dolphin/Source/Core
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
AudioCommon AudioCommon/CMakelists: Migrate off add_dolphin_library 2018-03-22 22:07:11 -04:00
Common Merge pull request #6508 from lioncash/cmake-common 2018-03-24 09:08:20 +01:00
Core Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
DiscIO DiscIO/CMakeLists: Migrate off add_dolphin_library 2018-03-24 13:54:06 -04:00
DolphinNoGUI Renderer: Handle resize events on-demand instead of polling 2018-02-20 01:15:55 +10:00
DolphinQt2 Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
DolphinWX Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
InputCommon Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
UICommon AutoUpdater: Generate basic HTML changelog. 2018-03-23 11:10:25 +01:00
Updater Updater: Increase request timeout to 30s 2018-03-23 22:25:38 +01:00
VideoBackends Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
VideoCommon Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00