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MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use. Overwriting data in this range can cause the IPL to crash when launching games that get patched by MIOS. See https://bugs.dolphin-emu.org/issues/11952 for more info. Not applying the Gecko HLE patches means that Gecko codes will not work under MIOS, but this is better than the alternative of having specific games crash.
237 lines
8.2 KiB
C++
237 lines
8.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HLE/HLE.h"
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#include <algorithm>
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#include <array>
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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#include "Core/HLE/HLE_Misc.h"
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#include "Core/HLE/HLE_OS.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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namespace HLE
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{
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// Map addresses to the HLE hook index
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static std::map<u32, u32> s_hooked_addresses;
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// clang-format off
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constexpr std::array<Hook, 23> os_patches{{
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// Placeholder, os_patches[0] is the "non-existent function" index
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{"FAKE_TO_SKIP_0", HLE_Misc::UnimplementedFunction, HookType::Replace, HookFlag::Generic},
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// Name doesn't matter, installed in CBoot::BootUp()
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{"HBReload", HLE_Misc::HBReload, HookType::Replace, HookFlag::Generic},
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// Debug/OS Support
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{"OSPanic", HLE_OS::HLE_OSPanic, HookType::Replace, HookFlag::Debug},
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// This needs to be put before vprintf (because vprintf is called indirectly by this)
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{"JUTWarningConsole_f", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"OSReport", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"DEBUGPrint", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"WUD_DEBUGPrint", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"__DSP_debug_printf", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"vprintf", HLE_OS::HLE_GeneralDebugVPrint, HookType::Start, HookFlag::Debug},
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{"printf", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"vdprintf", HLE_OS::HLE_LogVDPrint, HookType::Start, HookFlag::Debug},
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{"dprintf", HLE_OS::HLE_LogDPrint, HookType::Start, HookFlag::Debug},
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{"vfprintf", HLE_OS::HLE_LogVFPrint, HookType::Start, HookFlag::Debug},
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{"fprintf", HLE_OS::HLE_LogFPrint, HookType::Start, HookFlag::Debug},
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{"nlPrintf", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"DWC_Printf", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"RANK_Printf", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug},
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{"puts", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug}, // gcc-optimized printf?
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{"___blank", HLE_OS::HLE_GeneralDebugPrint, HookType::Start, HookFlag::Debug}, // used for early init things (normally)
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{"__write_console", HLE_OS::HLE_write_console, HookType::Start, HookFlag::Debug}, // used by sysmenu (+more?)
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{"GeckoCodehandler", HLE_Misc::GeckoCodeHandlerICacheFlush, HookType::Start, HookFlag::Fixed},
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{"GeckoHandlerReturnTrampoline", HLE_Misc::GeckoReturnTrampoline, HookType::Replace, HookFlag::Fixed},
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{"AppLoaderReport", HLE_OS::HLE_GeneralDebugPrint, HookType::Replace, HookFlag::Fixed} // apploader needs OSReport-like function
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}};
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// clang-format on
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void Patch(u32 addr, std::string_view func_name)
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{
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for (u32 i = 1; i < os_patches.size(); ++i)
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{
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if (os_patches[i].name == func_name)
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{
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s_hooked_addresses[addr] = i;
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PowerPC::ppcState.iCache.Invalidate(addr);
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return;
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}
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}
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}
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void PatchFixedFunctions()
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{
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// MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use.
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// Overwriting data in this range can cause the IPL to crash when launching games
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// that get patched by MIOS. See https://bugs.dolphin-emu.org/issues/11952 for more info.
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// Not applying the Gecko HLE patches means that Gecko codes will not work under MIOS,
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// but this is better than the alternative of having specific games crash.
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if (SConfig::GetInstance().m_is_mios)
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return;
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// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
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// handler
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if (!SConfig::GetInstance().bEnableCheats)
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{
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Patch(0x80001800, "HBReload");
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Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
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}
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// Not part of the binary itself, but either we or Gecko OS might insert
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// this, and it doesn't clear the icache properly.
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Patch(Gecko::ENTRY_POINT, "GeckoCodehandler");
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// This has to always be installed even if cheats are not enabled because of the possiblity of
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// loading a savestate where PC is inside the code handler while cheats are disabled.
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Patch(Gecko::HLE_TRAMPOLINE_ADDRESS, "GeckoHandlerReturnTrampoline");
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}
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void PatchFunctions()
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{
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// Remove all hooks that aren't fixed address hooks
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for (auto i = s_hooked_addresses.begin(); i != s_hooked_addresses.end();)
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{
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if (os_patches[i->second].flags != HookFlag::Fixed)
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{
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PowerPC::ppcState.iCache.Invalidate(i->first);
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i = s_hooked_addresses.erase(i);
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}
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else
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{
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++i;
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}
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}
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for (u32 i = 1; i < os_patches.size(); ++i)
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{
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// Fixed hooks don't map to symbols
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if (os_patches[i].flags == HookFlag::Fixed)
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continue;
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for (const auto& symbol : g_symbolDB.GetSymbolsFromName(os_patches[i].name))
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{
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for (u32 addr = symbol->address; addr < symbol->address + symbol->size; addr += 4)
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{
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s_hooked_addresses[addr] = i;
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PowerPC::ppcState.iCache.Invalidate(addr);
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}
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INFO_LOG_FMT(OSHLE, "Patching {} {:08x}", os_patches[i].name, symbol->address);
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}
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}
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}
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void Clear()
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{
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s_hooked_addresses.clear();
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}
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void Reload()
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{
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Clear();
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PatchFixedFunctions();
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PatchFunctions();
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}
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void Execute(u32 current_pc, u32 hook_index)
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{
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hook_index &= 0xFFFFF;
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if (hook_index > 0 && hook_index < os_patches.size())
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{
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os_patches[hook_index].function();
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}
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else
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{
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PanicAlertFmt("HLE system tried to call an undefined HLE function {}.", hook_index);
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}
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}
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u32 GetHookByAddress(u32 address)
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{
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auto iter = s_hooked_addresses.find(address);
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return (iter != s_hooked_addresses.end()) ? iter->second : 0;
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}
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u32 GetHookByFunctionAddress(u32 address)
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{
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const u32 index = GetHookByAddress(address);
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// Fixed hooks use a fixed address and don't patch the whole function
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if (index == 0 || os_patches[index].flags == HookFlag::Fixed)
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return index;
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const auto symbol = g_symbolDB.GetSymbolFromAddr(address);
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return (symbol && symbol->address == address) ? index : 0;
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}
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HookType GetHookTypeByIndex(u32 index)
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{
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return os_patches[index].type;
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}
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HookFlag GetHookFlagsByIndex(u32 index)
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{
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return os_patches[index].flags;
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}
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bool IsEnabled(HookFlag flag)
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{
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return flag != HLE::HookFlag::Debug || SConfig::GetInstance().bEnableDebugging ||
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PowerPC::GetMode() == PowerPC::CoreMode::Interpreter;
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}
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u32 UnPatch(std::string_view patch_name)
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{
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const auto patch = std::find_if(std::begin(os_patches), std::end(os_patches),
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[&](const Hook& p) { return patch_name == p.name; });
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if (patch == std::end(os_patches))
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return 0;
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if (patch->flags == HookFlag::Fixed)
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{
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const u32 patch_idx = static_cast<u32>(std::distance(os_patches.begin(), patch));
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u32 addr = 0;
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// Reverse search by OSPatch key instead of address
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for (auto i = s_hooked_addresses.begin(); i != s_hooked_addresses.end();)
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{
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if (i->second == patch_idx)
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{
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addr = i->first;
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PowerPC::ppcState.iCache.Invalidate(i->first);
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i = s_hooked_addresses.erase(i);
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}
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else
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{
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++i;
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}
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}
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return addr;
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}
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const auto& symbols = g_symbolDB.GetSymbolsFromName(patch_name);
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if (!symbols.empty())
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{
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const auto& symbol = symbols[0];
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for (u32 addr = symbol->address; addr < symbol->address + symbol->size; addr += 4)
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{
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s_hooked_addresses.erase(addr);
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PowerPC::ppcState.iCache.Invalidate(addr);
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}
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return symbol->address;
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}
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return 0;
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}
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} // end of namespace HLE
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