dolphin/Source/Core/Core/PowerPC/PPCCache.h
Lioncash 1d5ce4708f PPCCache: Make use of std::array where applicable
Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00

44 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "Common/CommonTypes.h"
class PointerWrap;
namespace PowerPC
{
constexpr u32 ICACHE_SETS = 128;
constexpr u32 ICACHE_WAYS = 8;
// size of an instruction cache block in words
constexpr u32 ICACHE_BLOCK_SIZE = 8;
constexpr u32 ICACHE_EXRAM_BIT = 0x10000000;
constexpr u32 ICACHE_VMEM_BIT = 0x20000000;
struct InstructionCache
{
std::array<std::array<std::array<u32, ICACHE_BLOCK_SIZE>, ICACHE_WAYS>, ICACHE_SETS> data;
std::array<std::array<u32, ICACHE_WAYS>, ICACHE_SETS> tags;
std::array<u32, ICACHE_SETS> plru;
std::array<u32, ICACHE_SETS> valid;
std::array<u32, 255> way_from_valid;
std::array<u32, 128> way_from_plru;
std::array<u8, 1 << 20> lookup_table;
std::array<u8, 1 << 21> lookup_table_ex;
std::array<u8, 1 << 20> lookup_table_vmem;
InstructionCache();
u32 ReadInstruction(u32 addr);
void Invalidate(u32 addr);
void Init();
void Reset();
void DoState(PointerWrap& p);
};
} // namespace PowerPC