mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-28 21:08:04 +03:00

This is an Android continuation of bc95c00
. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
275 lines
9.1 KiB
C++
275 lines
9.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <chrono>
|
|
#include <limits>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
// idk in case I wanted to change it to double or something, idk what's best
|
|
typedef double ControlState;
|
|
|
|
namespace ciface
|
|
{
|
|
// 100Hz which homebrew docs very roughly imply is within WiiMote normal
|
|
// range, used for periodic haptic effects though often ignored by devices
|
|
// TODO: Make this configurable.
|
|
constexpr int RUMBLE_PERIOD_MS = 10;
|
|
|
|
// This needs to be at least as long as the longest rumble that might ever be played.
|
|
// Too short and it's going to stop in the middle of a long effect.
|
|
// Infinite values are invalid for ramp effects and probably not sensible.
|
|
constexpr int RUMBLE_LENGTH_MS = 1000 * 10;
|
|
|
|
// All inputs (other than accel/gyro) return 1.0 as their maximum value.
|
|
// Battery inputs will almost always be mapped to the "Battery" setting which is a percentage.
|
|
// If someone actually wants to map a battery input to a regular control they can divide by 100.
|
|
// I think this is better than requiring multiplication by 100 for the most common usage.
|
|
constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
|
|
|
|
namespace Core
|
|
{
|
|
enum class DeviceRemoval
|
|
{
|
|
Remove,
|
|
Keep,
|
|
};
|
|
|
|
class Device
|
|
{
|
|
public:
|
|
class Input;
|
|
class Output;
|
|
|
|
//
|
|
// Control
|
|
//
|
|
// Control includes inputs and outputs
|
|
//
|
|
class Control // input or output
|
|
{
|
|
public:
|
|
virtual ~Control() = default;
|
|
virtual std::string GetName() const = 0;
|
|
virtual Input* ToInput() { return nullptr; }
|
|
virtual Output* ToOutput() { return nullptr; }
|
|
|
|
// May be overridden to allow multiple valid names.
|
|
// Useful for backwards-compatible configurations when names change.
|
|
virtual bool IsMatchingName(std::string_view name) const;
|
|
|
|
// May be overridden to hide in UI.
|
|
// Useful for backwards-compatible configurations when names change.
|
|
virtual bool IsHidden() const;
|
|
};
|
|
|
|
//
|
|
// Input
|
|
//
|
|
// An input on a device
|
|
//
|
|
class Input : public Control
|
|
{
|
|
public:
|
|
// Things like absolute axes/ absolute mouse position should override this to prevent
|
|
// undesirable behavior in our mapping logic.
|
|
virtual bool IsDetectable() const { return true; }
|
|
|
|
// Implementations should return a value from 0.0 to 1.0 across their normal range.
|
|
// One input should be provided for each "direction". (e.g. 2 for each axis)
|
|
// If possible, negative values may be returned in situations where an opposing input is
|
|
// activated. (e.g. When an underlying axis, X, is currently negative, "Axis X-", will return a
|
|
// positive value and "Axis X+" may return a negative value.)
|
|
// Doing so is solely to allow our input detection logic to better detect false positives.
|
|
// This is necessary when making use of "FullAnalogSurface" as multiple inputs will be seen
|
|
// increasing from 0.0 to 1.0 as a user tries to map just one. The negative values provide a
|
|
// view of the underlying axis. (Negative values are clamped off before they reach
|
|
// expression-parser or controller-emu)
|
|
virtual ControlState GetState() const = 0;
|
|
|
|
Input* ToInput() override { return this; }
|
|
|
|
// Overridden by CombinedInput,
|
|
// so hotkey logic knows Ctrl, L_Ctrl, and R_Ctrl are the same,
|
|
// and so input detection can return the parent name.
|
|
virtual bool IsChild(const Input*) const { return false; }
|
|
};
|
|
|
|
class RelativeInput : public Input
|
|
{
|
|
public:
|
|
bool IsDetectable() const override { return false; }
|
|
};
|
|
|
|
//
|
|
// Output
|
|
//
|
|
// An output on a device
|
|
//
|
|
class Output : public Control
|
|
{
|
|
public:
|
|
virtual ~Output() = default;
|
|
virtual void SetState(ControlState state) = 0;
|
|
Output* ToOutput() override { return this; }
|
|
};
|
|
|
|
virtual ~Device();
|
|
|
|
int GetId() const { return m_id; }
|
|
void SetId(int id) { m_id = id; }
|
|
virtual std::string GetName() const = 0;
|
|
virtual std::string GetSource() const = 0;
|
|
std::string GetQualifiedName() const;
|
|
virtual DeviceRemoval UpdateInput() { return DeviceRemoval::Keep; }
|
|
|
|
// May be overridden to implement hotplug removal.
|
|
// Currently handled on a per-backend basis but this could change.
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
// Returns true whether this device is "virtual/emulated", not linked
|
|
// to any actual physical device. Mostly used by keyboard and mouse devices,
|
|
// and to avoid uselessly recreating the device unless really necessary.
|
|
// Doesn't necessarily need to be set to true if the device is virtual.
|
|
virtual bool IsVirtualDevice() const { return false; }
|
|
|
|
// (e.g. Xbox 360 controllers have controller number LEDs which should match the ID we use.)
|
|
virtual std::optional<int> GetPreferredId() const;
|
|
|
|
// Use this to change the order in which devices are sorted in their list.
|
|
// A higher priority means it will be one of the first ones (smaller index), making it more
|
|
// likely to be index 0, which is automatically set as the default device when there isn't one.
|
|
// Every platform should have at least one device with priority >= 0.
|
|
static constexpr int DEFAULT_DEVICE_SORT_PRIORITY = std::numeric_limits<int>::max();
|
|
virtual int GetSortPriority() const { return 0; }
|
|
|
|
const std::vector<Input*>& Inputs() const { return m_inputs; }
|
|
const std::vector<Output*>& Outputs() const { return m_outputs; }
|
|
|
|
Input* GetParentMostInput(Input* input) const;
|
|
|
|
Input* FindInput(std::string_view name) const;
|
|
Output* FindOutput(std::string_view name) const;
|
|
|
|
protected:
|
|
void AddInput(Input* const i);
|
|
void AddOutput(Output* const o);
|
|
|
|
// Pass Inputs for center-neutral (- and +) directions of some axis.
|
|
// This function adds those Inputs and also a FullAnalogSurface Input for each direction.
|
|
// This is only needed when it's not known if the particular axis is neutral in the center
|
|
// or neutral on one of the extremes.
|
|
// Some e.g. DInput devices expose a trigger across the full analog surface
|
|
// but we have no way of knowing this until the user actually maps the Input,
|
|
// so both center-neutral and full-surface Inputs need to be created in that case.
|
|
void AddFullAnalogSurfaceInputs(Input* low, Input* high);
|
|
|
|
void AddCombinedInput(std::string name, const std::pair<std::string, std::string>& inputs);
|
|
|
|
private:
|
|
int m_id = 0;
|
|
std::vector<Input*> m_inputs;
|
|
std::vector<Output*> m_outputs;
|
|
};
|
|
|
|
//
|
|
// DeviceQualifier
|
|
//
|
|
// Device qualifier used to match devices.
|
|
// Currently has ( source, id, name ) properties which match a device
|
|
//
|
|
class DeviceQualifier
|
|
{
|
|
public:
|
|
DeviceQualifier() : cid(-1) {}
|
|
DeviceQualifier(std::string source_, const int id_, std::string name_)
|
|
: source(std::move(source_)), cid(id_), name(std::move(name_))
|
|
{
|
|
}
|
|
void FromDevice(const Device* const dev);
|
|
void FromString(const std::string& str);
|
|
std::string ToString() const;
|
|
|
|
bool operator==(const DeviceQualifier& devq) const;
|
|
|
|
bool operator==(const Device* dev) const;
|
|
|
|
std::string source;
|
|
int cid;
|
|
std::string name;
|
|
};
|
|
|
|
class DeviceContainer
|
|
{
|
|
public:
|
|
struct InputDetection
|
|
{
|
|
std::shared_ptr<Device> device;
|
|
Device::Input* input = nullptr;
|
|
Clock::time_point press_time;
|
|
std::optional<Clock::time_point> release_time;
|
|
ControlState smoothness = 0;
|
|
};
|
|
|
|
Device::Input* FindInput(std::string_view name, const Device* def_dev) const;
|
|
Device::Output* FindOutput(std::string_view name, const Device* def_dev) const;
|
|
|
|
std::vector<std::shared_ptr<Device>> GetAllDevices() const;
|
|
std::vector<std::string> GetAllDeviceStrings() const;
|
|
bool HasDefaultDevice() const;
|
|
std::string GetDefaultDeviceString() const;
|
|
std::shared_ptr<Device> FindDevice(const DeviceQualifier& devq) const;
|
|
|
|
bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
|
|
|
|
std::recursive_mutex& GetDevicesMutex() const { return m_devices_mutex; }
|
|
|
|
protected:
|
|
// Exclusively needed when reading/writing the "m_devices" array.
|
|
// Not needed when individually reading/writing a single device ptr.
|
|
mutable std::recursive_mutex m_devices_mutex;
|
|
std::vector<std::shared_ptr<Device>> m_devices;
|
|
};
|
|
|
|
// Wait for inputs on supplied devices.
|
|
// Inputs are only considered if they are first seen in a neutral state.
|
|
// This is useful for wacky flight sticks that have certain buttons that are always held down
|
|
// and also properly handles detection when using "FullAnalogSurface" inputs.
|
|
// Multiple detections are returned until the various timeouts have been reached.
|
|
class InputDetector
|
|
{
|
|
public:
|
|
using Detection = DeviceContainer::InputDetection;
|
|
using Results = std::vector<Detection>;
|
|
|
|
InputDetector();
|
|
~InputDetector();
|
|
|
|
void Start(const DeviceContainer& container, const std::vector<std::string>& device_strings);
|
|
void Update(std::chrono::milliseconds initial_wait, std::chrono::milliseconds confirmation_wait,
|
|
std::chrono::milliseconds maximum_wait);
|
|
bool IsComplete() const;
|
|
|
|
const Results& GetResults() const;
|
|
|
|
// move-return'd to prevent copying.
|
|
Results TakeResults();
|
|
|
|
private:
|
|
struct Impl;
|
|
|
|
Clock::time_point m_start_time;
|
|
Results m_detections;
|
|
std::unique_ptr<Impl> m_state;
|
|
};
|
|
|
|
} // namespace Core
|
|
} // namespace ciface
|