// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h" #include #include #include #include #include #include #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt/Config/Graphics/GraphicsBool.h" #include "DolphinQt/Config/Graphics/GraphicsWindow.h" #include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h" #include "DolphinQt/Settings.h" #include "UICommon/VideoUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) { CreateWidgets(); LoadSettings(); ConnectWidgets(); AddDescriptions(); emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND))); connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); }); OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized); } void SoftwareRendererWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; auto* rendering_box = new QGroupBox(tr("Rendering")); auto* rendering_layout = new QGridLayout(); m_backend_combo = new ToolTipComboBox(); rendering_box->setLayout(rendering_layout); rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1); rendering_layout->addWidget(m_backend_combo, 1, 2); for (const auto& backend : VideoBackendBase::GetAvailableBackends()) m_backend_combo->addItem(tr(backend->GetDisplayName().c_str())); main_layout->addWidget(rendering_box); main_layout->addStretch(); setLayout(main_layout); } void SoftwareRendererWidget::ConnectWidgets() { connect(m_backend_combo, qOverload(&QComboBox::currentIndexChanged), [this](int) { SaveSettings(); }); } void SoftwareRendererWidget::LoadSettings() { for (const auto& backend : VideoBackendBase::GetAvailableBackends()) { if (backend->GetName() == Config::Get(Config::MAIN_GFX_BACKEND)) { m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(backend->GetDisplayName().c_str()))); } } } void SoftwareRendererWidget::SaveSettings() { for (const auto& backend : VideoBackendBase::GetAvailableBackends()) { if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText()) { const auto backend_name = backend->GetName(); if (backend_name != Config::Get(Config::MAIN_GFX_BACKEND)) emit BackendChanged(QString::fromStdString(backend_name)); break; } } } void SoftwareRendererWidget::AddDescriptions() { static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( "Selects what graphics API to use internally.
The software renderer is extremely " "slow and only useful for debugging, so you'll want to use either Direct3D or " "OpenGL. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it's recommended to try both and " "choose the one that's less problematic.

If unsure, select " "OpenGL."); m_backend_combo->SetTitle(tr("Backend")); m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION)); } void SoftwareRendererWidget::OnEmulationStateChanged(bool running) { m_backend_combo->setEnabled(!running); }