// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "IndexGenerator.h" /* * QUAD simulator 0 1 4 5 3 2 7 6 012023 147172 ... */ //Init u16 *IndexGenerator::Tptr = 0; u16 *IndexGenerator::BASETptr = 0; u16 *IndexGenerator::Lptr = 0; u16 *IndexGenerator::BASELptr = 0; u16 *IndexGenerator::Pptr = 0; u16 *IndexGenerator::BASEPptr = 0; u32 IndexGenerator::numT = 0; u32 IndexGenerator::numL = 0; u32 IndexGenerator::numP = 0; u32 IndexGenerator::index = 0; void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr) { Tptr = Triangleptr; Lptr = Lineptr; Pptr = Pointptr; BASETptr = Triangleptr; BASELptr = Lineptr; BASEPptr = Pointptr; index = 0; numT = 0; numL = 0; numP = 0; } void IndexGenerator::AddIndices(int primitive, u32 numVerts) { //switch (primitive) //{ //case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break; //case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break; //case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break; //case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break; //case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break; //case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break; //case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break; //} static void (*const primitive_table[])(u32) = { IndexGenerator::AddQuads, NULL, IndexGenerator::AddList, IndexGenerator::AddStrip, IndexGenerator::AddFan, IndexGenerator::AddLineList, IndexGenerator::AddLineStrip, IndexGenerator::AddPoints, }; primitive_table[primitive](numVerts); index += numVerts; } // Triangles void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3) { *Tptr++ = index1; *Tptr++ = index2; *Tptr++ = index3; ++numT; } void IndexGenerator::AddList(u32 const numVerts) { auto const numTris = numVerts / 3; if (!numTris) { if (2 == numVerts) { // We have two verts. Render a degenerated triangle. WriteTriangle(index, index + 1, index); } } else { for (u32 i = 0; i != numTris; ++i) { WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2); } auto const base_remaining_verts = numTris * 3; switch (numVerts % 3) { case 2: // We have 2 remaining verts. Use strip method WriteTriangle( index + base_remaining_verts - 1, index + base_remaining_verts, index + base_remaining_verts + 1); break; case 1: // We have 1 remaining vert. Use strip method this is only a conjeture WriteTriangle( index + base_remaining_verts - 2, index + base_remaining_verts - 1, index + base_remaining_verts); break; default: break; }; } } void IndexGenerator::AddStrip(u32 const numVerts) { if (numVerts < 3) { if (2 == numVerts) { // We have two verts. Render a degenerated triangle. WriteTriangle(index, index + 1, index); } } else { bool wind = false; for (u32 i = 2; i < numVerts; ++i) { WriteTriangle( index + i - 2, index + i - !wind, index + i - wind); wind ^= true; } } } void IndexGenerator::AddFan(u32 numVerts) { if (numVerts < 3) { if (2 == numVerts) { // We have two verts. Render a degenerated triangle. WriteTriangle(index, index + 1, index); } } else { for (u32 i = 2; i < numVerts; ++i) { WriteTriangle(index, index + i - 1, index + i); } } } void IndexGenerator::AddQuads(u32 numVerts) { auto const numQuads = numVerts / 4; if (!numQuads) { if (2 == numVerts) { // We have two verts. Render a degenerated triangle. WriteTriangle(index, index + 1, index); } else if (3 == numVerts); { // We have 3 verts. Render a full triangle. WriteTriangle(index, index + 1, index + 2); } } else { for (u32 i = 0; i != numQuads; ++i) { WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2); WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3); } auto const base_remaining_verts = numQuads * 4; switch (numVerts % 4) { case 3: // We have 3 remaining verts. Use strip method. WriteTriangle( index + base_remaining_verts, index + base_remaining_verts + 1, index + base_remaining_verts + 2); break; case 2: // We have 3 remaining verts. Use strip method. WriteTriangle( index + base_remaining_verts - 1, index + base_remaining_verts, index + base_remaining_verts + 1); break; case 1: // We have 1 remaining verts use strip method. This is only a conjeture. WriteTriangle( base_remaining_verts - 2, index + base_remaining_verts - 1, index + base_remaining_verts); break; default: break; }; } } // Lines void IndexGenerator::AddLineList(u32 numVerts) { auto const numLines = numVerts / 2; for (u32 i = 0; i != numLines; ++i) { *Lptr++ = index + i * 2; *Lptr++ = index + i * 2 + 1; ++numL; } } void IndexGenerator::AddLineStrip(u32 numVerts) { for (u32 i = 1; i < numVerts; ++i) { *Lptr++ = index + i - 1; *Lptr++ = index + i; ++numL; } } // Points void IndexGenerator::AddPoints(u32 numVerts) { for (u32 i = 0; i != numVerts; ++i) { *Pptr++ = index + i; ++numP; } }