// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "VideoCommon/AbstractGfx.h" #include "VideoCommon/EFBInterface.h" namespace Null { class NullGfx final : public AbstractGfx { public: NullGfx(); ~NullGfx() override; bool IsHeadless() const override; virtual bool SupportsUtilityDrawing() const override; std::unique_ptr CreateTexture(const TextureConfig& config, std::string_view name) override; std::unique_ptr CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; std::unique_ptr CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, std::vector additional_color_attachments) override; std::unique_ptr CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name) override; std::unique_ptr CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length, std::string_view name) override; std::unique_ptr CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; std::unique_ptr CreatePipeline(const AbstractPipelineConfig& config, const void* cache_data = nullptr, size_t cache_data_length = 0) override; SurfaceInfo GetSurfaceInfo() const override { return {}; } }; class NullEFBInterface final : public EFBInterfaceBase { void ReinterpretPixelData(EFBReinterpretType convtype) override; void PokeColor(u16 x, u16 y, u32 color) override; void PokeDepth(u16 x, u16 y, u32 depth) override; u32 PeekColorInternal(u16 x, u16 y) override; u32 PeekDepthInternal(u16 x, u16 y) override; }; } // namespace Null