dolphin/Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp
LillyJadeKatrin b05028da1f Added Change Media client functionality to AchievementMananger
The client can handle media changes natively so disabling can take place internally. This code uses the same external calls to load data, but will call either BeginLoad or BeginChangeMedia based on whether any media is already loaded.
Due to the client's handling of media changes (it simply disables hardcore if an unknown media is detected) the existing functionality for "disabling" the achievements is no longer necessary and can be deleted.
2024-05-01 07:04:32 -04:00

143 lines
4.9 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_client.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/FromStdString.h"
#include "DolphinQt/Settings.h"
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress = new QProgressBar();
m_rich_presence = new QLabel();
QSizePolicy sp_retain = m_game_progress->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress->setSizePolicy(sp_retain);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress);
text_col->addWidget(m_rich_presence);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
}
void AchievementHeaderWidget::UpdateData()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
auto& instance = AchievementManager::GetInstance();
if (!instance.HasAPIToken())
{
m_header_box->setVisible(false);
return;
}
QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED) && !player_badge.name.empty())
{
QImage i_user_icon{};
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
{
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
}
}
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (instance.IsGameLoaded())
{
rc_client_user_game_summary_t game_summary;
rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
if (Config::Get(Config::RA_BADGES_ENABLED) && !game_badge.name.empty())
{
QImage i_game_icon{};
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
{
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
{
color =
instance.IsHardcoreModeActive() ? AchievementManager::GOLD : AchievementManager::BLUE;
}
m_game_icon->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
m_game_icon->setVisible(true);
}
}
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
.arg(user_name)
.arg(game_summary.num_unlocked_achievements)
.arg(game_summary.num_core_achievements)
.arg(game_summary.points_unlocked)
.arg(game_summary.points_core));
m_game_progress->setRange(0, game_summary.num_core_achievements);
if (!m_game_progress->isVisible())
m_game_progress->setVisible(true);
m_game_progress->setValue(game_summary.num_unlocked_achievements);
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
if (!m_rich_presence->isVisible())
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
m_game_progress->setVisible(false);
m_rich_presence->setVisible(false);
}
}
#endif // USE_RETRO_ACHIEVEMENTS