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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
33 lines
673 B
C++
33 lines
673 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
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class GraphicsBool;
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class GraphicsWindow;
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class QSpinBox;
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class ToolTipComboBox;
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class SoftwareRendererWidget final : public GraphicsWidget
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{
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Q_OBJECT
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public:
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explicit SoftwareRendererWidget(GraphicsWindow* parent);
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signals:
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void BackendChanged(const QString& backend);
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private:
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void LoadSettings() override;
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void SaveSettings() override;
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void CreateWidgets();
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void ConnectWidgets();
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void AddDescriptions();
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void OnEmulationStateChanged(bool running);
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ToolTipComboBox* m_backend_combo;
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};
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