#include "LookUpTables.h" int lut3to8[8]; int lut4to8[16]; int lut5to8[32]; int lut6to8[64]; float lutu8tosfloat[256]; float lutu8toufloat[256]; float luts8tosfloat[256]; void InitLUTs() { for (int i = 0; i < 8; i++) lut3to8[i] = (i*255) / 7; for (int i = 0; i < 16; i++) lut4to8[i] = (i*255) / 15; for (int i = 0; i < 32; i++) lut5to8[i] = (i*255) / 31; for (int i = 0; i < 64; i++) lut6to8[i] = (i*255) / 63; for (int i = 0; i < 256; i++) { lutu8tosfloat[i] = (float)(i-128) / 127.0f; lutu8toufloat[i] = (float)(i) / 255.0f; luts8tosfloat[i] = ((float)(signed char)(char)i) / 127.0f; } }