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![]() This isn't needed in VertexShaderManager as it's still in the old dirty flag way. But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |