dolphin/Source
XTra.KrazzY 4da0457524 Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00
..
Core Some Fixes, compile fix in Linux. Comments, etc 2009-07-13 07:31:43 +00:00
Dolphin.xcodeproj Xcode Compile fix 2009-07-10 21:32:20 +00:00
DSPSpy remove the if tests, if you want to run them use the template 2009-07-07 10:07:33 +00:00
DSPTool add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugins Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out. 2009-07-13 13:22:17 +00:00
PluginSpecs Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events. 2009-07-11 02:34:16 +00:00
TestSuite add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
UnitTests add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Dolphin.sln revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00