dolphin/Source/Core/Core/ConfigLoaders/MovieConfigLoader.cpp
JosJuice d0b9923b0a Move XFB settings in DTM header back to where they were
7f0834c9 moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.

Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00

96 lines
3.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/MovieConfigLoader.h"
#include <cstring>
#include <memory>
#include <string>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "VideoCommon/VideoConfig.h"
namespace ConfigLoaders
{
static void LoadFromDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
{
config_layer->Set(Config::MAIN_CPU_THREAD, dtm->bDualCore);
config_layer->Set(Config::MAIN_DSP_HLE, dtm->bDSPHLE);
config_layer->Set(Config::MAIN_FAST_DISC_SPEED, dtm->bFastDiscSpeed);
config_layer->Set(Config::MAIN_CPU_CORE, static_cast<int>(dtm->CPUCore));
config_layer->Set(Config::MAIN_SYNC_GPU, dtm->bSyncGPU);
config_layer->Set(Config::MAIN_GFX_BACKEND,
std::string(reinterpret_cast<char*>(dtm->videoBackend)));
config_layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, dtm->bProgressive);
config_layer->Set(Config::SYSCONF_PAL60, dtm->bPAL60);
if (dtm->bWii)
config_layer->Set(Config::SYSCONF_LANGUAGE, static_cast<u32>(dtm->language));
else
config_layer->Set(Config::MAIN_GC_LANGUAGE, static_cast<int>(dtm->language));
config_layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, dtm->bEFBAccessEnable);
config_layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, dtm->bSkipEFBCopyToRam);
config_layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, dtm->bEFBEmulateFormatChanges);
config_layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, dtm->bImmediateXFB);
config_layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, dtm->bSkipXFBCopyToRam);
}
void SaveToDTM(Movie::DTMHeader* dtm)
{
dtm->bDualCore = Config::Get(Config::MAIN_CPU_THREAD);
dtm->bDSPHLE = Config::Get(Config::MAIN_DSP_HLE);
dtm->bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
dtm->CPUCore = Config::Get(Config::MAIN_CPU_CORE);
dtm->bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
const std::string video_backend = Config::Get(Config::MAIN_GFX_BACKEND);
dtm->bProgressive = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
dtm->bPAL60 = Config::Get(Config::SYSCONF_PAL60);
if (dtm->bWii)
dtm->language = Config::Get(Config::SYSCONF_LANGUAGE);
else
dtm->language = Config::Get(Config::MAIN_GC_LANGUAGE);
dtm->bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
dtm->bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
dtm->bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
dtm->bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
dtm->bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
// This never used the regular config
dtm->bSkipIdle = true;
dtm->bEFBCopyEnable = true;
dtm->bEFBCopyCacheEnable = false;
strncpy(reinterpret_cast<char*>(dtm->videoBackend), video_backend.c_str(),
ArraySize(dtm->videoBackend));
}
// TODO: Future project, let this support all the configuration options.
// This will require a large break to the DTM format
void MovieConfigLayerLoader::Load(Config::Layer* config_layer)
{
LoadFromDTM(config_layer, m_header);
}
void MovieConfigLayerLoader::Save(Config::Layer* config_layer)
{
}
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateMovieConfigLoader(Movie::DTMHeader* header)
{
return std::make_unique<MovieConfigLayerLoader>(header);
}
}