dolphin/Source/Core/DolphinQt/Achievements/AchievementBox.cpp
LillyJadeKatrin 1a33e28452 Update Achievement Sort and Progress on RP
Whenever a request to update the Rich Presence comes in, typically every ten seconds, the Achievement Progress Widget will update the sort order of the achievements and all of their measured values.
2024-06-25 23:05:56 -04:00

120 lines
4 KiB
C++

// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementBox.h"
#include <QDateTime>
#include <QHBoxLayout>
#include <QLabel>
#include <QProgressBar>
#include <QVBoxLayout>
#include <QWidget>
#include <rcheevos/include/rc_api_runtime.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "DolphinQt/QtUtils/FromStdString.h"
static constexpr size_t PROGRESS_LENGTH = 24;
AchievementBox::AchievementBox(QWidget* parent, rc_client_achievement_t* achievement)
: QGroupBox(parent), m_achievement(achievement)
{
const auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return;
m_badge = new QLabel();
QLabel* title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
title->setWordWrap(true);
QLabel* description =
new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
description->setWordWrap(true);
QLabel* points = new QLabel(tr("%1 points").arg(achievement->points));
m_status = new QLabel();
m_progress_bar = new QProgressBar();
QSizePolicy sp_retain = m_progress_bar->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_progress_bar->setSizePolicy(sp_retain);
m_progress_label = new QLabel();
m_progress_label->setAlignment(Qt::AlignCenter);
QVBoxLayout* a_col_right = new QVBoxLayout();
a_col_right->addWidget(title);
a_col_right->addWidget(description);
a_col_right->addWidget(points);
a_col_right->addWidget(m_status);
a_col_right->addWidget(m_progress_bar);
QVBoxLayout* a_prog_layout = new QVBoxLayout(m_progress_bar);
a_prog_layout->setContentsMargins(0, 0, 0, 0);
a_prog_layout->addWidget(m_progress_label);
QHBoxLayout* a_total = new QHBoxLayout();
a_total->addWidget(m_badge);
a_total->addLayout(a_col_right);
setLayout(a_total);
UpdateData();
}
void AchievementBox::UpdateData()
{
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
// rc_client guarantees m_achievement will be valid as long as the game is loaded
if (!AchievementManager::GetInstance().IsGameLoaded())
return;
const auto& badge = AchievementManager::GetInstance().GetAchievementBadge(
m_achievement->id, m_achievement->state != RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED);
std::string_view color = AchievementManager::GRAY;
if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE)
color = AchievementManager::GOLD;
else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
color = AchievementManager::BLUE;
QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
m_badge->setPixmap(
QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_badge->adjustSize();
m_badge->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
if (m_achievement->state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED)
{
m_status->setText(
tr("Unlocked at %1")
.arg(QDateTime::fromSecsSinceEpoch(m_achievement->unlock_time).toString()));
}
else
{
m_status->setText(tr("Locked"));
}
}
UpdateProgress();
}
void AchievementBox::UpdateProgress()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
// rc_client guarantees m_achievement will be valid as long as the game is loaded
if (!AchievementManager::GetInstance().IsGameLoaded())
return;
if (m_achievement->measured_percent > 0.000)
{
m_progress_bar->setRange(0, 100);
m_progress_bar->setValue(m_achievement->measured_percent);
m_progress_bar->setTextVisible(false);
m_progress_label->setText(QString::fromUtf8(m_achievement->measured_progress, PROGRESS_LENGTH));
m_progress_bar->setVisible(true);
}
else
{
m_progress_bar->setVisible(false);
}
}
#endif // USE_RETRO_ACHIEVEMENTS