// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef USE_RETRO_ACHIEVEMENTS #include "Core/AchievementManager.h" #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/Image.h" #include "Common/Logging/Log.h" #include "Common/ScopeGuard.h" #include "Common/Version.h" #include "Common/WorkQueueThread.h" #include "Core/Config/AchievementSettings.h" #include "Core/Core.h" #include "Core/PowerPC/MMU.h" #include "Core/System.h" #include "DiscIO/Blob.h" #include "UICommon/DiscordPresence.h" #include "VideoCommon/Assets/CustomTextureData.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoEvents.h" static const Common::HttpRequest::Headers USER_AGENT_HEADER = { {"User-Agent", Common::GetUserAgentStr()}}; AchievementManager& AchievementManager::GetInstance() { static AchievementManager s_instance; return s_instance; } void AchievementManager::Init() { LoadDefaultBadges(); if (!m_client && Config::Get(Config::RA_ENABLED)) { m_client = rc_client_create(MemoryPeeker, Request); std::string host_url = Config::Get(Config::RA_HOST_URL); if (!host_url.empty()) rc_client_set_host(m_client, host_url.c_str()); rc_client_set_event_handler(m_client, EventHandler); rc_client_enable_logging(m_client, RC_CLIENT_LOG_LEVEL_VERBOSE, [](const char* message, const rc_client_t* client) { INFO_LOG_FMT(ACHIEVEMENTS, "{}", message); }); rc_client_set_hardcore_enabled(m_client, Config::Get(Config::RA_HARDCORE_ENABLED)); m_queue.Reset("AchievementManagerQueue", [](const std::function& func) { func(); }); m_image_queue.Reset("AchievementManagerImageQueue", [](const std::function& func) { func(); }); if (HasAPIToken()) Login(""); INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized"); } } void AchievementManager::SetUpdateCallback(UpdateCallback callback) { m_update_callback = std::move(callback); if (!m_update_callback) m_update_callback = [](UpdatedItems) {}; m_update_callback(UpdatedItems{.all = true}); } void AchievementManager::Login(const std::string& password) { if (!m_client) { ERROR_LOG_FMT( ACHIEVEMENTS, "Attempted login to RetroAchievements server without achievement client initialized."); return; } if (password.empty()) { rc_client_begin_login_with_token(m_client, Config::Get(Config::RA_USERNAME).c_str(), Config::Get(Config::RA_API_TOKEN).c_str(), LoginCallback, nullptr); } else { rc_client_begin_login_with_password(m_client, Config::Get(Config::RA_USERNAME).c_str(), password.c_str(), LoginCallback, nullptr); } } bool AchievementManager::HasAPIToken() const { return !Config::Get(Config::RA_API_TOKEN).empty(); } void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Volume* volume) { if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken()) { return; } if (file_path.empty() && volume == nullptr) { WARN_LOG_FMT(ACHIEVEMENTS, "Called Load Game without a game."); return; } if (!m_client) { ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted to load game achievements without achievement client initialized."); return; } rc_client_set_unofficial_enabled(m_client, Config::Get(Config::RA_UNOFFICIAL_ENABLED)); rc_client_set_encore_mode_enabled(m_client, Config::Get(Config::RA_ENCORE_ENABLED)); rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED)); if (volume) { std::lock_guard lg{m_lock}; if (!m_loading_volume) { m_loading_volume = DiscIO::CreateVolume(volume->GetBlobReader().CopyReader()); } } std::lock_guard lg{m_filereader_lock}; rc_hash_filereader volume_reader{ .open = (volume) ? &AchievementManager::FilereaderOpenByVolume : &AchievementManager::FilereaderOpenByFilepath, .seek = &AchievementManager::FilereaderSeek, .tell = &AchievementManager::FilereaderTell, .read = &AchievementManager::FilereaderRead, .close = &AchievementManager::FilereaderClose, }; rc_hash_init_custom_filereader(&volume_reader); if (rc_client_get_game_info(m_client)) { rc_client_begin_change_media(m_client, file_path.c_str(), NULL, 0, ChangeMediaCallback, NULL); } else { rc_client_begin_identify_and_load_game(m_client, RC_CONSOLE_GAMECUBE, file_path.c_str(), NULL, 0, LoadGameCallback, NULL); } } bool AchievementManager::IsGameLoaded() const { auto* game_info = rc_client_get_game_info(m_client); return game_info && game_info->id != 0; } void AchievementManager::FetchPlayerBadge() { FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER, [](const AchievementManager& manager) { auto* user_info = rc_client_get_user_info(manager.m_client); if (!user_info) return std::string(""); return std::string(user_info->display_name); }, {.player_icon = true}); } void AchievementManager::FetchGameBadges() { FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME, [](const AchievementManager& manager) { auto* game_info = rc_client_get_game_info(manager.m_client); if (!game_info) return std::string(""); return std::string(game_info->badge_name); }, {.game_icon = true}); if (!rc_client_has_achievements(m_client)) return; rc_client_achievement_list_t* achievement_list; { std::lock_guard lg{m_lock}; achievement_list = rc_client_create_achievement_list( m_client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS); } for (u32 bx = 0; bx < achievement_list->num_buckets; bx++) { auto& bucket = achievement_list->buckets[bx]; for (u32 achievement = 0; achievement < bucket.num_achievements; achievement++) { u32 achievement_id = bucket.achievements[achievement]->id; FetchBadge( &m_unlocked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT, [achievement_id](const AchievementManager& manager) { if (!rc_client_get_achievement_info(manager.m_client, achievement_id)) return std::string(""); return std::string( rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name); }, {.achievements = {achievement_id}}); FetchBadge( &m_locked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, [achievement_id](const AchievementManager& manager) { if (!rc_client_get_achievement_info(manager.m_client, achievement_id)) return std::string(""); return std::string( rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name); }, {.achievements = {achievement_id}}); } } rc_client_destroy_achievement_list(achievement_list); } void AchievementManager::DoFrame() { if (!IsGameLoaded() || !Core::IsCPUThread()) return; { std::lock_guard lg{m_lock}; rc_client_do_frame(m_client); } if (!m_system) return; auto current_time = std::chrono::steady_clock::now(); if (current_time - m_last_rp_time > std::chrono::seconds{10}) { m_last_rp_time = current_time; rc_client_get_rich_presence_message(m_client, m_rich_presence.data(), RP_SIZE); m_update_callback(UpdatedItems{.rich_presence = true}); if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED)) Discord::UpdateDiscordPresence(); } } std::recursive_mutex& AchievementManager::GetLock() { return m_lock; } void AchievementManager::SetHardcoreMode() { rc_client_set_hardcore_enabled(m_client, Config::Get(Config::RA_HARDCORE_ENABLED)); } bool AchievementManager::IsHardcoreModeActive() const { std::lock_guard lg{m_lock}; if (!rc_client_get_hardcore_enabled(m_client)) return false; if (!rc_client_get_game_info(m_client)) return true; return rc_client_is_processing_required(m_client); } void AchievementManager::SetSpectatorMode() { rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED)); } std::string_view AchievementManager::GetPlayerDisplayName() const { if (!HasAPIToken()) return ""; auto* user = rc_client_get_user_info(m_client); if (!user) return ""; return std::string_view(user->display_name); } u32 AchievementManager::GetPlayerScore() const { if (!HasAPIToken()) return 0; auto* user = rc_client_get_user_info(m_client); if (!user) return 0; return user->score; } const AchievementManager::Badge& AchievementManager::GetPlayerBadge() const { return m_player_badge; } std::string_view AchievementManager::GetGameDisplayName() const { return IsGameLoaded() ? std::string_view(rc_client_get_game_info(m_client)->title) : ""; } rc_client_t* AchievementManager::GetClient() { return m_client; } rc_api_fetch_game_data_response_t* AchievementManager::GetGameData() { return &m_game_data; } const AchievementManager::Badge& AchievementManager::GetGameBadge() const { return m_game_badge; } const AchievementManager::Badge& AchievementManager::GetAchievementBadge(AchievementId id, bool locked) const { auto& badge_list = locked ? m_locked_badges : m_unlocked_badges; auto itr = badge_list.find(id); return (itr != badge_list.end() && itr->second.data.size() > 0) ? itr->second : (locked ? m_default_locked_badge : m_default_unlocked_badge); } const AchievementManager::LeaderboardStatus* AchievementManager::GetLeaderboardInfo(AchievementManager::AchievementId leaderboard_id) { if (const auto leaderboard_iter = m_leaderboard_map.find(leaderboard_id); leaderboard_iter != m_leaderboard_map.end()) { if (leaderboard_iter->second.entries.size() == 0) FetchBoardInfo(leaderboard_id); return &leaderboard_iter->second; } return nullptr; } AchievementManager::RichPresence AchievementManager::GetRichPresence() const { return m_rich_presence; } const bool AchievementManager::AreChallengesUpdated() const { return m_challenges_updated; } void AchievementManager::ResetChallengesUpdated() { m_challenges_updated = false; } const std::unordered_set& AchievementManager::GetActiveChallenges() const { return m_active_challenges; } std::vector AchievementManager::GetActiveLeaderboards() const { std::vector display_values; for (u32 ix = 0; ix < MAX_DISPLAYED_LBOARDS && ix < m_active_leaderboards.size(); ix++) { display_values.push_back(std::string(m_active_leaderboards[ix].display)); } return display_values; } void AchievementManager::DoState(PointerWrap& p) { if (!m_client || !Config::Get(Config::RA_ENABLED)) return; size_t size = 0; if (!p.IsReadMode()) size = rc_client_progress_size(m_client); p.Do(size); auto buffer = std::make_unique(size); if (!p.IsReadMode()) { int result = rc_client_serialize_progress_sized(m_client, buffer.get(), size); if (result != RC_OK) { ERROR_LOG_FMT(ACHIEVEMENTS, "Failed serializing achievement client with error code {}", result); return; } } p.DoArray(buffer.get(), (u32)size); if (p.IsReadMode()) { int result = rc_client_deserialize_progress_sized(m_client, buffer.get(), size); if (result != RC_OK) { ERROR_LOG_FMT(ACHIEVEMENTS, "Failed deserializing achievement client with error code {}", result); return; } size_t new_size = rc_client_progress_size(m_client); if (size != new_size) { ERROR_LOG_FMT(ACHIEVEMENTS, "Loaded client size {} does not match size in state {}", new_size, size); return; } } p.DoMarker("AchievementManager"); } void AchievementManager::CloseGame() { { std::lock_guard lg{m_lock}; if (rc_client_get_game_info(m_client)) { m_active_challenges.clear(); m_active_leaderboards.clear(); m_game_badge.width = 0; m_game_badge.height = 0; m_game_badge.data.clear(); m_unlocked_badges.clear(); m_locked_badges.clear(); m_leaderboard_map.clear(); m_rich_presence.fill('\0'); rc_api_destroy_fetch_game_data_response(&m_game_data); m_game_data = {}; m_queue.Cancel(); m_image_queue.Cancel(); rc_client_unload_game(m_client); m_system = nullptr; if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED)) Discord::UpdateDiscordPresence(); INFO_LOG_FMT(ACHIEVEMENTS, "Game closed."); } } m_update_callback(UpdatedItems{.all = true}); } void AchievementManager::Logout() { { std::lock_guard lg{m_lock}; CloseGame(); m_player_badge.width = 0; m_player_badge.height = 0; m_player_badge.data.clear(); Config::SetBaseOrCurrent(Config::RA_API_TOKEN, ""); } m_update_callback(UpdatedItems{.all = true}); INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server."); } void AchievementManager::Shutdown() { if (m_client) { CloseGame(); m_queue.Shutdown(); // DON'T log out - keep those credentials for next run. rc_client_destroy(m_client); m_client = nullptr; INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager shut down."); } } void* AchievementManager::FilereaderOpenByFilepath(const char* path_utf8) { auto state = std::make_unique(); state->volume = DiscIO::CreateVolume(path_utf8); if (!state->volume) return nullptr; return state.release(); } void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8) { auto state = std::make_unique(); { auto& instance = GetInstance(); std::lock_guard lg{instance.GetLock()}; state->volume = std::move(instance.GetLoadingVolume()); } if (!state->volume) return nullptr; return state.release(); } void AchievementManager::FilereaderSeek(void* file_handle, int64_t offset, int origin) { switch (origin) { case SEEK_SET: static_cast(file_handle)->position = offset; break; case SEEK_CUR: static_cast(file_handle)->position += offset; break; case SEEK_END: // Unused break; } } int64_t AchievementManager::FilereaderTell(void* file_handle) { return static_cast(file_handle)->position; } size_t AchievementManager::FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes) { FilereaderState* filereader_state = static_cast(file_handle); bool success = (filereader_state->volume->Read(filereader_state->position, requested_bytes, static_cast(buffer), DiscIO::PARTITION_NONE)); if (success) { filereader_state->position += requested_bytes; return requested_bytes; } else { return 0; } } void AchievementManager::FilereaderClose(void* file_handle) { delete static_cast(file_handle); } void AchievementManager::LoadDefaultBadges() { std::lock_guard lg{m_lock}; std::string directory = File::GetSysDirectory() + DIR_SEP + RESOURCES_DIR + DIR_SEP; if (m_default_player_badge.data.empty()) { if (!LoadPNGTexture(&m_default_player_badge, fmt::format("{}{}", directory, DEFAULT_PLAYER_BADGE_FILENAME))) { ERROR_LOG_FMT(ACHIEVEMENTS, "Default player badge '{}' failed to load", DEFAULT_PLAYER_BADGE_FILENAME); } } m_player_badge = m_default_player_badge; if (m_default_game_badge.data.empty()) { if (!LoadPNGTexture(&m_default_game_badge, fmt::format("{}{}", directory, DEFAULT_GAME_BADGE_FILENAME))) { ERROR_LOG_FMT(ACHIEVEMENTS, "Default game badge '{}' failed to load", DEFAULT_GAME_BADGE_FILENAME); } } m_game_badge = m_default_game_badge; if (m_default_unlocked_badge.data.empty()) { if (!LoadPNGTexture(&m_default_unlocked_badge, fmt::format("{}{}", directory, DEFAULT_UNLOCKED_BADGE_FILENAME))) { ERROR_LOG_FMT(ACHIEVEMENTS, "Default unlocked achievement badge '{}' failed to load", DEFAULT_UNLOCKED_BADGE_FILENAME); } } if (m_default_locked_badge.data.empty()) { if (!LoadPNGTexture(&m_default_locked_badge, fmt::format("{}{}", directory, DEFAULT_LOCKED_BADGE_FILENAME))) { ERROR_LOG_FMT(ACHIEVEMENTS, "Default locked achievement badge '{}' failed to load", DEFAULT_LOCKED_BADGE_FILENAME); } } } void AchievementManager::LoginCallback(int result, const char* error_message, rc_client_t* client, void* userdata) { if (result != RC_OK) { WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.", Config::Get(Config::RA_USERNAME)); return; } const rc_client_user_t* user; { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; user = rc_client_get_user_info(client); } if (!user) { WARN_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve user information from client."); return; } std::string config_username = Config::Get(Config::RA_USERNAME); if (config_username != user->username) { if (Common::CaseInsensitiveEquals(config_username, user->username)) { INFO_LOG_FMT(ACHIEVEMENTS, "Case mismatch between site {} and local {}; updating local config.", user->username, Config::Get(Config::RA_USERNAME)); Config::SetBaseOrCurrent(Config::RA_USERNAME, user->username); } else { INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.", user->username, Config::Get(Config::RA_USERNAME)); rc_client_logout(client); return; } } INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.", user->username); std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; Config::SetBaseOrCurrent(Config::RA_API_TOKEN, user->token); AchievementManager::GetInstance().FetchPlayerBadge(); } void AchievementManager::FetchBoardInfo(AchievementId leaderboard_id) { u32* callback_data_1 = new u32(leaderboard_id); u32* callback_data_2 = new u32(leaderboard_id); rc_client_begin_fetch_leaderboard_entries(m_client, leaderboard_id, 1, 4, LeaderboardEntriesCallback, callback_data_1); rc_client_begin_fetch_leaderboard_entries_around_user( m_client, leaderboard_id, 4, LeaderboardEntriesCallback, callback_data_2); } void AchievementManager::LeaderboardEntriesCallback(int result, const char* error_message, rc_client_leaderboard_entry_list_t* list, rc_client_t* client, void* userdata) { u32* leaderboard_id = reinterpret_cast(userdata); Common::ScopeGuard on_end_scope([&]() { delete leaderboard_id; }); if (result != RC_OK) { WARN_LOG_FMT(ACHIEVEMENTS, "Failed to fetch leaderboard entries."); return; } auto& leaderboard = AchievementManager::GetInstance().m_leaderboard_map[*leaderboard_id]; for (size_t ix = 0; ix < list->num_entries; ix++) { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; const auto& response_entry = list->entries[ix]; auto& map_entry = leaderboard.entries[response_entry.index]; map_entry.username.assign(response_entry.user); memcpy(map_entry.score.data(), response_entry.display, FORMAT_SIZE); map_entry.rank = response_entry.rank; } AchievementManager::GetInstance().m_update_callback({.leaderboards = {*leaderboard_id}}); } void AchievementManager::LoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata) { AchievementManager::GetInstance().m_loading_volume.reset(nullptr); if (result != RC_OK) { WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load data for current game."); OSD::AddMessage("Achievements are not supported for this title.", OSD::Duration::VERY_LONG, OSD::Color::RED); return; } auto* game = rc_client_get_game_info(client); if (!game) { ERROR_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve game information from client."); OSD::AddMessage("Failed to load achievements for this title.", OSD::Duration::VERY_LONG, OSD::Color::RED); return; } INFO_LOG_FMT(ACHIEVEMENTS, "Loaded data for game ID {}.", game->id); AchievementManager::GetInstance().m_display_welcome_message = true; AchievementManager::GetInstance().FetchGameBadges(); AchievementManager::GetInstance().m_system = &Core::System::GetInstance(); AchievementManager::GetInstance().m_update_callback({.all = true}); // Set this to a value that will immediately trigger RP AchievementManager::GetInstance().m_last_rp_time = std::chrono::steady_clock::now() - std::chrono::minutes{2}; } void AchievementManager::ChangeMediaCallback(int result, const char* error_message, rc_client_t* client, void* userdata) { AchievementManager::GetInstance().m_loading_volume.reset(nullptr); if (result == RC_OK) return; if (result == RC_HARDCORE_DISABLED) { WARN_LOG_FMT(ACHIEVEMENTS, "Hardcore disabled. Unrecognized media inserted."); } else { if (!error_message) error_message = rc_error_str(result); ERROR_LOG_FMT(ACHIEVEMENTS, "RetroAchievements media change failed: {}", error_message); } } void AchievementManager::DisplayWelcomeMessage() { std::lock_guard lg{m_lock}; m_display_welcome_message = false; const u32 color = rc_client_get_hardcore_enabled(m_client) ? OSD::Color::YELLOW : OSD::Color::CYAN; OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN, &m_game_badge); auto info = rc_client_get_game_info(m_client); if (!info) { ERROR_LOG_FMT(ACHIEVEMENTS, "Attempting to welcome player to game not running."); return; } OSD::AddMessage(info->title, OSD::Duration::VERY_LONG, OSD::Color::GREEN); rc_client_user_game_summary_t summary; rc_client_get_user_game_summary(m_client, &summary); OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points", summary.num_unlocked_achievements, summary.num_core_achievements, summary.points_unlocked, summary.points_core), OSD::Duration::VERY_LONG, color); if (summary.num_unsupported_achievements > 0) { OSD::AddMessage( fmt::format("{} achievements unsupported", summary.num_unsupported_achievements), OSD::Duration::VERY_LONG, OSD::Color::RED); } OSD::AddMessage( fmt::format("Hardcore mode is {}", rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"), OSD::Duration::VERY_LONG, color); OSD::AddMessage(fmt::format("Leaderboard submissions are {}", rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"), OSD::Duration::VERY_LONG, color); } void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t* client_event) { const auto& instance = AchievementManager::GetInstance(); OSD::AddMessage(fmt::format("Unlocked: {} ({})", client_event->achievement->title, client_event->achievement->points), OSD::Duration::VERY_LONG, (rc_client_get_hardcore_enabled(instance.m_client)) ? OSD::Color::YELLOW : OSD::Color::CYAN, &instance.GetAchievementBadge(client_event->achievement->id, false)); AchievementManager::GetInstance().m_update_callback( UpdatedItems{.achievements = {client_event->achievement->id}}); } void AchievementManager::HandleLeaderboardStartedEvent(const rc_client_event_t* client_event) { OSD::AddMessage(fmt::format("Attempting leaderboard: {} - {}", client_event->leaderboard->title, client_event->leaderboard->description), OSD::Duration::VERY_LONG, OSD::Color::GREEN); AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id); } void AchievementManager::HandleLeaderboardFailedEvent(const rc_client_event_t* client_event) { OSD::AddMessage(fmt::format("Failed leaderboard: {}", client_event->leaderboard->title), OSD::Duration::VERY_LONG, OSD::Color::RED); AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id); } void AchievementManager::HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event) { OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}", client_event->leaderboard->tracker_value, client_event->leaderboard->title), OSD::Duration::VERY_LONG, OSD::Color::YELLOW); AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id); AchievementManager::GetInstance().m_update_callback( UpdatedItems{.leaderboards = {client_event->leaderboard->id}}); } void AchievementManager::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event) { auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards; for (auto& leaderboard : active_leaderboards) { if (leaderboard.id == client_event->leaderboard_tracker->id) { strncpy(leaderboard.display, client_event->leaderboard_tracker->display, RC_CLIENT_LEADERBOARD_DISPLAY_SIZE); } } } void AchievementManager::HandleLeaderboardTrackerShowEvent(const rc_client_event_t* client_event) { AchievementManager::GetInstance().m_active_leaderboards.push_back( *client_event->leaderboard_tracker); } void AchievementManager::HandleLeaderboardTrackerHideEvent(const rc_client_event_t* client_event) { auto& active_leaderboards = AchievementManager::GetInstance().m_active_leaderboards; std::erase_if(active_leaderboards, [client_event](const auto& leaderboard) { return leaderboard.id == client_event->leaderboard_tracker->id; }); } void AchievementManager::HandleAchievementChallengeIndicatorShowEvent( const rc_client_event_t* client_event) { auto& instance = AchievementManager::GetInstance(); const auto [iter, inserted] = instance.m_active_challenges.insert(client_event->achievement->id); if (inserted) instance.m_challenges_updated = true; } void AchievementManager::HandleAchievementChallengeIndicatorHideEvent( const rc_client_event_t* client_event) { auto& instance = AchievementManager::GetInstance(); const auto removed = instance.m_active_challenges.erase(client_event->achievement->id); if (removed > 0) instance.m_challenges_updated = true; } void AchievementManager::HandleAchievementProgressIndicatorShowEvent( const rc_client_event_t* client_event) { auto& instance = AchievementManager::GetInstance(); auto current_time = std::chrono::steady_clock::now(); const auto message_wait_time = std::chrono::milliseconds{OSD::Duration::SHORT}; if (current_time - instance.m_last_progress_message < message_wait_time) return; OSD::AddMessage(fmt::format("{} {}", client_event->achievement->title, client_event->achievement->measured_progress), OSD::Duration::SHORT, OSD::Color::GREEN, &instance.GetAchievementBadge(client_event->achievement->id, false)); instance.m_last_progress_message = current_time; AchievementManager::GetInstance().m_update_callback( UpdatedItems{.achievements = {client_event->achievement->id}}); } void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* client_event, rc_client_t* client) { auto* user_info = rc_client_get_user_info(client); auto* game_info = rc_client_get_game_info(client); if (!user_info || !game_info) { WARN_LOG_FMT(ACHIEVEMENTS, "Received Game Completed event when game not running."); return; } bool hardcore = rc_client_get_hardcore_enabled(client); OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name, hardcore ? "mastered" : "completed", game_info->title), OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN, &AchievementManager::GetInstance().m_game_badge); } void AchievementManager::HandleResetEvent(const rc_client_event_t* client_event) { INFO_LOG_FMT(ACHIEVEMENTS, "Reset requested by Achievement Mananger"); Core::Stop(Core::System::GetInstance()); } void AchievementManager::HandleServerErrorEvent(const rc_client_event_t* client_event) { ERROR_LOG_FMT(ACHIEVEMENTS, "RetroAchievements server error: {} {}", client_event->server_error->api, client_event->server_error->error_message); } void AchievementManager::Request(const rc_api_request_t* request, rc_client_server_callback_t callback, void* callback_data, rc_client_t* client) { std::string url = request->url; std::string post_data = request->post_data; AchievementManager::GetInstance().m_queue.EmplaceItem( [url = std::move(url), post_data = std::move(post_data), callback = std::move(callback), callback_data = std::move(callback_data)] { Common::HttpRequest http_request; Common::HttpRequest::Response http_response; if (!post_data.empty()) { http_response = http_request.Post(url, post_data, USER_AGENT_HEADER, Common::HttpRequest::AllowedReturnCodes::All); } else { http_response = http_request.Get(url, USER_AGENT_HEADER, Common::HttpRequest::AllowedReturnCodes::All); } rc_api_server_response_t server_response; if (http_response.has_value() && http_response->size() > 0) { server_response.body = reinterpret_cast(http_response->data()); server_response.body_length = http_response->size(); server_response.http_status_code = http_request.GetLastResponseCode(); } else { constexpr char error_message[] = "Failed HTTP request."; server_response.body = error_message; server_response.body_length = sizeof(error_message); server_response.http_status_code = RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR; } callback(&server_response, callback_data); }); } u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client) { if (buffer == nullptr) return 0u; auto& system = Core::System::GetInstance(); Core::CPUThreadGuard threadguard(system); for (u32 num_read = 0; num_read < num_bytes; num_read++) { auto value = system.GetMMU().HostTryReadU8(threadguard, address + num_read, PowerPC::RequestedAddressSpace::Physical); if (!value.has_value()) return num_read; buffer[num_read] = value.value().value; } return num_bytes; } void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_type, const AchievementManager::BadgeNameFunction function, const UpdatedItems callback_data) { if (!m_client || !HasAPIToken()) { m_update_callback(callback_data); if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME) DisplayWelcomeMessage(); return; } m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function), callback_data = std::move(callback_data)] { Common::ScopeGuard on_end_scope([&]() { if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME) DisplayWelcomeMessage(); }); std::string name_to_fetch; { std::lock_guard lg{m_lock}; name_to_fetch = function(*this); if (name_to_fetch.empty()) return; } rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(), .image_type = badge_type}; Badge fetched_badge; rc_api_request_t api_request; Common::HttpRequest http_request; if (rc_api_init_fetch_image_request(&api_request, &icon_request) != RC_OK) { ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid request for image {}.", name_to_fetch); return; } auto http_response = http_request.Get(api_request.url, USER_AGENT_HEADER, Common::HttpRequest::AllowedReturnCodes::All); if (http_response.has_value() && http_response->size() <= 0) { WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}", api_request.url); rc_api_destroy_request(&api_request); m_update_callback(callback_data); return; } rc_api_destroy_request(&api_request); INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded badge id {}.", name_to_fetch); std::lock_guard lg{m_lock}; if (function(*this).empty() || name_to_fetch != function(*this)) { INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {}.", name_to_fetch); return; } if (!LoadPNGTexture(badge, *http_response)) { ERROR_LOG_FMT(ACHIEVEMENTS, "Default game badge '{}' failed to load", DEFAULT_GAME_BADGE_FILENAME); } m_update_callback(callback_data); if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT && m_active_challenges.contains(*callback_data.achievements.begin())) { m_challenges_updated = true; } }); } void AchievementManager::EventHandler(const rc_client_event_t* event, rc_client_t* client) { switch (event->type) { case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED: HandleAchievementTriggeredEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_STARTED: HandleLeaderboardStartedEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_FAILED: HandleLeaderboardFailedEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED: HandleLeaderboardSubmittedEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE: HandleLeaderboardTrackerUpdateEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW: HandleLeaderboardTrackerShowEvent(event); break; case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE: HandleLeaderboardTrackerHideEvent(event); break; case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW: HandleAchievementChallengeIndicatorShowEvent(event); break; case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE: HandleAchievementChallengeIndicatorHideEvent(event); break; case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW: case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE: HandleAchievementProgressIndicatorShowEvent(event); break; case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE: // OnScreenDisplay messages disappear over time, so this is unnecessary // unless the display algorithm changes in the future. break; case RC_CLIENT_EVENT_GAME_COMPLETED: HandleGameCompletedEvent(event, client); break; case RC_CLIENT_EVENT_RESET: HandleResetEvent(event); break; case RC_CLIENT_EVENT_SERVER_ERROR: HandleServerErrorEvent(event); break; default: INFO_LOG_FMT(ACHIEVEMENTS, "Event triggered of unhandled type {}", event->type); break; } } #endif // USE_RETRO_ACHIEVEMENTS