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![]() For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds... I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln | ||
pch.h |