dolphin/Source/Core/VideoCommon/Src/VertexShaderManager.h
Jasper St. Pierre 4981b7cdd3 VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00

40 lines
975 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _VERTEXSHADERMANAGER_H
#define _VERTEXSHADERMANAGER_H
#include "VertexShaderGen.h"
class PointerWrap;
void UpdateProjectionHack(int iParams[], std::string sParams[]);
void UpdateViewportWithCorrection();
// The non-API dependent parts.
class VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
// constant management
static void SetConstants();
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void TranslateView(float x, float y);
static void RotateView(float x, float y);
static void ResetView();
};
#endif // _VERTEXSHADERMANAGER_H