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606 lines
21 KiB
C++
606 lines
21 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// AID / AUDIO_DMA controls pushing audio out to the SRC and then the speakers.
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// The audio DMA pushes audio through a small FIFO 32 bytes at a time, as
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// needed.
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// The SRC behind the fifo eats stereo 16-bit data at a sample rate of 32khz,
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// that is, 4 bytes at 32 khz, which is 32 bytes at 4 khz. We thereforce
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// schedule an event that runs at 4khz, that eats audio from the fifo. Thus, we
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// have homebrew audio.
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// The AID interrupt is set when the fifo STARTS a transfer. It latches address
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// and count into internal registers and starts copying. This means that the
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// interrupt handler can simply set the registers to where the next buffer is,
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// and start filling it. When the DMA is complete, it will automatically
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// relatch and fire a new interrupt.
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// Then there's the DSP... what likely happens is that the
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// fifo-latched-interrupt handler kicks off the DSP, requesting it to fill up
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// the just used buffer through the AXList (or whatever it might be called in
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// Nintendo games).
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#include "Core/HW/DSP.h"
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#include <memory>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Core/CoreTiming.h"
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#include "Core/DSPEmulator.h"
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#include "Core/HW/HSP/HSP.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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namespace DSP
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{
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// register offsets
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enum
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{
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DSP_MAIL_TO_DSP_HI = 0x5000,
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DSP_MAIL_TO_DSP_LO = 0x5002,
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DSP_MAIL_FROM_DSP_HI = 0x5004,
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DSP_MAIL_FROM_DSP_LO = 0x5006,
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DSP_CONTROL = 0x500A,
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DSP_INTERRUPT_CONTROL = 0x5010,
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AR_INFO = 0x5012, // These names are a good guess at best
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AR_MODE = 0x5016, //
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AR_REFRESH = 0x501a,
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AR_DMA_MMADDR_H = 0x5020,
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AR_DMA_MMADDR_L = 0x5022,
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AR_DMA_ARADDR_H = 0x5024,
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AR_DMA_ARADDR_L = 0x5026,
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AR_DMA_CNT_H = 0x5028,
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AR_DMA_CNT_L = 0x502A,
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AUDIO_DMA_START_HI = 0x5030,
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AUDIO_DMA_START_LO = 0x5032,
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AUDIO_DMA_BLOCKS_LENGTH = 0x5034, // Ever used?
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AUDIO_DMA_CONTROL_LEN = 0x5036,
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AUDIO_DMA_BLOCKS_LEFT = 0x503A,
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};
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DSPManager::DSPManager(Core::System& system) : m_system(system)
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{
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}
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DSPManager::~DSPManager() = default;
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// time given to LLE DSP on every read of the high bits in a mailbox
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constexpr int DSP_MAIL_SLICE = 72;
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void DSPManager::DoState(PointerWrap& p)
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{
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if (!m_aram.wii_mode)
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p.DoArray(m_aram.ptr, m_aram.size);
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p.Do(m_dsp_control);
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p.Do(m_audio_dma);
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p.Do(m_aram_dma);
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p.Do(m_aram_info);
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p.Do(m_aram_mode);
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p.Do(m_aram_refresh);
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p.Do(m_dsp_slice);
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m_dsp_emulator->DoState(p);
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}
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void DSPManager::GlobalCompleteARAM(Core::System& system, u64 userdata, s64 cyclesLate)
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{
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system.GetDSP().CompleteARAM(userdata, cyclesLate);
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}
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void DSPManager::CompleteARAM(u64 userdata, s64 cyclesLate)
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{
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m_dsp_control.DMAState = 0;
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GenerateDSPInterrupt(INT_ARAM, 0);
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}
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DSPEmulator* DSPManager::GetDSPEmulator()
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{
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return m_dsp_emulator.get();
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}
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void DSPManager::Init(bool hle)
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{
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Reinit(hle);
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auto& core_timing = m_system.GetCoreTiming();
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m_event_type_generate_dsp_interrupt =
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core_timing.RegisterEvent("DSPint", GlobalGenerateDSPInterrupt);
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m_event_type_complete_aram = core_timing.RegisterEvent("ARAMint", GlobalCompleteARAM);
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}
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void DSPManager::Reinit(bool hle)
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{
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m_dsp_emulator = CreateDSPEmulator(m_system, hle);
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m_is_lle = m_dsp_emulator->IsLLE();
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if (m_system.IsWii())
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{
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auto& memory = m_system.GetMemory();
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m_aram.wii_mode = true;
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m_aram.size = memory.GetExRamSizeReal();
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m_aram.mask = memory.GetExRamMask();
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m_aram.ptr = memory.GetEXRAM();
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}
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else
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{
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// On the GameCube, ARAM is accessible only through this interface.
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m_aram.wii_mode = false;
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m_aram.size = ARAM_SIZE;
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m_aram.mask = ARAM_MASK;
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m_aram.ptr = static_cast<u8*>(Common::AllocateMemoryPages(m_aram.size));
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}
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m_audio_dma = {};
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m_aram_dma = {};
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m_dsp_control.Hex = 0;
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m_dsp_control.DSPHalt = 1;
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m_aram_info.Hex = 0;
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m_aram_mode = 1; // ARAM Controller has init'd
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m_aram_refresh = 156; // 156MHz
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}
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void DSPManager::Shutdown()
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{
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if (!m_aram.wii_mode)
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{
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Common::FreeMemoryPages(m_aram.ptr, m_aram.size);
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m_aram.ptr = nullptr;
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}
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m_dsp_emulator->Shutdown();
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m_dsp_emulator.reset();
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}
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void DSPManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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static constexpr u16 WMASK_NONE = 0x0000;
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static constexpr u16 WMASK_AR_INFO = 0x007f;
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static constexpr u16 WMASK_AR_REFRESH = 0x07ff;
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static constexpr u16 WMASK_AR_HI_RESTRICT = 0x03ff;
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static constexpr u16 WMASK_AR_CNT_DIR_BIT = 0x8000;
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static constexpr u16 WMASK_AUDIO_HI_RESTRICT_GCN = 0x03ff;
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static constexpr u16 WMASK_AUDIO_HI_RESTRICT_WII = 0x1fff;
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static constexpr u16 WMASK_LO_ALIGN_32BIT = 0xffe0;
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// Declare all the boilerplate direct MMIOs.
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struct
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{
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u32 addr;
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u16* ptr;
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u16 wmask;
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} directly_mapped_vars[] = {
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// This register is read-only
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{AR_MODE, &m_aram_mode, WMASK_NONE},
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// For these registers, only some bits can be set
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{AR_INFO, &m_aram_info.Hex, WMASK_AR_INFO},
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{AR_REFRESH, &m_aram_refresh, WMASK_AR_REFRESH},
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// For AR_DMA_*_H registers, only bits 0x03ff can be set
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// For AR_DMA_*_L registers, only bits 0xffe0 can be set
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{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&m_aram_dma.MMAddr), WMASK_AR_HI_RESTRICT},
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{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&m_aram_dma.MMAddr), WMASK_LO_ALIGN_32BIT},
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{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&m_aram_dma.ARAddr), WMASK_AR_HI_RESTRICT},
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{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&m_aram_dma.ARAddr), WMASK_LO_ALIGN_32BIT},
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// For this register, the topmost (dir) bit can also be set
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{AR_DMA_CNT_H, MMIO::Utils::HighPart(&m_aram_dma.Cnt.Hex),
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WMASK_AR_HI_RESTRICT | WMASK_AR_CNT_DIR_BIT},
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// AR_DMA_CNT_L triggers DMA
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// For AUDIO_DMA_START_HI, only bits 0x03ff can be set on GCN and 0x1fff on Wii
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// For AUDIO_DMA_START_LO, only bits 0xffe0 can be set
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// AUDIO_DMA_START_HI requires a complex write handler
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{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&m_audio_dma.SourceAddress), WMASK_LO_ALIGN_32BIT},
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};
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for (auto& mapped_var : directly_mapped_vars)
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{
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mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
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mapped_var.wmask != WMASK_NONE ?
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MMIO::DirectWrite<u16>(mapped_var.ptr, mapped_var.wmask) :
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MMIO::InvalidWrite<u16>());
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}
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// DSP mail MMIOs call DSP emulator functions to get results or write data.
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mmio->Register(base | DSP_MAIL_TO_DSP_HI, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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auto& dsp = system.GetDSP();
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if (dsp.m_dsp_slice > DSP_MAIL_SLICE && dsp.m_is_lle)
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{
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dsp.m_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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dsp.m_dsp_slice -= DSP_MAIL_SLICE;
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}
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return dsp.m_dsp_emulator->DSP_ReadMailBoxHigh(true);
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}),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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dsp.m_dsp_emulator->DSP_WriteMailBoxHigh(true, val);
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}));
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mmio->Register(base | DSP_MAIL_TO_DSP_LO, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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auto& dsp = system.GetDSP();
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return dsp.m_dsp_emulator->DSP_ReadMailBoxLow(true);
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}),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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dsp.m_dsp_emulator->DSP_WriteMailBoxLow(true, val);
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}));
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mmio->Register(base | DSP_MAIL_FROM_DSP_HI, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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auto& dsp = system.GetDSP();
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if (dsp.m_dsp_slice > DSP_MAIL_SLICE && dsp.m_is_lle)
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{
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dsp.m_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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dsp.m_dsp_slice -= DSP_MAIL_SLICE;
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}
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return dsp.m_dsp_emulator->DSP_ReadMailBoxHigh(false);
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}),
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MMIO::InvalidWrite<u16>());
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mmio->Register(base | DSP_MAIL_FROM_DSP_LO, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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auto& dsp = system.GetDSP();
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return dsp.m_dsp_emulator->DSP_ReadMailBoxLow(false);
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}),
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MMIO::InvalidWrite<u16>());
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mmio->Register(
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base | DSP_CONTROL, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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auto& dsp = system.GetDSP();
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return (dsp.m_dsp_control.Hex & ~DSP_CONTROL_MASK) |
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(dsp.m_dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
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}),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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UDSPControl tmpControl;
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tmpControl.Hex = (val & ~DSP_CONTROL_MASK) |
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(dsp.m_dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
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// Not really sure if this is correct, but it works...
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// Kind of a hack because DSP_CONTROL_MASK should make this bit
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// only viewable to DSP emulator
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if (val & 1 /*DSPReset*/)
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{
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dsp.m_audio_dma.AudioDMAControl.Hex = 0;
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}
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// Update DSP related flags
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dsp.m_dsp_control.DSPReset = tmpControl.DSPReset;
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dsp.m_dsp_control.DSPAssertInt = tmpControl.DSPAssertInt;
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dsp.m_dsp_control.DSPHalt = tmpControl.DSPHalt;
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dsp.m_dsp_control.DSPInitCode = tmpControl.DSPInitCode;
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dsp.m_dsp_control.DSPInit = tmpControl.DSPInit;
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// Interrupt (mask)
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dsp.m_dsp_control.AID_mask = tmpControl.AID_mask;
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dsp.m_dsp_control.ARAM_mask = tmpControl.ARAM_mask;
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dsp.m_dsp_control.DSP_mask = tmpControl.DSP_mask;
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// Interrupt
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if (tmpControl.AID)
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dsp.m_dsp_control.AID = 0;
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if (tmpControl.ARAM)
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dsp.m_dsp_control.ARAM = 0;
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if (tmpControl.DSP)
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dsp.m_dsp_control.DSP = 0;
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// unknown
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dsp.m_dsp_control.pad = tmpControl.pad;
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if (dsp.m_dsp_control.pad != 0)
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{
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PanicAlertFmt(
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"DSPInterface (w) DSP state (CC00500A) gets a value with junk in the padding {:08x}",
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val);
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}
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dsp.UpdateInterrupts();
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}));
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// ARAM MMIO controlling the DMA start.
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mmio->Register(base | AR_DMA_CNT_L,
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MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&m_aram_dma.Cnt.Hex)),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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dsp.m_aram_dma.Cnt.Hex =
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(dsp.m_aram_dma.Cnt.Hex & 0xFFFF0000) | (val & WMASK_LO_ALIGN_32BIT);
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dsp.Do_ARAM_DMA();
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}));
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mmio->Register(base | AUDIO_DMA_START_HI,
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MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&m_audio_dma.SourceAddress)),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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*MMIO::Utils::HighPart(&dsp.m_audio_dma.SourceAddress) =
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val &
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(system.IsWii() ? WMASK_AUDIO_HI_RESTRICT_WII : WMASK_AUDIO_HI_RESTRICT_GCN);
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}));
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// Audio DMA MMIO controlling the DMA start.
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mmio->Register(
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base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&m_audio_dma.AudioDMAControl.Hex),
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MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
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auto& dsp = system.GetDSP();
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bool already_enabled = dsp.m_audio_dma.AudioDMAControl.Enable;
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dsp.m_audio_dma.AudioDMAControl.Hex = val;
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// Only load new values if we're not already doing a DMA transfer,
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// otherwise just let the new values be autoloaded in when the
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// current transfer ends.
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if (!already_enabled && dsp.m_audio_dma.AudioDMAControl.Enable)
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{
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dsp.m_audio_dma.current_source_address = dsp.m_audio_dma.SourceAddress;
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dsp.m_audio_dma.remaining_blocks_count = dsp.m_audio_dma.AudioDMAControl.NumBlocks;
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INFO_LOG_FMT(AUDIO_INTERFACE, "Audio DMA configured: {} blocks from {:#010x}",
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dsp.m_audio_dma.AudioDMAControl.NumBlocks, dsp.m_audio_dma.SourceAddress);
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// TODO: need hardware tests for the timing of this interrupt.
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// Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future.
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// Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles
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system.GetCoreTiming().ScheduleEvent(200, dsp.m_event_type_generate_dsp_interrupt,
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INT_AID);
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}
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}));
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// Audio DMA blocks remaining is invalid to write to, and requires logic on
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// the read side.
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mmio->Register(base | AUDIO_DMA_BLOCKS_LEFT,
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MMIO::ComplexRead<u16>([](Core::System& system, u32) {
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// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it
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// never reaches zero.
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auto& dsp = system.GetDSP();
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return (dsp.m_audio_dma.remaining_blocks_count > 0 ?
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dsp.m_audio_dma.remaining_blocks_count - 1 :
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0);
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}),
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MMIO::InvalidWrite<u16>());
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// 32 bit reads/writes are a combination of two 16 bit accesses.
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for (u32 i = 0; i < 0x1000; i += 4)
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{
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mmio->Register(base | i, MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
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MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2)));
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}
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}
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// UpdateInterrupts
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void DSPManager::UpdateInterrupts()
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{
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// For each interrupt bit in DSP_CONTROL, the interrupt enablemask is the bit directly
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// to the left of it. By doing:
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// (DSP_CONTROL>>1) & DSP_CONTROL & MASK_OF_ALL_INTERRUPT_BITS
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// We can check if any of the interrupts are enabled and active, all at once.
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bool ints_set =
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(((m_dsp_control.Hex >> 1) & m_dsp_control.Hex & (INT_DSP | INT_ARAM | INT_AID)) != 0);
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m_system.GetProcessorInterface().SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
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}
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void DSPManager::GlobalGenerateDSPInterrupt(Core::System& system, u64 DSPIntType, s64 cyclesLate)
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{
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system.GetDSP().GenerateDSPInterrupt(DSPIntType, cyclesLate);
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}
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void DSPManager::GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate)
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{
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// The INT_* enumeration members have values that reflect their bit positions in
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// DSP_CONTROL - we mask by (INT_DSP | INT_ARAM | INT_AID) just to ensure people
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// don't call this with bogus values.
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m_dsp_control.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
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UpdateInterrupts();
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}
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// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
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void DSPManager::GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
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{
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auto& core_timing = m_system.GetCoreTiming();
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core_timing.ScheduleEvent(cycles_into_future, m_event_type_generate_dsp_interrupt, type,
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CoreTiming::FromThread::ANY);
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}
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// called whenever SystemTimers thinks the DSP deserves a few more cycles
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void DSPManager::UpdateDSPSlice(int cycles)
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{
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if (m_is_lle)
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{
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// use up the rest of the slice(if any)
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m_dsp_emulator->DSP_Update(m_dsp_slice);
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m_dsp_slice %= 6;
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// note the new budget
|
|
m_dsp_slice += cycles;
|
|
}
|
|
else
|
|
{
|
|
m_dsp_emulator->DSP_Update(cycles);
|
|
}
|
|
}
|
|
|
|
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
|
|
void DSPManager::UpdateAudioDMA()
|
|
{
|
|
static short zero_samples[8 * 2] = {0};
|
|
if (m_audio_dma.AudioDMAControl.Enable)
|
|
{
|
|
// Read audio at g_audioDMA.current_source_address in RAM and push onto an
|
|
// external audio fifo in the emulator, to be mixed with the disc
|
|
// streaming output.
|
|
auto& memory = m_system.GetMemory();
|
|
void* address = memory.GetPointerForRange(m_audio_dma.current_source_address, 32);
|
|
AudioCommon::SendAIBuffer(m_system, static_cast<short*>(address), 8);
|
|
|
|
if (m_audio_dma.remaining_blocks_count != 0)
|
|
{
|
|
m_audio_dma.remaining_blocks_count--;
|
|
m_audio_dma.current_source_address += 32;
|
|
}
|
|
|
|
if (m_audio_dma.remaining_blocks_count == 0)
|
|
{
|
|
m_audio_dma.current_source_address = m_audio_dma.SourceAddress;
|
|
m_audio_dma.remaining_blocks_count = m_audio_dma.AudioDMAControl.NumBlocks;
|
|
|
|
GenerateDSPInterrupt(DSP::INT_AID, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AudioCommon::SendAIBuffer(m_system, &zero_samples[0], 8);
|
|
}
|
|
}
|
|
|
|
void DSPManager::Do_ARAM_DMA()
|
|
{
|
|
auto& core_timing = m_system.GetCoreTiming();
|
|
auto& memory = m_system.GetMemory();
|
|
|
|
m_dsp_control.DMAState = 1;
|
|
|
|
// ARAM DMA transfer rate has been measured on real hw
|
|
int ticksToTransfer = (m_aram_dma.Cnt.count / 32) * 246;
|
|
core_timing.ScheduleEvent(ticksToTransfer, m_event_type_complete_aram);
|
|
|
|
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
|
|
if (m_aram_dma.Cnt.dir)
|
|
{
|
|
// ARAM -> MRAM
|
|
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from ARAM {:08x} to MRAM {:08x} PC: {:08x}",
|
|
m_aram_dma.Cnt.count, m_aram_dma.ARAddr, m_aram_dma.MMAddr,
|
|
m_system.GetPPCState().pc);
|
|
|
|
// Outgoing data from ARAM is mirrored every 64MB (verified on real HW)
|
|
m_aram_dma.ARAddr &= 0x3ffffff;
|
|
m_aram_dma.MMAddr &= 0x3ffffff;
|
|
|
|
if (m_aram_dma.ARAddr < m_aram.size)
|
|
{
|
|
while (m_aram_dma.Cnt.count)
|
|
{
|
|
// These are logically separated in code to show that a memory map has been set up
|
|
// See below in the write section for more information
|
|
if ((m_aram_info.Hex & 0xf) == 3)
|
|
{
|
|
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
|
m_aram_dma.MMAddr);
|
|
}
|
|
else if ((m_aram_info.Hex & 0xf) == 4)
|
|
{
|
|
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
|
m_aram_dma.MMAddr);
|
|
}
|
|
else
|
|
{
|
|
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
|
m_aram_dma.MMAddr);
|
|
}
|
|
|
|
m_aram_dma.MMAddr += 8;
|
|
m_aram_dma.ARAddr += 8;
|
|
m_aram_dma.Cnt.count -= 8;
|
|
}
|
|
}
|
|
else if (!m_aram.wii_mode)
|
|
{
|
|
while (m_aram_dma.Cnt.count)
|
|
{
|
|
memory.Write_U64(m_system.GetHSP().Read(m_aram_dma.ARAddr), m_aram_dma.MMAddr);
|
|
m_aram_dma.MMAddr += 8;
|
|
m_aram_dma.ARAddr += 8;
|
|
m_aram_dma.Cnt.count -= 8;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// MRAM -> ARAM
|
|
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from MRAM {:08x} to ARAM {:08x} PC: {:08x}",
|
|
m_aram_dma.Cnt.count, m_aram_dma.MMAddr, m_aram_dma.ARAddr,
|
|
m_system.GetPPCState().pc);
|
|
|
|
// Incoming data into ARAM is mirrored every 64MB (verified on real HW)
|
|
m_aram_dma.ARAddr &= 0x3ffffff;
|
|
m_aram_dma.MMAddr &= 0x3ffffff;
|
|
|
|
if (m_aram_dma.ARAddr < m_aram.size)
|
|
{
|
|
while (m_aram_dma.Cnt.count)
|
|
{
|
|
if ((m_aram_info.Hex & 0xf) == 3)
|
|
{
|
|
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
|
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
|
}
|
|
else if ((m_aram_info.Hex & 0xf) == 4)
|
|
{
|
|
if (m_aram_dma.ARAddr < 0x400000)
|
|
{
|
|
*(u64*)&m_aram.ptr[(m_aram_dma.ARAddr + 0x400000) & m_aram.mask] =
|
|
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
|
}
|
|
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
|
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
|
}
|
|
else
|
|
{
|
|
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
|
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
|
}
|
|
|
|
m_aram_dma.MMAddr += 8;
|
|
m_aram_dma.ARAddr += 8;
|
|
m_aram_dma.Cnt.count -= 8;
|
|
}
|
|
}
|
|
else if (!m_aram.wii_mode)
|
|
{
|
|
while (m_aram_dma.Cnt.count)
|
|
{
|
|
m_system.GetHSP().Write(m_aram_dma.ARAddr, memory.Read_U64(m_aram_dma.MMAddr));
|
|
|
|
m_aram_dma.MMAddr += 8;
|
|
m_aram_dma.ARAddr += 8;
|
|
m_aram_dma.Cnt.count -= 8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// (shuffle2) I still don't believe that this hack is actually needed... :(
|
|
// Maybe the Wii Sports ucode is processed incorrectly?
|
|
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
|
|
u8 DSPManager::ReadARAM(u32 address) const
|
|
{
|
|
if (m_aram.wii_mode)
|
|
{
|
|
if (address & 0x10000000)
|
|
{
|
|
return m_aram.ptr[address & m_aram.mask];
|
|
}
|
|
else
|
|
{
|
|
auto& memory = m_system.GetMemory();
|
|
return memory.Read_U8(address & memory.GetRamMask());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return m_aram.ptr[address & m_aram.mask];
|
|
}
|
|
}
|
|
|
|
void DSPManager::WriteARAM(u8 value, u32 address)
|
|
{
|
|
// TODO: verify this on Wii
|
|
m_aram.ptr[address & m_aram.mask] = value;
|
|
}
|
|
|
|
u8* DSPManager::GetARAMPtr() const
|
|
{
|
|
return m_aram.ptr;
|
|
}
|
|
|
|
} // end of namespace DSP
|