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![]() * The file already exsists, otherwise we wouldn't have gotten this far in the boot. * We have already checked if it's a Wii or GameCube elf, besides, it's too late to change our minds now anyway. * On Wii - Don't call EmulatedBS2, it can never succeed as it knows nothing about booting elfs. Just call the SetupWiiMemory directly if needed. * On GameCube - We still call EmulatedBS2_GC, but we stop it from running Apploader, which might boot something unexpected from the default iso or DVD root folder. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |