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Attempts to simply make use of the interface. Cleanup will follow in subsequent commits to make for nicer review.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "Common/CommonTypes.h"
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namespace DSP
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{
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struct SDSP;
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}
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// Basic code analysis.
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namespace DSP::Analyzer
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{
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// Useful things to detect:
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// * Loop endpoints - so that we can avoid checking for loops every cycle.
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enum CodeFlags : u8
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{
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CODE_NONE = 0,
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CODE_START_OF_INST = 1,
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CODE_IDLE_SKIP = 2,
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CODE_LOOP_START = 4,
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CODE_LOOP_END = 8,
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CODE_UPDATE_SR = 16,
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CODE_CHECK_INT = 32,
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};
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class Analyzer
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{
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public:
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explicit Analyzer(const SDSP& dsp);
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~Analyzer();
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Analyzer(const Analyzer&) = default;
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Analyzer& operator=(const Analyzer&) = delete;
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Analyzer(Analyzer&&) = default;
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Analyzer& operator=(Analyzer&&) = delete;
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// This one should be called every time IRAM changes - which is basically
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// every time that a new ucode gets uploaded, and never else. At that point,
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// we can do as much static analysis as we want - but we should always throw
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// all old analysis away. Luckily the entire address space is only 64K code
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// words and the actual code space 8K instructions in total, so we can do
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// some pretty expensive analysis if necessary.
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void Analyze();
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// Retrieves the flags set during analysis for code in memory.
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[[nodiscard]] u8 GetCodeFlags(u16 address) const { return m_code_flags[address]; }
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private:
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// Flushes all analyzed state.
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void Reset();
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// Analyzes a region of DSP memory.
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// Note: start is inclusive, end is exclusive.
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void AnalyzeRange(u16 start_addr, u16 end_addr);
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// Holds data about all instructions in RAM.
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std::array<u8, 65536> m_code_flags{};
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// DSP context for analysis to be run under.
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const SDSP& m_dsp;
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};
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} // namespace DSP::Analyzer
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