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1009 commits
2409 ... master

Author SHA1 Message Date
Tilka
8ee64a84c7
Merge pull request #13590 from tygyh/UCodes-Remove-redundant-qualifiers
UCodes: Remove redundant qualifiers
2025-04-26 16:23:27 +01:00
JosJuice
741ffc3114
Merge pull request #13514 from LillyJadeKatrin/retroachievements-failed-load-bug
Call AchievementManager CloseGame on load failures
2025-04-26 10:36:09 +02:00
JosJuice
3e5286c1a4
Merge pull request #13593 from Dentomologist/mainwindow_fix_use_after_free_during_dolphin_shutdown
MainWindow: Fix use-after-free during Dolphin shutdown
2025-04-26 09:06:06 +02:00
Dentomologist
3a883f28d6 Config: Add [[nodiscard]] to AddConfigChangedCallback
Require callers of Config::AddConfigChangedCallback and
CPUThreadConfigCallback::AddConfigChangedCallback to handle the returned
ConfigChangedCallbackIDs to hopefully prevent future issues with
callbacks getting called after their associated objects have been
destroyed.
2025-04-25 16:04:12 -07:00
Dentomologist
45b9def42c VideoConfig: Remove ConfigChangedCallback on shutdown 2025-04-25 16:00:43 -07:00
Dentomologist
d0dc8ae5e1 FreeLook: Remove ConfigChangedCallback on shutdown 2025-04-25 16:00:43 -07:00
Dentomologist
9db4067957 UICommon: Merge ConfigChangedCallbacks
Use a single lambda as a callback which calls InitCustomPaths and
RefreshConfig instead of having separate callbacks for each of them.

This fixes the callback for InitCustomPaths not being removed on
shutdown; the callback for the lambda (previously for RefreshConfig) is
already removed in Shutdown().
2025-04-25 16:00:43 -07:00
Dentomologist
8724daf44e Settings: Remove ConfigChangedCallback on shutdown 2025-04-25 16:00:19 -07:00
Dentomologist
9c40a7976b AchievementManager: Remove ConfigChangedCallback on shutdown
Prevent SetHardcoreMode from being called after m_client is set to
nullptr. rc_client_set_hardcore_enabled() checks for nullptr so this
didn't cause any problems, but better not to rely on that.

Also prevents multiple SetHardcoreMode callbacks from piling up when
repeatedly toggling Config::RA_ENABLED.
2025-04-25 15:29:29 -07:00
Dentomologist
e37a195192 MainWindow: Fix use-after-free during shutdown
Remove ConfigChangedCallback in MainWindow's destructor to prevent the
callback from accessing the destroyed MainWindow afterward.

After MainWindow is destroyed UICommon::Shutdown calls
LogManager::Shutdown which ultimately triggers any remaining callbacks.
This resulted in calling MainWindow::OnHardcoreChanged, which crashed in
debug builds and didn't have any obvious effect in release builds.
2025-04-25 15:29:29 -07:00
Dr. Dystopia
9868138c22 UCodes: Remove redundant qualifiers 2025-04-25 13:18:56 +02:00
Tilka
805307f432
Merge pull request #13451 from vyuuui/numeric_labels
Add numeric label support to assembler
2025-04-25 01:56:43 +01:00
Tilka
fe307a06c6
Merge pull request #13476 from jordan-woyak/sdl-header
InputCommon: Move SDL Device class into its own cpp/h files.
2025-04-25 01:49:52 +01:00
Tilka
a95779add0
Merge pull request #13506 from JosJuice/android-time-played
Android: Show time played in game details
2025-04-25 01:43:53 +01:00
Tilka
5523b9a01b
Merge pull request #13487 from Dentomologist/performancemetrics_fix_window_arrangement
PerformanceMetrics: Fix window arrangement
2025-04-25 01:40:58 +01:00
Tilka
50026ab795
Merge pull request #13497 from hoogmin/modernize_fs_path
Core/Common/FileUtil.cpp: Use std path utility for automatic path separator handling.
2025-04-25 01:38:35 +01:00
JosJuice
908094714b Translation resources sync with Transifex 2025-04-24 23:38:09 +02:00
JMC47
8fa725d5e4
Merge pull request #13573 from tygyh/DolphinTool-Make-parameter-constant
DolphinTool: Make parameter constant
2025-04-24 00:49:10 -04:00
JMC47
fc0aafca3b
Merge pull request #13577 from tygyh/UCodes-Make-functions-static
UCodes: Make functions static
2025-04-24 00:48:46 -04:00
JMC47
f675048768
Merge pull request #13578 from tygyh/Core/HW-Remove-redundant-empty-lambda-parameter-lists
Core/HW: Remove redundant empty lambda parameter lists
2025-04-24 00:48:28 -04:00
Jordan Woyak
1cea31c75a
Merge pull request #13580 from LillyJadeKatrin/retroachievements-de-bug-debug
Fix debugger disabled bug
2025-04-23 23:28:19 -05:00
Jordan Woyak
3025cd472c
Merge pull request #13491 from JosJuice/oh0-removed-opened
IOS: Remove from m_opened_devices in OH0::OnDeviceChange
2025-04-23 23:25:34 -05:00
LillyJadeKatrin
022bc3bf8d Fix debugger disabled bug
Fixing an oversight: this was causing the debugger to be disabled if achievements were disabled but hardcore mode was still enabled in the .ini. This fix properly checks for hardcore state via AchievementManager which takes both settings into account.
2025-04-23 22:57:35 -04:00
Admiral H. Curtiss
879a8889aa
Merge pull request #13431 from jordan-woyak/spsc-waiting
Common: SPSCQueue cleanups and improvements.
2025-04-23 22:19:15 +02:00
Dr. Dystopia
564e7c3320 UCodes: Make functions static 2025-04-23 21:36:13 +02:00
Dr. Dystopia
467a568f60 Core/HW: Remove redundant empty lambda parameter lists 2025-04-23 21:32:09 +02:00
Jordan Woyak
6c751fb722
Merge pull request #13570 from SuperSamus/advanced-panel-unused
DolphinQt: Remove unused variables from `AdvancedPane.h`
2025-04-23 13:30:39 -05:00
JosJuice
bda1f379b7 IOS: Remove from m_opened_devices in OH0::OnDeviceChange
I've been playing Rock Band 3 recently and have experienced a bug where
sometimes if you disconnect and reconnect a USB microphone, the game
won't pick up on it connecting, not even it you disconnect and reconnect
it again. An investigation into what's going on inside Dolphin shows
that when the game triggers a call to OH0::DeviceOpen after the device
has been reinserted, Dolphin doesn't open the device because it's
already present in m_opened_devices.

Removing the device from m_opened_devices after calling OH0::TriggerHook
in OH0::OnDeviceChange resolves this specific issue in my testing. Doing
this matches us removing the device from m_opened_devices after calling
OH0::TriggerHook in OH0::DeviceClose, but I haven't looked at exactly
what real IOS does.

I have been able to reproduce a much rarer issue that has the same
symptoms on the surface but where OH0::DeviceOpen gets past its
m_opened_devices check. I'm currently not sure what the cause of this
remaining issue is.
2025-04-23 17:19:14 +02:00
JosJuice
c44418a4d9
Merge pull request #13561 from JosJuice/android-renumbered-platforms
Android: Update platform enum values
2025-04-23 17:08:50 +02:00
Dr. Dystopia
fe657b9759 DolphinTool: Make parameter constant 2025-04-23 15:55:48 +02:00
Martino Fontana
e751235574 DolphinQt: Remove unused variables from AdvancedPane.h
Small oversight from #13422.
2025-04-23 12:32:12 +02:00
JMC47
8f3483fdd4
Merge pull request #13565 from LillyJadeKatrin/retroachievements-end-of-memory-bug
Fix memory bounds error in achievements dev
2025-04-23 01:01:47 -04:00
Jordan Woyak
af960651e8 Common: SPSCQueue cleanups and improvements. 2025-04-22 23:49:32 -05:00
OatmealDome
d04e9e79a6
Merge pull request #13566 from OatmealDome/macos-11-fix
BuildMacOSUniversalBinary: Explicitly specify CMAKE_OSX_DEPLOYMENT_TARGET in CMake flags
2025-04-23 00:46:58 -04:00
OatmealDome
968b0cff44 BuildMacOSUniversalBinary: Explicitly specify CMAKE_OSX_DEPLOYMENT_TARGET in CMake flags
If the build folder is created from an older commit and this flag is not set, the last value set for this flag will be used instead.
This is currently happening on our macOS build machine, causing macOS 10.15 to still be used as the deployment target.
2025-04-22 23:40:37 -04:00
Jordan Woyak
116bd3a031
Merge pull request #13382 from JoshuaVandaele/btadapterchoice
Add a GUI option to select a bluetooth device
2025-04-22 22:05:30 -05:00
LillyJadeKatrin
8b610101bc Fix memory bounds error in achievements dev
This particular out of bounds error was causing every memory read at the far end of memory to return all zeroes.
2025-04-22 22:49:55 -04:00
Tilka
c4f65febf3
Merge pull request #13563 from Tilka/rcheevos
Fix building with USE_RETRO_ACHIEVEMENTS=OFF
2025-04-23 03:27:15 +01:00
Tilka
871073eee2
Merge pull request #13564 from jordan-woyak/triforce_ipl-warning
Core/Boot: Fix unused variable warning.
2025-04-23 03:26:48 +01:00
Jordan Woyak
31a3de819d
Merge pull request #13540 from tygyh/DiscIO-Remove-redundant-qualifiers
DiscIO: Remove redundant qualifiers
2025-04-22 20:00:03 -05:00
Jordan Woyak
0fd090ce19
Merge pull request #13550 from Tilka/top_warnings
IOS/Network: fix some warnings
2025-04-22 19:45:47 -05:00
Joshua Vandaële
4773a6f323
Add a GUI option to select a bluetooth device 2025-04-23 02:19:28 +02:00
JMC47
826625c7be
Merge pull request #13422 from jordan-woyak/adv-tooltips
DolphinQt: Use tooltips on Advanced tab.
2025-04-22 19:27:21 -04:00
Jordan Woyak
00544e4dff Core/Boot: Fix unused variable warning. 2025-04-22 18:19:32 -05:00
Tillmann Karras
609165b62b Fix building with USE_RETRO_ACHIEVEMENTS=OFF 2025-04-22 23:45:40 +01:00
Tillmann Karras
f6d3f448d9 IOS/Network: fix -Wmissing-braces warnings 2025-04-22 23:36:01 +01:00
Jordan Woyak
ac76deaef0
Merge pull request #13529 from jordan-woyak/StateBuffer
Core/State: Avoid unnecessarily value-initializing large buffers.
2025-04-22 16:30:51 -05:00
OatmealDome
da84a9f605
Merge pull request #13477 from OatmealDome/macos-11
CMakeLists: Bump minimum macOS to 11.0
2025-04-22 17:27:12 -04:00
Jordan Woyak
afee9a56e9
Merge pull request #13474 from JosJuice/rock-band-playstation
IOS: Disguise Rock Band PlayStation USB devices as Wii equivalents
2025-04-22 16:02:16 -05:00
Jordan Woyak
9254a53397
Merge pull request #13490 from JosJuice/one-usb-scanner
IOS: Only have one USB scanning thread
2025-04-22 16:01:18 -05:00
JosJuice
25fdde4204 Android: Update platform enum values
71f654c added a new platform in the middle of the C++ platform enum
without updating the corresponding Android code, making the Android code
incorrectly treat Wii discs as WAD files, WAD files as DOL/ELF files,
and so on. This commit fixes the problem.

To be able to add the new Triforce entry into the Platform enum without
it leading to the UI getting an additional tab, I'm splitting the enum
into Platform and PlatformTab. Platform now exactly matches the C++
enum (previously it excluded ELFOrDOL), and PlatformTab has the same
content as the old Platform.
2025-04-22 20:07:15 +02:00
JMC47
fd8ce3ce80
Merge pull request #13555 from jordan-woyak/cubeb-default
AudioCommon: Make cubeb sound backend default on Linux.
2025-04-22 12:07:43 -04:00
JosJuice
12010ebf78
Merge pull request #13557 from LillyJadeKatrin/pause-bugfix
AchievementManager: Always allow pausing if game not loaded
2025-04-22 17:55:23 +02:00
Dr. Dystopia
ecafd8058f DiscIO: Remove redundant qualifiers 2025-04-22 13:54:10 +02:00
Jordan Woyak
89873d6238
Merge pull request #13472 from tygyh/Use-values-function
Core/NetPlayServer: Use std::views::values and std::views::keys functions
2025-04-22 02:25:46 -05:00
LillyJadeKatrin
d670c21c8e Always allow pausing if game not loaded
RetroAchievements disables pausing too frequently when running but there's no sense of doing this if RetroAchievements does not currently have a game running.
2025-04-21 22:38:09 -04:00
JMC47
0f30b59aef
Merge pull request #13556 from jordan-woyak/dvd-interface-crash-fix
DVDInterface: Fix crash when playing wiiware.
2025-04-21 22:15:12 -04:00
Jordan Woyak
1e8b668793 DVDInterface: Fix crash when playing wiiware. 2025-04-21 18:38:33 -05:00
Jordan Woyak
1fc6be7f80 AudioCommon: Make cubeb sound backend default on Linux. 2025-04-21 16:25:40 -05:00
OatmealDome
de2826d995 Merge branch 'release-prep-2503a' 2025-04-21 17:03:52 -04:00
JosJuice
e468e2359a IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
2025-04-21 21:57:49 +02:00
LillyJadeKatrin
8f12512d0d Call AchievementManager CloseGame on load failures
We have identified that a failed RetroAchievements game load (most easily done when closing a game before the server can finish responding) can leave data behind that causes problems. As such, refactored CloseGame to always delete data even if there wasn't a game loaded when it was called, and call it on the failure paths of LoadGameCallback.
2025-04-21 15:53:31 -04:00
JosJuice
920a44aec2 IOS: Diff device lists in USBHost instead of USBScanner
Instead of having USBScanner create "hooks" as it scans for devices,
let's have USBScanner present a list of devices to USBHost and have
USBHost diff the new device list with its old device list to create the
hook calls instead. This gets rid of some complex edge cases that the
next commit otherwise would have to deal with, in particular regarding
toggling determinism and adding new USBHosts to a USBScanner.
2025-04-21 21:25:36 +02:00
JosJuice
24fdcc1a0e IOS: Add missing locking for USBHost::m_devices
Note: After adding the missing locking of m_devices_mutex, I had to move
the locking of m_hooks_mutex to avoid a random deadlock between the CPU
thread and USB scanning thread. (Either that or I would have to lock
m_devices_mutex before m_hooks_mutex.)
2025-04-21 21:25:35 +02:00
JosJuice
50a8ae9d90 IOS: Keep copy of m_devices in USBHost
This gets rid of the ugly direct access to USBScanner::m_devices that
was introduced by the previous commit.

This also fixes a potential thread safety issue.
USB_HIDv4::TriggerDeviceChangeReply loops through m_devices and calls
GetDeviceEntry for each device. If USB_HIDv4::TriggerDeviceChangeReply
is called after a new device is added to m_devices but before hooks are
dispatched, GetDeviceEntry crashes, because the hook that's supposed to
update m_device_ids hasn't run yet. With this commit, this issue can no
longer happen, because USBHost::m_devices_mutex doesn't get unlocked in
between updating m_devices and dispatching the hooks.
2025-04-21 21:25:35 +02:00
JosJuice
427e9c5ad2 IOS: Move USB scanning thread to new class USBScanner 2025-04-21 21:25:35 +02:00
JosJuice
c0c180bdc2
Merge pull request #13467 from JosJuice/profiler-thread-safety
Common: Make Profiler thread safe
2025-04-21 20:19:47 +02:00
JMC47
258fc1b209
Merge pull request #12949 from LillyJadeKatrin/retroachievements-new-dev-branch
RetroAchievements - Dev Branch Refactor
2025-04-21 14:08:40 -04:00
JMC47
0b2338a5ee
Merge pull request #10084 from Zopolis4/master
Identify Triforce games in gamelist
2025-04-21 13:57:57 -04:00
Zopolis4
89fdc0b9e0
Fix Triforce GameINIs 2025-04-21 22:05:26 +10:00
Zopolis4
2238967d93
Add Triforce IPL hash 2025-04-21 22:05:25 +10:00
Zopolis4
660232a12c
Preliminary implementation of the Triforce Baseboard 2025-04-21 22:05:25 +10:00
Zopolis4
2baa09d5b4
Implement endian swapping and lazy decryption of Triforce DI commands 2025-04-21 22:05:25 +10:00
Zopolis4
8d94d25203
Implement Triforce ID parsing 2025-04-21 22:05:25 +10:00
Zopolis4
71f654cdc4
Add Triforce platform and preliminary boot.id parsing 2025-04-21 22:05:25 +10:00
Zopolis4
494e2c05c2
Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
OatmealDome
0827d9f06d MemArenaDarwin: Initialize all address variables passed to vm_map 2025-04-21 00:40:01 -04:00
Jordan Woyak
0109c27ad7 SI: Fix GBA link by having a separate response for "error" and "no data". 2025-04-21 00:39:07 -04:00
OatmealDome
e40c9b674c ScmRevGen: Bump version to 2503a 2025-04-21 00:38:22 -04:00
OatmealDome
ec9fb08dab MTLUtil: Remove availability check for iOS 13
My personal fork requires minimum iOS 14, so this is not required.
2025-04-21 00:24:58 -04:00
OatmealDome
65f42ee2d2 MTLUtil: Always use MSL 2.3
The minimum macOS (and minimum iOS on my personal fork) are enough to allow MSL 2.3 usage without availability checks.
2025-04-21 00:24:58 -04:00
OatmealDome
53b66be47d MTLUtil: Remove availability checks for macOS 10.15 and iOS 13 2025-04-21 00:24:58 -04:00
OatmealDome
0bc33fb6df MTLUtil: Remove availability check for macOS 10.15 2025-04-21 00:24:58 -04:00
OatmealDome
dc8865718e MTLUtil: Remove availability check for macOS 11 2025-04-21 00:24:58 -04:00
OatmealDome
7213cdd439 MemoryUtil: Remove availability checks for macOS 11 2025-04-21 00:24:58 -04:00
OatmealDome
ad79a62d22 README: Update minimum macOS version to 11.0 2025-04-21 00:24:57 -04:00
OatmealDome
82ee77e4e1 BuildMacOSUniversalBinary: Remove architecture-specific macOS deployment target flags
I can't see any situation in the foreseeable future where we need to target different macOS versions for each architecture.
2025-04-21 00:24:57 -04:00
OatmealDome
39e535d4aa CMakeLists: Bump minimum macOS to 11.0 2025-04-21 00:24:57 -04:00
OatmealDome
bc3c3eb79a
Merge pull request #13524 from jordan-woyak/fix-gba-link
SI: Fix GBA link by having a separate response for "error" and "no data".
2025-04-20 22:29:38 -04:00
JMC47
41408076e3
Merge pull request #13520 from shuffle2/android-start
Prevent android generating duplicate analytics events
2025-04-20 20:17:30 -04:00
Tilka
7e7b75c1e6
Merge pull request #13537 from tygyh/DiscIO-Make-variables-constexpr
DiscIO: Make variables constexpr
2025-04-21 00:52:18 +01:00
Tilka
9504916f72
Merge pull request #13538 from tygyh/DiscIO-Use-default-to-define-a-trivial-destructor
DiscIO: Use `= default` to define a trivial destructor
2025-04-20 22:32:12 +01:00
Tilka
0a52140145
Merge pull request #13549 from shuffle2/ucrtpatch
remove ucrt compat patches
2025-04-20 22:24:57 +01:00
Tilka
45ed4b2be9
Merge pull request #13541 from tygyh/DiscIO-Remove-redundant-zero-initializers-in-aggregate-initializations
DiscIO: Remove redundant zero initializers in aggregate initializations
2025-04-20 22:07:58 +01:00
Tilka
2adf3449f3
Merge pull request #13548 from shuffle2/http
HttpRequest: remove some legacy code for windows < 8.1
2025-04-20 22:07:32 +01:00
Jordan Woyak
8d7d026da6
Merge pull request #13533 from tygyh/DiscIO-Make-classes-final
DiscIO: Make classes final
2025-04-20 16:06:07 -05:00
Shawn Hoffman
2d1161150b remove ucrt compat patches
Dolphin has not supported a version of windows where
these binaries exist for a while.
2025-04-20 12:50:10 -07:00
Shawn Hoffman
5dd896a7d9 HttpRequest: remove some legacy code for windows < 8.1 2025-04-20 11:46:09 -07:00
Shawn Hoffman
a1691a4031 Prevent android generating duplicate analytics events
dolphin-start event was being generated twice for the normal
end-user case, as can be seen in analytics data for some years.
The problem occured when:
* Android reaped the process hosting the dolphin activity
  (e.g. for power/memory saving).
and
* Dolphin activity was in "stopped" state for > 6 hours before
  being switched back to.

Under above conditions, both calls to ReportStartToAnalytics
would be performed, as dolphin thought it was being launched anew,
and also thought it had been asleep for > 6 hours.

fixes https://bugs.dolphin-emu.org/issues/13675
2025-04-19 22:16:01 -07:00
Jordan Woyak
ac3dbe2294 Core/State: Use UniqueBuffer instead of make_unique and std::vector for save state buffers. 2025-04-19 17:29:56 -05:00
Jordan Woyak
12dcd6c285 Common: Add UniqueBuffer and SharedBuffer templates. 2025-04-19 17:13:40 -05:00
Jordan Woyak
f78fa2e9f1 LinearDiskCache: Use make_unique_for_overwrite. 2025-04-19 17:13:40 -05:00
Dr. Dystopia
77b4270981 DiscIO: Remove redundant zero initializers in aggregate initializations 2025-04-19 22:04:50 +02:00
Dr. Dystopia
7123fcd19b DiscIO: Use = default to define a trivial destructor 2025-04-19 17:43:18 +02:00
Dr. Dystopia
f6ba69f99a DiscIO: Make variables constexpr 2025-04-19 17:17:02 +02:00
JosJuice
1ae0b23265
Merge pull request #13528 from jordan-woyak/win-cmake-fix
Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build.
2025-04-19 16:41:51 +02:00
JosJuice
b8e70df413 Android: Show time played in game details
Unlike in DolphinQt, there isn't much space to show playtimes directly in
the game list, so I've put it in the game details dialog instead.
2025-04-19 14:34:49 +02:00
JosJuice
3eee52cb6b Android: Create toggle for enabling/disabling time tracking 2025-04-19 14:29:49 +02:00
JosJuice
49ebdaaae3
Merge pull request #13507 from JosJuice/time-played-game-id
Core: Don't store game ID inside TimePlayed
2025-04-19 14:28:02 +02:00
Jordan Woyak
fda8afaf5c SI: Fix GBA link by having a separate response for "error" and "no data". 2025-04-19 03:28:57 -05:00
Dr. Dystopia
301cc5ee63 DiscIO: Make classes final 2025-04-19 09:05:22 +02:00
Jordan Woyak
cb20959679 Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build. 2025-04-18 21:50:15 -05:00
Jordan Woyak
056b0339be
Merge pull request #13496 from TryTwo/PR_GameSettings_Fix
Game config settings: Show global value when no game setting exists.
2025-04-18 15:56:59 -05:00
LillyJadeKatrin
c55624702c Allow RA Dev Tools for Unidentified Games
Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes.
2025-04-16 23:59:16 -04:00
LillyJadeKatrin
a96c935c1c Added modified achievements confirmation
Added a line to the close game confirmation dialog to tell the dev if there are unsaved modifications to the achievement assets.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
b9a93794ff Added game title estimate for achievement development
If the development system is started for a game with an unrecognized hash, RA_Integration opens a dialog for connecting the hash with a title. That dialog is prepopulated by the results of GameTitleEstimateHandler.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
ef612912a2 Handle local achievements
Displays an additional message when an achievement unlocks that isn't on the site yet (either hasn't yet been uploaded or modified from remote) i.e. achievements the "player" is actively developing.
2025-04-16 17:01:21 -04:00
LillyJadeKatrin
fa782de15c Add MemoryPoker for RAIntegration 2025-04-16 17:00:58 -04:00
Jordan Woyak
f8bf35e6f0
Merge pull request #13518 from tygyh/Fix-Partition-struct-comparison-operators
DiscIO/Volume: Fix Partition struct comparison operators
2025-04-16 00:20:28 -05:00
Jordan Woyak
8bfde300f4
Merge pull request #13519 from tygyh/Replace-definitions-with-constant-expressions
Replace definitions with constant expressions - Core/HW/EXI/BBA/TAP_Win32
2025-04-16 00:19:40 -05:00
Jordan Woyak
5af315ec17
Merge pull request #13521 from OatmealDome/darwin-memarena-ub
MemArenaDarwin: Initialize all address variables passed to vm_map
2025-04-16 00:12:50 -05:00
OatmealDome
2af276d27e MemArenaDarwin: Initialize all address variables passed to vm_map 2025-04-16 00:50:54 -04:00
Dr. Dystopia
c4f906bcd9 Replace definitions with constant expressions - Core/HW/EXI/BBA/TAP_Win32 2025-04-15 12:26:16 +02:00
Dr. Dystopia
3bb925c1c7 DiscIO/Volume: Fix Partition struct comparison operators 2025-04-15 12:18:23 +02:00
LillyJadeKatrin
90a4be4b36 Add RAIntegration event handler
Some refactoring done to hardcore toggling so that it's more readily available for the toggle hardcore event.
2025-04-13 13:36:15 -04:00
LillyJadeKatrin
9caa02493d Add RetroAchievements development menu
When the menu exists, it replaces the Achievements action in the Tools menu.
2025-04-13 08:06:00 -04:00
LillyJadeKatrin
36c7e7f3c7 Load RA_Integration.DLL at init if present 2025-04-13 08:05:59 -04:00
LillyJadeKatrin
cab5bc5680 Update rcheevos submodule to newest master 2025-04-13 08:05:59 -04:00
LillyJadeKatrin
6ad267017c Refactor AchievementBox to const pointer
Not sure when or why this became necessary but it works.
2025-04-13 08:05:59 -04:00
JosJuice
4f210df86a
Merge pull request #13489 from AdmiralCurtiss/translate-audio-backend
DolphinQt/AudioPane: Fix Audio backend dropdown not using translated names
2025-04-12 17:59:42 +02:00
JMC47
bcddd78a89
Merge pull request #13500 from jordan-woyak/accel-gyro-any-mapping
InputCommon: Activate IMU Accelerometer and Gyroscope mappings when any direction has a bound input.
2025-04-12 11:47:38 -04:00
JosJuice
d194e69bbd Core: Don't store game ID inside TimePlayed
When you use TimePlayed, you have to provide a game ID either when
creating the object or when calling GetTimePlayed on it. If you don't
provide a game ID when creating the object, function calls that don't
take a game ID will silently fail, except for Reload. This isn't very
obvious, and there's no strong benefit to storing the game ID inside
TimePlayed anyway (it just lets TimePlayed skip calling EscapeFileName),
so this commit removes the TimePlayed constructor that takes a game ID
and instead makes the functions that need game IDs always take a game ID
argument.
2025-04-12 15:20:49 +02:00
JMC47
5285b1168a
Merge pull request #13503 from sepalani/ip-top-perf
IP/Top: Fix performance regression in GetInterfaceOpt
2025-04-11 18:56:35 -04:00
Sepalani
03451f2bc9 IP/Top: Fix performance regression in GetInterfaceOpt 2025-04-12 01:38:00 +04:00
Jordan Woyak
87beb7d67b InputCommon: Activate IMU Accelerometer and Gyroscope when any direction has a bound input. 2025-04-10 15:55:49 -05:00
JMC47
fc0179c1ea
Merge pull request #13498 from jordan-woyak/immxfb-dualcore-todo
BPStructs: Add TODO for unsafe usage of GetTicks.
2025-04-09 23:20:35 -04:00
Jordan Woyak
4aa056dd4d BPStructs: Add TODO for unsafe usage of GetTicks. 2025-04-08 19:58:31 -05:00
Javier Martinez
7ca8dc3767 Use std path utility for automatic path seperator handling.
It was being done manually, which a TODO comment advised against.
Using generic_string() from std::filesystem::path solves this.

Fix encoding issue using generic_wstring instead.
2025-04-08 16:54:11 -04:00
JMC47
01363572cb
Merge pull request #13483 from Sam-Belliveau/fixed_playback_speed
Use Doubles for Sample Rate Conversion
2025-04-08 13:45:12 -04:00
TryTwo
91380258a1 GameConfig Settings: If no game setting exists for a certain option, then show the global setting value. Previously showed the default value if the game setting didn't exist. 2025-04-07 20:41:46 -07:00
JMC47
ee27f03a43
Merge pull request #13439 from jordan-woyak/perf-marker
Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-07 17:57:56 -04:00
Admiral H. Curtiss
b306d00d5d
DolphinQt/AudioPane: Fix Audio backend dropdown not using translated names 2025-04-06 05:09:23 +02:00
JMC47
f59507c856
Merge pull request #13488 from TryTwo/PR_MonsterHT_ini_bloom
Game setting fix: Monster Hunter Tri bloom
2025-04-05 21:38:11 -04:00
TryTwo
69bdb0535c Gamesetting fix: Monster Hunter Tri. set EFBAccessEnable = True to fix over-bloom issues.
Was broken due to the default for this setting being switched.
2025-04-05 17:40:32 -07:00
Dentomologist
ec49ea5be3 PerformanceMetrics: Fix window arrangement
Fix overlays stacking on top of each other or not moving to the edge of
the screen when enabling or disabling overlays while emulation is
active.

This change only applies when Config::GFX_MOVABLE_PERFORMANCE_METRICS is
False.
2025-04-05 14:22:17 -07:00
Sam Belliveau
74e752ed9c Mixer: Use Doubles for Sample Rate Conversion. 2025-04-05 13:46:37 -05:00
JosJuice
2d1671a863
Merge pull request #13485 from jordan-woyak/timer-dualcore-fix
CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-05 08:52:32 +02:00
Jordan Woyak
06afa0036a CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows. 2025-04-04 19:13:53 -05:00
JosJuice
edb1db7400 Translation resources sync with Transifex 2025-04-04 21:45:46 +02:00
JMC47
bee7035322
Merge pull request #13426 from jordan-woyak/sleepy-windows
Common/CoreTiming: Create a PrecisionTimer class for better frame pacing.
2025-04-04 15:34:00 -04:00
Jordan Woyak
e0e53f3235 Common/Timer: Use YieldProcessor on Windows. 2025-04-03 15:48:51 -05:00
Jordan Woyak
7dc27753e2 CoreTiming: Add a setting to use Common::PrecisionTimer. 2025-04-03 15:48:51 -05:00
Jordan Woyak
e5c8935acc Common: Create a PrecisionTimer class. 2025-04-03 15:48:51 -05:00
Admiral H. Curtiss
dadbd2f9fb
Merge pull request #13479 from iwubcode/mali_draw_fix
VideoCommon: fix a mali draw bug that causes crashes in some games
2025-04-03 21:55:41 +02:00
Jordan Woyak
af1f07207f VideoInterface: Throttle for VBlank only when necessary. 2025-04-02 23:24:03 -05:00
Jordan Woyak
c42dab6388 Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups. 2025-04-02 23:23:51 -05:00
JMC47
61ab662733
Merge pull request #13424 from Sam-Belliveau/granule-performance-improvements
AudioCommon: Increased Granule Synthesis Performance
2025-04-02 22:44:14 -04:00
Dr. Dystopia
ebc9c8492d Use std::views::values and std::views::keys functions - NetPlayServer 2025-04-02 20:06:10 +02:00
Tilka
c705e366f0
Merge pull request #13478 from jordan-woyak/metal-af
VideoBackends/Metal: Fix anisotropic filtering handling.
2025-04-02 09:07:44 +01:00
iwubcode
ec36fce7c6 VideoCommon: fix a mali bug by moving the perf queries back to being close to the draw call, having them apart seems to cause errors on some devices 2025-04-01 18:32:42 -05:00
Sam Belliveau
877864c23a Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
Jordan Woyak
33a7283d3b VideoBackends/Metal: Fix anisotropic filtering handling. 2025-04-01 15:09:21 -05:00
JosJuice
01a7732d50 IOS: Disguise Rock Band PlayStation USB devices as Wii equivalents
This lets you use PS3 Rock Band controllers with Wii Rock Band and
Guitar Hero games.

A normal user will probably never have any reason to disable this
behavior, but I figured maybe there's some person out there who would
like to disable it. (For instance, I know there's a mod for RB3 that's
trying to implement the same kind of cross-console controller
compatibility, and that can only be tested if the behavior I'm adding is
disabled.) So the behavior is controlled by an INI-only setting.
2025-03-31 21:24:25 +02:00
Jordan Woyak
17c994df2a InputCommon: Move SDL Device class into its own cpp/h files. 2025-03-30 23:23:06 -05:00
Admiral H. Curtiss
1b85da9b85
Merge pull request #13471 from Nitch2024/CTRL+G
[Debugger] CTRL+G support in code and memory view
2025-03-30 15:39:54 +02:00
Nitch2024
1b87ea83e6 [Debugger] CTRL+G support in code and memory view 2025-03-29 12:43:15 -07:00
JosJuice
957265ba52 Common: Make Profiler thread safe 2025-03-29 15:05:02 +01:00
JMC47
9819d66a47
Merge pull request #13221 from mitaclaw/nrvo-fails-1
GCC: Remedy NRVO Fails
2025-03-29 03:26:46 -04:00
JMC47
f00b7d39f0
Merge pull request #13465 from TryTwo/PR_Bugfix
AudioPanel Bugfix
2025-03-28 19:56:36 -04:00
TryTwo
efd993f382 AudioPanel bugfix: Forgot to wrap an optional slider in a conditional. 2025-03-28 15:50:24 -07:00
JMC47
4c727a84c5
Merge pull request #13456 from jordan-woyak/mapping-window-blank-square-fix
DolphinQt: Fix blank square in MappingWindow's top-left corner.
2025-03-28 18:44:32 -04:00
JMC47
932b4abdcf
Merge pull request #13457 from jordan-woyak/efb-access-fix
VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-28 18:43:57 -04:00
JMC47
7d794897c4
Merge pull request #13434 from JosJuice/android-non-blocking-input-detection
Android: Don't use separate thread for MotionAlertDialog
2025-03-28 18:25:04 -04:00
JMC47
e0032b3e2c
Merge pull request #13122 from TryTwo/PR_Audio_Configs
AudioPanel: Refactor to use Config system.
2025-03-28 14:52:54 -04:00
JosJuice
c7ede8a6b7
Merge pull request #13461 from JoshuaVandaele/warningsbegone
Fix shadowed variable warnings and missing declarations
2025-03-28 18:43:09 +01:00
JosJuice
ee22cf9b22
Merge pull request #13462 from jordan-woyak/android-wm-mapping-fix
Android/Input: Fix crash when mapping wii remote extensions.
2025-03-28 18:35:15 +01:00
Jordan Woyak
0a3feb3e42 Android/Input: Fix a crash when mapping wii remote extensions. 2025-03-27 18:29:02 -05:00
Joshua Vandaële
3a1a60d4f8
Fix shadowed variable warnings and missing declarations
- PPCSymbolDB:  Resolve shadowed variable warnings
- PerformanceMetrics:  Resolve shadowed variable warnings
- SWEfbInterface: Add missing declarations
2025-03-27 21:48:08 +01:00
Tilka
662cfa38c2
Merge pull request #13460 from jordan-woyak/play-time-tracker-thread-name
Core: Name the play time tracker thread.
2025-03-27 17:02:36 +00:00
JMC47
cb24821dcc
Merge pull request #13217 from cristian64/extract_gecko_creator_name
DolphinQt: Extract creator name from code name in Gecko codes.
2025-03-27 12:26:47 -04:00
Jordan Woyak
ebd879cb30 Core: Name the play time tracker thread. 2025-03-27 01:38:55 -05:00
TryTwo
e5608c6ca5 ConfigControl fix: Add invalid index check to ConfigComplexChoice. Resolve with a default index that can be set.
If more control is needed,  it could be changed to allow multiple states to point to the same index.
2025-03-26 13:15:57 -07:00
TryTwo
896b4bb1fa AudioPanel: Refactor to use Config system. Some options were changed to a different format, for easier compatibility.
Removed VolumeChanged signal, as ConfigChanged will trigger what is needed.

Only applies UpdateSoundStream to things that can change during emulation.

Settings::SetVolume might no longer be used, but left it in.
2025-03-26 12:26:01 -07:00
Jordan Woyak
e351f03cdf VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
Jordan Woyak
849d8b7dae DolphinQt: Fix blank square in MappingWindow's top-left corner. 2025-03-25 20:52:29 -05:00
JMC47
1981f22228
Merge pull request #13433 from iwubcode/update_min_win10
Update our minimum windows 10 version to 1903 and reinstate code that depends on it
2025-03-25 18:30:15 -04:00
JMC47
eb84b0fb9b
Merge pull request #13442 from TryTwo/PR_CodeWidget_Layout_Tweak
Debugger CodeWidget: Small layout tweak
2025-03-25 13:19:02 -04:00
vyuuui
e34907025d Add numeric label support to assembler 2025-03-24 18:59:32 -07:00
JMC47
5d4b884e64
Merge pull request #13450 from Tilka/daring_game
GameSettings: fix startup crash in "The Daring Game for Girls"
2025-03-24 00:22:39 -04:00
Tillmann Karras
5a708f0f24 GameSettings: fix startup crash in "The Daring Game for Girls" 2025-03-23 23:28:22 +00:00
cristian64
6d8ba94e4c DolphinQt: Extract creator name from code name in Gecko codes.
Gecko codes in Dolphin feature a dedicated field for the creator of the
cheat code. When saved into the INI file, the code name and the creator
name are concatenated, and then inserted in the `[Gecko]` section:

```ini
[Gecko]
$<cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
$<other cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
```

On the other hand, enabled codes are listed under the `[Gecko_Enabled]`
section, but in this case the creator name is omitted from the line:

```ini
[Gecko_Enabled]
$<cheat code name>
$<other cheat code name>
```

Having the creator name in the `[Gecko]` section but not in the
`[Gecko_Enabled]` section is arguably not ideal, but this is legacy
behavior in Dolphin.

The **Cheat Code Editor** dialog is not acknowledging this subtle
behavior in Dolphin: the cheat code name and the creator name *can* be
both inserted in the name field. This issue manifests as an inconsistent
state where a Gecko code that *appears* to be enabled has no effect when
the game is launched.

As part of this fix, the creator name (if present) is now moved into the
dedicated creator field before the code is stored internally.

Test plan:

- Right-click on any game and open the **Properties** dialog.
- Switch to the **Gecko Codes** tab.
- Press the **Add New Code...** button.
- In the **Cheat Code Editor** dialog:
  - Enter `This is a test [Jane Doe]` in the **Name:** field.
  - Enter `01234567 00000000` in the **Code:** field.
  - Press **Save**.
- Observe that the newly added code is now in the list, and *appears* to
  be enabled.
- Close the **Properties** dialog.
- Right-click on the same game and open the **Properties** dialog again.

**Without** the fix, the newly added code, while still on the list, has
been inadvertently disabled (it was never really enabled!).

**With** the fix, the newly added code is the list and remains enabled.

This fixes https://bugs.dolphin-emu.org/issues/13695.
2025-03-23 21:37:23 +00:00
JosJuice
9e9faf3be1 Android: Show message when trying to map disconnected device
Having the MotionAlertDialog immediately close is confusing for users.
Let's show a message to tell them what went wrong.
2025-03-23 21:39:08 +01:00
JosJuice
516c1314d2 Android: Don't use separate thread for MotionAlertDialog
This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
2025-03-23 21:39:04 +01:00
JMC47
ad3650abfc
Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
JMC47
1515cf6ccd
Merge pull request #13447 from JosJuice/bba-panic-tr
EXI: Make HLE BBA panic alerts translatable
2025-03-23 15:22:11 -04:00
JMC47
cef4d8fb76
Merge pull request #13432 from iwubcode/custom_pixel_fragment
VideoCommon: move to a 'process_fragment()' function to simplify custom shaders
2025-03-23 15:21:48 -04:00
JMC47
f50d2ee86c
Merge pull request #13425 from jordan-woyak/after-present-cleanup
Fix performance statistics when Skip Duplicate Frames is turned off.
2025-03-23 15:21:31 -04:00
JMC47
28f1beeca8
Merge pull request #13398 from jordan-woyak/perf-tracker
PerformanceTracker: Eliminate mutex. General cleanups.
2025-03-23 15:21:11 -04:00
JMC47
178462e10f
Merge pull request #13385 from Tilka/sp2_ad16
Fix AD16 and make SP2 configurable
2025-03-23 15:20:45 -04:00
JMC47
9b0471532c
Merge pull request #13368 from jordan-woyak/anisotropic-filtering
Use Game Requested Anisotropic Filtering
2025-03-23 15:17:24 -04:00
JMC47
2da255d8cd
Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
2025-03-23 15:12:28 -04:00
JMC47
e93f0de8a4
Merge pull request #13295 from jordan-woyak/controller-emu-cleanup
InputCommon/ControllerEmu: Break out functionality of EmulatedController to eliminate redundant members.
2025-03-23 15:12:06 -04:00
JosJuice
c1990bc687 EXI: Make HLE BBA panic alerts translatable
Also rewording the messages to make them clearer and fix typos.
2025-03-23 15:43:16 +01:00
iwubcode
8e253518e6 VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
iwubcode
e18d98d4fc Core: properly distinguish between ES title switches (Wii titles) and normal loading (GC, also called for Wii..); update config for ES title change, generate textures for both situations 2025-03-22 14:55:20 -05:00
iwubcode
d03f9032c1 Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures 2025-03-22 14:53:02 -05:00
TryTwo
b0867c1602 CodeWidget: Layout tweak. Give left-side widgets more vertical space by moving the address bar out of the way. Align things better. 2025-03-21 09:55:52 -07:00
JMC47
18979129f3
Merge pull request #13441 from jordan-woyak/wm-speaker-cleanup
WiimoteEmu: Eliminate dynamic memory allocation in speaker data decoding.
2025-03-18 16:23:50 -04:00
Jordan Woyak
3bf2de369a WiimoteEmu: Eliminate dynamic memory allocation in speaker data decoding. 2025-03-18 03:12:50 -05:00
Jordan Woyak
561aee7707 Config: Expose Default and 1x Anisotropic Filtering setting. 2025-03-17 20:46:24 -05:00
Jordan Woyak
4b711e1e0a DolphinQt: Allow ConfigComplexChoice to handle DefaultState values. 2025-03-17 20:46:24 -05:00
Jordan Woyak
ba1bf6959e Config: Allow passing a DefaultState object to Set functions to delete keys. 2025-03-17 20:46:24 -05:00
Jordan Woyak
137d1375d4 Enable game-requested anisotropic filtering in Metal backend. 2025-03-17 20:46:24 -05:00
Pokechu22
79a1e480ca Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
Jordan Woyak
a7d1cac8ad Core: Call PerformanceMetrics::CountFrame regardless of PresentReason. 2025-03-17 17:24:08 -05:00
JosJuice
0299540209
Merge pull request #13397 from jordan-woyak/perf-metrics
PerformanceMetrics: Eliminated a mutex. Code cleanups.
2025-03-17 23:20:41 +01:00
Tilka
3b8384acf6
Merge pull request #13438 from Tilka/heads/refs/warning
Fix -Wunused-lambda-capture warning
2025-03-17 22:16:46 +00:00
Tillmann Karras
6a90affa38 Fix -Wunused-lambda-capture warning 2025-03-17 20:08:19 +00:00
OatmealDome
0afbeae70c
Merge pull request #13430 from jordan-woyak/tatacon-desired-state
WiimoteEmu: Make TaTaCon DesiredState use only one byte of space.
2025-03-16 15:04:21 -04:00
OatmealDome
dc4cb7874a
Merge pull request #13428 from rsgnz/Contributing.md-changes
Contributing.md: Replace egrep with grep -E in clang-format command.
2025-03-16 14:59:49 -04:00
OatmealDome
49bee36e6a
Merge pull request #13435 from iwubcode/uninitialized_directx
VideoCommon: initialize uninitialized state value in pixel ubershader
2025-03-16 14:56:44 -04:00
OatmealDome
9720b1f5f5
Merge pull request #13411 from jordan-woyak/gui-vconfig
DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage.
2025-03-16 14:54:24 -04:00
OatmealDome
9e513d93e1
Merge pull request #13414 from jordan-woyak/vconfig-framedump
VideoConfig: Eliminate frame dumping members.
2025-03-16 14:53:47 -04:00
OatmealDome
07cec796f4
Merge pull request #13417 from luzpaz/typo-source-core-common
Core/Common: Fix typos
2025-03-16 14:53:02 -04:00
iwubcode
c5f89f2de9 VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games 2025-03-16 11:35:56 -05:00
Jordan Woyak
48b2f7d200 VideoConfig: Eliminate frame dumping members. 2025-03-16 04:30:06 -05:00
iwubcode
c1dea828ab Common: use std::chrono for GetLocalTimeSinceJan1970 on Windows
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
2025-03-16 00:59:45 -05:00
iwubcode
452cd1c261 Core: use more recent api in ComputeDefaultCountryCode on Windows
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
2025-03-16 00:59:45 -05:00
iwubcode
373a1a5dc0 Update min win10 version from 1703/15063 to 1903/18362
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
2025-03-16 00:59:45 -05:00
JMC47
f4c37aeb14
Merge pull request #13423 from jordan-woyak/async-request-cleanup-1
AsyncRequests Cleanups.
2025-03-15 18:17:29 -04:00
Tillmann Karras
90b6f0d16d Config: make SP2 configurable 2025-03-15 22:03:17 +00:00
Tillmann Karras
951a84833a EXI: fix AD16
The GameCube IPL is now able to detect this device. However, this
triggers some memory clearing code that trips up Dolphin's I$.
2025-03-15 22:03:16 +00:00
Jordan Woyak
6aff82eda3 WiimoteEmu: Make TaTaCon DesiredState use only one byte of space. 2025-03-15 16:48:05 -05:00
JMC47
99cde4e269
Merge pull request #13395 from jordan-woyak/vi-HORIZONTAL_BEAM_POSITION-ticks
VideoInterface: Update m_ticks_last_line_start from the event's ticks value.
2025-03-15 17:27:07 -04:00
JMC47
1bd3e79fda
Merge pull request #13378 from jordan-woyak/desired-ext-state
WiimoteEmu: Clean up variant handling in DesiredExtensionState.
2025-03-15 17:26:49 -04:00
JMC47
e3deb14156
Merge pull request #13347 from iwubcode/custom_shader_overhaul_lighting
VideoCommon: move lighting shader logic to callable functions
2025-03-15 17:26:32 -04:00
Jordan Woyak
46e0952e97 PerformanceTracker: Use SPSCQueue and atomic to eliminate need for a mutex. Clean up some math. 2025-03-15 14:40:00 -05:00
Jordan Woyak
c763961112 PerformanceTracker: Use std::deque instead of hand-rolled circular
queue.
2025-03-15 14:40:00 -05:00
Jordan Woyak
b2ce3fbefc PerformanceTracker: Pass chrono values instead of us s64. 2025-03-15 14:40:00 -05:00
Jordan Woyak
ddb82a5e8c InputCommon/ControllerEmu: Break out functionality of EmulatedController
to eliminate redundant unused members in Wii Remote extension objects.
2025-03-15 14:30:43 -05:00
JMC47
225039f742
Merge pull request #13427 from LillyJadeKatrin/retroachievements-code-approval-fix
Fixed Multi Config Code Approvals
2025-03-15 13:57:48 -04:00
JosJuice
049e52ce1c
Merge pull request #13429 from JosJuice/fix-broken-merge
Fix broken merge of PR #13181
2025-03-15 17:53:11 +01:00
JosJuice
f2d1918714 Fix broken merge of PR #13181
This undoes one of the changes of PR #13181. I'm guessing the relevant
code changed between when the PR was last pushed to and when it was
merged.
2025-03-15 17:23:39 +01:00
JosJuice
e637a05707
Merge pull request #12866 from JosJuice/android-log-types-sorting
Android: Replace log type names map with array
2025-03-15 16:01:33 +01:00
JosJuice
1f087473aa
Merge pull request #12809 from JosJuice/jitarm64-cmp-sp
JitArm64: Replace a comparison to SP
2025-03-15 16:00:15 +01:00
JosJuice
b2f8dac739
Merge pull request #13271 from dreamsyntax/gradle-wrapper
Android: Upgrade AGP & Gradle
2025-03-15 15:59:21 +01:00
JosJuice
541344ef9b
Merge pull request #13240 from thalesmg/20241225-m-known-bt-addresses-config-only
feat(linux): allow configuring real wiimotes with known bluetooth addresses
2025-03-15 15:34:49 +01:00
JosJuice
8c7ab286f5
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
JosJuice
3fb4084e25
Merge pull request #13345 from Tilka/unswap_depth
Fix depth texture being incorrectly affected by swap table
2025-03-15 14:30:19 +01:00
JosJuice
fd2c6918fa
Merge pull request #13388 from jordan-woyak/vsync-not-recommended
DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip.
2025-03-15 14:24:29 +01:00
LillyJadeKatrin
0615ade725 Fixed Multi Config Code Approvals
Refactors the AR/Gecko/Patch code approval process to verify from every possible game ini, not just the base game ID. This fixes codes on specific revisions or codes general to any region.
2025-03-15 07:57:16 -04:00
rsgnz
01978cfcf7 Contributing.md: Replace egrep with grep -E in clang-format command. 2025-03-15 10:02:53 +00:00
Jordan Woyak
2690a62949 Core: Remove unused GetActualEmulationSpeed function and related variables/functions. 2025-03-14 03:10:13 -05:00
Jordan Woyak
e1745f682f PerformanceMetrics: Eliminated a mutex. Code cleanups. 2025-03-14 03:10:13 -05:00
JMC47
4d3f247cc3
Merge pull request #13352 from Sam-Belliveau/granular_synthesis
AudioCommon: Granule Synthesis Audio System
2025-03-14 03:57:09 -04:00
Sam Belliveau
f09ba10daa AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00
OatmealDome
e82f03b825
Merge pull request #13408 from infirit/flatpakscreensaver
Update the flatpak with the changes how screensavers are handled
2025-03-14 02:19:05 -04:00
Jordan Woyak
6c158ed590 VideoCommon: Create AsyncRequests directly in MMU code to eliminate EFB-related functions in VideoBackendBase. 2025-03-14 01:14:51 -05:00
Jordan Woyak
63b848ca93 VideoCommon: Eliminate EFBAccessType enum. Eliminate union and switch statement handler in AsyncRequests. 2025-03-14 00:59:41 -05:00
iwubcode
15372dc835 VideoCommon: move lighting shader logic to callable functions 2025-03-13 23:56:04 -05:00
JMC47
ca9b34a6d1
Merge pull request #13394 from jordan-woyak/odd-even-pacing
VideoInterface: Adjust even-field to match odd-field pacing when PSB values differ.
2025-03-13 21:56:36 -04:00
JMC47
0e2785a562
Merge pull request #13387 from jordan-woyak/frame-pacing
CoreTiming: Improve frame pacing
2025-03-13 14:23:18 -04:00
JMC47
a421d6859f
Merge pull request #13418 from jordan-woyak/efb-interface
VideoCommon: Rename Renderer to EFBInterface.
2025-03-13 14:20:34 -04:00
Jordan Woyak
fdf00050a6 DolphinQt: Use tooltips on Advanced tab. 2025-03-13 05:32:16 -05:00
Jordan Woyak
5b36c13bfb VideoCommon: Rename Renderer to EFBInterface. 2025-03-12 21:09:16 -05:00
Luz Paz
1b47dbf519 Core/Common: Fix typos
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
2025-03-11 19:48:45 -04:00
JMC47
de997d616f
Merge pull request #13416 from jordan-woyak/unused-viewport-correction
VertexShaderManager: Eliminate unnecessary m_viewport_correction member.
2025-03-11 19:00:55 -04:00
JMC47
b7bd0a0836
Merge pull request #13413 from jordan-woyak/vconfig-progressive
VideoConfig: Eliminate bForceProgressive.
2025-03-11 18:59:28 -04:00
JMC47
67c8d5640f
Merge pull request #13412 from jordan-woyak/netplay-vconfig
VideoConfig: Eliminate NetPlay related members.
2025-03-11 18:59:02 -04:00
JMC47
1698daef66
Merge pull request #13410 from jordan-woyak/movie-vconfig
Movie: Eliminate MovieManager::SetGraphicsConfig.
2025-03-11 18:58:45 -04:00
JMC47
a80062f1b1
Merge pull request #13400 from jordan-woyak/async-request-no-poke-merge
VideoCommon: Don't merge EFBPoke AsyncRequests.
2025-03-11 18:58:27 -04:00
Jordan Woyak
9b2ab6e259
Merge pull request #13407 from luzpaz/typo-data
Data: fix various typos
2025-03-11 15:37:59 -05:00
Jordan Woyak
c191ed5321 VertexShaderManager: Eliminate unnecessary m_viewport_correction member. 2025-03-11 03:55:57 -05:00
Jordan Woyak
5b88c0b90e DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage. 2025-03-10 20:19:45 -05:00
Jordan Woyak
de01a790e1 VideoConfig: Eliminate bForceProgressive. 2025-03-10 19:02:43 -05:00
Jordan Woyak
7f3d8a1ad4 VideoConfig: Eliminate NetPlay related members. 2025-03-10 18:53:44 -05:00
Jordan Woyak
44423a3656 Movie: Eliminate MovieManager::SetGraphicsConfig. 2025-03-10 18:16:49 -05:00
Jordan Woyak
7222188cde Core/VideoCommon: Push presentation time calculated from CPU thread to GPU thread. 2025-03-10 16:40:46 -05:00
Jordan Woyak
c4bd98c626 VideoInterface: Throttle before VBlank statistics counting. 2025-03-10 16:40:46 -05:00
Jordan Woyak
9ac9813492 SystemTimers: Throttle prior to performance marker. 2025-03-10 16:40:46 -05:00
Jordan Woyak
aa624d8ba8 BTEmu: Throttle prior to wii remote input update. 2025-03-10 16:40:46 -05:00
Jordan Woyak
9675c90890 VideoInterface: Throttle prior to SI poll. 2025-03-10 16:40:46 -05:00
Jordan Woyak
81e842e2aa CoreTiming: Don't Throttle in event queue processing. 2025-03-10 16:39:13 -05:00
Jordan Woyak
fe2d247acb VideoCommon: Don't merge EFBPoke AsyncRequests. 2025-03-10 16:37:24 -05:00
Luz Paz
cf1541a511 Data: fix various typos
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
2025-03-10 16:54:34 -04:00
Sander Sweers
3705c73d55
xdg-screensaver was replaced by calling dbus interfaces 2025-03-10 21:44:58 +01:00
Sander Sweers
ae11ffadf6
Allow flatpak to talk to inhibit/screensaver dbus interfaces 2025-03-10 21:44:58 +01:00
mitaclaw
433c6ce0f2 GCC: Remedy NRVO Fails
Using the `-Wnrvo` flag introduced by GCC 14, I identified a few places where NRVO was clearly intended, but is fumbled.
2025-03-10 12:38:03 -07:00
JMC47
5ed8b7bc9d
Merge pull request #13403 from jordan-woyak/backend_info
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-10 15:06:19 -04:00
JMC47
d45e6c6729
Merge pull request #13401 from jordan-woyak/exit-gpu-loop
Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop.
2025-03-10 15:05:30 -04:00
JMC47
203454a97a
Merge pull request #13396 from jordan-woyak/vi-odd-even
VideoInterface: Cleanup and minor fix in Update.
2025-03-10 15:05:12 -04:00
JMC47
ff4486ee23
Merge pull request #13340 from Dentomologist/state_show_decompressing_osd_longer
State: Show "Decompressing State..." OnScreenDisplay message for longer
2025-03-10 15:04:50 -04:00
JMC47
189d09011b
Merge pull request #13363 from JoshuaVandaele/nowarnings
Fix multiple minor warnings
2025-03-10 15:04:14 -04:00
JMC47
3f73a39dbd
Merge pull request #13286 from JoshuaVandaele/xcb
Enforce XCB within code
2025-03-10 15:03:54 -04:00
JMC47
9f43f59c9b
Merge pull request #13276 from JoshuaVandaele/sfml-3.0.0
Migrate to SFML 3.0.0
2025-03-10 15:03:36 -04:00
JosJuice
13d966760d
Merge pull request #13362 from MackdannyTwitch/dolphin-RA-approved-cheats-
Added widescreen code for Tomb Raider: Legend GL8.ini
2025-03-10 19:13:34 +01:00
OatmealDome
9e23a0a506 Merge branch 'release-prep-2503' 2025-03-10 12:34:02 -04:00
MackdannyTwitch
ba40e4abad Added widescreen code for Tomb Raider: Legend GL8.ini
As the PS2 version is the only one with proper 16:9 widescreen, this cheat brings widescreen to the Gamecube version. This cheat has been tested on the NTSC version, but is stated to be region free.
2025-03-10 01:41:25 -05:00
OatmealDome
9763c0a1e2 ScmRevGen: Bump major version to 2503 2025-03-10 00:46:00 -04:00
JosJuice
1cc6b6c5d8
Merge pull request #13384 from MackdannyTwitch/TR-has-graphical-issues
Fix graphical corruption bug in Tomb Raider: Legend
2025-03-09 23:59:45 +01:00
Tilka
f4e6878384
Merge pull request #13406 from Tilka/snow
GameSettings: fix shadows in Triple Crown Championship Snowboarding
2025-03-09 22:48:47 +00:00
Tillmann Karras
cbd71f06ba GameSettings: fix shadows in Triple Crown Championship Snowboarding 2025-03-09 20:50:22 +00:00
mitaclaw
e4efe011d7 Modernize std::max_element with ranges and projections 2025-03-09 13:26:39 -07:00
mitaclaw
258ec4f9cd Modernize std::lower_bound/upper_bound with ranges and projections 2025-03-09 13:26:38 -07:00
mitaclaw
c9f589faa5 Modernize std::stable_sort with ranges and projections 2025-03-09 13:26:38 -07:00
mitaclaw
8b9f92a0af Modernize std::sort with ranges and projections
In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
2025-03-09 13:26:38 -07:00
mitaclaw
9f972db4b8 Modernize std::none_of with ranges and projections 2025-03-09 13:26:37 -07:00
mitaclaw
00e147c722 Simplify std::count_if with std::ranges::count and projections 2025-03-09 13:26:37 -07:00
mitaclaw
62b2b939b5 Simplify std::find_if with std::ranges::find and projections
In LabelMap.cpp, the code is currently unused so I was unable to test it.

In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
2025-03-09 13:26:35 -07:00
mitaclaw
1e5e9219cd Common: Create Range Projections For std::pair 2025-03-09 13:19:41 -07:00
JosJuice
87496205aa
Merge pull request #13404 from luzpaz/typo-source-core-windupdater
Core/WinUpdater: fix typo
2025-03-09 12:03:56 +01:00
JosJuice
e974e48e1f
Merge pull request #13405 from luzpaz/typo-source-core-core
Core/Core: fix typos
2025-03-09 12:03:34 +01:00
Jordan Woyak
c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
Luz Paz
fb6c625fed Core/Core: fix typos
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,bufferin,clen,collet,datas,delt,fpr,inout,inport,interm,pixelx,re-use,re-used,sav,stateman,strat,wil`
2025-03-08 15:41:53 -05:00
Luz Paz
9b7d494bd4 Core/WinUpdater: fix typo 2025-03-08 09:58:50 -05:00
JosJuice
d2b4e12f9e
Merge pull request #13399 from luzpaz/typos-macOS
CMake: fix various typos
2025-03-08 12:23:13 +01:00
Jordan Woyak
7925240107 Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop. 2025-03-07 17:30:33 -06:00
Luz Paz
325c1a24b9 CMake: fix various typos
Also includes a fix for BuildMacOSUniversalBinary.py
2025-03-05 20:57:52 -05:00
Admiral H. Curtiss
99e686de34
Merge pull request #13393 from luzpaz/dbz
GraphicMods: Fix typo in DBZ Budokai Tenkaichi 3/metadata.json
2025-03-06 00:02:32 +01:00
Jordan Woyak
5ff2af9b6a VideoInterface: Cleanup and minor fix in Update. 2025-03-04 20:39:14 -06:00
dreamsyntax
5beb136992 Android: Upgrade AGP & Gradle
AGP 8.2.0 -> 8.9.0
Gradle and wrapper to 8.11.1
Baseline Profile plugin to 1.3.3
2025-03-04 18:28:01 -07:00
Jordan Woyak
16d75eadb5 VideoInterface: Update m_ticks_last_line_start from the event's ticks
value rather than the potentially "cycles late" value.
2025-03-04 15:33:51 -06:00
Jordan Woyak
b28dcf3687 VideoInterface: Adjust even-field to match odd-field pacing when PSB values differ. 2025-03-04 04:52:24 -06:00
Luz Paz
38099f282d GraphicMods: Fix typo in DBZ Budokai Tenkaichi 3/metadata.json 2025-03-04 04:35:10 -05:00
Admiral H. Curtiss
3c5da38177
Merge pull request #13390 from jordan-woyak/ciface-clock
InputCommon: Use Clock from CommonTypes.
2025-03-03 22:29:25 +01:00
Tilka
ecb0a3e5c7
Merge pull request #13389 from iwubcode/static_texcoords_vertex_shadergen
VideoCommon: mark 'WriteTexCoordTransforms' as 'static'
2025-03-03 02:45:52 +00:00
Jordan Woyak
e217d6c939 InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
iwubcode
6dedf11c96 VideoCommon: mark 'WriteTexCoordTransforms' as 'static' 2025-03-02 11:27:54 -06:00
Jordan Woyak
5d16c51963 DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip. 2025-03-02 05:43:00 -06:00
JosJuice
fd2766f5df Translation resources sync with Transifex 2025-03-01 22:48:20 +01:00
MackdannyTwitch
5dd10b9644 Fix graphical corruption bug in Tomb Raider: Legend
Tomb Raider: Legend has a graphical bug, as documented in the issue report here https://bugs.dolphin-emu.org/issues/13749?next_issue_id=13748

This .ini entry fixes the issue.
2025-03-01 03:07:12 -07:00
JMC47
65726b7b5f
Merge pull request #13374 from Dentomologist/performancemetrics_clamping_resetting_and_add_setting
PerformanceMetrics: Add clamping, resetting on resize, and setting
2025-02-26 19:44:13 -05:00
Jordan Woyak
3f92f86de1 WiimoteEmu: Add a static_assert in DesiredExtensionState to keep variant alternative order consistent. 2025-02-25 17:22:59 -06:00
Jordan Woyak
0d0734e083 WiimoteEmu: Clean up variant handling in DesiredExtensionState. 2025-02-25 17:22:59 -06:00
Jordan Woyak
1d481a395a VariantUtil: Introduce WithVariantAlternative to dynamically construct and visit a variant alternative. 2025-02-25 17:22:59 -06:00
Admiral H. Curtiss
f93781d91a
Merge pull request #13357 from Nejsplitter/master
GameSettings: Set ImmediateXFBEnable = False for Medal of Honor: Frontline
2025-02-25 23:26:46 +01:00
Nejsplitter
f60492decb
GameSettings: Set ImmediateXFBEnable = False for Medal of Honor: Frontline 2025-02-25 22:47:32 +01:00
Tillmann Karras
4e460a7968 UberShaderPixel: use unswapped texture samples for depth 2025-02-25 18:45:01 +00:00
Tillmann Karras
359fb51d64 PixelShaderGen: use unswapped texture samples for depth 2025-02-25 18:45:01 +00:00
Tillmann Karras
7abb9e7974 Sofware/Tev: use unswapped texture samples for depth 2025-02-25 18:45:01 +00:00
Tilka
030892abd9
Merge pull request #13369 from Tilka/qt_warnings
CMake: disable Qt deprecation warnings we can't fix
2025-02-25 18:32:28 +00:00
JosJuice
89277ee52e
Merge pull request #13376 from jordan-woyak/serialized-wm-irext
WiimoteEmu: Make SerializedWiimoteState store camera points as IRExtended instead of custom layout.
2025-02-25 17:49:51 +01:00
JosJuice
4697f0ec2f
Merge pull request #13377 from jordan-woyak/middle-clear-fix
DolphinQt: Fix MappingButton not updating text on middle-click clear.
2025-02-25 17:41:47 +01:00
Joshua Vandaële
0a83783fae
Migrate to SFML>=3.0.0 2025-02-25 06:42:13 +01:00
Jordan Woyak
104a25fe0d DolphinQt: Fix MappingButton not updating text on middle-click clear. 2025-02-24 21:17:41 -06:00
Jordan Woyak
e5b55bfc06 WiimoteEmu: Make SerializedWiimoteState store camera points as IRExtended instead of custom layout. 2025-02-24 16:29:07 -06:00
Dentomologist
0645a267d9 PerformanceMetrics: Add clamping, resetting on resize, and setting
Clamp overlays to the render window (with some padding), reset their
positions when the render window changes sizes, and add a setting to
enable moving the overlays (off by default, .ini only for now).
2025-02-24 13:17:57 -08:00
JosJuice
6dd0793f1b Translation resources sync with Transifex 2025-02-24 19:21:47 +01:00
JosJuice
7679b0e955
Merge pull request #13370 from JosJuice/i18n-pack-sd
Common: Make SD pack/unpack strings translatable
2025-02-24 18:57:55 +01:00
Tilka
4d1737e423
Merge pull request #13371 from Florin9doi/prusb1
USB: Remove unused parameters
2025-02-24 05:20:30 +00:00
Tilka
16ce28b70b
Merge pull request #13372 from Florin9doi/prusb2
USB: Fix Infinity Manager icon
2025-02-24 05:20:15 +00:00
JosJuice
0f83598493 Common: Make SD pack/unpack strings translatable
Regression from adc5b81.
2025-02-23 23:09:24 +01:00
Florin9doi
7afc3df76f USB: Infinity window icon 2025-02-24 00:08:42 +02:00
Florin9doi
51dc3ff466 USB: Remove unused params 2025-02-24 00:07:28 +02:00
Thales MG
97bc28aac4 feat(linux): allow configuring real wiimotes with known bluetooth addresses
This adds the option to configure real Wiimotes by specifying their Bluetooth addresses in
the configuration file.  This allows off-brand Wiimotes to work without using the
Bluetooth Passthrough option, if you know their Bluetooth addresses beforehand.

Despite correctly setting the LAP to `0x9e8b00` in `WiimoteScannerLinux::FindWiimotes`
while scanning, which is indeed enough to make off-brand / knock-off Wiimotes respond to a
Bluetooth Inquiry, some (several? all?) bluetooth adapters seem to override and ignore
this given LAP value when performing the Inquiry, and actually use the `0x9e8b33` value as
if a null pointer have been given to `hci_inquiry`, as inspection of USB/Bluetooth packets
by Wireshark indicate.  Off-brand Wiimotes don't respond to inquiries with this LAP.

If one happens to know the Bluetooth address of their Wiimote (for example, by checking
`BluetoothPassthrough.LinkKeys` after using Bluetooth Passthrough, or other means such as
directly using `libusb` to force the adapter to use the correct LAP in the Inquiry), then
it's enough to add those addresses to the vector of found Wiimotes.

Since this a niche use case and I only happen to know and have tested in Linux, this
change only affects the `WiimoteScannerLinux` backend.  It's likely that it could be added
to other backends, but I'm unfamiliar with these.

If no addresses are given or this config section does not exist, behavior is completely
unchanged.
2025-02-23 18:27:48 -03:00
Tillmann Karras
a8363854ee CMake: disable Qt deprecation warnings we can't fix 2025-02-23 14:18:05 +00:00
JMC47
6d9c887a21
Merge pull request #13365 from jordan-woyak/si-disco
SI: Set NOREP, ERRSTAT, and ERRLATCH when GetData returns false.
2025-02-23 01:23:39 -05:00
JMC47
aabde71484
Merge pull request #13348 from jordan-woyak/movie-SerializedWiimoteState
Core/Movie: Make DTM Wii Remote data use SerializedWiimoteState.
2025-02-22 14:08:41 -05:00
Jordan Woyak
8431c23cbc SI: Set NOREP, ERRSTAT, and ERRLATCH when GetData returns false. 2025-02-22 09:25:57 -06:00
JosJuice
ddb0e1e309 Translation resources sync with Transifex 2025-02-22 14:15:38 +01:00
JMC47
43a6ec5bbd
Merge pull request #13353 from iwubcode/custom_shader_overhaul_vertex_texcoord
VideoCommon: move texcoord calculations to accessible functions in VertexShaderGen
2025-02-22 02:32:47 -05:00
JMC47
3c57f21d3c
Merge pull request #13358 from Aeplexi/master
Fix LULZ (Homebrew Channel) being forced to 4:3
2025-02-22 02:17:50 -05:00
Joshua Vandaële
5b4d4ca5eb
Fix multiple minor warnings
- ExpressionParser.cpp: `-Wmissing-declarations`
- AchievementManager.cpp: `-Wsign-compare`
- SI.cpp: `-Warray-bounds=`
- NetPlayClient.cpp: `-Wdangling-reference`
2025-02-21 19:17:29 +01:00
Admiral H. Curtiss
dd07f6a59a
Merge pull request #13364 from Tilka/shadow
CMake: don't enable -Wshadow-uncaptured-local
2025-02-21 18:32:20 +01:00
Jordan Woyak
01099d67cb
Merge pull request #13326 from nlebeck/taskviewmodel-mustrestartapp
Eliminate TaskViewModel's `mustRestartApp` field
2025-02-20 21:58:18 -06:00
Tillmann Karras
262e6f9c17 CMake: don't enable -Wshadow-uncaptured-local
This warning unhelpfully triggers for the `[x = std::move(x)]` pattern
which is used quite a few times in Dolphin.
2025-02-21 02:51:32 +00:00
Aep
f1eec2528e Fix LULZ (Homebrew Channel) aspect ratio
- Add a LULZHB.ini
2025-02-18 21:43:10 -05:00
JosJuice
af064c57de
Merge pull request #13219 from Tilka/cp_cleanup
VideoCommon: drop CP MMIO registers that were probably added in the wrong place
2025-02-17 21:27:19 +01:00
Admiral H. Curtiss
f0edcb2cfb
Merge pull request #11469 from aminoa/master
Track Time Played (Core and QT)
2025-02-16 23:37:13 +01:00
Aneesh Maganti
fffb499da2
Core/HW: Add time tracking thread in CPU manager
Introduce method to track the time played for a game via time differences and TimePlayed methods. Threads are synchronized via Common::Event.
2025-02-16 23:15:12 +01:00
Aneesh Maganti
3c44fe592b
DolphinQt: Add "Time Played" column to game list view
Shows minutes/hours in the list view and handles column visibility.
2025-02-16 23:15:11 +01:00
Aneesh Maganti
276f043db8
DolphinQt: Create toggle for enabling/disabling time tracking
Introduce a new "Enable Time Tracking" checkbox in the InterfacePane UI. The checkbox is dynamically enabled or disabled based on the emulation state, preventing changes while emulation is active.
2025-02-16 23:15:11 +01:00
Aneesh Maganti
a9ebedbf7d
Core/Config: Add settings for time tracking 2025-02-16 23:15:11 +01:00
Aneesh Maganti
892d6e30df
Core/ConfigManager: Add locks for metadata methods
All metadata access methods now acquire a lock on `m_metadata_lock` to prevent race conditions.
2025-02-16 23:15:11 +01:00
Aneesh Maganti
803241c64b
Core: Add TimePlayed class to track game playtime
Creates TimePlayed class and implemented constructors, AddTime, GetTimePlayed, and Reload methods. Updates CMakeLists.txt and DolphinLib.props as appropriate.
2025-02-16 23:15:11 +01:00
Admiral H. Curtiss
5acbdf730a
Merge pull request #13338 from JoshuaVandaele/contributing-md
Contributing.md: Improve clarity and specify clang-format version
2025-02-16 16:15:31 +01:00
Admiral H. Curtiss
aced90de97
Merge pull request #13329 from noahpistilli/guard-startup-patches
Core: Check if msr.DR and msr.IR are valid at ApplyStartupPatches
2025-02-16 16:14:35 +01:00
JMC47
343007fa9e
Merge pull request #13343 from jordan-woyak/dark-theme-indicator-gate-colors
DolphinQt/Mapping: Adjust dark theme indicator gate color calculation.
2025-02-15 16:34:30 -05:00
JMC47
ce0f9139e9
Merge pull request #13323 from jordan-woyak/iterative-mapping
DolphinQt: Add setting to enable iterative input mappings.
2025-02-15 16:19:02 -05:00
Jordan Woyak
66624abb12 DolphinQt/Mapping: Clear and skip "Modifier" iterative input mappings when using
analog inputs.
2025-02-15 14:15:51 -06:00
Jordan Woyak
3189de6c7a DolphinQt: Add setting to enable iterative input mappings. 2025-02-15 14:15:51 -06:00
JMC47
a8fae9b826
Merge pull request #13320 from jordan-woyak/detect-alternations
DolphinQt/Mapping: Add setting to enable waiting for alternate mappings.
2025-02-15 12:59:23 -05:00
JMC47
c360ea0d9d
Merge pull request #13344 from Tilka/dither
VideoCommon: simplify dither calculation
2025-02-15 00:32:14 -05:00
JMC47
0fc36bbfa9
Merge pull request #13341 from jordan-woyak/sd-convert-buttons-rename
DolphinQt: Rename the pack/unpack SD Card buttons.
2025-02-15 00:31:40 -05:00
JMC47
f9accfd4d6
Merge pull request #13324 from Sintendo/jitarm64-cmp-imm
JitArm64_Integer: cmp/cmpl optimizations
2025-02-15 00:30:34 -05:00
JMC47
ac2026dd6e
Merge pull request #13322 from Xphalnos/D3D_Update
VideoBackends: Use DXGI 1.6 and D3D11_4
2025-02-15 00:30:13 -05:00
JMC47
b8848b5088
Merge pull request #13321 from Xphalnos/master
Externals: Vulkan 1.4 Support, xxHash 0.8.3 and VMA 3.2.0
2025-02-15 00:29:23 -05:00
iwubcode
1ce78dd9b4 VideoCommon: move texcoord calculations to accessible functions in VertexShaderGen 2025-02-14 22:44:49 -06:00
Jordan Woyak
7a37d015b7 DolphinAnalytics/WiimoteEmu: Remove now-irrelevant game quirk check. 2025-02-13 17:39:54 -06:00
Jordan Woyak
59d25aceb6 WiimoteEmu: Removed unused Extension encryption key getter. 2025-02-12 23:42:44 -06:00
Jordan Woyak
83d4249838 Core/Movie: Make DTM Wii Remote data use SerializedWiimoteState. 2025-02-12 23:42:43 -06:00
Jordan Woyak
adc5b81c31 DolphinQt: Rename the pack/unpack SD Card buttons. 2025-02-12 13:30:48 -06:00
Tillmann Karras
5db6bd6054 VideoCommon: simplify dither calculation
This saves three instructions on AMD GPUs. Dunno about Nvidia.
2025-02-11 19:23:37 +00:00
Jordan Woyak
165e35ed5d DolphinQt/Mapping: Adjust dark theme indicator gate color calculation. 2025-02-10 01:15:58 -06:00
Tillmann Karras
19d954eaea VideoCommon: remove CP readonly field, it's now always false 2025-02-08 11:46:49 +00:00
Tillmann Karras
84e72c185a VideoCommon: drop CP MMIO registers that were probably added in the wrong place
I think someone confused these with the actual token and bounding box
registers in PE, which were added later. In CP they never did anything
and it's suspicious that they have the same addresses as their PE
counterparts. On real hardware they always read as zero.
2025-02-08 11:46:49 +00:00
OatmealDome
c770e7c276
Merge pull request #13318 from sanjay900/dont-detach-macos
LibusbDevice: Don't detach kernel drivers on macOS
2025-02-08 01:01:58 -05:00
Dentomologist
363155b597 State: Increase Decompressing OSD message duration
Show the "Decompressing State..." message for 2 seconds, instead of the
half-second duration that caused it to be halfway faded out immediately.
2025-02-06 17:17:18 -08:00
Admiral H. Curtiss
c6be362a8c
Merge pull request #13334 from jordan-woyak/mplus-lround
WiimoteEmu/MotionPlus: Gyro data calculation cleanup.
2025-02-06 22:20:24 +01:00
Admiral H. Curtiss
b1f1d7d6a7
Merge pull request #13327 from jordan-woyak/input-expressions-compound-assignment
InputCommon/ExpressionParser: Add compound assignment operators.
2025-02-06 22:15:51 +01:00
Admiral H. Curtiss
05f217bd0b
Merge pull request #13330 from Dentomologist/performancemetrics_allow_moving_overlays
PerformanceMetrics: Allow users to move overlays
2025-02-06 21:56:57 +01:00
Admiral H. Curtiss
dcfb1361d2
Merge pull request #13223 from mitaclaw/branch-watch-tool-fixes-5
Branch Watch Tool: Refresh Context Menus OnEmulationStateChanged
2025-02-06 21:52:50 +01:00
JosJuice
db285b7c87
Merge pull request #13319 from hoogmin/infinite-style-fix
Refactor: Infinite loop in AsyncShaderCompiler according to style guidelines
2025-02-06 18:31:28 +01:00
Joshua Vandaële
b5978148b5
Contributing.md: Improve clarity and specify clang-format version 2025-02-06 15:16:23 +01:00
Javier Martinez
7dec083af5 Refactor: Make loop non-infinite instead in AsyncShaderCompiler. 2025-02-05 20:06:59 -05:00
Admiral H. Curtiss
6ee08fb9db
Merge pull request #13302 from TryTwo/Breakpoints_Fix_Lag
Breakpoints: Fix lag when loading multiple memory breakpoints
2025-02-05 18:27:22 +01:00
OatmealDome
99e3c6e265
Merge pull request #13299 from OatmealDome/flatpak-dirty
Flatpak: Move wrapper script outside of the manifest
2025-02-04 12:44:13 -05:00
TryTwo
bbf72e79f9 Breakpoints: Fix lag when adding or removing multiple memory breakpoints by only calling DBATUpdated() once. 2025-02-04 00:21:13 -07:00
Tilka
b51ca82032
Merge pull request #13335 from jordan-woyak/wm-speaker-constant
WiimoteEmu: Use a named constant instead of a magic number for speaker data writes.
2025-02-04 02:22:01 +00:00
Jordan Woyak
c857a7dd82 WiimoteEmu: Use a named constant instead of a magic number for speaker
data writes.
2025-02-03 19:52:38 -06:00
Admiral H. Curtiss
ba58e336bc
Merge pull request #13328 from Dentomologist/performancemetrics_call_imgui_end_unconditionally
PerformanceMetrics: Call ImGui::End() unconditionally
2025-02-03 12:24:47 +01:00
Admiral H. Curtiss
5b73e2a302
Merge pull request #13325 from iwubcode/rf_community_gecko_codes
Data: update Rune Factory Frontier with community gecko codes
2025-02-03 12:22:58 +01:00
Admiral H. Curtiss
8a3b3ced96
Merge pull request #13313 from rjgabel/patch-1
GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
2025-02-03 12:22:04 +01:00
Jordan Woyak
857c93c529 WiimoteEmu/MotionPlus: Gyro data calculation cleanup. 2025-02-03 02:05:47 -06:00
Dentomologist
4b8e36cba9 PerformanceMetrics: Allow users to move overlays
Allow users to move the FPS, VPS, Speed, and Performance Graph overlays.
2025-02-02 19:40:01 -08:00
Sketch
4499718368 Core: Check if msr.DR or msr.IR are valid at ApplyStartupPatches 2025-02-02 17:27:16 -05:00
Dentomologist
f94e6cb73e PerformanceMetrics: Call ImGui::End() unconditionally
Move ImGui::End() calls out of if(ImGui::Begin()) blocks.

Quoting from ImGui::Begin's function comment in imgui.cpp:
"You always need to call ImGui::End() even if false is returned."

In practice this didn't cause problems because the windows don't have
title bars and thus can't be collapsed, and so the block containing
::End would always run, but let's do it the right way.
2025-02-02 14:14:56 -08:00
Jordan Woyak
cdabd651aa InputCommon/ExpressionParser: Add compound assignment operators. 2025-02-02 14:37:11 -06:00
Niel Lebeck
56fd1f39d8 Eliminate TaskViewModel's mustRestartApp field
Instead of having UserDataImportWarningDialog set an
`onResultDismiss` callback that examines `mustRestartApp`, and having
UserDataActivity set `mustRestartApp`, just have UserDataActivity set
the callback directly.

This approach is no more data-race-y than the previous approach, and it
simplifies the code. (The behavior of restarting the app when the task
finishes is specific to the user data import flow, and there is no
reason for TaskViewModel to be directly aware of it.)
2025-02-02 12:24:51 -08:00
iwubcode
570fc1d5aa Data: update Rune Factory Frontier with community gecko codes 2025-02-02 12:34:38 -06:00
Admiral H. Curtiss
84d28a4272
Merge pull request #13300 from UnderCoverToni/GOME01
Gecko: Mario Power Tennis (Gamecube) | GOME01
2025-02-02 18:25:22 +01:00
Admiral H. Curtiss
5a4cde62b6
Merge pull request #13246 from nlebeck/stringutil-tests
Add a `SplitPath` unit test exercising Windows paths with drive letters
2025-02-02 18:16:13 +01:00
Admiral H. Curtiss
f1fe32c93b
Merge pull request #13254 from brad0/openbsd_aarch64
ArmCPUDetect: Add OpenBSD support for elf_aux_info
2025-02-02 18:12:03 +01:00
Admiral H. Curtiss
77056ba7b7
Merge pull request #13208 from Dentomologist/wiitasinputwindow_update_on_attachment_change
WiiTASInputWindow: Update controls when attachment changes
2025-02-02 18:02:58 +01:00
Ryan Gabel
acf03a641a
GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
This is necessary so you can select an option in the color selection menu
2025-02-02 17:58:38 +01:00
Admiral H. Curtiss
017e0b5658
Merge pull request #13306 from OatmealDome/cubeb-optional
CMakeLists: Add flag to disable Cubeb
2025-02-02 17:50:20 +01:00
Admiral H. Curtiss
6a3a74508d
Merge pull request #13317 from cristian64/spurious_config_file
DolphinQt: Use global settings object also for debugger settings.
2025-02-02 17:25:24 +01:00
Admiral H. Curtiss
9ff833e2f4
Merge pull request #13315 from jordan-woyak/func-exp-cleanup
InputCommon/ExpressionParser: Function argument parsing minor cleanup.
2025-02-02 17:23:13 +01:00
Admiral H. Curtiss
04775b6ef8
Merge pull request #13314 from jordan-woyak/input-expressions-assignment-op-fix
InputCommon: Fix input expression assignment operator behavior.
2025-02-02 17:22:25 +01:00
Sintendo
755c003265 JitArm64_RegCache: Const correctness
Forgot this when I added it in #13120.
2025-02-02 12:57:59 +01:00
Sintendo
7ce7da629e JitArm64_Integer: cmpl - Subtract shifted 12-bit constant
You can encode a shifted 12-bit immediate in a SUB instruction on ARM64.
We exploit this to avoid materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x52a00218   mov    w24, #0x100000            ; =1048576
0xcb180379   sub    x25, x27, x24

After:
0xd1440379   sub    x25, x27, #0x100, lsl #12 ; =0x100000
2025-02-02 12:57:59 +01:00
Sintendo
b7c3f91643 JitArm64_Integer: cmpl - Subtract 12-bit constant
You can encode a 12-bit immediate in a SUB instruction on ARM64. We can
exploit this to avoid materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x5280003a   mov    w26, #0x1                 ; =1
0xcb1a033b   sub    x27, x25, x26

After:
0xd100073b   sub    x27, x25, #0x1
2025-02-02 12:57:59 +01:00
Sintendo
c5870ed0c7 JitArm64_Integer: cmp - Skip sign extension if possible
While we cannot always avoid materializing immediates, we can still
inspect the most significant bit and potentially skip sign extension.
This can sometimes save an instruction.

Before:
0x5280003a   mov    w26, #0x1                 ; =1
0x93407f5b   sxtw   x27, w26
0xcb38c37b   sub    x27, x27, w24, sxtw

After:
0x5280003a   mov    w26, #0x1                 ; =1
0xcb38c35b   sub    x27, x26, w24, sxtw

Before:
0x52a20018   mov    w24, #0x10000000          ; =268435456
0x93407f79   sxtw   x25, w27
0xcb38c339   sub    x25, x25, w24, sxtw

After:
0x52a20018   mov    w24, #0x10000000          ; =268435456
0x93407f79   sxtw   x25, w27
0xcb180339   sub    x25, x25, x24
2025-02-02 12:57:49 +01:00
Sintendo
075c35602f JitArm64_Integer: cmp - Add shifted 12-bit constant
You can encode a shifted 12-bit immediate in an ADD instruction on
ARM64. If the negated constant fits in this range, we can exploit this
to avoid materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x52bff01a   mov    w26, #-0x800000           ; =-8388608
0x93407f1b   sxtw   x27, w24
0xcb3ac37b   sub    x27, x27, w26, sxtw

After:
0x93407f1b   sxtw   x27, w24
0x9160037b   add    x27, x27, #0x800, lsl #12 ; =0x800000
2025-02-02 12:01:08 +01:00
Sintendo
01eed0a758 JitArm64_Integer: cmp - Add 12-bit constant
You can encode a 12-bit immediate in an ADD instruction on ARM64. If the
negated constant fits in this range, we can exploit this to avoid
materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x12800019   mov    w25, #-0x1                ; =-1
0x93407f5b   sxtw   x27, w26
0xcb39c37b   sub    x27, x27, w25, sxtw

After:
0x93407f5b   sxtw   x27, w26
0x9100077b   add    x27, x27, #0x1
2025-02-02 12:01:05 +01:00
Sintendo
352cbc4772 JitArm64_Integer: cmp - Subtract shifted 12-bit constant
You can encode a shifted 12-bit immediate in a SUB instruction on ARM64.
Constants in this range do not need to be sign extended, so we can
exploit this to avoid materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x52a00099   mov    w25, #0x40000             ; =262144
0x93407f7a   sxtw   x26, w27
0xcb39c35a   sub    x26, x26, w25, sxtw

After:
0x93407f7a   sxtw   x26, w27
0xd141035a   sub    x26, x26, #0x40, lsl #12  ; =0x40000
2025-02-02 12:00:44 +01:00
Sintendo
4a29e0e4f4 JitArm64_Integer: cmp - Subtract 12-bit constant
You can encode a 12-bit immediate in a SUB instruction on ARM64.
Constants in this range do not need to be sign extended, so we can
exploit this to avoid materializing the immediate.

This approach saves an instruction if it does not need to be
materialized in a register afterwards. Otherwise, we just materialize
it later and the total number of instructions stays the same.

Before:
0x52800416   mov    w22, #0x20                ; =32
0x93407f78   sxtw   x24, w27
0xcb36c318   sub    x24, x24, w22, sxtw

After:
0x93407f78   sxtw   x24, w27
0xd1008318   sub    x24, x24, #0x20
2025-02-02 12:00:12 +01:00
Xphalnos
c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
JMC47
8291cff46d
Merge pull request #13280 from jordan-woyak/input-expressions-highlighting
InputCommon/DolphinQt: Fix sometimes broken syntax highlighting in IOWindow.
2025-02-02 02:01:34 -05:00
Xphalnos
698cc7aeb5 Externals: Vulkan 1.4 Support, xxHash 0.8.3 and VMA 3.2.0 2025-02-01 12:11:37 +01:00
Jordan Woyak
6e7e808b66 DolphinQt/Mapping: Add setting to enable waiting for alternate mappings
using the OR-operator.
2025-02-01 01:54:10 -06:00
Sanjay Govind
10e044872d LibusbDevice: Don't detach kernel drivers on macOS 2025-02-01 10:32:20 +13:00
cristian64
a153c7cb7c DolphinQt: Use global settings object also for debugger settings.
A number of settings in the `debugger` group were wrongly using a newly
constructed `QSettings` object instead of the singleton object that
`GetQSettings()` provides.

This made the application create a spurious, extra configuration file in
the user directory:

```
~/.config/Dolphin Emulator/dolphin-emu.conf
```

Notice that,  by default, the application configuration files are stored
in `~/.config/dolphin-emu`; not in `~/.config/Dolphin Emulator`.
2025-01-30 22:02:03 +00:00
JMC47
cd3993708f
Merge pull request #13316 from hoogmin/minor-first
Refactor: infinite loop based on Dolphin's style guidelines
2025-01-30 16:27:21 -05:00
Javier Martinez
391dae718d Refactor: infinite loop based on Dolphin's style guidelines 2025-01-30 14:36:22 -05:00
Niel Lebeck
e5e3944d55 Add a SplitPath unit test exercising Windows paths with drive letters 2025-01-29 22:07:19 -08:00
OatmealDome
b5a0d293ae
Merge pull request #13305 from OatmealDome/vertexloader-config
VertexLoaderBase: Allow the vertex loader type to be set via config
2025-01-29 17:14:05 -05:00
Jordan Woyak
67b8100cd2 InputCommon/ExpressionParser: Make ValidateArguments access existing
members instead of passing arguments.
2025-01-28 20:15:45 -06:00
Jordan Woyak
e4b464e727 InputCommon/ExpressionParser: Make function argument parsing error
message more clear.
2025-01-28 20:13:06 -06:00
JMC47
897978e955
Merge pull request #13310 from jordan-woyak/small-vec-placement-new
Common: Make SmallVector work with non-standard-layout types.
2025-01-28 20:59:14 -05:00
JMC47
e16e3f9a61
Merge pull request #13291 from iwubcode/imgui_1_91_7
Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16
2025-01-28 20:57:28 -05:00
Jordan Woyak
c9ad5430d0 InputCommon: Fix input expression assignment operator behavior. 2025-01-28 14:32:39 -06:00
Admiral H. Curtiss
3f79aa23b4
Merge pull request #13267 from Sintendo/arm64-fix-gt-micro
JitArm64_SystemRegisters: Small FixGTBeforeSettingCRFieldBit optimization
2025-01-28 19:43:53 +01:00
Admiral H. Curtiss
0b7f9541d0
Merge pull request #13304 from JoshuaVandaele/argsegfault
Fix segfault when passing invalid arguments
2025-01-28 19:27:23 +01:00
JMC47
f92f174450
Merge pull request #13297 from jordan-woyak/config-ext-btn
DolphinQt: Add a "Configure Extension" button under the extension selection combo box.
2025-01-27 21:17:41 -05:00
JMC47
e18a4d04b4
Merge pull request #13178 from jordan-woyak/input-expressions-conditional-op
InputCommon: Add ternary conditional operator to input expressions.
2025-01-27 21:16:29 -05:00
JMC47
2b5cd96cb1
Merge pull request #11261 from TryTwo/PR_MemoryView_Auto_Update
MemoryView auto-update while running and color recently changed cells.
2025-01-27 21:15:57 -05:00
Toni
08f83bbd6b Added Gecko codes to GOME01.ini
Included multiple netcode related and unrelated Gecko Codes
2025-01-27 15:25:51 -08:00
JosJuice
d117614c00
Merge pull request #13213 from JosJuice/remove-filter-patches-lock
Core: Remove redundant lock for FilterApprovedPatches call
2025-01-27 20:15:00 +01:00
Jordan Woyak
9777e8e76b Common: Make SmallVector work with non-standard-layout types. 2025-01-26 13:03:39 -06:00
JosJuice
e29e0cd150
Merge pull request #13296 from jordan-woyak/sdl-motor-lr
InputCommon: Make SDL Motor L/R Outputs not fight each other and support trigger rumble.
2025-01-26 19:45:44 +01:00
JosJuice
c9e5975545
Merge pull request #13290 from iwubcode/formatter_abstract_texture_type
VideoCommon: add formatter for AbstractTextureType
2025-01-26 19:40:12 +01:00
JosJuice
ca15b4a7d9
Merge pull request #13229 from sanjay900/wii-drum-velocity-fixes
WiimoteEmu: Fix Drum Extension Velocity
2025-01-26 14:15:53 +01:00
JosJuice
01358c79a6
Merge pull request #13298 from jordan-woyak/less-bt-spam
Core/WiimoteReal: Make Wii Remote scan logging less spammy on Linux.
2025-01-26 14:13:44 +01:00
OatmealDome
d89e7c84fb CMakeLists: Add flag to disable Cubeb 2025-01-25 14:06:55 -05:00
JosJuice
56b7b0a804
Merge pull request #13303 from JoshuaVandaele/aboutresize
AboutDialog: Disable resizing the About window
2025-01-25 10:37:37 +01:00
JosJuice
911742358c
Merge pull request #13307 from OatmealDome/steam-vsprops
VSProps: Remove unused Steam preprocessor definition
2025-01-25 10:23:30 +01:00
OatmealDome
be8073593c VSProps: Remove unused Steam preprocessor definition 2025-01-25 02:42:26 -05:00
OatmealDome
bffaec9c5e VertexLoaderBase: Allow the vertex loader type to be set via config 2025-01-24 18:31:42 -05:00
Jordan Woyak
799b9d4092
Merge pull request #13192 from jordan-woyak/netplay-win32-interface-list
NetPlay: Implement GetInterfaceListInternal for Windows.
2025-01-24 14:40:25 -06:00
Joshua Vandaële
f1f147965b
Fix segfault when passing invalid arguments 2025-01-24 20:52:33 +01:00
Joshua Vandaële
a76ed94120
AboutDialog: Disable resizing the About window 2025-01-24 10:45:54 +01:00
JMC47
d0b7c96fdb
Merge pull request #13285 from SameUpstreamMultipleForks/fix-waverace-blue-storm
GameSettings: Set CPUThread to False in GWRE01.ini.
2025-01-23 22:47:49 -05:00
Sanjay Govind
ef97185854 WiimoteEmu: Fix Drum Extension Velocity 2025-01-24 10:06:09 +13:00
OatmealDome
a34f81ff34 Flatpak: Move wrapper script outside of the manifest 2025-01-23 13:39:45 -05:00
Maxim Cournoyer
0a3e9f70b9
GameSettings: Set CPUThread to False in GWR.ini.
As mentioned in
https://wiki.dolphin-emu.org/index.php?title=Wave_Race:_Blue_Storm,
the menu may freeze otherwise.

* Data/Sys/GameSettings/GWR.ini: New file.

Co-authored-by: JosJuice <josjuice@gmail.com>
2025-01-23 16:20:36 +09:00
Brad Smith
a20f96b78c ArmCPUDetect: Add OpenBSD support for elf_aux_info 2025-01-22 22:58:00 -05:00
Jordan Woyak
01abfafa4e Core/WiimoteReal: Make Wii Remote scan logging less spammy on Linux. 2025-01-22 14:43:20 -06:00
Jordan Woyak
4b4a58623b
Merge pull request #13283 from jordan-woyak/button-indicators
DolphinQt: Replace MappingButton bold text with graphical indicators.
2025-01-22 13:22:33 -06:00
JosJuice
76c613c8cd
Merge pull request #13294 from JoshuaVandaele/analytics-readme
Readme: Add a link to Analytics
2025-01-22 18:26:44 +01:00
Jordan Woyak
a33368b102 DolphinQt: Add a "Configure Extension" button under the extension
selection combo box.
2025-01-22 02:58:32 -06:00
Jordan Woyak
8354279aae InputCommon: Add support for SDL gamecontroller rumble triggers. 2025-01-21 21:09:39 -06:00
Jordan Woyak
fb512adc5f InputCommon: Make SDL Motor L/R Outputs not fight each other. 2025-01-21 19:19:01 -06:00
Joshua Vandaële
2bfeff834c
Readme: Add a link to Analytics 2025-01-21 13:05:21 +01:00
Jordan Woyak
ae72a781d4 DolphinQt: Remove MappingButton bold/italic text indication. 2025-01-20 17:55:10 -06:00
Jordan Woyak
d8cf835f07 MappingWidget: Fix shadowed variable warning. 2025-01-20 17:55:10 -06:00
Jordan Woyak
d19304dc15 MappingIndicator: Add graphical indicators on the left of MappingButton
that don't have a large indicator.
2025-01-20 17:55:10 -06:00
Tilka
510a688a2a
Merge pull request #13279 from jordan-woyak/delimited-token
InputCommon/ExpressionParser: Require delimited tokens actually have their terminating delimiter.
2025-01-20 23:14:22 +00:00
Pokechu22
761e65ed26
Merge pull request #13275 from Pokechu22/d3d12-custom-root-param-index
D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled
2025-01-20 14:53:40 -08:00
JosJuice
a9a720faa7
Merge pull request #13204 from LillyJadeKatrin/retroachievements-allow-batch
Gecko/AR Batch Approval
2025-01-20 23:35:17 +01:00
Jordan Woyak
4f912000cd
Merge pull request #13289 from iwubcode/small_vector_clear
Common: add 'clear' function to SmallVector
2025-01-20 15:50:16 -06:00
iwubcode
75425ced05 Common: add 'clear' function to SmallVector 2025-01-20 15:13:56 -06:00
iwubcode
25c805be99 Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
iwubcode
ee906ae6e8 VideoCommon: add formatter for AbstractTextureType 2025-01-20 14:24:54 -06:00
OatmealDome
7ba56bc738
Merge pull request #13269 from OatmealDome/memarena-darwin
MemArena: Add Darwin implementation
2025-01-20 14:11:37 -05:00
Joshua Vandaële
a3b06b0572
Enforce XCB within code 2025-01-20 11:57:21 +01:00
TryTwo
0b8301ff97 MemoryViewWidget: Add auto update toggle. 2025-01-19 23:24:59 -07:00
TryTwo
7b19192134 MemoryViewWidget: Color recently changed memory when auto updating. 2025-01-19 23:24:08 -07:00
TryTwo
6d8f40c245 MemoryViewWidget: Reduce amount of unnecessary update calls. 2025-01-19 23:19:40 -07:00
TryTwo
32e135e6a9 MemoryViewWidget: Add OnFrameEnd callback to auto-update memory while a game is running. 2025-01-19 23:18:38 -07:00
LillyJadeKatrin
cbe44efe5f Gecko/AR Batch Approval
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
2025-01-19 22:20:31 -05:00
Jordan Woyak
78bb30d44c InputCommon/ExpressionParser: Require delimited tokens actually have their terminating delimiter. 2025-01-19 17:20:07 -06:00
Admiral H. Curtiss
90eba2b1a0
Merge pull request #13273 from JoshuaVandaele/master
Fix build with minizip-ng>=4.0.8
2025-01-19 23:59:14 +01:00
Admiral H. Curtiss
d87ee2daa5
Merge pull request #13281 from jordan-woyak/iowindow-signal-proper-fix
DolphinQt: Fix QObject::connect: signal not found in IOWindow error.
2025-01-19 23:52:58 +01:00
JosJuice
015c2e7709 Translation resources sync with Transifex 2025-01-19 13:34:44 +01:00
JosJuice
af87d60b6c
Merge pull request #13266 from JosJuice/jitarm64-cr-bits-1-to-31
JitArm64: Fix creqv/crorc setting eq bit
2025-01-19 13:00:30 +01:00
JosJuice
dabb4350bd
Merge pull request #13282 from jordan-woyak/onion-tweaks
Core/Config: Replace some std::pair with struct to make code more readable.
2025-01-19 12:20:48 +01:00
Joshua Vandaële
fa442dc90b
Fix build with minizip-ng 4.0.8 2025-01-19 10:30:41 +01:00
JMC47
8e9596e221
Merge pull request #13259 from TryTwo/PR_Config_signals
Qt: Fix some options not changing enabled status on game start.
2025-01-18 18:11:04 -05:00
Dentomologist
fb3a727fcc WiiTASInputWindow: Update controls when attachment changes
Change the displayed controls in the TAS Input window when the
controller's extension (including MotionPlus) is changed.

This previously required restarting Dolphin after the attachment was
changed, as the controls were never updated after the WiiTASInputWindow
was created at Dolphin startup.
2025-01-18 14:15:20 -08:00
Jordan Woyak
28ce81f09b Core/Config: Use structured bindings for cleaner std::map/pair usage. 2025-01-17 22:21:39 -06:00
Jordan Woyak
b44aaf8a86 Core/Config: Replace some std::pair with struct to make code more readable. 2025-01-17 22:06:02 -06:00
JMC47
ce508ba434
Merge pull request #13248 from Nystrata/metroid-prime-suggestedaspectratio
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
2025-01-17 22:16:57 -05:00
Jordan Woyak
205a85b991 DolphinQt: Fix QObject::connect: signal not found in IOWindow error. 2025-01-17 20:17:01 -06:00
OatmealDome
795e78685f
Merge pull request #13187 from OatmealDome/flatpak-appinfo
Flatpak: Use ScmRevGen to generate metainfo XML
2025-01-17 17:47:10 -05:00
JMC47
f65465b96c
Merge pull request #13250 from Charlese2/fix-sound-system-crash
GameINI: fix `Summoner: Goddess Reborn` sound system crash during transitions
2025-01-17 16:42:21 -05:00
Jordan Woyak
e91b83d166 DolphinQt: Make input expression syntax highlighting less hacky. 2025-01-17 02:44:31 -06:00
Jordan Woyak
a618854413 ExpressionParser: Remove RemoveInertTokens. 2025-01-17 02:31:33 -06:00
Jordan Woyak
c94ec85460 InputCommon: Make input expression multiline-comment tokenizing less hacky. 2025-01-17 02:29:23 -06:00
Admiral H. Curtiss
2c83a256ae
Merge pull request #13277 from jordan-woyak/iowindow-debug-assert-fix
DolphinQt: Fix ASSERT failure in IOWindow in debug build.
2025-01-16 10:04:55 +01:00
Jordan Woyak
c3f66e83e6 DolphinQt: Fix ASSERT failure in IOWindow in debug build. 2025-01-15 16:39:45 -06:00
JosJuice
85cd0ca51b JitArm64: Optimize creqv setting eq/gt bit
For the eq and gt bits specifically, setting negate_result is one
instruction shorter than not setting it.
2025-01-15 21:22:31 +01:00
OatmealDome
c344514ba2
Merge pull request #13270 from OatmealDome/vk-metal-layer
Vulkan: Only attempt to create a CAMetalLayer on macOS
2025-01-15 15:08:03 -05:00
JosJuice
aa9696e1c1 JitArm64: creqv/crorc setting eq bit
When I wrote 71e9766519, there was an interaction I didn't take into
account: When setting eq, SetCRFieldBit assumes that all bits in the
passed-in host register except the least significant bit are 0. But if
we use EON or ORN, all bits except the least significant bit get set to
1. This can cause eq to end up unset when it should be set.

This commit fixes the issue.

crandc is unaffected by the issue because the "1" bits get ANDed with
"0" bits from the first operand.

Note that in practice, we never have both bits_1_to_31_are_set and
negate at once, so while it looks like this commit adds an extra AND
instruction in some cases, those cases don't happen in practice, meaning
this fix shouldn't affect performance.
2025-01-15 18:35:05 +01:00
Pokechu22
64514bd8d4 D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled 2025-01-14 22:30:31 -08:00
Admiral H. Curtiss
3ea870ef8c
Merge pull request #13244 from dreamsyntax/bugfix-double-osd-texture-messages
Core/VideoCommon: Fix duplicate OSD Custom Textures messages
2025-01-12 16:16:09 +01:00
Admiral H. Curtiss
ede963d4db
Merge pull request #13272 from dreamsyntax/ppc-crlf
PPCSymbolDB: Fix loading maps with CRLF endings
2025-01-12 14:26:27 +01:00
Admiral H. Curtiss
b0e5ebc80d
Merge pull request #13247 from sepalani/debug-map-ranges
PPCSymbolDB: Refactor SymbolMap Save/Load
2025-01-12 14:26:04 +01:00
JosJuice
da0a0c87c2
Merge pull request #13274 from dpeukert/master
Clean up CRLF line endings
2025-01-12 14:11:50 +01:00
Daniel Peukert
f28e134c88
Clean up CRLF line endings 2025-01-12 11:06:04 +01:00
dreamsyntax
b9a2d89035 PPCSymbolDB: Fix loading maps with CRLF endings
Symbol maps ending in CRLF were not properly loading on non-windows
systems.
2025-01-10 14:37:58 -07:00
Admiral H. Curtiss
93fc5c02ac
Merge pull request #13179 from TellowKrinkle/ForceSystemLib
CMake: Optional system library fixes
2025-01-10 04:56:08 +01:00
Admiral H. Curtiss
98a80239f1
Merge pull request #13030 from JosJuice/android-wait-for-surface-in-run
Android: Wait for surface in Run
2025-01-10 04:50:34 +01:00
Admiral H. Curtiss
75abda6a3a
Merge pull request #12864 from JosJuice/android-window-compat
Android: Replace deprecated setSystemUiVisibility
2025-01-10 04:45:11 +01:00
Admiral H. Curtiss
d10cb9dfc4
Merge pull request #13238 from JosJuice/jitarm64-rlwinmx-imm-mask
JitArm64: Handle rlwinmx with zero mask
2025-01-10 04:44:22 +01:00
Tilka
e24e107b3c
Merge pull request #13265 from Sintendo/warnings
Fix several minor warnings
2025-01-08 21:44:24 +00:00
Tilka
ffa312f8e8
Merge pull request #13158 from jordan-woyak/wiiu-rename
DolphinQt: Rename "GameCube Adapter for Wii U".
2025-01-08 21:39:08 +00:00
Admiral H. Curtiss
0e5d7d0f2d
Merge pull request #13268 from AdmiralCurtiss/ini-delete-case-sensitive
Common/IniFile: Fix case sensitivity mismatch in IniFile::Section::Delete()
2025-01-08 21:42:32 +01:00
TryTwo
3edb5accca MemoryViewWidget: Refactor updates using a dispatch function. Isolate memory reads from table updates.
Preparations for auto update while a game is running.
2025-01-08 13:40:46 -07:00
OatmealDome
2633b84b98 Vulkan: Only attempt to create a CAMetalLayer on macOS 2025-01-08 13:51:53 -05:00
OatmealDome
d5dbb0b285 MemArena: Add Darwin implementation 2025-01-08 12:46:31 -05:00
Admiral H. Curtiss
8f9e3ffd83
Merge pull request #13228 from OatmealDome/fix-curl-2
curl: Update to 8.11.1 and use CMake to configure
2025-01-08 18:14:10 +01:00
Admiral H. Curtiss
22dc21cca4
Merge pull request #13262 from Ferdi265/feature/fix-fmt11
Fix compiling with libfmt>=11.0
2025-01-08 18:12:19 +01:00
Admiral H. Curtiss
c567248b73
Common/IniFile: Fix case sensitivity mismatch in IniFile::Section::Delete()
values uses a case insensitive comparison, so erasing the equivalent key in keys_order also must do so.
2025-01-08 05:30:39 +01:00
Admiral H. Curtiss
7133bfbb0e
Merge pull request #13180 from jordan-woyak/eof-logic
Core/VideoCommon: Fix some weird (!eof) logic.
2025-01-08 05:27:42 +01:00
OatmealDome
d525776ae6 GeckoCodeConfig: Remove HTTPS workaround for Android 2025-01-07 23:02:13 -05:00
OatmealDome
4dc368d8df WiiUtils: Remove HTTPS workaround for Android 2025-01-07 23:02:13 -05:00
OatmealDome
0b7f399436 curl: Set CA path on Android to the system-provided store 2025-01-07 23:02:13 -05:00
OatmealDome
b5918effeb curl: Update to 8.11.1 and use CMake to configure 2025-01-07 23:02:10 -05:00
TryTwo
2e006d9787 MemoryViewWidget: Refactor. Remove OnItemChanged signal and QSignalBlocker - replace with a signal that is only sent at the correct time. 2025-01-07 15:57:53 -07:00
OatmealDome
696b363f47
Merge pull request #13162 from jordan-woyak/non-blocking-input-detection
DolphinQt/InputCommon: Make input mapping and output testing non-blocking.
2025-01-07 16:55:55 -05:00
OatmealDome
5578160880 Flatpak: Include link to the manifest within the metainfo for Flathub 2025-01-07 15:35:21 -05:00
TryTwo
5395f21ae5 Qt, Config controls system: Remove signal block so signals can refresh the enabled status of certain options when a new config is loaded (such as on starting a game). Blocks previously unwanted behavior with a new safety check.
QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
2025-01-07 03:02:39 -07:00
OatmealDome
4fc259710f Flatpak: Use ScmRevGen to generate metainfo XML 2025-01-07 02:35:14 -05:00
OatmealDome
89016834cf Flatpak: Don't do an in-tree build 2025-01-07 02:34:45 -05:00
Sintendo
24f2981e54 JitArm64_SystemRegisters: Small FixGTBeforeSettingCRFieldBit optimization
The computed value is only used when the register is equal to zero, so
we can fully precompute it and materialize the constant instead. In
other words, we change from

```
return reg == 0 ? (reg | 1ULL << 63) : reg;
```

to

```
return reg == 0 ? 1ULL << 63 : reg;
```

The number of instructions remains the same, but we eliminate an
unnecessary dependency on the register value.

Before:
0xb241037a   orr    x26, x27, #0x8000000000000000
0xeb1f037f   cmp    x27, xzr
0x9a9a137b   csel   x27, x27, x26, ne

After:
0xd2f0001a   mov    x26, #-0x8000000000000000 ; =-9223372036854775808
0xeb1f037f   cmp    x27, xzr
0x9a9a137b   csel   x27, x27, x26, ne
2025-01-06 12:09:12 +01:00
Sintendo
532e25be12 Fix several minor warnings 2025-01-06 11:31:39 +01:00
JosJuice
b35f7af355
Merge pull request #13257 from CasualPokePlayer/dtm_country_code
Add SYSCONF country code to DTM
2025-01-06 10:39:53 +01:00
JosJuice
eec2e2f07a
Merge pull request #13251 from Sintendo/carry-opts
JitArm64_Integer: Carry flag optimizations
2025-01-06 10:39:43 +01:00
JosJuice
43d5f61a60
Merge pull request #13149 from Sintendo/dcbx-msub
JitArm64_LoadStore: Small dcbx optimization
2025-01-06 09:29:08 +01:00
OatmealDome
8d9ec2fde9
Merge pull request #13210 from OatmealDome/fix-scmrevgen
ScmRevGen: Don't generate Info.plist files directly
2025-01-06 01:18:20 -05:00
JMC47
6b686be5f1
Merge pull request #13233 from TryTwo/PR_Codec
AdvancedWidget: Replace FFV1 codec with Ut Video
2025-01-04 22:26:36 -05:00
Ferdinand Bachmann
b79bdb13c0 Common: Fix compile failure with fmt>=11 2025-01-04 19:13:05 +01:00
Ferdinand Bachmann
825092ad33 BBA/HLE: Fix incorrect fmt format string 2025-01-04 18:45:32 +01:00
Sepalani
bbf835b30b PPCSymbolDB: Check SplitString result 2025-01-04 17:02:13 +04:00
Sepalani
77e77863dc PPCSymbolDB: Add alignment detection heuristic
Update parse_entry_of in accordance to the sscanf change
2025-01-04 15:32:52 +04:00
Sepalani
5778cb42db PPCSymbolDB: Deduplicate parsing of the 'entry of' string 2025-01-04 15:32:52 +04:00
Sepalani
5c151c11ac PPCSymbolDB: Use ranges in SaveSymbolMap 2025-01-04 15:32:52 +04:00
Jordan Woyak
3b85653003 NetPlay: Implement GetInterfaceListInternal for Windows. 2025-01-04 00:29:34 -06:00
JMC47
9b3b6bea9d
Merge pull request #12801 from JosJuice/jitarm64-crxxx-opt
JitArm64: Optimize crXXX
2025-01-03 16:32:49 -05:00
Jordan Woyak
f12846a0e9 DolphinQt: Make input mapping and output testing non-blocking. 2025-01-01 16:48:32 -06:00
Jordan Woyak
bc95c001c8 InputCommon: Move input mapping function into a class for non-blocking usage. 2025-01-01 16:48:32 -06:00
JMC47
f15a78ed38
Merge pull request #13094 from mitaclaw/ranges-modernization-5-contains
Ranges Algorithms Modernization - Contains
2025-01-01 14:42:44 -05:00
mitaclaw
527841f1df Simplify std::search with Common::ContainsSubrange 2025-01-01 09:52:03 -08:00
mitaclaw
d92c68e1de Simplify std::find_if with Common::Contains 2025-01-01 09:52:03 -08:00
mitaclaw
110d32729e Simplify std::find with Common::Contains
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
2025-01-01 09:52:03 -08:00
mitaclaw
6f10acea3f Common: Create "Contains.h" Algorithm Header
The new `Common::Contains` and `Common::ContainsSubrange` function objects mirror C++23's `std::ranges::contains` and `std::ranges::contains_subrange`, respectively.
2025-01-01 09:52:01 -08:00
Admiral H. Curtiss
b8921b1338
Merge pull request #13237 from AdmiralCurtiss/slider-mappings
DolphinQt/HacksWidget: Convert accuracy slider to ConfigSlider
2024-12-31 15:22:04 +01:00
Admiral H. Curtiss
c1c80adf1a
Merge pull request #13235 from Gamer64ytb/vsync-fix
Android: Fix VSync option not working
2024-12-31 15:20:49 +01:00
Jordan Woyak
0938fca6e3 Core/VideoCommon: Fix some weird (!eof) logic. 2024-12-30 20:13:59 -06:00
TryTwo
3d248d000f Frame Dumping: Change lossless codec from FFV1 to Ut Video.
Ut Video is faster and more compatible with editing programs, but produces larger files.
2024-12-30 14:07:43 -07:00
CasualPokePlayer
c1698c93e2 Add SYSCONF country code to DTM
Recently there was some issues in TASVideos trying to sync a Donkey Kong Country Returns TAS. It eventually was synced by directly using the config from the TAS author. The exact setting which caused the desync was narrowed down to being in SYSCONF, with the country code. The TAS author lives in the US, so the country code matched the US country code, while the person attempting to sync the TAS did not live in the US.

Adding SYSCONF country code to the DTM should avoid this being an issue for future Dolphin versions.
2024-12-30 07:50:22 -08:00
Sintendo
d81bfe94eb JitArm64_Integer: addzex - Optimize InHostCarry case for 0
Before:
0x5280000d   mov    w13, #0x0                 ; =0
0x1a1f01ae   adc    w14, w13, wzr

After:
0x1a9f37ee   cset   w14, hs
2024-12-29 12:21:34 +01:00
Sintendo
c817b4779d JitArm64_Integer: addzex - Optimize InPPCState case for 0
Before:
0x52800019   mov    w25, #0x0                 ; =0
0x394bd3b8   ldrb   w24, [x29, #0x2f4]
0x2b180339   adds   w25, w25, w24

After:
0x394bd3b9   ldrb   w25, [x29, #0x2f4]
2024-12-28 23:20:22 +01:00
Sintendo
14641b06fc JitArm64_Integer: addzex - Optimize ConstantFalse and ConstantTrue
When the input register and carry flags are known, we can always
precompute the result.

We still materialize the immediate when the condition register
needs to be updated, but this seems to be a general problem. I might
look into that one day, but for now this'll do.

- ConstantFalse
Before:
0x52800119   mov    w25, #0x8                 ; =8
0x2a1903fa   mov    w26, w25

After:
N/A

- ConstantTrue
Before:
0x52800119   mov    w25, #0x8                 ; =8
0x1100073a   add    w26, w25, #0x1

After:
N/A
2024-12-28 23:07:38 +01:00
Sintendo
a4ba13b4c9 JitArm64_Integer: addex - Optimize InHostCarry for -1
Same thing we did for subfex.

Before:
0x1280001a   mov    w26, #-0x1                ; =-1
0x1a1f035a   adc    w26, w26, wzr

After:
0x5a9f23fa   csetm  w26, lo
2024-12-28 22:12:50 +01:00
Sintendo
d2bfa157dc JitArm64_Integer: addex - Optimize InHostCarry for 0
Similar to what we did for subfex, but for 0.

Before:
0x5280001b   mov    w27, #0x0                 ; =0
0x1a1f037b   adc    w27, w27, wzr

After:
0x1a9f37fb   cset   w27, hs
2024-12-28 21:55:57 +01:00
Sintendo
ad7dba5413 JitArm64_Integer: addex - Optimize InPPCState case for 0
Same optimization we did for subfex. Skip loading the carry flag into a
temporary register first when we're dealing with zero.

Before:
0x394bd3b8   ldrb   w24, [x29, #0x2f4]
0x2a1803f9   mov    w25, w24

After:
0x394bd3b9   ldrb   w25, [x29, #0x2f4]
2024-12-28 21:41:51 +01:00
Sintendo
7410bc2025 JitArm64_Integer: subfzex - Constant folding
When both the input register and the carry flag are constants, the
result can be precomputed.

Before:
0x52800016   mov    w22, #0x0                 ; =0
0x2a3603f6   mvn    w22, w22

After:
2024-12-28 20:58:24 +01:00
Sintendo
fa13457abb JitArm64_Integer: subfex - Optimize InHostCarry case for -1
The result is either -1 or 0 depending on the state of the carry flag.
This can be done with a csetm instruction.

Before:
0x1280001a   mov    w26, #-0x1                ; =-1
0x1a1f035a   adc    w26, w26, wzr

After:
0x5a9f23fa   csetm  w26, lo
2024-12-28 20:18:14 +01:00
Sintendo
18dd3f69f1 JitArm64_Integer: subfex - Optimize InPPCState case for 0
When the immediate is zero, we can load the carry flag from memory
directly to the destination register.

Before:
0x394bd3b8   ldrb   w24, [x29, #0x2f4]
0x2a1803f9   mov    w25, w24

After:
0x394bd3b9   ldrb   w25, [x29, #0x2f4]
2024-12-28 18:15:48 +01:00
Sintendo
e54bfd6605 JitArm64_Integer: Refactor subfex 2024-12-28 18:12:13 +01:00
Sintendo
5cc9bde1c1 JitBase: Improve const-correctness 2024-12-28 16:44:58 +01:00
Sintendo
50d991780f JitBase: Add HasConstantCarry helper 2024-12-28 16:44:52 +01:00
Nystrata
f6f01f2002 Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
2024-12-28 05:46:38 -08:00
dreamsyntax
07f712f8a0 Core/VideoCommon: Fix duplicate OSD Custom Textures messages
Resolves duplicate OSD messages for Loading and Found custom textures.
VideoBackend initialization results in HiresTexture::Init being called.
We already call HiresTexture::Update when OnNewTitleLoad is called.
Thus we can remove HiresTextures::Init completely as it is redundant.
2024-12-28 01:09:50 -07:00
Charlese2
635f588690 fix Summoner: Goddess Reborn sound system crash during transitions 2024-12-27 18:33:54 -07:00
Tilka
05cad38abc
Merge pull request #13243 from nlebeck/stringutil-tests
Add some unit test coverage of the `SplitPath` function
2024-12-27 18:10:47 +01:00
Admiral H. Curtiss
4fc50226c6
DolphinQt/HacksWidget: Convert accuracy slider to ConfigSlider 2024-12-27 05:40:24 +01:00
Admiral H. Curtiss
98ee3836e5
DolphinQt: Add option for value mappings to ConfigSlider 2024-12-27 05:40:13 +01:00
JMC47
532a8621da
Merge pull request #13116 from mitaclaw/ranges-modernization-8-trivial-of
Ranges Algorithms Modernization - Of
2024-12-26 16:51:53 -05:00
Niel Lebeck
bae4616dd1 Add some unit test coverage of the SplitPath function 2024-12-26 11:42:01 -08:00
JosJuice
6384ea97f1 JitArm64: Handle rlwinmx with zero mask
No games seem to use this, so this isn't useful as a performance
optimization, but it's required for correctness because the (sh == 0)
case of our implementation doesn't handle zero masks.
2024-12-25 15:15:24 +01:00
Gamer64
764bf314e1 Android: Fix VSync option not working
It happened due to a typo from SECTION_GFX_HARDWARE
2024-12-24 10:41:45 +01:00
JMC47
f9ce2b9d76
Merge pull request #13232 from TryTwo/PR_hotfix
Qt crash hotfix
2024-12-23 18:04:51 -05:00
TryTwo
27ac5fa777 Qt crash fix. Don't store Config::Info variable as a reference. 2024-12-23 15:40:07 -07:00
JMC47
c528a70e64
Merge pull request #13211 from Sintendo/blendvpd
Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD
2024-12-22 18:35:11 -05:00
JMC47
a1d6aa7d3e
Merge pull request #13212 from JosJuice/jitarm64-ps-sel-same-reg
JitArm64: Optimize ps_sel with d == b || d == c
2024-12-22 18:34:32 -05:00
JosJuice
5641b83d4e
Merge pull request #13063 from TryTwo/PR_GameSettings
Add ability to edit game-specific GFX settings from game properties tab.
2024-12-22 20:42:28 +01:00
Admiral H. Curtiss
bb8c0a795f
Merge pull request #13214 from JosJuice/sethardcoremode-private
AchievementManager: Make SetHardcoreMode private
2024-12-22 20:09:29 +01:00
JMC47
1ba8541da9
Merge pull request #13091 from mitaclaw/ranges-modernization-2-returns
Ranges Algorithms Modernization - Return
2024-12-20 12:50:19 -05:00
JMC47
ac0d6cbaaa
Merge pull request #13224 from Sintendo/jitarm64-subfic2
JitArm64_Integer: Optimize subfic for -1
2024-12-18 12:07:23 -05:00
OatmealDome
01f6810a9d
Merge pull request #13207 from OatmealDome/vulkan-hdr-color-space
VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
2024-12-16 17:29:19 -05:00
mitaclaw
2b0cd16c8c Modernize std::none_of with ranges
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.

In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
2024-12-15 19:54:17 -08:00
mitaclaw
140252ffc0 Modernize std::any_of with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw
860e6cf5cb Modernize std::all_of with ranges
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
mitaclaw
826e2bbf98 StringUtil: More Wrappers For <cctype>
`Common::IsLower(char)` was omitted as nothing needed it.
2024-12-15 19:50:34 -08:00
Jordan Woyak
b4a1967310
Merge pull request #13226 from JosJuice/achievementmanager-forward-declarations
AchievementManager: Add required forward declarations
2024-12-15 14:02:56 -06:00
JosJuice
ad24ddb6bb VerifyTool: Add missing USE_RETRO_ACHIEVEMENTS ifdefs 2024-12-15 18:15:57 +01:00
JosJuice
84ab15e020 AchievementManager: Add required forward declarations
This was causing compilation errors when building without
USE_RETRO_ACHIEVEMENTS.
2024-12-15 18:00:14 +01:00
Sintendo
d81213c4a5 JitArm64_Integer: Optimize subfic for -1
Another one backported from x86. Not sure why I didn't do this in #12891
already.

- Without carry
Before:
0x2a3a03fb   mvn    w27, w26
0x6b1a037b   subs   w27, w27, w26

After:
0x1280001b   mov    w27, #-0x1                ; =-1

- With carry
Before:
0x2a3b03f7   mvn    w23, w27
0x6b1b02f7   subs   w23, w23, w27
0x1a9f37f6   cset   w22, hs
0x390bd3b6   strb   w22, [x29, #0x2f4]

After:
0x12800017   mov    w23, #-0x1                ; =-1
2024-12-15 02:24:30 +01:00
mitaclaw
97e2a43eac Branch Watch Tool: Refresh Context Menus OnEmulationStateChanged 2024-12-14 14:47:47 -08:00
JosJuice
ada646a795
Merge pull request #12682 from JosJuice/jit-fallback-discard-assert
Jit: Skip discarded registers when flushing for interpreter fallback
2024-12-12 23:48:37 +01:00
TryTwo
9541bb6cf7 Add method to bold slider/spin labels when a user game ini setting is being used 2024-12-10 13:42:30 -07:00
TryTwo
ac129d318b EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once. 2024-12-10 13:42:17 -07:00
TryTwo
84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
JMC47
6ea8edd531
Merge pull request #13209 from jordan-woyak/sdl-touchpad
InputCommon/SDL: Add touchpad inputs.
2024-12-10 12:52:43 -05:00
LillyJadeKatrin
81fd763601 Add ReadVerified testing to PatchAllowlistTest
New code adds a test failure if there's a Patches/Gecko/AR_Retroachievements_Verified code that doesn't appear to actually exist in the file. This will catch if the allowed patch is formatted wrong, which I found happening several times already due to not realizing that the patch author's name would need to be omitted.
2024-12-10 00:15:13 -05:00
JMC47
394db8b798
Merge pull request #13215 from Tilka/efb_access
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
2024-12-09 14:23:45 -05:00
Tillmann Karras
445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
JosJuice
687fe65709
Merge pull request #13166 from Sintendo/stX-opt
JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
OatmealDome
57b1234feb
Merge pull request #13113 from CelestialAmber/mwld-map
Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
JosJuice
7a31c8f10b AchievementManager: Make SetHardcoreMode private
This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
JosJuice
0c46205ba7 Core: Remove redundant lock for FilterApprovedPatches call
This was necessary before we added locking inside FilterApprovedPatches,
but not anymore.
2024-12-07 19:06:23 +01:00
TryTwo
08df9a66e0 DolphinQt: Refactor, add ConfigControl class
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
JosJuice
e3bfff5cb6 JitArm64: Optimize ps_sel with d == b || d == c 2024-12-07 12:20:24 +01:00
Sintendo
065165f749 Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.

VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
JosJuice
0a84d93a8e
Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
OatmealDome
a5d1172d97
Merge pull request #13186 from OatmealDome/flatpak-gitignore
gitignore: Ignore flatpak-builder's cache directory
2024-12-05 15:10:18 -05:00
OatmealDome
e05b033dd2 ScmRevGen: Don't generate Info.plist files directly
Some generators (like Unix Makefiles and Xcode) copy an app's Info.plist at configure time.
This causes a problem when we need to generate the Info.plist at build time, like how we
currently do it with ScmRevGen. Instead of generating the Info.plist directly in ScmRevGen,
provide an Info.plist without any version information to CMake at configure time, have
ScmRevGen generate a separate plist file with the version information at build time, and
then merge the two together to create the final Info.plist.
2024-12-05 14:56:08 -05:00
JosJuice
c6b0629275
Merge pull request #13200 from Dentomologist/irwidget_move_header_constants_into_class
IRWidget: Move header constants into class
2024-12-05 18:53:17 +01:00
OatmealDome
3c27c38e71 DolphinQt: Use TARGET_BUNDLE_DIR generator expression instead of specifying the bundle path ourselves 2024-12-04 22:53:39 -05:00
Jordan Woyak
ad1511982a InputCommon/SDL: Add touchpad inputs. 2024-12-04 21:08:18 -06:00
JMC47
8c3b9c9cf6
Merge pull request #13174 from jordan-woyak/sdl-battery
ControllerInterface/SDL: Add Battery Input.
2024-12-04 21:46:07 -05:00
JMC47
38675eab9b
Merge pull request #13206 from mbc07/gameini/eternal-darkness-dualcore
GameINI: drop Single Core override from Eternal Darkness
2024-12-04 21:45:41 -05:00
OatmealDome
e6f335bfcf VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2024-12-03 20:49:50 -05:00
Mateus B. Cassiano
7e4b1780e1
GameINI: drop Single Core override from Eternal Darkness 2024-12-03 16:48:54 -04:00
JMC47
26ba8f5481
Merge pull request #13197 from jordan-woyak/vrr-mapping-indicators
DolphinQt: Update mapping indicators at screen refresh rate.
2024-12-03 12:51:18 -05:00
JMC47
cf29214c03
Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
OatmealDome
c10809a7ff Merge branch 'release-prep-2412' 2024-12-01 20:50:13 -05:00
OatmealDome
992b4ea930 ScmRevGen: Bump major version to 2412 2024-12-01 18:00:52 -05:00
OatmealDome
93c9424d09
Merge pull request #13203 from JosJuice/android-gcadapter-reset
Android/GCAdapter: Don't join current thread
2024-12-01 16:33:06 -05:00
JosJuice
74ed5e5532 Android/GCAdapter: Don't join current thread
The read thread could call Reset, which in turn tried to join the read
thread, leading to a SIGABRT. This manifested as Dolphin consistently
crashing when disconnecting a GC adapter and having a chance of crashing
a few seconds after connecting a GC adapter.
2024-12-01 12:59:25 +01:00
JosJuice
a68ae37df7 Translation resources sync with Transifex 2024-11-30 20:47:19 +01:00
LillyJadeKatrin
51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
LillyJadeKatrin
81098433c8 Add Gecko and AR codes to the Patch Allowlist Test 2024-11-29 21:56:44 -05:00
Pokechu22
3b34063611
Merge pull request #13202 from Pokechu22/cabelas-dangerous-hunts-2011-safe-texture-cache
GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
2024-11-29 13:03:36 -08:00
Pokechu22
6462e794c8 GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
LillyJadeKatrin
8447ce99f4 Scale back hardcore code block
Now that patches and codes are enabled on a case by case basis, remove patcher code blocking codes entirely in hardcore mode, and reword the warning to be more accurate.
2024-11-27 21:21:26 -05:00
LillyJadeKatrin
3c255b55e8 Add AR Code Whitelist Approval 2024-11-27 21:21:26 -05:00
LillyJadeKatrin
13a1956cfa Add Gecko Code Whitelist Approval 2024-11-27 21:21:25 -05:00
LillyJadeKatrin
78f3448e27 Convert FilterApprovedPatches to Template 2024-11-27 21:21:25 -05:00
Dentomologist
a9b1c1f5f8 IRWidget: Move header constants into class
This apparently didn't compile on macOS six years ago before c++20, but
it should be fine by now.

While I'm at it, make the constants upper case per convention.
2024-11-26 13:50:13 -08:00
Jordan Woyak
e7a8e2fca1 DolphinQt: Update mapping indicators at screen refresh rate. 2024-11-25 14:58:48 -06:00
Jordan Woyak
26f2e5f022 DolphinQt: Make mapping indicators compatible with a variable update frequency. 2024-11-25 14:43:03 -06:00
OatmealDome
cd0b13603d
Merge pull request #13191 from dreamsyntax/sdl-patch
Externals: Update SDL to 2.30.9
2024-11-24 21:26:07 -05:00
Jordan Woyak
ea93b65d21 DolphinQt: Make mapping window spinboxes horizontally expanding. 2024-11-24 18:59:18 -06:00
JMC47
e0c387416d
Merge pull request #13153 from LillyJadeKatrin/retroachievements-netplay-hardcore
Force NetPlay Clients to Host Hardcore Status
2024-11-22 22:01:00 -05:00
OatmealDome
401d6e70f6
Merge pull request #13193 from vaguerant/metaknight
Fix Kirby's Adventure Wii Metafortress bypass patch
2024-11-20 00:52:31 -05:00
vaguerant
82c3a844c4
fix SUKP01 metafortress bypass 2024-11-19 23:24:22 +11:00
JosJuice
0f2c2c7ae0
Merge pull request #13156 from jordan-woyak/sdl-no-wgi
ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-11-17 21:51:56 +01:00
dreamsyntax
f642cd4658 Externals: Update SDL to 2.30.9 2024-11-16 21:34:30 -07:00
JMC47
050f5dfff6
Merge pull request #13189 from mitaclaw/gdb-stub-signal-breakpoints
GDBStub: Signal Breakpoint Changes To Host
2024-11-16 12:15:28 -05:00
mitaclaw
62d7166e6a GDBStub: Signal Breakpoint Changes To Host 2024-11-15 15:12:11 -08:00
Tilka
7f25e05b31
Merge pull request #13188 from dreamsyntax/titledb-update
Sys: Sync wiitdb files with GameTDB
2024-11-15 00:05:42 +00:00
dreamsyntax
691a1eb94c Sys: Sync wiitdb files with GameTDB 2024-11-14 13:05:38 -07:00
OatmealDome
2c92e5b5b3
Merge pull request #13160 from cpba/flatpak-6.8-runtime
Flatpak: Upgrade kde runtime to 6.8
2024-11-12 00:30:46 -05:00
Amber Brault
1c4bfc35d9 Core: Store object name separately for symbols 2024-11-11 12:36:53 -05:00
OatmealDome
704c75a2f5 gitignore: Ignore flatpak-builder's cache directory 2024-11-11 12:17:53 -05:00
JMC47
80ea68b13c
Merge pull request #13183 from Tilka/sync_on_fifo_reset
ProcessorInterface: sync GPU just before PI_FIFO_RESET
2024-11-11 00:38:26 -05:00
Tilka
375a990e41
Merge pull request #13185 from JosJuice/rvz-clarify-padding-none
docs: Clarify wia_except_list_t padding in uncompressed groups
2024-11-10 15:40:08 +00:00
LillyJadeKatrin
9b6555c49c Force NetPlay Clients to Host Hardcore Status
If the host is in hardcore mode, all joining players will be set to hardcore mode; if not, all joining players will be set to softcore. This ensures all players have the same settings and remain synchroized.
2024-11-10 09:40:47 -05:00
JosJuice
1c7d9ad300 docs: Clarify wia_except_list_t padding in uncompressed groups
https://bugs.dolphin-emu.org/issues/13671
2024-11-10 14:52:30 +01:00
LillyJadeKatrin
ef71c75458 Add Config Changed Callback for Hardcore Mode 2024-11-10 08:38:00 -05:00
JosJuice
d1ef4d5cc1 Translation resources sync with Transifex 2024-11-10 12:24:25 +01:00
Carles Pastor
fe96bf4108 Flatpak: Upgrade kde runtime to 6.8
this version bundles SDL2-2.30.6, the temporary measure of building the
vendored version from exports is no longer necessary.
2024-11-10 12:06:06 +01:00
OatmealDome
deee3ee410
Merge pull request #13184 from LillyJadeKatrin/retroachievements-forever-dim
Add Approved Patches - Eternal Darkness, Monster Hunter Tri
2024-11-09 00:29:52 -05:00
LillyJadeKatrin
60a0efc69c Add Approved Patches - Eternal Darkness, Monster Hunter Tri
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
Tillmann Karras
fbce737415 ProcessorInterface: sync GPU just before PI_FIFO_RESET
GXAbortFrame() is problematic for Dolphin because it first writes
PI_FIFO_RESET (for which we discard our internal fifo), then disables CP
reads (for which we execute pending commands in the GP fifo in emulated
memory). I don't know whether there is a race condition on hardware, but
there is one for us. Avoid this by also doing a GPU sync here.
2024-11-09 03:29:05 +00:00
Tilka
4b0b9799a9
Merge pull request #13000 from tygyh/Simplify-type-specifiers
Remove redundant elaborated type specifiers
2024-11-08 23:59:08 +00:00
Tilka
97ea64164b
Merge pull request #13182 from jordan-woyak/wiimote-speaker-remove-dumping-code
WiimoteEmu: Remove disabled and no-longer-compiling wav dumping code.
2024-11-08 22:53:56 +00:00
Jordan Woyak
edb947df4f WiimoteEmu: Remove disabled and no-longer-compiling wav dumping code. 2024-11-08 15:38:05 -06:00
Dr. Dystopia
6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
Jordan Woyak
5078a63084 InputCommon: Add ternary conditional operator to input expressions. 2024-11-07 08:31:25 -06:00
TellowKrinkle
613c959bda CMake: Pass RESOLVED_USE_SYSTEM_<lib> as a parameter
Because we were setting it with a scope, it wasn't making its way into called functions that would try to inspect it.  Now it does.
2024-11-06 21:47:10 -06:00
TellowKrinkle
432d4a2a06 CMake: Properly abort when requested system lib is missing 2024-11-06 21:30:29 -06:00
JMC47
7e1074b140
Merge pull request #13172 from deReeperJosh/superchargersfix
IOS/USB: Reconnect HIDv4 Devices after shutdown
2024-11-05 15:02:22 -05:00
Jordan Woyak
83ed817ad2 ControllerInterface/SDL: Add Battery Input. 2024-11-04 22:24:42 -06:00
JMC47
29172fab9e
Merge pull request #13173 from Tilka/elebits
DSPHLE/AXWii: fix Elebits sound
2024-11-04 22:36:12 -05:00
Tillmann Karras
0488ade1dc DSPHLE/AXWii: fix Elebits sound
Regressed in 37ebb13ece.
2024-11-04 20:47:55 +00:00
Joshua de Reeper
6dbffd1fee IOS/USB: Reconnect HIDv4 Devices after shutdown 2024-11-04 20:12:38 +00:00
Admiral H. Curtiss
59530966f9
Merge pull request #13164 from jordan-woyak/saveable-deduction
Config/IsSettingSaveable: Use class template argument deduction.
2024-11-04 11:05:28 +01:00
Admiral H. Curtiss
b8823457c1
Merge pull request #13165 from jordan-woyak/FullAnalogSurface-rename
InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
2024-11-04 11:04:50 +01:00
Admiral H. Curtiss
6a59e83bbb
Merge pull request #13168 from Dentomologist/generalwidget_recommend_default_video_backend
Generalwidget: Recommend default video backend
2024-11-04 10:57:24 +01:00
Jordan Woyak
346a9e0f97 InputCommon: Move FullAnalogSurface class definition out of header file. 2024-11-03 15:06:50 -06:00
Jordan Woyak
2f1390e9f9 InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
Dentomologist
47a86d920f GeneralWidget: Recommend default video backend in tooltip
Recommend the platform's default video backend in the Backend tooltip
instead of always recommending OpenGL.
2024-11-03 12:28:30 -08:00
Dentomologist
7b8610f4ea VideoBackendBase: Clarify function name
Rename GetDefaultBackendName to GetDefaultBackendConfigName to
distinguish it from the display name.
2024-11-03 12:26:57 -08:00
Admiral H. Curtiss
53ede795a2
Merge pull request #13167 from dreamsyntax/dualsense-player-led-disable
InputCommon: Disable Player LED for DualSense Controllers by default
2024-11-03 16:32:20 +01:00
dreamsyntax
2f38a00534 InputCommon: Disable DualSense Player LED 2024-11-02 16:49:36 -07:00
Sintendo
a307d9d9b8 JitArm64_LoadStore: Optimize zero stores in stX
The value being stored must be loaded into a register. In the case of an
immediate value, this means it must be materialized. The value is
eventually byteswapped before performing the store.

This can be simplified for the value 0 for two reasons:
- ARM64 has a dedicated zero register, so does not need to be
  materialized.
- Byteswapping zero is still zero, so we can skip this step.

We could skip byteswapping for other values by immediately materializing
the byteswapped value in a register, but the benefits are not so clear
there (if the value needs to be materialized anyway, it is better to do
it up front).

Before:
0x5280001b   mov    w27, #0x0                 ; =0
0xb9404fba   ldr    w26, [x29, #0x4c]
0x12881862   mov    w2, #-0x40c4              ; =-16580
0x0b020342   add    w2, w26, w2
0x5ac00b61   rev    w1, w27
0xb8226b81   str    w1, [x28, x2]

After:
0xb9404fbb   ldr    w27, [x29, #0x4c]
0x12881862   mov    w2, #-0x40c4              ; =-16580
0x0b020362   add    w2, w27, w2
0xb8226b9f   str    wzr, [x28, x2]
2024-11-02 23:15:22 +01:00
Jordan Woyak
0fd5e86677 Config/IsSettingSaveable: Remove unused includes. 2024-11-02 16:23:49 -05:00
Jordan Woyak
8da7a86b96 Config/IsSettingSaveable: Use class template argument deduction. 2024-11-02 16:22:54 -05:00
Tilka
97931a718f
Merge pull request #13151 from mitaclaw/core-global-system-6
MainWindow: Avoid Global System Accessor
2024-11-02 12:04:28 +00:00
Tilka
466e8de62c
Merge pull request #13163 from jordan-woyak/pragma-once-oopsie
Add include guard to QtUtils.h
2024-11-02 12:01:27 +00:00
JosJuice
980a726313 JitArm64: Drop GetCRFieldBit's negate parameter
No caller is using it anymore.
2024-11-02 10:51:48 +01:00
JosJuice
71e9766519 JitArm64: Use BIC/EON/ORN in crXXX
This lets us save an instruction in certain scenarios.
2024-11-02 10:51:38 +01:00
JosJuice
9246bcad55 JitArm64: Add negate parameter to SetCRFieldBit
Unlike on x64, inverting EQ or GT in SetCRFieldBit saves us one
instruction. Also unlike on x64, inverting SO or LT in GetCRFieldBit
requires an extra instruction (just like in SetCRFieldBit). Due to this,
replacing an invert in GetCRFieldBit with an invert in SetCRFieldBit
when possible is either equally good or better - never worse.
2024-11-02 10:48:27 +01:00
JosJuice
7fddd39d97 JitArm64: Port some crXXX optimizations from Jit64 2024-11-02 10:24:02 +01:00
JosJuice
bbe271eec6 JitArm64: Refactor CR bit manipulation code
This brings JitArm64 more in line with Jit64, and makes the next commit
easier to implement. No functional change.
2024-11-02 10:19:31 +01:00
Jordan Woyak
d920064779 Add include guard to QtUtils.h 2024-11-02 01:27:07 -05:00
JMC47
000e8fd83d
Merge pull request #13157 from jordan-woyak/sdl-hotplug-fix
ControllerInterface/SDL: Fix device removal event processing.
2024-11-01 18:11:17 -04:00
JosJuice
54b37f6bc4 Translation resources sync with Transifex 2024-11-01 15:00:58 +01:00
JMC47
92608073ef
Merge pull request #13159 from jordan-woyak/datetimeedit
DolphinQt: Ensure skylanders QDateTimeEdit shows a four digit year without forcing dd-mm-yyyy format.
2024-10-31 18:37:08 -04:00
Jordan Woyak
d361d4ba6e ControllerInterface/SDL: Fix device removal event processing. 2024-10-31 14:11:27 -05:00
Jordan Woyak
149a3721ff DolphinQt: Ensure skylanders QDateTimeEdit shows a four digit year without forcing dd-mm-yyyy format. 2024-10-31 02:38:45 -05:00
Jordan Woyak
bffc26da27 DolphinQt: Rename "GameCube Adapter for Wii U" to "GameCube Controller Adapter". 2024-10-31 01:25:36 -05:00
JMC47
e1f457a726
Merge pull request #13154 from Tilka/eternal
GameSettings: add patch to fix Eternal Darkness startup hang
2024-10-31 02:16:02 -04:00
Jordan Woyak
19c3b88e5a ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling. 2024-10-30 17:41:09 -05:00
Tillmann Karras
5adc1bdecd GameSettings: add patch to fix Eternal Darkness startup hang
The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6, Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.

This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47
adafe1f347
Merge pull request #13147 from mitaclaw/jit-block-table-model-fix
JitBlockTableModel: Catch All Block Invalidating Events (I Hope)
2024-10-30 17:00:27 -04:00
JMC47
1ba3a141a2
Merge pull request #13143 from TellowKrinkle/PrimBreaking
VideoCommon: Implement primitive breaking for primitive lists
2024-10-30 12:15:11 -04:00
OatmealDome
b9a99a7294
Merge pull request #13040 from cpba/add-flatpak
Add manifest for building as a flatpak
2024-10-30 01:13:59 -04:00
TellowKrinkle
5ef4fcb005 VideoCommon: Implement primitive breaking for primitive lists 2024-10-29 22:38:22 -05:00
Admiral H. Curtiss
2764a3dc44
Merge pull request #13136 from Tilka/startup_patch
Core: apply Dolphin OnFrame patches right after boot
2024-10-30 04:28:18 +01:00
JMC47
bab34ca060
Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
JMC47
1012803f2e
Merge pull request #12954 from LillyJadeKatrin/retroachievements-confirm
Achievements Confirmation Dialogs
2024-10-28 12:54:37 -04:00
JMC47
aa8226fa88
Merge pull request #12744 from nlebeck/settingshandler-split-2
Split `SettingsHandler` into separate reader and writer classes
2024-10-27 19:23:05 -04:00
JMC47
96c9591b99
Merge pull request #13096 from mitaclaw/ranges-modernization-7-rewrite
Ranges Algorithms Modernization - Rewrite
2024-10-27 19:17:01 -04:00
JMC47
1b13cc9ca4
Merge pull request #13139 from mbc07/docs/dolphin-device-ioctls
Migrate /dev/dolphin documentation to the repository
2024-10-27 19:14:47 -04:00
JosJuice
b2f9e02b62 Translation resources sync with Transifex 2024-10-27 13:13:25 +01:00
JosJuice
92b8d57e6f
Merge pull request #13144 from JosJuice/jitarm64-imm-stp
JitArm64: Allow ppcState STP optimization for imm
2024-10-27 10:59:00 +01:00
JosJuice
d4e32ec691
Merge pull request #13089 from TellowKrinkle/NoSystemZNG
Remove option for shared zlib-ng
2024-10-26 19:58:48 +02:00
mitaclaw
12f8b11452 MainWindow: Avoid Global System Accessor 2024-10-24 21:41:35 -07:00
mitaclaw
0371b74ebf JitBlockTableModel: Update For Symbols Too
Flushing efficiency down the drain because I wrote unsafe code to achieve it... I hope I can recover this.
2024-10-24 18:10:52 -07:00
Admiral H. Curtiss
500728360c
Merge pull request #13148 from JosJuice/i18n-2024-10-24
DolphinQt: Remove a stray period from the Audio tab
2024-10-24 23:20:17 +02:00
Sintendo
e6fd843c0b JitArm64_LoadStore: Small dcbx optimization
MUL and SUB can be combined in one instruction.

Before:
0x1b1a7c01   mul    w1, w0, w26
0x4b010318   sub    w24, w24, w1

After:
0x1b1ae018   msub   w24, w0, w26, w24
2024-10-24 23:05:42 +02:00
JosJuice
5165ddea52 DolphinQt: Remove a stray period from the Audio tab 2024-10-24 21:24:40 +02:00
JosJuice
c212c0d08e
Merge pull request #12868 from Sintendo/scoped-reg
JitArm64: Release temporary regs with RAII
2024-10-24 21:01:53 +02:00
mitaclaw
5a95951751 DolphinQt: Signal Host::JitCacheInvalidation in more places 2024-10-23 23:43:25 -07:00
mitaclaw
3d9c728910 Host: Rename JitCacheInvalidation
There are two hard problems in computer science...
2024-10-23 23:43:24 -07:00
dreamsyntax
6022cca691 GameINI: Remove EFBAccessEnable=false overrides
Removes the EFBAccessEnable=false explicit game overrides for:
  GT6 (Terminator 3: The Redemption)
  GXB (SSX3) [deleted - no other configuration]
  RTH (Tony Hawk's Downhill Jam)
  SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
JosJuice
8925ddf45f
Merge pull request #13146 from AdmiralCurtiss/unit-test-compile-fix
Add missing algorithm header in SettingsHandlerTest.cpp
2024-10-23 18:11:21 +02:00
Mateus B. Cassiano
087b61103b
Migrate /dev/dolphin documentation to the repository 2024-10-22 22:31:51 -04:00
Admiral H. Curtiss
c13c11d230
Add missing algorithm header in SettingsHandlerTest.cpp 2024-10-22 23:48:43 +02:00
dreamsyntax
9dacefcbf1 GraphicsSettings: EFBAccessEnable=false by default
Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
2024-10-22 12:28:14 -07:00
Niel Lebeck
1d79991ec4 Split SettingsHandler into separate reader and writer classes 2024-10-21 20:20:15 -07:00
JosJuice
6fb3e9226b JitArm64: Use WZR for ppcState STP optimization with imm == 0 2024-10-21 21:53:21 +02:00
JosJuice
383cbffdec JitArm64: Allow ppcState STP optimization for imm 2024-10-21 21:51:48 +02:00
JMC47
f412e2488c
Merge pull request #12714 from mitaclaw/jit-widget-refresh
DolphinQt: JIT Widget Refresh
2024-10-21 12:03:50 -04:00
Sintendo
defb2d65a6 JitArm64_SystemRegisters: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
be2b466743 JitArm64_Paired: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
3b251dbb2a JitArm64_LoadStorePaired: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
23327064f6 JitArm64_LoadStoreFloating: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
9420250046 JitArm64_LoadStore: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
ac3d3de66d JitArm64_FloatingPoint: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
9805a8ac0a JitArm64_Branch: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
cb29a29866 JitArm64: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
c0a0746d65 JitArm64_Integer: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo
62e1d7ad99 JitArm64: Add ScopedARM64Reg 2024-10-21 08:23:23 +02:00
JosJuice
24e9fc120c
Merge pull request #13066 from DacoTaco/feature/networking
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-20 14:14:24 +02:00
JMC47
da530a2eb9
Merge pull request #13141 from dreamsyntax/shadow-texturecache-change
GameINI: Shadow the Hedgehog texture cache default
2024-10-19 23:03:59 -04:00
dreamsyntax
0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
mitaclaw
c3bda2e875 Jit64: Make Furthest Exit Micro-Optimization More Correct 2024-10-19 18:19:17 -07:00
mitaclaw
ff6845288e Simplify std::copy with fmt::format_to
Plus a few other memory allocation optimizations.
2024-10-19 12:18:16 -07:00
mitaclaw
4c064de235 Simplify std::copy with fmt::join 2024-10-19 12:18:16 -07:00
JMC47
05e3a52de0
Merge pull request #13135 from Tilka/warning
VideoCommon: fix -Wshadow-uncaptured-local warning and simplify
2024-10-19 15:12:25 -04:00
Tilka
fed8220c39
Merge pull request #12712 from Dentomologist/remove_defined_out_code
Remove defined-out code
2024-10-19 19:36:19 +01:00
JMC47
88cf25e915
Merge pull request #13114 from TryTwo/PR_Turbo_Mutes_Audio
Audio: Add option to temporarily mute audio when using turbo
2024-10-19 13:11:05 -04:00
JMC47
e10821a847
Merge pull request #13104 from TellowKrinkle/MTLLogging
VideoBackends:Metal: Log file on failed pipeline compile
2024-10-19 13:03:52 -04:00
mitaclaw
a035bd95e4 JITs: Revamp LogGeneratedX86
Debug logging of recompiled code is now a feature of all three JITs.
2024-10-19 02:30:45 -07:00
mitaclaw
9afd09598c DolphinQt: JIT Widget Refresh
Fulfilling a certain six-year-old todo.
2024-10-19 02:30:44 -07:00
mitaclaw
ca9222a16b Move UICommon/Disassembler to Common/HostDisassembler
A preliminary commit for a cleaner diff and an easier review
2024-10-19 00:14:54 -07:00
mitaclaw
a0987829e5 JITs: Add GetMemoryStats Function
Using the updated rangeset library
2024-10-19 00:14:54 -07:00
mitaclaw
46f8fe0eaf JITs: Add EraseSingleBlock Function 2024-10-19 00:14:54 -07:00
mitaclaw
d26dc1ba32 JITs: Outline FreeRanges Function
As I have done for Cached Interpreter 2.0
2024-10-19 00:14:54 -07:00
mitaclaw
c431cd2e1e CachedInterpreter: Callback Disassembler 2024-10-19 00:14:53 -07:00
mitaclaw
1f30d05027 Externals: Update rangeset
I added a new `get_stats` member function to the upstream for use in the JIT Widget Refresh.
2024-10-18 23:50:26 -07:00
mitaclaw
ff9be97ea1 JitCache: Add WipeBlockProfilingData Function
Accessible from DolphinQt and Android.
2024-10-18 23:50:26 -07:00
JMC47
9b8df48d84
Merge pull request #13138 from Pokechu22/remove-onload-patches
GameINI: Remove OnLoad sections
2024-10-18 13:00:42 -04:00
Pokechu22
e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00
mitaclaw
3d0d03b871 Modernize std::partition with ranges
The new return value is `std::ranges::subrange`.
2024-10-17 18:39:13 -07:00
mitaclaw
5f3a8ff0de Modernize std::unique with ranges
The new return value is `std::ranges::subrange`.
2024-10-17 18:39:12 -07:00
mitaclaw
be0b13da97 Simplify std::remove with std::erase
`std::erase` is a replacement for the remove-erase idiom.

Changes to `OpenModeToAndroid` inadvertently revealed that the prior implementation had UB (potentially deleting the end iterator). This is now fixed.
2024-10-17 18:38:34 -07:00
mitaclaw
4fde0f2868 Modernize std::search with ranges
The new return value is `std::ranges::subrange`.
2024-10-17 18:38:34 -07:00
mitaclaw
0352f24a8e Modernize std::mismatch with ranges
The new return value is `std::ranges::mismatch_result`, an alias for the pair-like type `std::ranges::in_in_result`.
2024-10-17 18:38:34 -07:00
JMC47
21f4319302
Merge pull request #13092 from mitaclaw/ranges-modernization-3-spaceship
Ranges Algorithms Modernization - Compare
2024-10-17 13:37:16 -04:00
JMC47
3d7ae07dbf
Merge pull request #13112 from Tilka/ioslog
IOS: log cIOS device checks as warnings, not errors
2024-10-17 12:17:47 -04:00
Tillmann Karras
0e41adb7b7 VideoCommon: fix -Wshadow-uncaptured-local warning and simplify 2024-10-16 18:36:00 +01:00
OatmealDome
1b8cc19220
Merge pull request #13108 from Mrlinkwii/readme
Readme: specify  which windows 10 version is minimum
2024-10-16 13:07:55 -04:00
Tillmann Karras
fd95607700 Core: apply Dolphin OnFrame patches right after boot 2024-10-16 02:58:03 +01:00
JMC47
904ac5592d
Merge pull request #13102 from Tilka/ax3
DSPHLE/AXWii: fix wiimote audio in multiple games
2024-10-15 18:55:57 -04:00
Tillmann Karras
37ebb13ece DSPHLE/AXWii: fix wiimote audio in multiple games
Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
  accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
  millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
  found any Wii games that make use of PB updates.

This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
2024-10-15 18:54:41 +01:00
DacoTaco
386c2faa30
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init 2024-10-15 17:29:17 +02:00
JosJuice
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
TryTwo
a56a27a219 Audio: Add option to AudioPane to temporarily mute audio when emulation speed limit is disabled. 2024-10-15 03:05:19 -07:00
JMC47
ef8b753cd7
Merge pull request #13115 from Tilka/syncfifo
VideoCommon: fix common opcode decoding errors
2024-10-14 21:26:08 -04:00
JMC47
9fcc195384
Merge pull request #13133 from JosJuice/android-vsync-setting
Android: Add vsync setting
2024-10-14 14:32:09 -04:00
JosJuice
564e640acf Android: Add vsync setting
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
2024-10-14 12:20:15 +02:00
JMC47
8d5b6e8e86
Merge pull request #13069 from JosJuice/android-real-balance-board
Android: Add the "Real Balance Board" setting
2024-10-13 15:17:26 -04:00
JMC47
7e951aa2d4
Merge pull request #13128 from AGuy27/master
GameINI: Fix Transformers: Dark of the Moon hang on opening logos
2024-10-13 14:24:52 -04:00
JosJuice
8e619b7302
Merge pull request #13127 from Tilka/dol001
Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
2024-10-12 22:05:21 +02:00
AGuy27
6b89ff4906
Create S7E.ini 2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76
Create STZ.ini 2024-10-12 15:53:22 -04:00
Tilka
d43c6dc555
Merge pull request #13074 from Pokechu22/normal-cache
Cache normals in addition to binormals and tangents
2024-10-12 19:49:48 +01:00
Pokechu22
937bb2aa2e Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
Tillmann Karras
09b163d814 Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
Checksum and descriptions from Redump.
2024-10-12 16:11:42 +01:00
Tilka
35ec2e97a8
Merge pull request #13079 from JosJuice/android-16k
Android: Add 16 KiB page size support
2024-10-12 10:11:33 +01:00
Tilka
c5ce90b786
Merge pull request #13080 from JosJuice/androidx-edge-to-edge
Android: Use enableEdgeToEdge
2024-10-12 10:11:11 +01:00
Tilka
2024d9f8ff
Merge pull request #13126 from jordan-woyak/no-big-banner
DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-12 09:40:20 +01:00
Tilka
f635c71f28
Merge pull request #13125 from jordan-woyak/mapping-tab-bar-auto-hide
DolphinQt: Auto hide the mapping window tab bar.
2024-10-12 09:36:19 +01:00
Tilka
9eb0429c2e
Merge pull request #13124 from jordan-woyak/trigger-threshold-99
ControllerEmu: Change trigger threshold check to prevent user error.
2024-10-12 09:34:53 +01:00
Jordan Woyak
23ba1c9133 DolphinQt: Restrict size of banner image in game properties info tab. 2024-10-11 22:56:33 -05:00
Jordan Woyak
3d762c20ee DolphinQt: Auto hide the mapping window tab bar. 2024-10-11 22:03:05 -05:00
Jordan Woyak
ccdce615ec ControllerEmu: Change trigger threshold check to >= instead of > and set minimum threshold in UI to 1% to prevent user error. 2024-10-11 19:38:38 -05:00
Tilka
67e8f37c5b
Merge pull request #13123 from jordan-woyak/mapping-indicator-dark-theme-code-cleanup
DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it.
2024-10-12 01:24:43 +01:00
Jordan Woyak
863889a34e DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it. 2024-10-11 18:50:32 -05:00
Tilka
d6e10e586a
Merge pull request #13076 from robxnano/dbus-inhibit
Linux: Use D-Bus to inhibit screensaver
2024-10-12 00:31:58 +01:00
Tilka
f4e0a42cfc
Merge pull request #13075 from robxnano/qt-color-scheme
Remove unneeded Win32 code for color scheme
2024-10-11 22:20:42 +01:00
Tilka
8679d6c334
Merge pull request #13120 from Sintendo/mtspr
JitArm64: Optimize mtspr
2024-10-11 21:42:12 +01:00
Tilka
d2a56b321f
Merge pull request #13095 from mitaclaw/ranges-modernization-6-n
Ranges Algorithms Modernization - N
2024-10-11 20:28:06 +01:00
Tilka
c1832d17f6
Merge pull request #13117 from mitaclaw/ranges-modernization-9-trivial-find
Ranges Algorithms Modernization - Find
2024-10-11 20:27:18 +01:00
mitaclaw
203923b267 JitArm64_RegCache: Simplify std::find using ranges and projections 2024-10-11 12:09:00 -07:00
mitaclaw
8b1975ab18 GraphicsMod: Simplify std::sort using ranges and projections 2024-10-11 12:08:22 -07:00
mitaclaw
2edf6c6419 CoreTiming: Simplify algorithms using ranges and three-way comparison 2024-10-11 12:08:22 -07:00
Tilka
d374284d92
Merge pull request #13119 from SuperSamus/skylanders-tt-gp-remove
Remove Bloom Definitions for Skylanders Trap Team
2024-10-11 19:35:14 +01:00
Tilka
696ff5baea
Merge pull request #13121 from mitaclaw/synthesize-operator!=
C++20: Synthesize `operator!=` From `operator==`
2024-10-11 18:31:56 +01:00
mitaclaw
e8d5fb89e4 C++20: Synthesize operator!= From operator==
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
mitaclaw
d296b2613c Modernize std::adjacent_find with ranges 2024-10-10 15:28:11 -07:00
mitaclaw
e4fb837f4b Modernize std::find_if with ranges
In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10 15:28:11 -07:00
mitaclaw
6ca7e2856b Modernize std::find with ranges 2024-10-10 15:28:11 -07:00
Sintendo
a9a779a6b9 JitArm64_Integer: Use IsImm helper more 2024-10-10 22:21:31 +02:00
Sintendo
0d9984b299 JitArm64_SystemRegisters: Optimize mtspr
No need to materialize the immediate if it is zero, we can just use WZR.

Before:
mov    w27, #0x0                 ; =0
str    w27, [x29, #0x1178]

After:
str    wzr, [x29, #0x1178]
2024-10-10 22:16:28 +02:00
Sintendo
8304ae3361 JitArm64_RegCache: Add IsImm helper
Because checking if a register is a specific immediate is a rather
common operation.
2024-10-10 22:13:34 +02:00
Martino Fontana
cb8b235a48 Remove Bloom Definitions for Skylanders Trap Team 2024-10-10 22:03:34 +02:00
Tilka
b5f7a50874
Merge pull request #13118 from BobConanDev/master
Update Contributing.md
2024-10-10 20:35:13 +01:00
Bob Conan
f5bc6f8bdb
Update Contributing.md
fix typos
2024-10-10 14:03:49 -05:00
mitaclaw
e572081ac3 Modernize std::min_element with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
c99a0c25e0 Modernize std::max_element with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
88a1a5b4f2 Modernize std::set_intersection with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
728663bdc0 Modernize std::binary_search with ranges
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
2024-10-10 00:53:48 -07:00
mitaclaw
01d0bdf1bb Modernize std::is_sorted with ranges
In OGLConfig.cpp, `std::views::reverse` is used rather than sorting using `std::ranges::greater` in order to parallel other instances of reverse iteration in the function.
2024-10-10 00:53:48 -07:00
mitaclaw
ebf7cebc32 Modernize std::sort with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
bcaf665d14 Modernize std::reverse_copy with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
78440ca335 Modernize std::reverse with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
9bd1dae41d Modernize std::fill with ranges
In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`.
2024-10-10 00:53:48 -07:00
mitaclaw
a7160c7b38 Modernize std::replace_if with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
0a80243a92 Modernize std::replace with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
72436a0d1f Modernize std::transform with ranges
In StringUtil.h, the lambdas wrapping `Common::ToLower(char)` and `Common::ToUpper(char)` were only necessary due to the function names being overloaded.
2024-10-10 00:53:48 -07:00
mitaclaw
7ce170f138 Modernize std::copy with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
249defa72b Modernize std::equal with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
4cc5e1972a Modernize std::count_if with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
c46060e298 Modernize std::count with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
ed5eb49d47 Modernize std::for_each with ranges 2024-10-10 00:53:48 -07:00
Tillmann Karras
e96960e2a6 VideoCommon: fix common opcode decoding errors
Many games call GXSetGPFifo() without first waiting for the GP to finish
consuming outstanding commands in the previous GP fifo. Normally,
Dolphin runs OpcodeDecoding in 1000-cycle time slices. In that time
frame, GXSetGPFifo() has probably completed and the GP read pointer now
points to entirely new memory. If the last GP fifo copy ended in an
incomplete command, the new GP fifo would most likely desync for a
while. To avoid all this, give the GP a time slice right now to copy the
remaining data from the previous GP fifo.
2024-10-10 04:07:44 +01:00
mitaclaw
519da8297c Simplify std::stable_sort with std::ranges::stable_partition 2024-10-09 17:26:10 -07:00
mitaclaw
e6f93efac4 Simplify std::transform with std::ranges::transform_view 2024-10-09 17:26:10 -07:00
mitaclaw
809766a439 Simplify std::fill with std::array::fill 2024-10-09 17:26:10 -07:00
Tillmann Karras
3c11360335 IOS: log cIOS device checks as warnings, not errors
Some games do this to detect piracy.
2024-10-09 21:18:36 +01:00
Jules Blok
7db13d23c9
Merge pull request #13086 from Tilka/gameini
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-09 02:06:51 +02:00
mitaclaw
b6ec8ddc20 Simplify std::fill with std::fill_n 2024-10-07 15:34:56 -07:00
mitaclaw
7c96762f5f Simplify std::copy with std::copy_n
+ a surprise `std::memcpy` in VolumeVerifier.cpp.
2024-10-07 15:34:56 -07:00
Tilka
2b22e6ffc9
Merge pull request #13109 from Pokechu22/fifo-player-wii-bats
FifoPlayer: Set up additional BATs in Wii mode
2024-10-07 17:42:54 +01:00
Tilka
3466f803b5
Merge pull request #13110 from Pokechu22/fifo-analyzer-xf-index-words
Fifo analyzer: Fix indexed XF loads showing "bytes" instead of "words"
2024-10-07 17:38:24 +01:00
Pokechu22
929bcbdde9 Fifo analyzer: Fix indexed XF loads showing "bytes" instead of "words"
Indexed XF loads specify the number of 32-bit words (generally floats, but light data has some integers) to load, not the number of bytes. This was only a mistake in the fifo analyzer text; the actual implementation already loaded words.
2024-10-06 21:56:48 -07:00
Pokechu22
de61430dae FifoPlayer: Set up additional BATs in Wii mode
The light LIT fifolog from https://bugs.dolphin-emu.org/issues/13635 has position data at physical address 11ae3180. This works fine when using the memory viewer in physical mode, but the corresponding virtual address (91ae3180) previously didn't show anything in effective mode. It works fine now though.

This shouldn't affect playback of fifologs as everything in there uses physical addresses; this only impacts the memory viewer.

This logic was copied from CBoot::SetupBAT.
2024-10-06 21:48:34 -07:00
Mrlinkwii
f5a0b34718 Readme: specify which windows 10 version is minimum 2024-10-07 00:25:10 +01:00
JMC47
339f9311fb
Merge pull request #12918 from JosJuice/revert-revert-audit-get-state
Partially revert "Revert "Audit uses of IsRunning and GetState""
2024-10-06 11:26:06 -04:00
JMC47
d78b76790d
Merge pull request #13105 from lycheefox/skylanders
Skylanders: Fix Head Rush (Nitro)
2024-10-06 11:21:32 -04:00
TellowKrinkle
1454934a07 VideoBackends:Metal: Use standardized C++ features over clang builtins 2024-10-06 02:13:48 -05:00
TellowKrinkle
32fd10bd08 VideoBackends:Metal: Log file on failed pipeline compile 2024-10-06 02:13:48 -05:00
JMC47
3cb4c21d0b
Merge pull request #13103 from TellowKrinkle/VMAVulkanVersion
VideoBackends:Vulkan: Increase VMA Vulkan Version to 1.2
2024-10-06 01:57:51 -04:00
lycheefox
ad1109e191 Skylanders: Fix Head Rush (Nitro) 2024-10-05 22:14:17 -04:00
TellowKrinkle
9244cded9f VideoBackends:Vulkan: Increase VMA Vulkan Version to 1.2
We now use Vulkan 1.2 if available
2024-10-05 16:51:14 -05:00
Tilka
d1ac40a72b
Merge pull request #13101 from JosJuice/gametdbid-partition
Core: Include partition when calling GetGameTDBID for non-game partition
2024-10-05 22:31:58 +01:00
Jules Blok
b191c0f7d8
Merge pull request #12208 from PatrickFerry/add-vertex-depth-range-case
Use Vertex Depth Range when zRange Exceeds farZ
2024-10-05 14:14:11 +02:00
JosJuice
6798f63a2e Core: Include partition when calling GetGameTDBID for non-game partition
This problem was introduced in 8842a0f402
and is likely a copy-paste error.

Fixes the problem mentioned in the issue comment
https://bugs.dolphin-emu.org/issues/13640#note-2.
2024-10-05 13:04:50 +02:00
JMC47
2d9f789940
Merge pull request #13050 from TellowKrinkle/HKIsNotMVK
Vulkan: Don't do MoltenVK things on Asahi Linux
2024-10-05 00:51:27 -04:00
OatmealDome
ae14abb2fa
Merge pull request #13088 from TellowKrinkle/iOSFixes
VideoBackends:Metal: Fix bbox on newer iOS devices
2024-10-04 17:32:44 -04:00
JMC47
e6f222c86b
Merge pull request #13098 from SuperSamus/skylanders-ini
GameINI: Add Skylanders titles
2024-10-04 12:39:47 -04:00
JosJuice
6ca2da53e8 Partially revert "Revert "Audit uses of IsRunning and GetState""
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
2024-10-04 18:35:41 +02:00
JosJuice
2da3e49b1e
Merge pull request #13078 from Dentomologist/videobackendbase_only_populate_backend_info_when_uninitialized
VideoBackendBase: Only populate backend info when uninitialized
2024-10-04 18:31:06 +02:00
Martino Fontana
e57ee3c099 GameINI: Add Skylanders: Trap Team
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03 19:41:46 +02:00
Martino Fontana
b055965792 GameINI: Add Skylanders: Giants
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:39 +02:00
Martino Fontana
f3dd61ae89 GameINI: Add Skylanders: Spyro's Adventure
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:32 +02:00
JosJuice
76287f3810
Merge pull request #13097 from Tilka/vidpid
Bluetooth: show vid:pid in error message
2024-10-03 19:05:56 +02:00
LillyJadeKatrin
a36746a79a Turn off debug mode if hardcore is active on emulator start
Found this bug while testing; if I manually edit the config files while Dolphin is closed I was able to get debug and hardcore on at the same time, this resolves that.
2024-10-03 09:01:00 -04:00
LillyJadeKatrin
72f682ab13 Add Confirm Popups for Achievements Logout and Hardcore Off 2024-10-03 08:59:54 -04:00
LillyJadeKatrin
415fa3c6a5 Migrate Hardcore Toggle Code to Achievement Manager
AchievementManager::SetHardcoreMode now handles the (non-Qt) settings disabled by hardcore mode, instead of doing this on the Qt layer. Also ensured Init/Enable Achievements paths run this code, fixing the bug wherein the player can manipulate things when achievements are disabled that persist when turned back on.
2024-10-03 07:52:07 -04:00
JMC47
e259831bcf
Merge pull request #13087 from TellowKrinkle/PresentSkip
VideoBackends:Vulkan: Prevent freezes during window resize on Linux
2024-10-02 21:09:25 -04:00
TellowKrinkle
a267c56412 VideoBackends:Vulkan: Wait until we've confirmed a successful AcquireNextImage before marking semaphores used 2024-10-02 19:22:16 -05:00
TellowKrinkle
7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
Tillmann Karras
e455833ea4 Bluetooth: show vid:pid in error message 2024-10-02 21:50:25 +01:00
JMC47
122bce08de
Merge pull request #12953 from LillyJadeKatrin/retroachievements-fail-messaging
Achievements Fail Messaging
2024-10-02 14:50:21 -04:00
LillyJadeKatrin
2f40bc25ae Properly Notify when Achievements Login Fails 2024-10-01 18:03:46 -04:00
JMC47
808d11c434
Merge pull request #13081 from PatrickFerry/gameini_fixing_mistakes_part_2
GameINI: Fixing More Mistakes
2024-10-01 10:58:16 -04:00
JMC47
c88e48db19
Merge pull request #13085 from TellowKrinkle/AutoSizeEFBScale
VideoCommon: Dirty pixel shader manager on efb scale changes
2024-10-01 10:53:05 -04:00
TellowKrinkle
1cb6866de4 Revert "Allow shared zlib-ng"
This reverts commit 6dad8f8372.

Our bundled zlib-ng uses zlib compat mode, making it override system zlib.
System zlib-ng will not, and all its functions will be prefixed with zng_.
Therefore the two aren't actually compatible.
2024-10-01 00:47:05 -05:00
TellowKrinkle
70f69c3213 VideoBackends:Metal: subgroup_ops requires Apple7, not Apple6
SIMD-scoped permute operations are Apple6, but reduction operations are Apple7
2024-09-30 23:38:23 -05:00
Tillmann Karras
0323b30ed7 GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
This is required to avoid glitches during Downhill Skiing.
2024-10-01 01:42:18 +01:00
Tillmann Karras
a02cbc9b78 WII_IPC: rewrite multiply as 100_tbticks literal (NFC) 2024-10-01 01:42:16 +01:00
TellowKrinkle
fd94ff252d VideoCommon: Dirty pixel shader manager on efb scale changes 2024-09-30 01:12:55 -05:00
TellowKrinkle
14feaf4ba8 VideoBackends:Metal: Use ios_use_simdgroup_functions with SPIRV-Cross
It defaults to trying to emulate simdgroup functions on iOS
2024-09-29 23:58:54 -05:00
Tilka
c7cbac538a
Merge pull request #13083 from Tilka/apploader
Boot: write Apploader version into memory
2024-09-29 14:40:43 +01:00
JosJuice
5b40a7ed17
Merge pull request #13084 from mitaclaw/static-assert-promote
VolumeVerifier: Promote `DEBUG_ASSERT` to `static_assert`
2024-09-29 09:56:42 +02:00
mitaclaw
c60accc96d VolumeVerifier: Promote DEBUG_ASSERT to static_assert
This runtime assertion was added before `std::is_sorted` became constexpr in the codebase.
2024-09-28 23:12:12 -07:00
Tillmann Karras
b168a8092f Boot: write Apploader version into memory
When HLE-ing the apploader, this is necessary to avoid "Error #002"
errors. Homebrew doesn't care.
2024-09-29 03:57:44 +01:00
Patrick Ferry
eb07c832b9 GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The Ultimate Fitness System
SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29 00:35:34 +01:00
Patrick Ferry
1d8fef8649 GameINI: Disable AA in Sonic Heroes
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground.

MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading.

Added a comment on why these values are set.
2024-09-29 00:35:27 +01:00
Patrick Ferry
a2fec747c6 GameINI: Rename INI for Naruto Collection (Demo)
The wrong filename was used so the settings weren't being applied.

(All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29 00:35:12 +01:00
Patrick Ferry
5f49aa3afb GameINI: Remove Obsolete Setting in FaceBreaker K.O. Party
Hack is not a valid setting.

Also updated the GameID.
2024-09-29 00:34:55 +01:00
Patrick Ferry
d86146af72 GameINI: Remove Obsolete Settings in Super Metroid Demo (Brawl VC)
Both UseXFB and UseRealXFB are obsolete since Hybrid XFB.
2024-09-29 00:34:40 +01:00
Patrick Ferry
576bae3ac8 GameINI: Fix Cheats for Conduit 2
These codes are actually Gecko codes so setting that correctly.

There were errors which pop up when running this game as the comments for AR codes need to be set with hash(#) instead of asterisk(*). I replaced those anyways.

Removed the url in the comment since it's inaccessible and not on wayback machine either.

Also corrected the GameID, the wrong one is listed.
2024-09-29 00:34:27 +01:00
JosJuice
d0e6573ac7 Android: Use enableEdgeToEdge
Dolphin has been using edge-to-edge rendering for a little while now,
but it has required a bit of manual work. Now that edge-to-edge is
becoming something expected of apps in Android 15, there's a nicer API
we can use.

Tested on Android 8, 11 and 13, with no changes in behavior noted.
2024-09-28 18:20:31 +02:00
JosJuice
14a802b58b Android: Add 16 KiB page size support
So far, Dolphin hasn't been able to run on Android devices that use a
16 KiB page size. 16 KiB page sizes are a very new Android feature that
no phones have shipped with so far, so we're still compatible with the
phones that exist out there, but let's get this fixed before phones
start shipping with 16 KiB page sizes.

Because I couldn't get Android Studio's emulator to work, I haven't been
able to confirm that this change actually makes Dolphin fully compatible
with devices that use a 16 KiB page size. But I have confirmed that this
doesn't break anything on a regular 4 KiB page size device.
2024-09-28 13:43:49 +02:00
robxnano
2748771cb3
linux: Use D-Bus to inhibit screensaver 2024-09-27 21:22:57 +01:00
Dentomologist
dc1b961c09 VideoBackendBase: Only populate backend info when uninitialized
Prevent potential issues when creating the Graphics window (and thus
calling PopulateBackendInfo) while the core state is Stopping, like we
already do while it's Starting or Running.
2024-09-27 12:20:48 -07:00
robxnano
5e8f5afb52
DolphinQt: Remove unneeded Win32 code
Dolphin already uses QStyleHints::colorScheme to detect dark mode,
so this code is now redundant.
2024-09-27 10:41:01 +01:00
Tilka
2cb124bd3a
Merge pull request #13062 from Dentomologist/graphics_clarify_relationship_between_incompatible_settings
Graphics: Clarify relationship between incompatible settings
2024-09-27 05:40:30 +01:00
Tilka
61836e5d8e
Merge pull request #13077 from Dentomologist/graphicswindow_fix_first_opening_during_emulation_startup_crash
GraphicsWindow: Fix crash when opening for the first time during emulation startup
2024-09-27 05:38:37 +01:00
Dentomologist
0a1084fad5 VideoBackendBase: Check Core state in PopulateBackendInfo
Remove the PopulateBackendInfoFromUI function, which had a single caller
(GraphicsWindow::OnBackendChanged) and checked that the core wasn't
running or starting before calling PopulateBackendInfo.

Move the core state check into PopulateBackendInfo and have
OnBackendChanged call that instead. This guarantees the check is
performed by all callers of PopulateBackendInfo, preventing
potential reintroduction of the crash fixed in 3d4ae63f if another call
to PopulateBackendInfo is added.

As of the previous commit the only other caller of PopulateBackendInfo
is Core::Init shortly before s_state is set to Starting, so it will
always pass the check and so maintain its current behavior.
2024-09-26 17:12:26 -07:00
Dentomologist
2b82c34ea8 Core: Remove redundant call to PopulateBackendInfo
Remove the second of two calls to PopulateBackendInfo during emulation
startup. This call was originally the only one, but b214e0e added an
earlier call to handle the backend being changed by the GameINI.

The PR discussion doesn't explain why the original call was left in; I
suspect it was just overlooked.

As a bonus, this removes one of the extra copies of the "Video Info" On
Screen Display message at startup when using OpenGL.
2024-09-26 17:12:26 -07:00
Dentomologist
91f7b776ca GraphicsWindow: Fix crash when opening during emulation startup
Fix a crash when opening the Graphics window for the first time during
emulation startup when the backend is Vulkan, D3D11, or D3D12.

Don't call PopulateBackendInfo() from the Host thread when the core is
starting up. First, the function has already been called in Core::Init()
so we don't need to again. More importantly, PopulateBackendInfo() calls
g_video_backend->InitBackendInfo(), and the Vulkan and D3D
implementations of those functions load and then unload libraries (and
their associated function pointers) which are potentially in use by
other threads.

This crash was reliably reproducible with the following steps:
1) Select an affected backend.
2) Enable "Compile Shaders Before Starting"
3) Delete the cached shaders (but not the .uidcache file) for the game
   you're testing.
4) Close and reopen Dolphin.
5) Start the game.
6) While the game is still booting or compiling shaders, open the
   Graphics window for the first time in that Dolphin session.

Fixes https://bugs.dolphin-emu.org/issues/13634.
2024-09-26 17:12:26 -07:00
JMC47
b1cd4a6690
Merge pull request #13068 from mitaclaw/redundant-case-insensitive
IniFile: Migrate `Common::CaseInsensitiveLess` to StringUtil
2024-09-26 18:24:36 -04:00
JMC47
d4d3acb796
Merge pull request #13065 from mitaclaw/ppc-breakpoints-signal
DolphinQt: A Ubiquitous Signal For When Breakpoints Change
2024-09-26 18:20:43 -04:00
JMC47
0d7e94e8b3
Merge pull request #13070 from mitaclaw/remove-join-strings
StringUtil: Remove `JoinStrings`
2024-09-26 18:20:14 -04:00
JMC47
4bc1546596
Merge pull request #13071 from Pokechu22/cheat-search-crash
Fix random crash when using the cheat search
2024-09-25 15:05:19 -04:00
JMC47
e9e4ae5a34
Merge pull request #13049 from PatrickFerry/gameini_remove_broken_cheat
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
2024-09-25 14:18:30 -04:00
Tilka
ec6f5e1104
Merge pull request #13072 from Tilka/videosw
VideoSoftware: small cleanup
2024-09-25 10:57:05 +01:00
Tillmann Karras
0a299a4e1e Sw/Tev: drop unused macro 2024-09-24 22:00:03 +01:00
Tillmann Karras
98add9faf0 Sw/Rasterizer: fix two elder typos, AD 2009 2024-09-24 22:00:03 +01:00
Pokechu22
b34b7f63ee Fix random crash when using the cheat search
Before, Dolphin would randomly crash when updating the cheat search when automatic refresh was enabled. (Having a large number of addresses listed, e.g. by starting with an "any value" search, may contribute). The crash was due to QTableWidget::item returning nullptr in RefreshGUICurrentValues, presumably due to the table being resized on the UI thread while the emulated CPU thread was updating the values. I've fixed this by pausing the CPU thread for the entirety of OnNextScanClicked; this eliminated crashes in my testing.
2024-09-23 22:47:44 -07:00
mitaclaw
5f90673686 StringUtil: Remove JoinStrings
With 12 uses of `JoinStrings` in the codebase vs 36 uses of `fmt::join`, fmtlib's range adapter for string concatenation with delimiters is clearly the preferred option.
2024-09-22 21:09:36 -07:00
JosJuice
0c1070a07b Android: Add the "Real Balance Board" setting 2024-09-22 21:51:12 +02:00
JosJuice
de67c4c93b
Merge pull request #13013 from duckymomo360/rgh-tattoos-fix
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-22 09:10:09 +02:00
mitaclaw
508ccc2054 IniFile: Migrate Common::CaseInsensitiveLess to StringUtil
Migrating `Common::CaseInsensitiveLess` to StringUtil.h will hopefully discourage rolling one's own solution in the future for case-insensitive associative containers when this (quite robust!) solution already exists.

`Common::CaseInsensitiveStringCompare::IsEqual` was removed in favor of using the `Common::CaseInsensitiveEquals` function.

The `a.size() != b.size()` condition in `Common::CaseInsensitiveEquals` can be removed, since `std::ranges::equal` already checks this condition (confirmed in libc++).
2024-09-21 23:15:42 -07:00
Tilka
067bdaa3dd
Merge pull request #13067 from mitaclaw/dead-code-3
GeckoCode: Remove Dead Code
2024-09-22 05:00:26 +01:00
mitaclaw
671958f141 GeckoCode: Remove Dead Code 2024-09-21 15:33:40 -07:00
JMC47
3b9a70a435
Merge pull request #13053 from Dentomologist/texture_dumping_show_osd_on_startup_and_toggle
Texture Dumping: Show OSD message on startup and when toggled
2024-09-21 15:17:54 -04:00
JMC47
18ccd157cd
Merge pull request #13058 from Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed
GameSettings: Disable GPU Texture Decoding when needed
2024-09-21 15:15:23 -04:00
mitaclaw
4f821f4332 BreakpointWidget: Update when Host::PPCSymbolsChanged
Otherwise, outdated symbol names will remain.
2024-09-20 18:39:20 -07:00
mitaclaw
7c2a39706e DolphinQt: A Ubiquitous Signal For When Breakpoints Change
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
2024-09-20 18:37:39 -07:00
Tilka
6851ed73f4
Merge pull request #13064 from PatrickFerry/gameini_fixing_mistakes
GameINI: Fixing Various Mistakes
2024-09-16 23:24:56 +01:00
Tilka
af921685f7
Merge pull request #13035 from retroNUC/cheevo-hash
Add generation of rcheevos hash as an option in DolphinTool
2024-09-15 22:18:58 +01:00
Patrick Ferry
5dac174972 GameINI: Disable Broken Enhancements for Solvalou
The wrong filename was used so the settings weren't being applied.

The graphical issues reported were from enhancements that create graphical issues.

EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
Patrick Ferry
8c24b4745a GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
Patrick Ferry
a51d87bc3d GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
Patrick Ferry
a5209738fe GameINI: Disable ICache for Happy Feet
The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
retroNUC
a74b2a4dde Add generation of rcheevos hash to DolphinTool
Fixed coding standards issue

CalculateHash return string instead of using char array param
2024-09-15 15:52:04 +01:00
Carles Pastor
ce010a6560 Metainfo -- remove hash from version string
git describe --tags appends the short hash, this cleans up the output so
that we only print the actual version string.
2024-09-12 20:51:31 +02:00
Carles Pastor
ef512aae6d Flatpak -- bump libevdev to 1.13.3
this matches the version currently being served on flathub
2024-09-12 19:39:56 +02:00
Carles Pastor
9d439f091a Add manifest for building as a flatpak
includes the following:

- org.DolphinEmu.dolphin-emu.metainfo.xml.in this file contains general
  information and metadata that is used by most linux based app stores
  (kde discover, gnome software, flathub.org, etc) to showcase dolphin.
- fill_release_node.sh a script to automatically fill in the release
  information in the metainfo file when building the flatpak.
- SDL2.json manifest to build the vendored version of SDL from the
  Exports directory, it's only temporarily needed until the kde runtime
  is updated with the current SDL2 version and should be deleted after.
- org.DolphinEmu.dolphin-emu.yml the manifest itself.
2024-09-11 19:22:36 +02:00
Dentomologist
b1d54e416b GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.

Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
Dentomologist
694f2ee995 Graphics: Clarify relationship between incompatible settings
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
2024-09-10 11:35:15 -07:00
Tilka
5fe9e2f6ed
Merge pull request #13057 from JosJuice/rvzpack-typo
DiscIO: Fix a typo in an RVZPack comment
2024-09-08 16:08:57 +01:00
JosJuice
4eec061824
Merge pull request #12813 from Geotale/interpreter-subnormal-rounding
Proper Subnormal Rounding When Interpreting
2024-09-08 14:22:02 +02:00
JosJuice
e72b23df91 DiscIO: Fix a typo in an RVZPack comment 2024-09-08 12:38:10 +02:00
JosJuice
0c1cd13b23
Merge pull request #12981 from Geotale/proper-integer-rounding
Improve Integer Rounding Accuracy
2024-09-08 12:09:58 +02:00
JMC47
2c15d7af7f
Merge pull request #12966 from Dentomologist/cheatsmanager_create_code_widgets_only_once
CheatsManager: Create Action Replay and Gecko code widgets only once
2024-09-07 15:13:18 -04:00
JosJuice
f9f832fa88
Merge pull request #13051 from mitaclaw/dead-config-code-2
SI_Device: Remove Dead Config Code
2024-09-07 13:40:34 +02:00
Tilka
2417545b63
Merge pull request #13052 from Tilka/ax
DSPHLE/AX: fix low-pass/biquad clipping
2024-09-07 11:36:06 +01:00
Dentomologist
c3d6d2189a Texture Dumping: Show OSD message on startup and when toggled
If texture dumping is enabled, notify the user on emulation startup
using an On Screen Display message.

Also notify the user when texture dumping is toggled.

Addresses https://bugs.dolphin-emu.org/issues/12445.
2024-09-06 13:00:25 -07:00
TellowKrinkle
dc6ccfb2ab VideoBackends:Vulkan: Use Vulkan 1.2 driverID to detect MoltenVK
Previously we'd assume all Apple GPUs were MoltenVK, including those running on Asahi Linux with open source Honeykrisp drivers.
2024-09-05 22:15:30 -05:00
TellowKrinkle
1416dc7e6a VideoBackends:Vulkan: Consolidate feature checking into one struct 2024-09-05 22:15:29 -05:00
JMC47
efc395f7f4
Merge pull request #12977 from mitaclaw/branch-watch-tool-fixes-4
Branch Watch Tool: Refactors, Fixes, and Features
2024-09-04 19:36:24 -04:00
Tillmann Karras
eb54721475 DSPHLE/AX: fix low-pass/biquad clipping
The low-pass and biquad filters run in set40 mode where accessing ac#.m
returns the value of ac#.hm clamped to 16 bits.

This fixes the crackling in "Need for Speed: Nitro" (issue 13610).

Also make the lower bound match hardware (-0x8000 instead of -0x7FFF).
2024-09-04 22:33:31 +01:00
OatmealDome
20f2320fcf Merge branch 'release-prep-2409' 2024-09-04 12:26:15 -04:00
mitaclaw
e67e579b38 SI_Device: Remove Dead Config Code 2024-09-04 08:31:00 -07:00
Patrick Ferry
98fe7104a3 GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-09-03 23:30:28 +01:00
Geotale
ffa680b15c Proper Subnormal Rounding When Interpreting
During 25-bit rounding, subnormals are "normalized"
This would normally mean that the exponent needs to be able to be <-1023
Instead, you can modify at what bit you round and get the same results!
This is done by finding the highest bit and shifting right the round bit

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-09-03 11:33:32 -05:00
Geotale
2f45391ca5 Improve Integer Rounding Accuracy
Changes integer rounding to more closely meet the documentation
The documentation explains to round before doing any bounds checks
All this really does is make sure some exception bits won't be set wrong
This depends on the rounding mode, fixing cases such as:
- Round to even, (0x7fffffff, 0x7fffffff.8)
- Round to down, (0x7fffffff, 0x80000000)

This change also uses some standard functions for rounding
Previously using them was casting to an s32 directly, now keeps the f64
RoundToIntegerMode introduced due to roundeven not being part of C++17

Finally, it can change a >0x7fffffff to >=0x80000000, done because:
- It looks nicer now with integers (I liked 0s)
- It gives ever so slightly better codegen on Aarch64

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-09-03 11:17:24 -05:00
mitaclaw
2a20e6e3df Branch Watch Tool: Toolbar Visiblity Menu
Adds the ability to hide unneeded features of the controls toolbar.
2024-08-31 15:37:34 -07:00
mitaclaw
8f76a32be4 Branch Watch Tool: New Conditional Branch Inspection Tools
Invert conditions, invert decrement checks, and make conditional branches unconditional. USnapshotMetadata in prior versions of Dolphin is forward-compatible with these changes (tested on x86_64).
2024-08-31 15:37:34 -07:00
mitaclaw
8bdfdc88b2 Branch Watch Tool: Ignore Apploader Branch Hits Concurrency Fix
Also removed worthless `Start` and `Pause` helpers from `Core::BranchWatch`.
2024-08-31 15:37:34 -07:00
mitaclaw
e4500b5798 BranchWatchDialog: Improve Branch Was/Not Overwritten Buttons
Giving a warning if these are used when not usable is bad UX.
2024-08-31 15:37:34 -07:00
mitaclaw
f5e7b45773 BranchWatchDialog: Listen For clicked Signal Rather Than pressed
The latter signal was used by mistake, see PR #8263.
2024-08-31 15:37:24 -07:00
mitaclaw
0c889c715d BranchWatchDialog: Const Correctness
m_index_list_temp should not be imagined as a member of `BranchWatchDialog`, so it is now mutable to allow for more const member functions.
2024-08-31 15:31:26 -07:00
mitaclaw
7ce703a4a8 BranchWatchDialog: Refactor Context Menus
Instead of one wildly complex context menu constructed lazily, now three manageable context menus are constructed proactively.
2024-08-31 15:11:25 -07:00
mitaclaw
107c08b77f BranchWatchDialog: Clean Up Object Parenting and Prefer Auto
Objects which get parented automatically by later processing now pass a nullptr to the constructor to make the intent clearer. Also fixed "true" and "false" not being translatable strings.
2024-08-31 15:11:25 -07:00
mitaclaw
f9f0806022 BranchWatchDialog: Disconnect Slots When Hidden 2024-08-31 15:11:24 -07:00
Dentomologist
9e6a4e9d35 ARCodeWidget: Remove unnecessary call to OnSelectionChanged
Before the call to OnSelectionChange, m_code_edit and m_code_remove are
disabled and UpdateList calls m_code_list->clear(), thereby deselecting
any selected items.

When no items are selected, OnSelectionChange disables m_code_edit and
m_code_remove and then returns. Since that was already done, the call
doesn't change anything and can be removed.
2024-08-25 23:44:17 -07:00
Dentomologist
f4db168a8e CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
2024-08-25 23:44:17 -07:00
Dentomologist
232d24109d Extract ARCodeWidget/GeckoCodeWidget code loading to functions 2024-08-25 23:44:17 -07:00
Dentomologist
ee35aa49a2 ARWidget: Disable Edit and Remove buttons when no code is selected
Also some minor refactoring of nearby/related code:
* Make non-obvious variable types explicit instead of auto.
* Throw some consts around.
* Use setDisabled(empty) instead of setEnabled(!empty).
2024-08-25 23:44:17 -07:00
mitaclaw
ffaba26830 BranchWatchDialog: Refactor For LoadQSettings / SaveQSettings 2024-08-24 00:29:53 -07:00
mitaclaw
7b89730daa BranchWatchDialog: Defer Layout Construction When Possible
The main layout, tool controls layout, and misc. controls layout all don't need the QLayout constructed so early.
2024-08-24 00:29:52 -07:00
mitaclaw
9eb79f1d28 BranchWatchDialog: De-lambda-ize Constructor 2024-08-24 00:29:52 -07:00
mitaclaw
b6c20b715a BranchWatch: Don't Save Irrelevant Hits In Reduction Phase 2024-08-24 00:29:52 -07:00
JosJuice
dcf8ab0189 Android: Wait for surface in Run
When we boot the core, it needs to have a valid surface to draw graphics
to. Our Kotlin code does wait for a valid surface to exist before it
calls NativeLibrary.Run, but there's a chance for the surface to be
deleted before Run locks s_surface_lock. If that happens, the core boots
without a valid surface, which presumably would cause a crash. (I
haven't been able to reproduce the problem myself.)
2024-08-21 20:36:46 +02:00
duckymomo360
6c980b659c GameINI: Fix tattoo texture saving in Rabbids Go Home 2024-08-16 00:02:33 -07:00
Dr. Dystopia
0aa8e0f477 Remove redundant elaborated type specifiers 2024-08-14 10:41:36 +02:00
LillyJadeKatrin
8fac6061ac Display Achievements Message for Old Version
With this change, a different message is displayed if starting a game with RetroAchievements fails due to the Dolphin version being blocked as opposed to failing because the game hash is unsupported.
2024-08-08 21:38:16 -04:00
JosJuice
ea7928b3cd Android: Replace log type names map with array
Storing the log type names in a map results in them getting re-sorted by
their keys, which doesn't quite give us the sorting we want. In
particular, the Achievements category ended up being sorted at R (for
RetroAchivements) instead of at A. Every use of the map is just
iterating through it, so there's no real reason why it has to be a map
anyway.
2024-06-15 20:06:34 +02:00
JosJuice
2fdeb85f0e Android: Replace deprecated setSystemUiVisibility
No functional change.
2024-06-15 15:02:50 +02:00
JosJuice
dc6e5e7ff6 JitArm64: Replace a comparison to SP
Comparing with an immediate 0 has the same effect but is much easier to
read.
2024-05-26 08:47:20 +02:00
Dentomologist
dbaa844e57 Remove defined-out code 2024-04-15 12:17:35 -07:00
JosJuice
f58abf59c0 Jit: Skip discarded registers when flushing for interpreter fallback
Normally, the asserts added in 34b0a6ea90 are only triggered when
something actually went wrong in Dolphin. But there is one exception:
In FallBackToInterpreter, we flush all registers regardless of whether
they're discarded. This is fine as long as none of the discarded
registers are inputs to the instruction that the interpreter will run.

To avoid false positive asserts, this change adds a parameter to Flush
that controls whether to skip the asserts for discarded registers.

Additionally, an assert for discarded registers is added to
Arm64FPRCache::Flush. (Previously JitArm64 asserted for GPRs (and CRs)
only, whereas Jit64 asserted both for GPRs and FPRs. I most likely
didn't think of FPRs when writing 34b0a6ea90.)
2024-04-01 16:24:26 +02:00
Patrick Ferry
9e950c6959 Use Vertex Depth Range when zRange Exceeds farZ
When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).

This happens when the backend supports depth clamping the min_depth is not clamped to zero.
2023-09-28 04:17:56 +01:00
2034 changed files with 128387 additions and 113150 deletions

2
.gitignore vendored
View file

@ -41,3 +41,5 @@ CMakeLists.txt.user
.idea/ .idea/
# Ignore Visual Studio Code's working dir # Ignore Visual Studio Code's working dir
/.vscode/ /.vscode/
# Ignore flatpak-builder's cache dir
.flatpak-builder

3
.gitmodules vendored
View file

@ -84,3 +84,6 @@
[submodule "Externals/Vulkan-Headers"] [submodule "Externals/Vulkan-Headers"]
path = Externals/Vulkan-Headers path = Externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "Externals/SFML/SFML"]
path = Externals/SFML/SFML
url = https://github.com/SFML/SFML.git

View file

@ -57,13 +57,9 @@ DEFAULT_CONFIG = {
# SHA checksum to verify the integrity of the app. This doesn't # SHA checksum to verify the integrity of the app. This doesn't
# protect against malicious actors, but it does protect against # protect against malicious actors, but it does protect against
# running corrupted binaries and allows for access to the extended # running corrupted binaries and allows for access to the extended
# permisions needed for ARM builds # permissions needed for ARM builds
"codesign_identity": "-", "codesign_identity": "-",
# Minimum macOS version for each architecture slice
"arm64_mac_os_deployment_target": "11.0.0",
"x86_64_mac_os_deployment_target": "10.15.0",
# CMake Generator to use for building # CMake Generator to use for building
"generator": "Unix Makefiles", "generator": "Unix Makefiles",
"build_type": "Release", "build_type": "Release",
@ -77,7 +73,7 @@ DEFAULT_CONFIG = {
"distributor": "None" "distributor": "None"
} }
# Architectures to build for. This is explicity left out of the command line # Architectures to build for. This is explicitly left out of the command line
# config options for several reasons: # config options for several reasons:
# 1) Adding new architectures will generally require more code changes # 1) Adding new architectures will generally require more code changes
# 2) Single architecture builds should utilize the normal generated cmake # 2) Single architecture builds should utilize the normal generated cmake
@ -146,11 +142,6 @@ def parse_args(conf=DEFAULT_CONFIG):
help=f"Install path for {arch} qt5 libraries", help=f"Install path for {arch} qt5 libraries",
default=conf[arch+"_qt5_path"]) default=conf[arch+"_qt5_path"])
parser.add_argument(
f"--{arch}_mac_os_deployment_target",
help=f"Deployment architecture for {arch} slice",
default=conf[arch+"_mac_os_deployment_target"])
return vars(parser.parse_args()) return vars(parser.parse_args())
@ -297,8 +288,7 @@ def build(config):
"-DCMAKE_PREFIX_PATH="+prefix_path, "-DCMAKE_PREFIX_PATH="+prefix_path,
"-DCMAKE_SYSTEM_PROCESSOR="+arch, "-DCMAKE_SYSTEM_PROCESSOR="+arch,
"-DCMAKE_IGNORE_PATH="+ignore_path, "-DCMAKE_IGNORE_PATH="+ignore_path,
"-DCMAKE_OSX_DEPLOYMENT_TARGET=" "-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0.0",
+ config[arch+"_mac_os_deployment_target"],
"-DMACOS_CODE_SIGNING_IDENTITY=" "-DMACOS_CODE_SIGNING_IDENTITY="
+ config["codesign_identity"], + config["codesign_identity"],
'-DMACOS_CODE_SIGNING="ON"', '-DMACOS_CODE_SIGNING="ON"',

View file

@ -0,0 +1,24 @@
function(dolphin_inject_version_info target)
set(INFO_PLIST_PATH "$<TARGET_BUNDLE_DIR:${target}>/Contents/Info.plist")
add_custom_command(TARGET ${target}
POST_BUILD
COMMAND /usr/libexec/PlistBuddy -c
"Delete :CFBundleShortVersionString"
"${INFO_PLIST_PATH}"
|| true
COMMAND /usr/libexec/PlistBuddy -c
"Delete :CFBundleLongVersionString"
"${INFO_PLIST_PATH}"
|| true
COMMAND /usr/libexec/PlistBuddy -c
"Delete :CFBundleVersion"
"${INFO_PLIST_PATH}"
|| true
COMMAND /usr/libexec/PlistBuddy -c
"Merge '${CMAKE_BINARY_DIR}/Source/Core/VersionInfo.plist'"
"${INFO_PLIST_PATH}")
endfunction()

View file

@ -19,28 +19,27 @@ function(dolphin_make_imported_target_if_missing target lib)
endif() endif()
endfunction() endfunction()
function(dolphin_optional_system_library library) function(dolphin_optional_system_library out_use_system library)
string(TOUPPER ${library} upperlib) string(TOUPPER ${library} upperlib)
set(USE_SYSTEM_${upperlib} "" CACHE STRING "Use system ${library} instead of bundled. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled, blank - Delegate to USE_SYSTEM_LIBS. Default is blank.") set(USE_SYSTEM_${upperlib} "" CACHE STRING "Use system ${library} instead of bundled. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled, blank - Delegate to USE_SYSTEM_LIBS. Default is blank.")
if("${USE_SYSTEM_${upperlib}}" STREQUAL "") if("${USE_SYSTEM_${upperlib}}" STREQUAL "")
if(APPROVED_VENDORED_DEPENDENCIES) if(APPROVED_VENDORED_DEPENDENCIES)
string(TOLOWER ${library} lowerlib) string(TOLOWER ${library} lowerlib)
if(lowerlib IN_LIST APPROVED_VENDORED_DEPENDENCIES) if(lowerlib IN_LIST APPROVED_VENDORED_DEPENDENCIES)
set(RESOLVED_USE_SYSTEM_${upperlib} AUTO PARENT_SCOPE) set(${out_use_system} AUTO PARENT_SCOPE)
else() else()
set(RESOLVED_USE_SYSTEM_${upperlib} ON PARENT_SCOPE) set(${out_use_system} ON PARENT_SCOPE)
endif() endif()
else() else()
set(RESOLVED_USE_SYSTEM_${upperlib} ${USE_SYSTEM_LIBS} PARENT_SCOPE) set(${out_use_system} ${USE_SYSTEM_LIBS} PARENT_SCOPE)
endif() endif()
else() else()
set(RESOLVED_USE_SYSTEM_${upperlib} ${USE_SYSTEM_${upperlib}} PARENT_SCOPE) set(${out_use_system} ${USE_SYSTEM_${upperlib}} PARENT_SCOPE)
endif() endif()
endfunction() endfunction()
function(dolphin_add_bundled_library library bundled_path) function(dolphin_add_bundled_library library use_system bundled_path)
string(TOUPPER ${library} upperlib) if (${use_system} STREQUAL "AUTO")
if (${RESOLVED_USE_SYSTEM_${upperlib}} STREQUAL "AUTO")
message(STATUS "No system ${library} was found. Using static ${library} from Externals.") message(STATUS "No system ${library} was found. Using static ${library} from Externals.")
else() else()
message(STATUS "Using static ${library} from Externals") message(STATUS "Using static ${library} from Externals")
@ -52,9 +51,9 @@ function(dolphin_add_bundled_library library bundled_path)
endfunction() endfunction()
function(dolphin_find_optional_system_library library bundled_path) function(dolphin_find_optional_system_library library bundled_path)
dolphin_optional_system_library(${library}) dolphin_optional_system_library(use_system ${library})
string(TOUPPER ${library} upperlib) string(TOUPPER ${library} upperlib)
if(RESOLVED_USE_SYSTEM_${upperlib}) if(use_system)
find_package(${library} ${ARGN}) find_package(${library} ${ARGN})
# Yay for cmake packages being inconsistent # Yay for cmake packages being inconsistent
if(DEFINED ${library}_FOUND) if(DEFINED ${library}_FOUND)
@ -62,7 +61,7 @@ function(dolphin_find_optional_system_library library bundled_path)
else() else()
set(prefix ${upperlib}) set(prefix ${upperlib})
endif() endif()
if((NOT ${found}) AND (NOT ${RESOLVED_USE_SYSTEM_${upperlib}} STREQUAL "AUTO")) if((NOT ${prefix}_FOUND) AND (NOT ${use_system} STREQUAL "AUTO"))
message(FATAL_ERROR "No system ${library} was found. Please install it or set USE_SYSTEM_${upperlib} to AUTO or OFF.") message(FATAL_ERROR "No system ${library} was found. Please install it or set USE_SYSTEM_${upperlib} to AUTO or OFF.")
endif() endif()
endif() endif()
@ -70,17 +69,17 @@ function(dolphin_find_optional_system_library library bundled_path)
message(STATUS "Using system ${library}") message(STATUS "Using system ${library}")
set(${prefix}_TYPE "System" PARENT_SCOPE) set(${prefix}_TYPE "System" PARENT_SCOPE)
else() else()
dolphin_add_bundled_library(${library} ${bundled_path}) dolphin_add_bundled_library(${library} ${use_system} ${bundled_path})
set(${prefix}_TYPE "Bundled" PARENT_SCOPE) set(${prefix}_TYPE "Bundled" PARENT_SCOPE)
endif() endif()
endfunction() endfunction()
function(dolphin_find_optional_system_library_pkgconfig library search alias bundled_path) function(dolphin_find_optional_system_library_pkgconfig library search alias bundled_path)
dolphin_optional_system_library(${library}) dolphin_optional_system_library(use_system ${library})
string(TOUPPER ${library} upperlib) string(TOUPPER ${library} upperlib)
if(RESOLVED_USE_SYSTEM_${upperlib}) if(use_system)
pkg_search_module(${library} ${search} ${ARGN} IMPORTED_TARGET) pkg_search_module(${library} ${search} ${ARGN} IMPORTED_TARGET)
if((NOT ${library}_FOUND) AND (NOT ${RESOLVED_USE_SYSTEM_${upperlib}} STREQUAL "AUTO")) if((NOT ${library}_FOUND) AND (NOT ${use_system} STREQUAL "AUTO"))
message(FATAL_ERROR "No system ${library} was found. Please install it or set USE_SYSTEM_${upperlib} to AUTO or OFF.") message(FATAL_ERROR "No system ${library} was found. Please install it or set USE_SYSTEM_${upperlib} to AUTO or OFF.")
endif() endif()
endif() endif()
@ -89,7 +88,7 @@ function(dolphin_find_optional_system_library_pkgconfig library search alias bun
dolphin_alias_library(${alias} PkgConfig::${library}) dolphin_alias_library(${alias} PkgConfig::${library})
set(${library}_TYPE "System" PARENT_SCOPE) set(${library}_TYPE "System" PARENT_SCOPE)
else() else()
dolphin_add_bundled_library(${library} ${bundled_path}) dolphin_add_bundled_library(${library} ${use_system} ${bundled_path})
set(${library}_TYPE "Bundled" PARENT_SCOPE) set(${library}_TYPE "Bundled" PARENT_SCOPE)
endif() endif()
endfunction() endfunction()

View file

@ -11,7 +11,7 @@
# FFmpeg_LIBRARIES: aggregate all the paths to the libraries # FFmpeg_LIBRARIES: aggregate all the paths to the libraries
# FFmpeg_FOUND: True if all components have been found # FFmpeg_FOUND: True if all components have been found
# #
# This module defines the following targets, which are prefered over variables: # This module defines the following targets, which are preferred over variables:
# #
# FFmpeg::<component>: Target to use <component> directly, with include path, # FFmpeg::<component>: Target to use <component> directly, with include path,
# library and dependencies set up. If you are using a static build, you are # library and dependencies set up. If you are using a static build, you are

View file

@ -87,9 +87,10 @@ if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp") set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif() endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS) FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}") STRING(REGEX MATCH "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" SFML_VERSION_MAJOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}") STRING(REGEX MATCH "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" SFML_VERSION_MINOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}") STRING(REGEX REPLACE "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MAJOR "${SFML_VERSION_MAJOR_MATCH}")
STRING(REGEX REPLACE "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MINOR "${SFML_VERSION_MINOR_MATCH}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}") math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number # if we could extract them, compare with the requested version number
@ -102,10 +103,14 @@ if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
set(SFML_VERSION_OK FALSE) set(SFML_VERSION_OK FALSE)
endif() endif()
else() else()
# SFML version is < 2.0 # SFML version is < 3.0
if (SFML_REQUESTED_VERSION GREATER 19) if (SFML_REQUESTED_VERSION GREATER 29)
set(SFML_VERSION_OK FALSE) set(SFML_VERSION_OK FALSE)
set(SFML_VERSION_MAJOR 1) if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_MAJOR 1)
else()
set(SFML_VERSION_MAJOR 2)
endif()
set(SFML_VERSION_MINOR x) set(SFML_VERSION_MINOR x)
endif() endif()
endif() endif()

View file

@ -30,9 +30,11 @@ if(GIT_FOUND)
ERROR_QUIET) ERROR_QUIET)
endif() endif()
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
# version number # version number
set(DOLPHIN_VERSION_MAJOR "2409") set(DOLPHIN_VERSION_MAJOR "2503")
set(DOLPHIN_VERSION_MINOR "0") set(DOLPHIN_VERSION_MINOR "1")
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION}) set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
# If Dolphin is not built from a Git repository, default the version info to # If Dolphin is not built from a Git repository, default the version info to
@ -65,6 +67,9 @@ endfunction()
configure_source_file("Source/Core/Common/scmrev.h") configure_source_file("Source/Core/Common/scmrev.h")
if(APPLE) if(APPLE)
configure_source_file("Source/Core/DolphinQt/Info.plist") configure_source_file("Source/Core/VersionInfo.plist")
configure_source_file("Source/Core/MacUpdater/Info.plist") endif()
if(LINUX)
configure_source_file("Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml")
endif() endif()

View file

@ -24,7 +24,7 @@ endif()
# Minimum OS X version. # Minimum OS X version.
# This is inserted into the Info.plist as well. # This is inserted into the Info.plist as well.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "") set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0.0" CACHE STRING "")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake") set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
@ -44,7 +44,7 @@ endif()
set(COMPILER ${CMAKE_CXX_COMPILER_ID}) set(COMPILER ${CMAKE_CXX_COMPILER_ID})
if (COMPILER STREQUAL "GNU") if (COMPILER STREQUAL "GNU")
set(COMPILER "GCC") # perfer printing GCC instead of GNU set(COMPILER "GCC") # prefer printing GCC instead of GNU
endif() endif()
# Enforce minimum compiler versions that support the c++20 features we use # Enforce minimum compiler versions that support the c++20 features we use
@ -98,6 +98,7 @@ option(ENABLE_GENERIC "Enables generic build that should run on any little-endia
option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF) option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
option(ENABLE_ALSA "Enables ALSA sound backend" ON) option(ENABLE_ALSA "Enables ALSA sound backend" ON)
option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON) option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
option(ENABLE_CUBEB "Enables Cubeb sound backend" ON)
option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON) option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
option(ENABLE_TESTS "Enables building the unit tests" ON) option(ENABLE_TESTS "Enables building the unit tests" ON)
option(ENABLE_VULKAN "Enables vulkan video backend" ON) option(ENABLE_VULKAN "Enables vulkan video backend" ON)
@ -123,6 +124,11 @@ option(OPROFILING "Enable profiling" OFF)
# TODO: Add DSPSpy # TODO: Add DSPSpy
option(DSPTOOL "Build dsptool" OFF) option(DSPTOOL "Build dsptool" OFF)
# RetroAchievements developer tools require Windows hooks
if(WIN32)
option(RC_CLIENT_SUPPORTS_RAINTEGRATION "Enables RetroAchievements developer tools" ON)
endif()
# Enable SDL by default on operating systems that aren't Android. # Enable SDL by default on operating systems that aren't Android.
if(NOT ANDROID) if(NOT ANDROID)
option(ENABLE_SDL "Enables SDL as a generic controller backend" ON) option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
@ -143,6 +149,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF) option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF)
if(NOT ANDROID) if(NOT ANDROID)
option(ENABLE_HWDB "Enables the udev hardware database" ON)
option(ENABLE_EVDEV "Enables the evdev controller backend" ON) option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
endif() endif()
endif() endif()
@ -406,7 +413,7 @@ if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0) if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0)
# Workaround: the llvm libc++ and versions of clang eariler than 14 have a bug with consteval # Workaround: the llvm libc++ and versions of clang earlier than 14 have a bug with consteval
# so we define FMT_CONSTEVAL to blank to just disable consteval in fmt # so we define FMT_CONSTEVAL to blank to just disable consteval in fmt
add_definitions(-DFMT_CONSTEVAL=) add_definitions(-DFMT_CONSTEVAL=)
endif() endif()
@ -565,6 +572,16 @@ if(OPROFILING)
endif() endif()
endif() endif()
if(ENABLE_HWDB)
find_package(LIBUDEV REQUIRED)
if(LIBUDEV_FOUND)
message(STATUS "libudev found, enabling hardware database")
add_definitions(-DHAVE_LIBUDEV=1)
else()
message(FATAL_ERROR "Couldn't find libudev. Can't build hardware database.\nDisable ENABLE_HWDB if you wish to build without hardware database support")
endif()
endif()
if(ENABLE_EVDEV) if(ENABLE_EVDEV)
find_package(LIBUDEV REQUIRED) find_package(LIBUDEV REQUIRED)
find_package(LIBEVDEV REQUIRED) find_package(LIBEVDEV REQUIRED)
@ -585,7 +602,7 @@ if(UNIX)
endif() endif()
if(ENABLE_SDL) if(ENABLE_SDL)
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.30.6) dolphin_find_optional_system_library(SDL2 Externals/SDL 2.30.9)
endif() endif()
if(ENABLE_ANALYTICS) if(ENABLE_ANALYTICS)
@ -672,7 +689,7 @@ dolphin_make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA)
dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd) dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd)
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng) add_subdirectory(Externals/zlib-ng)
dolphin_find_optional_system_library_pkgconfig(MINIZIP dolphin_find_optional_system_library_pkgconfig(MINIZIP
"minizip>=4.0.4" minizip::minizip Externals/minizip-ng "minizip>=4.0.4" minizip::minizip Externals/minizip-ng
@ -695,12 +712,10 @@ if (APPLE OR WIN32)
include_directories(Externals/ed25519) include_directories(Externals/ed25519)
endif() endif()
# Using static soundtouch from Externals if(ENABLE_CUBEB)
# Unable to use system soundtouch library: We require shorts, not floats. dolphin_find_optional_system_library(CUBEB Externals/cubeb)
add_subdirectory(Externals/soundtouch) add_definitions(-DHAVE_CUBEB)
include_directories(Externals/soundtouch) endif()
dolphin_find_optional_system_library(CUBEB Externals/cubeb)
if(NOT ANDROID) if(NOT ANDROID)
dolphin_find_optional_system_library_pkgconfig( dolphin_find_optional_system_library_pkgconfig(
@ -709,7 +724,7 @@ if(NOT ANDROID)
add_definitions(-D__LIBUSB__) add_definitions(-D__LIBUSB__)
endif() endif()
dolphin_find_optional_system_library(SFML Externals/SFML 2.1 COMPONENTS network system) dolphin_find_optional_system_library(SFML Externals/SFML 3.0 COMPONENTS Network System)
if(USE_UPNP) if(USE_UPNP)
dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6) dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6)
@ -783,14 +798,16 @@ if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
endif() endif()
if(APPLE) if(APPLE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt) file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core)
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist) if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/VersionInfo.plist)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist) file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/VersionInfo.plist)
endif() endif()
endif()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater) if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist) file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Flatpak)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist) if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml)
endif() endif()
endif() endif()
@ -801,7 +818,7 @@ endif()
add_custom_target( add_custom_target(
dolphin_scmrev dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake ${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml"
VERBATIM VERBATIM
) )

View file

@ -35,11 +35,11 @@ Summary:
## <a name="intro-aims"></a>Aims ## <a name="intro-aims"></a>Aims
This guide is for developers who wish to contribute to the Dolphin codebase. It will detail how to properly style and format code to fit this project. This guide also offers suggestions on specific functions and other varia that may be used in code. This guide is for developers who wish to contribute to the Dolphin codebase. It details how to properly style and format code for this project. This guide also offers suggestions on specific functions and other elements that may be used in code.
Following this guide and formatting your code as detailed will likely get your pull request merged much faster than if you don't (assuming the written code has no mistakes in itself). Following this guide and formatting your code as detailed will likely get your pull request merged much faster than if you don't (assuming the code itself has no mistakes).
This project uses clang-format (stable branch) to check for common style issues. In case of conflicts between this guide and clang-format rules, the latter should be followed instead of this guide. This project uses clang-format 13.0 to check for common style issues. In case of conflicts between this guide and clang-format rules, the latter should be followed instead of this guide.
## <a name="intro-formatting-issues"></a>Checking and fixing formatting issues ## <a name="intro-formatting-issues"></a>Checking and fixing formatting issues
@ -49,7 +49,7 @@ In most cases, clang-format can and **should** be used to automatically reformat
- To run clang-format on all staged files: - To run clang-format on all staged files:
``` ```
git diff --cached --name-only | egrep '[.](cpp|h|mm)$' | xargs clang-format -i git diff --cached --name-only | grep -E '[.](cpp|h|mm)$' | xargs -I {} clang-format -i {}
``` ```
- Formatting issues can be checked for before committing with a lint script that is included with the codebase. To enable it as a pre-commit hook (assuming you are in the repository root): - Formatting issues can be checked for before committing with a lint script that is included with the codebase. To enable it as a pre-commit hook (assuming you are in the repository root):
@ -189,7 +189,7 @@ Summary:
## <a name="cpp-code-general"></a>General ## <a name="cpp-code-general"></a>General
- The codebase currently uses C++20, though not all compilers support all C++20 features. - The codebase currently uses C++20, though not all compilers support all C++20 features.
- See CMakeLists.txt "Enforce minimium compiler versions" for the currently supported compilers. - See CMakeLists.txt "Enforce minimum compiler versions" for the currently supported compilers.
- Use the [nullptr](https://en.cppreference.com/w/cpp/language/nullptr) type over the macro `NULL`. - Use the [nullptr](https://en.cppreference.com/w/cpp/language/nullptr) type over the macro `NULL`.
- If a [range-based for loop](https://en.cppreference.com/w/cpp/language/range-for) can be used instead of container iterators, use it. - If a [range-based for loop](https://en.cppreference.com/w/cpp/language/range-for) can be used instead of container iterators, use it.
- Obviously, try not to use `goto` unless you have a *really* good reason for it. - Obviously, try not to use `goto` unless you have a *really* good reason for it.
@ -227,7 +227,7 @@ Summary:
## <a name="cpp-code-functions"></a>Functions ## <a name="cpp-code-functions"></a>Functions
- If a function parameter is a pointer or reference and its value or data isn't intended to be changed, please mark that parameter as `const`. - If a function parameter is a pointer or reference and its value or data isn't intended to be changed, please mark that parameter as `const`.
- Functions that specifically modify their parameters should have the respective parameter(s) marked as a pointer so that the variables being modified are syntaxically obvious. - Functions that specifically modify their parameters should have the respective parameter(s) marked as a pointer so that the variables being modified are syntactically obvious.
- What not to do: - What not to do:
```c++ ```c++

View file

@ -3,6 +3,10 @@
"title": "ZELDA OCARINA MULTI PACK", "title": "ZELDA OCARINA MULTI PACK",
"CAB9CED2D904F12CCB21F5B1DE9B5433620C3E13": "loophack" "CAB9CED2D904F12CCB21F5B1DE9B5433620C3E13": "loophack"
}, },
"DPOJ8P": {
"title": "PHANTASY STAR ONLINE EPISODE I&II TRIAL EDITION",
"90BA66E25640A538FEFA6693715718139079FA7B": "Bypass Modem Detection"
},
"G2BE5G": { "G2BE5G": {
"title": "Black & Bruised", "title": "Black & Bruised",
"7FFF6BDD93713BEDFD23739C32B86153FA19AEA0": "Disable interlaced rendering" "7FFF6BDD93713BEDFD23739C32B86153FA19AEA0": "Disable interlaced rendering"
@ -11,22 +15,164 @@
"title": "Black & Bruised", "title": "Black & Bruised",
"56E85D7285F10348E1E5354E379918D07E79EDA9": "Disable interlaced rendering" "56E85D7285F10348E1E5354E379918D07E79EDA9": "Disable interlaced rendering"
}, },
"G2VE08": {
"title": "Viewtiful Joe 2",
"3ED033396382424533A263A39687A0961EC994A6": "16:9 Widescreen"
},
"G2VP08": {
"title": "Viewtiful Joe 2",
"EEBC3C5F04BB70AFCA1A4C3D638335CDC9142BA2": "16:9 Widescreen"
},
"G3RP52": {
"title": "Shrek 2",
"7F6B7743F0DDD3704B15882330E490103AE24E36": "16:9 Widescreen",
"4C9A8572A35F1DB85BBB2F32ED34288A343F1FC0": "60fps"
},
"G3YP52": {
"title": "Shrek SuperSlam (PAL)",
"FD61581C593EA34DD358AE33819FAB310F2CE961": "Force PAL60",
"3D102AFEE2F4945894E74BB702ED3ED2294C6FEC": "16:9 Widescreen"
},
"G4AEE9": {
"title": "Harvest Moon: Magical Melody",
"8C2564CF47BB6A9B57D712C90E17F459B0BB6CCD": "16:9 Aspect Ratio Fix"
},
"G4ME69": {
"title": "The Sims: Bustin Out GameCube",
"6FC6E5D91693FAABE25CC721F2121CB0B5CA9D12": "16:9 Widescreen"
},
"G5SE7D": {
"title": "Spyro: A Hero's Tail",
"16119398BFE241A84151C046E0BC5BCF89D22049": "16:9 Widescreen",
"A5F2FB2B3BFF61F34F8AB1DD5A912A0FD8DFA720": "Remove Bloom"
},
"G5SP7D": {
"title": "Spyro: A Hero's Tail",
"718AA8BD831961C33114852FDA75BB58F768F46A": "16:9 Widescreen"
},
"G8ME01": {
"title": "Paper Mario",
"F6E8264CF14D0189219C1E2D20C4182F190F4B88": "16:9 Aspect Ratio Fix - Normal HUD",
"8C2FC3FC6F7766AA8E87425BF3BDD2E46E73DE71": "16:9 Aspect Ratio Fix - Centered HUD",
"8EA4C7B80ADE3E8FEC28EEFA3A046B6B04162E81": "16:9 Aspect Ratio Fix - Stretched HUD",
"AE3DBE2604CA0660165CA870C4B80E2B523C9475": "16:9 Aspect Ratio Fix - Centered HUD with letterboxing"
},
"G8MJ01": {
"title": "Paper Mario",
"631CE99BDE3F1475303C00C67E3C130D4EB2547B": "16:9 Aspect Ratio Fix - Normal HUD",
"B3181CA1AAB11EAE9132184DA48D76E775AC0A24": "16:9 Aspect Ratio Fix - Centered HUD",
"81F7AD591F12A01DE82850457ECF147998D1238F": "16:9 Aspect Ratio Fix - Stretched HUD",
"904C0EEEF16D761F7BDF7099DEB384DD9AB26E00": "16:9 Aspect Ratio Fix - Centered HUD with letterboxing"
},
"G8MP01": {
"title": "Paper Mario",
"FB26AA84B0CB787705E84E869B649307776A2839": "16:9 Aspect Ratio Fix - Normal HUD",
"75AF5D7FA49BE9C3C73EA1482B49CD9B36CE817E": "16:9 Aspect Ratio Fix - Centered HUD",
"C5F8A81520193418C07C7BC4881F02BE9C4DC9BC": "16:9 Aspect Ratio Fix - Stretched HUD",
"C2E5003E74551DF693A7CB814850CA51D77549EF": "16:9 Aspect Ratio Fix - Centered HUD with letterboxing"
},
"G9SE8P": {
"title": "Sonic Heroes",
"CD043229AC47AC93D537B6A0725A2D0BB6FEF4E8": "16:9 Widescreen"
},
"G9SJ8P": {
"title": "Sonic Heroes",
"C55EF90B542AA3973352A232629A828BC22A8509": "16:9 Widescreen"
},
"G9SP8P": {
"title": "Sonic Heroes",
"9521774ADEE769CFCCE86F8170FE626387E73019": "16:9 Widescreen"
},
"GAFE01": {
"title": "Animal Crossing",
"D24F6D9BE5D79D3C795C2844634A0214BB68B5DA": "16:9 Widescreen",
"F9A812FF62A20D5440CAB79DB6AFAE068457A10E": "Make Game Save Copyable (donny2112)"
},
"GAL": {
"title": "Super Smash Bros Melee",
"DBDB50216B22CDFFF77BDD80261CD0FF75803D3B": "Trophy Viewer"
},
"GALE01r0": {
"title": "Super Smash Bros. Melee",
"9DC8D90D986FAC175F45006AFF20CF00EDFBE053": "Normal C Stick Functionality in Singleplayer Modes",
"18B4159E77013EDFE499A33281B771C442970E3B": "Proper 16:9 Widescreen Support",
"DC2BCA7D99EBDE1DC7C68CA6AC7F543B93FD6A67": "Properly Display in 4:3"
},
"GALE01r1": {
"title": "Super Smash Bros. Melee",
"F6030959C1CAC92F37287D556F18B3C5298FAD5B": "Normal C Stick Functionality in Singleplayer Modes"
},
"GALE01r2": {
"title": "Super Smash Bros. Melee",
"CEDF18354CDCFC49398551C629E51B053331A55B": "Proper 16:9 Widescreen Support",
"6B92D95F0EEA165EA84FD753F74B0A9E2079C2D7": "PAL Stock Icons",
"BCD918A72368B2A30E797C76994E7539A1C0B5D9": "Normal C Stick Functionality in Singleplayer Modes [Zauron]",
"CFDEEA8AD2A99394BFFEA7211EF03394E7471FA9": "Disable Rumble",
"D32ED4CD685F3FF649F7E749E8C182C657013918": "Widescreen Support v1.2 [Dan Salvato]"
},
"GALP01": {
"title": "Super Smash Bros. Melee",
"BFCBE098FE8679B9140A48EA1D8620D5A369697C": "Proper 16:9 Widescreen Support",
"5BA2933B8365E21553AA273B91954A4C722B1035": "Properly Display in 4:3",
"4817F202678559291F9F76B46DC7561A45D00B77": "Normal C Stick Functionality in Singleplayer Modes"
},
"GAZE69": {
"title": "Harry Potter and the Prisoner of Azkaban",
"BC281053C5266B21FDDC6C8996A6021DEA03D459": "60FPS"
},
"GBLE52": {
"title": "BLOODY ROAR(R): PRIMAL FURY",
"C0F3AB3BBC9B21F4BF25F44E48CF1CD36D2B3F45": "16:9 Widescreen"
},
"GBLP52": {
"title": "BLOODY ROAR(R): PRIMAL FURY",
"797040CB097BFD369490A1BE29659929D76CE6F7": "16:9 Widescreen"
},
"GBRJ18": {
"title": "BLOODY ROAR(R): PRIMAL FURY",
"B3C867AB34D90E2E9C5B799D800F4C191DE279FA": "16:9 Widescreen"
},
"GBSE8P": {
"title": "BEACH SPIKERS",
"4148D453F61A5B81E53669335BC667E651865C76": "16:9 Widescreen"
},
"GBSP8P": {
"title": "BEACH SPIKERS",
"6CB029AE768BA5B9995D5F12C1EBB37B3D1FE242": "16:9 Widescreen"
},
"GC6E01": { "GC6E01": {
"title": "Pokémon Colosseum", "title": "Pokémon Colosseum",
"2F64F98686E62B60E466E931A9EBCD19A750FF4E": "Allow Memory Card saving with Savestates" "2F64F98686E62B60E466E931A9EBCD19A750FF4E": "Allow Memory Card saving with Savestates",
"DE932CCAD1B5EB1FAA8D08733BD0D3940C78382A": "16:9 Widescreen"
}, },
"GC6J01": { "GC6J01": {
"title": "ポケモンコロシアム", "title": "ポケモンコロシアム",
"D8F327304A88FBC717BB1F775494C5F864B9E8D2": "Allow Memory Card saving with Savestates" "D8F327304A88FBC717BB1F775494C5F864B9E8D2": "Allow Memory Card saving with Savestates",
"5CB4934396ABD43F7147EA13521C952728933874": "16:9 Widescreen"
}, },
"GC6P01": { "GC6P01": {
"title": "Pokémon Colosseum", "title": "Pokémon Colosseum",
"EDEE0E28EEA1834868F2865336290FFBDFB9C6DA": "Allow Memory Card saving with Savestates" "EDEE0E28EEA1834868F2865336290FFBDFB9C6DA": "Allow Memory Card saving with Savestates",
"05C9016BF58A628A3FD7B16E1B9BB0769A14846F": "16:9 Widescreen [Ralf]"
},
"GC8JA4": {
"title": "クラッシュ・バンディクー 爆走!ニトロカート",
"843297019804192AF1FC660BC85F4B10891D0BA3": "Fix C4 texture tiling (used for buttons and some character icons)"
},
"GCBE7D": {
"title": "Crash Bandicoot: The Wrath of Cortex",
"478DA1D596D8513C343850719155813CB61A56DD": "16:9 Widescreen"
},
"GCBP7D": {
"title": "Crash Bandicoot: The Wrath of Cortex",
"478DA1D596D8513C343850719155813CB61A56DD": "16:9 Widescreen",
"DF2C4DDF082C9E67919443C5ACC485AB2CF7F8D0": "60Hz"
}, },
"GCCE01": { "GCCE01": {
"title": "FINAL FANTASY Crystal Chronicles", "title": "FINAL FANTASY Crystal Chronicles",
"6C107FEC15C76201233CA2645EB5FAB4FF9751CE": "Fix buffer overrun bug (crash at Goblin Wall)", "6C107FEC15C76201233CA2645EB5FAB4FF9751CE": "Fix buffer overrun bug (crash at Goblin Wall)",
"483BDB94615C690045C3759795AF13CE76552286": "Fix GBA connections" "483BDB94615C690045C3759795AF13CE76552286": "Fix GBA connections",
"BA0066518E7EA8599A81F8496BD39DE20CC369D6": "16:9 Widescreen"
}, },
"GCCJGC": { "GCCJGC": {
"title": "FINAL FANTASY Crystal Chronicles", "title": "FINAL FANTASY Crystal Chronicles",
@ -34,7 +180,20 @@
}, },
"GCCP01": { "GCCP01": {
"title": "FINAL FANTASY Crystal Chronicles", "title": "FINAL FANTASY Crystal Chronicles",
"2EAA60A8A115AD68A795109FB59E4A726D29016D": "Fix GBA connections" "2EAA60A8A115AD68A795109FB59E4A726D29016D": "Fix GBA connections",
"2580E7379633CF4DE13B9EC945DB17543477828A": "16:9 Widescreen"
},
"GCN": {
"title": "Crash Nitro Kart",
"601FE183C9524ACCF068874DABD73921C86769CF": "Fix C4 texture tiling (used for buttons and some character icons)"
},
"GCVEEB": {
"title": "Cubivore",
"ADA686C90189D1D7D23E23E525EFC96EFA104BB9": "16:9 Widescreen"
},
"GD7E70": {
"title": "Dragon Ball Z: Budokai",
"95A17AFAAFD83E96CD1CC6242B8667F6A3DC8416": "Deinterlacing Fix"
}, },
"GDREAF": { "GDREAF": {
"title": "Dead to Rights", "title": "Dead to Rights",
@ -44,6 +203,18 @@
"title": "Dead to Rights", "title": "Dead to Rights",
"E23D98B2CE185C3993A40F2495D37E41B971BF91": "Fix audio issues" "E23D98B2CE185C3993A40F2495D37E41B971BF91": "Fix audio issues"
}, },
"GEDE01": {
"title": "Eternal Darkness",
"21068C3CE905FB0CFFAA7408A93154AF8A5295A2": "Fix startup hang"
},
"GEDJ01": {
"title": "Eternal Darkness",
"7061F3CF11BF64D3BA7F32CCF2BAC42FF3614AB6": "Fix startup hang"
},
"GEDP01": {
"title": "Eternal Darkness",
"6F1B00517CBA30BEB738EAA90E71221378CD570D": "Fix startup hang"
},
"GEME7F": { "GEME7F": {
"title": "Egg Mania: Eggstreme Madness", "title": "Egg Mania: Eggstreme Madness",
"CB04E00918C9C0F161715D21D046ED6620F7ADEF": "Force Progressive Scan" "CB04E00918C9C0F161715D21D046ED6620F7ADEF": "Force Progressive Scan"
@ -52,17 +223,61 @@
"title": "Egg Mania: Eggstreme Madness", "title": "Egg Mania: Eggstreme Madness",
"CC2057185BB10DAD4A361412D024DFD586EE0130": "Force Progressive Scan" "CC2057185BB10DAD4A361412D024DFD586EE0130": "Force Progressive Scan"
}, },
"GEZE8P": {
"title": "BillyHatcher",
"5CEBCFBEA4E444495D2FD6D8B6607DFB2349CC1B": "16:9 Widescreen [gamemasterplc]"
},
"GF7E01": {
"title": "STARFOX ASSAULT",
"C59CCA3EF8A5E97B32EB64DB9AE80E652ED281C6": "16:9 Widescreen [gamemasterplc]"
},
"GF7P01": {
"title": "STARFOX ASSAULT",
"1230053B5C347B62E432EFD6635433A183D18619": "16:9 Widescreen [gamemasterplc]"
},
"GFQEA4": {
"title": "Frogger's Adventures: The Rescue",
"5CD9568CE58EF82EB371594667015C9B799454B9": "16:9 Widescreen"
},
"GFZJ01": {
"title": "F-Zero GX",
"F659D22CB1DFF15C3915D7630D838EED8DB0BA48": "Make Save Copyable"
},
"GFZP01": {
"title": "F-Zero GX",
"F659D22CB1DFF15C3915D7630D838EED8DB0BA48": "Make Save Copyable"
},
"GGTE01": {
"title": "ChibiRobo!",
"EF128E7A9C22676834F558BA0F0F7FD8B9028727": "16:9 Widescreen [darkludx]",
"5232A937D1D813FF58DD71D716284ED6AB535689": "Simple 60FPS",
"D40344111D989EA009901F8B1C45B5AC8D39E6D2": "Experimental 60fps"
},
"GGTJ01": {
"title": "ChibiRobo!",
"D62E777A2F019D7BD0AFFBCE876BD9AE408F1667": "Simple 60FPS",
"BEC2310911003AF9E4B984A4051E0F885B8CC825": "Experimental 60fps"
},
"GGTP01": {
"title": "ChibiRobo!",
"FA9CD330ECDA01275DA88BD0803DE47757D16A4E": "16:9 Widescreen",
"43FAD0DDD130BE1E4C8C7603EF6CA7DAA0DF5EE9": "Simple 60FPS",
"EB1ACD613BB432A3391CFFF1F0145A6ACE66B210": "Experimental 60fps"
},
"GGVD78": { "GGVD78": {
"title": "The SpongeBob SquarePants Movie", "title": "The SpongeBob SquarePants Movie",
"FE52240DF6D132C15A8324E8A477F2BF2250D208": "EFB Copy Fix" "FE52240DF6D132C15A8324E8A477F2BF2250D208": "EFB Copy Fix",
"9D07DBB5EC2FAA47F2E4587FBD75FD6F3E7E91B0": "16:9 Widescreen"
}, },
"GGVE78": { "GGVE78": {
"title": "The SpongeBob SquarePants Movie", "title": "The SpongeBob SquarePants Movie",
"5E38E10829D5F77243C95E9E41518BB3ADE24139": "EFB Copy Fix" "5E38E10829D5F77243C95E9E41518BB3ADE24139": "EFB Copy Fix",
"86E561452235BF88D41884558EF34F54CE0FEB48": "16:9 Widescreen"
}, },
"GGVP78": { "GGVP78": {
"title": "The SpongeBob SquarePants Movie", "title": "The SpongeBob SquarePants Movie",
"5E38E10829D5F77243C95E9E41518BB3ADE24139": "EFB Copy Fix" "5E38E10829D5F77243C95E9E41518BB3ADE24139": "EFB Copy Fix",
"F9B2108D833084FA36A53E00F1647A9579F847D3": "16:9 Widescreen"
}, },
"GGVX78": { "GGVX78": {
"title": "The SpongeBob SquarePants Movie", "title": "The SpongeBob SquarePants Movie",
@ -80,6 +295,27 @@
"title": "Resident Evil 2", "title": "Resident Evil 2",
"BC7F3CFC97593AA2055C370C175950DC478D2709": "Fix audio issues" "BC7F3CFC97593AA2055C370C175950DC478D2709": "Fix audio issues"
}, },
"GHLE69": {
"title": "Harry Potter and the Sorcerer's Stone",
"742BFC79D8F0BA5D6215772B58F5A0EADD7BFAFF": "16:9 Widescreen"
},
"GHQE7D": {
"title": "The Simpsons: Hit & Run",
"520E5F718D3BD1291C55021776091E0DE0FB4822": "16:9 Widescreen"
},
"GHQP7D": {
"title": "The Simpsons: Hit & Run",
"AAE14CDC13A0C082A850DED85417100A8C8A0687": "16:9 Widescreen",
"884A33613AE8D916128E3FF39B3AA9F63DAADC58": "60Hz"
},
"GHSE69": {
"title": "Harry Potter and the Chamber of Secrets",
"3538CDBD13FA939B7BA5F0F82253401AFDD1E2CD": "16:9 Widescreen"
},
"GHSP69": {
"title": "Harry Potter and the Chamber of Secrets",
"409754E2EBB6F05DEE1AFC647E25B15D462638FF": "16:9 Widescreen"
},
"GICD78": { "GICD78": {
"title": "The Incredibles", "title": "The Incredibles",
"3A94591A149AE88C150AB3320BBC909FE54BAEA5": "EFB Copy Fix" "3A94591A149AE88C150AB3320BBC909FE54BAEA5": "EFB Copy Fix"
@ -120,6 +356,52 @@
"title": "The Incredibles: Rise of the Underminer", "title": "The Incredibles: Rise of the Underminer",
"485DA99FAB35646DAA2A138B0315361495ABE778": "EFB Copy Fix" "485DA99FAB35646DAA2A138B0315361495ABE778": "EFB Copy Fix"
}, },
"GK2": {
"title": "Spider-Man 2",
"6B4C59C2A2C5D71C7A38C8513A76E6467E307A26": "16:9 Widescreen [Vague Rant]"
},
"GK2E52": {
"title": "Spider-Man 2",
"8F2397930A50C3C176188526EB9612578F9CBCE5": "60 FPS"
},
"GK4": {
"title": "Baten Kaitos Origins",
"4652969A4DA869FD28F2CAA3869A38F5C2AAFEB1": "16:9 Widescreen"
},
"GKB": {
"title": "Baten Kaitos Eternal Wings and the Lost Ocean",
"4652969A4DA869FD28F2CAA3869A38F5C2AAFEB1": "16:9 Widescreen Region-Free"
},
"GKBPAF": {
"title": "Baten Kaitos Eternal Wings and the Lost Ocean",
"8E4E0ABA0E6D102A33206F34F4DEE63159B3CB4F": "60Hz"
},
"GKDP01": {
"title": "Doshin the Giant",
"DF4657937DE730107B636C73E959277EB963D210": "16:9 Widescreen",
"6740D7B914CC897AF50798C0AB391965294FD1E1": "60Hz"
},
"GKWJ18": {
"title": "DreamMix TV World Fighters",
"696570101FA040778EAD310377C484C846D87430": "16:9 Widescreen"
},
"GKRPB2": {
"title": "Ribbit King",
"40D06A5C7A3D873ABC73DEDF573738C2E3E37FF0": "60Hz",
"69C01A4F91D991CF866237FED94A138308FC104F": "16:9 Widescreen"
},
"GKYE01": {
"title": "Kirby Air Ride",
"6520EF1B7D88F00747B120A3A010458602ED989D": "16:9 Widescreen"
},
"GKYJ01": {
"title": "Kirby Air Ride",
"47B8EF7D02831AA5C375C698797BF2D5475FEFF2": "16:9 Widescreen"
},
"GKYP01": {
"title": "Kirby Air Ride",
"69413C75036D2975716066E6574461B981FF0124": "16:9 Widescreen"
},
"GLEE08": { "GLEE08": {
"title": "Resident Evil 3: Nemesis", "title": "Resident Evil 3: Nemesis",
"7355F358CAC6F418D37E4C23E64F7867D46E4FC9": "Fix audio issues" "7355F358CAC6F418D37E4C23E64F7867D46E4FC9": "Fix audio issues"
@ -146,12 +428,222 @@
}, },
"GLSP64": { "GLSP64": {
"title": "Gladius", "title": "Gladius",
"3D0894616C9A7FA5ED91C1D2F461BF14DF47ECEC": "Fix freeze in opening cutscene" "3D0894616C9A7FA5ED91C1D2F461BF14DF47ECEC": "Fix freeze in opening cutscene",
"8E7A544C10E7A5E2F0304A0D2586879627EF6586": "16:9 Widescreen",
"B67144E87B54246137142992A3BC83DC13BE68A7": "60Hz"
},
"GM4E01": {
"title": "Mario Kart: Double Dash!!",
"78BE50F93E81A1972CA31ABC318949E366E82BD0": "16:9 Widescreen v2",
"87D1A6A3E29ADA03B0D29C2F1841C18E62DB0A15": "16:9 Menu Backgrounds Add-On"
},
"GM4P01": {
"title": "Mario Kart: Double Dash!!",
"6D950B6EEFD6D304E1A424355B74A595D32BDF2F": "16:9 Widescreen v2",
"87D1A6A3E29ADA03B0D29C2F1841C18E62DB0A15": "16:9 Menu Backgrounds Add-On"
},
"GMBE8P": {
"title": "Super Monkey Ball",
"D12DE9E3941BCE6EB50B8DA92140E09AFC0104C8": "16:9 Widescreen",
"0151A6683E1FBFD20096807C54A6952C4A4BAD40": "NA Stretched HUD"
},
"GMBP8P": {
"title": "Super Monkey Ball",
"8A688981F33A2C53882EF08FCF20B88AD43EF417": "16:9 Widescreen"
},
"GMOP70": {
"title": "Micro Machines",
"CE4D298616BD42E4D8F8936B325CD1FD7F5B956B": "16:9 Widescreen",
"0CD2CC787A5FF551901E41C85C8AAC02017ECB89": "60Hz"
},
"GMPE01": {
"title": "Mario Party 4",
"D7249AC3C949FEB860CF4350C5B7B79AC16569F1": "QOL - Show Controller Port Number of Who Paused",
"E232B27564E9AA0C32DE163C9C056317A7B2B12E": "QOL - Allow Digital Presses for Map Screen",
"59607671BFC4717ACAF9807BB7EB0D9F982866D4": "QOL - Automatically Advance Text Boxes",
"CAEA37F3FEF89400513353EB85875F2A3AF4C03E": "QOL - Disable Advance on Results",
"F75FBBD838C5B84FF687962FBA9195B217DE132C": "QOL - Faster Boot Time",
"19F264DE7F07EAC9433CA4B591BEBA1EC976C9F1": "QOL - Increased Board Speed",
"C70391D4961A0E820DE40141C89341369A9F021B": "QOL - Increased Taunt Capabilities",
"F4E6913CF034E5778B9F9CA5FF448FF1B78B3333": "QOL - Instant Text Display",
"93621947019532F02C25937FD3EEEE21A788CB07": "QOL - Rumble Always Off",
"4F98592DB3DEE3857469A8D8605FAF4BD6F7C76D": "16:9 Widescreen"
},
"GMPJ01": {
"title": "Mario Party 4",
"A795811F2F0C92D9DCABDE97D9E39B47B1DBCEFD": "16:9 Widescreen"
},
"GMPP01": {
"title": "Mario Party 4",
"A795811F2F0C92D9DCABDE97D9E39B47B1DBCEFD": "16:9 Widescreen"
},
"GMSE01": {
"title": "Super Mario Sunshine",
"BD718F961DBA5372B1D0257D454D535746C453A0": "Widescreen",
"2805B1A0DD53EB64877D375D10F667700955720F": "60FPS"
},
"GMSJ01": {
"title": "Super Mario Sunshine",
"E8112A01040A06460E368F142C5D1FD0B4085D94": "16:9 Widescreen"
},
"GMSJ01r0": {
"title": "Super Mario Sunshine",
"9894B5B6B5215844D48411021FF8EECFE851D79D": "60FPS"
},
"GMSJ01r1": {
"title": "Super Mario Sunshine",
"2DB69DB7A3753D543CD85CA4C77B4EF0AED7486E": "60FPS"
},
"GMSP01": {
"title": "Super Mario Sunshine",
"0B7B89BF0868393076EF5F9DBD689DD0EDBCB84C": "Widescreen",
"D07009B710B3BBC6B12E54ED6A7969D58197EDAF": "60FPS"
}, },
"GNHE5d": { "GNHE5d": {
"title": "NHL HITZ 2002", "title": "NHL HITZ 2002",
"89393A24E2336841AA4CD0AD3BE1C9A66B89E9EF": "Nop Hack" "89393A24E2336841AA4CD0AD3BE1C9A66B89E9EF": "Nop Hack"
}, },
"GOCE5D": {
"title": "RoadKill",
"E4D800B90F16A15D9252EED1B2A23AEAF5CD230A": "16:9 Widescreen"
},
"GOME01": {
"title": "Mario Power Tennis",
"C33CBBF6F22195BF626104B4827200B3EE1CF30C": "16:9 Widescreen"
},
"GOMP01": {
"title": "Mario Power Tennis",
"874784CCD4AC3DC9C69654E471C18AD0F5E4D9AE": "16:9 Widescreen"
},
"GONE69": {
"title": "Medal of Honor: European Assault",
"6412A67E1C26E146A9526AFC9F0EE517B214069D": "Widescreen Hack Culling"
},
"GP4J18": {
"title": "Hudson Selection Vol. 3: Bonk's Adventure",
"BF4D2D6AF66F285E81173B3B20D5369DB6FB351B": "16:9 Widescreen"
},
"GP5E01": {
"title": "Mario Party 5",
"5BA3648D18346EDC97B23475D4748C637E6095A2": "QOL - Show Controller Port Number of Who Paused",
"41EF84663008668682BB75DC8B874E38669AE041": "QOL - Automatically Advance Text Boxes",
"6C36BEFE751131298BC8B39012892F6A6903CE60": "QOL - Disable Advance on Results",
"8E952E6E12639AC20F6F9FDD150C12F0C294DF43": "QOL - Faster Boot Time",
"4BD72B8ED75ED8EFB3329C104BAD114FDDB8AD2C": "QOL - Increased Board Speed",
"C5BA3C9D386D09DD6CB9242A12A0D041BEB93160": "QOL - Increased Capsule Throwing Speed",
"C360EBDDCB0237076052C983BD9719411CA67CDE": "QOL - Increased Taunt Capabilities",
"2CD4A06A3B9C18CC9EA2A2DEBD96E066CD1D700A": "QOL - Instant Text Display",
"5ED053787332DB5EEB8B963BA5DF197B58C6BB75": "16:9 Widescreen"
},
"GP5J01": {
"title": "Mario Party 5",
"81E69B6BEE85E06805EC24E1CFEA9405BF459DF8": "16:9 Widescreen"
},
"GP5P01": {
"title": "Mario Party 5",
"FD4FCCB97C06F0173A30D4CC9A99422B2C0ABA9B": "16:9 Widescreen"
},
"GP6E01": {
"title": "Mario Party 6",
"E645DF70CE0266D174D917A817A7FBEEE974A9F0": "QOL - Auto Advance Text Boxes",
"B089A3C80D5DA86ABF6258F8BFB1DC78BB54A973": "QOL - Faster Boot Time",
"798E566B621F6A32BF23C588E76EAC0776E2A8A3": "QOL - Disable Advance on Results",
"501C52ACF117950888A66DB2BEDBDFD7D9B20235": "QOL - Increased Board Speed",
"845F439278DA8CBC225658FF4E2F82D707422BFB": "QOL - Increased Orb Throwing Speed",
"0AED27341A06186AD92D5725C0B9693CA8F85B7B": "QOL - Increased Taunt Capabilities",
"5AAC4E21927D4AEE7AC329CE793D4CDAEDDF7A3F": "QOL - Instant Text Display",
"DF5D2F068D76ABF2B1C294D413B9154B8C356929": "QOL - Show Controller Port Number of Who Paused",
"B502AF0887792E9B140516D14BA75F99772C17BE": "16:9 Widescreen"
},
"GP6J01": {
"title": "Mario Party 6",
"88F50F8298F82E3E5C161277BD4A985CE893A9D0": "16:9 Widescreen"
},
"GP6P01": {
"title": "Mario Party 6",
"DCCE59CA987624C753F0A86BEBA4287635901C93": "16:9 Widescreen",
"138A86D43B5830BFE1926F58C0A4FBE2971BB02D": "Remove Black Bars"
},
"GP7E01": {
"title": "Mario Party 7",
"5E6F8C6C87D5944DB18A4E4F9A45F61EE87A4163": "QOL - Show Controller Port Number of Who Paused",
"82338AB5D82A7F398B4EB674CA4866DD1F4A1E65": "QOL - Auto Advance Text Boxes",
"D2F9CC0B9E52136E77187395FB7DA9B64B2C3B30": "QOL - Controller Options Always Acesssible",
"1939B5C575AE8FF6890BDDDD1B3FEA472D8CABA0": "QOL - Faster Boot Time",
"A644551162A61DE7997B2A84F5BFDEFFD3FC2FB5": "QOL - Disable Advance on Results",
"7E06A2EBCFECADB8074152B489984237A6FE9F21": "QOL - Increased Board Speed",
"6671BEE71920D6B845AE1257AFE3AB3B95CD6FBD": "QOL - Increased Orb Throwing Speed",
"9F60923F95FFE709CCD06966CD2DF743263934D1": "QOL - Increased Taunt Capabilities",
"48FA6002E42DA9BB83ABC980A32C60CE3B21C4FC": "QOL - Instant Text Display",
"87EBF72D90503EBC5CE9BC994795669E48A92A4A": "16:9 Widescreen"
},
"GP7J01": {
"title": "Mario Party 7",
"A081F0729068D233E99DC00C64E36CA33C945640": "16:9 Widescreen"
},
"GP7P01": {
"title": "Mario Party 7",
"75D6CDA4EA301A71F7701A0487544E79136850B9": "16:9 Widescreen",
"6D0D5B7CA58C38A3147F8ED981B5B21CC6C519CD": "60Hz"
},
"GPIE01": {
"title": "Pikmin v1.1 NTSC",
"A25CDDB79991F090BD7F12840AD06F13BD5CCF95": "No Blur"
},
"GPIE01r0": {
"title": "Pikmin v1.0 NTSC",
"2B58166A66644F984E64077A6245C94C79B51063": "16:9 Widescreen"
},
"GPIE01r1": {
"title": "Pikmin v1.1 NTSC",
"9A1545AB4E2B9216B95AFFA83420D723512DA8C8": "16:9 Widescreen",
"3337C767EAA21D30C6CFEAE9985FFCABFC63E2E3": "60FPS",
"CBD15E9104929F0631713AE482475CB2B90E71F2": "Disable Pikmin optimizations"
},
"GPIP01": {
"title": "Pikmin PAL",
"4ED79A548DBD7DBD35928A2F1138315FF103E260": "Turn off blur",
"5AE44D5B0E0D4C412B453B95CF5A41DBA4D685E6": "16:9 Widescreen",
"AE59FF751E167632AE283F38CC4B96BDF7B9B81F": "60Hz"
},
"GPNE08": {
"title": "P.N.03",
"ED3D9BB08C5F1D21BC8D5C73155C00E3C25C466F": "16:9 Widescreen [Ralf, darkludx]"
},
"GPNP08": {
"title": "P.N.03",
"469B18FE8219031D355557B836EF02B625040A4F": "16:9 Widescreen [Ralf]"
},
"GPOE8P": {
"title": "PHANTASY STAR ONLINE EPISODE I&II",
"17EB6CFB408EF27D44C053A1336C3B87B6A05018": "Save Validation Code v1.2/Plus",
"304DB311F2107E88EBCE058535B266F9263AA8E2": "Make Save Copyable NTSC Port - PLUS/1.2",
"9F6259132453DCC0607EAB35DB182C76818F2F9F": "Save Validation Code v 1.0/v1.1",
"7A4B3E596BA4FDA8F3FCF984079B3F44CB2D6AB3": "Make Save Copyable NTSC Port - 1.0/1.1"
},
"GPOE8Pr0": {
"title": "PHANTASY STAR ONLINE EPISODE I&II",
"99986BB1D4ABE45C429D48B01BFB578FEA69C14F": "16:9 Widescreen"
},
"GPOE8Pr1": {
"title": "PHANTASY STAR ONLINE EPISODE I&II",
"5563671A6702785FFE106DAB7EF3F4FE6D9F705B": "16:9 Widescreen (Plus) [Ralf]"
},
"GPOP8P": {
"title": "PHANTASY STAR ONLINE EPISODE I&II",
"40EC1590DB26C7C58D00E3065F1E404341EF0E73": "Game Save Valid",
"2F5FB98927DAFF141D1CCD1EACA8AF626397E284": "Game Save copyable",
"DF133C61C29D5CFA87A2A785C962C205F80E6D04": "16:9 Widescreen"
},
"GPVE01": {
"title": "PIKMIN 2 NTSC",
"E5B51080CFD518FE584CF3B61A1099CD032479D6": "16:9 Widescreen",
"271C40F5FC113896717DB0EEFED42E788CA3AC81": "60 FPS"
},
"GPVP01": {
"title": "PIKMIN 2 PAL",
"78F3C9A789827B063A6701987262276A66ABD82B": "16:9 Widescreen"
},
"GQPE78": { "GQPE78": {
"title": "SpongeBob SquarePants: Battle for Bikini Bottom", "title": "SpongeBob SquarePants: Battle for Bikini Bottom",
"880B114E9A308084CAB92C004A9EE067B371C310": "EFB Copy Fix" "880B114E9A308084CAB92C004A9EE067B371C310": "EFB Copy Fix"
@ -160,10 +652,117 @@
"title": "SpongeBob SquarePants: Battle for Bikini Bottom", "title": "SpongeBob SquarePants: Battle for Bikini Bottom",
"5D9A14954AE8D639C9B254F3BA73A70F284BBC8D": "EFB Copy Fix" "5D9A14954AE8D639C9B254F3BA73A70F284BBC8D": "EFB Copy Fix"
}, },
"GQSDAF": {
"title": "TALES OF SYMPHONIA 1",
"CA82C44B2E8FC5C184E3FF935BC89661B7DB55D6": "16:9 Widescreen",
"952165FD78543EB6D2F5230F7570B0513773D332": "60Hz",
"DEB7DF358423F0EF30C9FD49F4F14590836D52A6": "No Blur"
},
"GQSEAF": {
"title": "TALES OF SYMPHONIA 1",
"EF448CF1FA6A15EB2661EA5338703C13D52EF65B": "Remove Blur",
"48AFE1D32843C6B5AD4337A49F15FD447DF2A752": "16:9 Widescreen"
},
"GQSFAF": {
"title": "TALES OF SYMPHONIA 1",
"76C30E1737CC5C3B5DE32532B5F9A5CD50B690F8": "16:9 Widescreen",
"986BAE5103CDE9286D2D34FD28FE2540D0759AAB": "No Blur"
},
"GR2E52": {
"title": "Lost Kingdoms II",
"5F55CE7DA7E1E3261CF2FF88F34CDA63BA511003": "16:9 Widescreen"
},
"GR2J52": {
"title": "Lost Kingdoms II",
"D3C6FA690BED07BFA65C2E1FCDE2FFA5AA0EEEE4": "16:9 Widescreen"
},
"GR2P52": {
"title": "Lost Kingdoms II",
"D7BCADD4E76B5E3F7D9D463F55A2777528E37E94": "16:9 Widescreen"
},
"GRNE52": {
"title": "LOST KINGDOMS",
"483D74C47AD1012606D591A226AB3144C7FB201C": "16:9 Widescreen"
},
"GRNJ52": {
"title": "LOST KINGDOMS",
"949281B7221B20680B7BC29E4754B73A326EBE85": "16:9 Widescreen"
},
"GRNP52": {
"title": "LOST KINGDOMS",
"11051B094FE5A8B2E73060BFF786C1588E36979A": "16:9 Widescreen"
},
"GROE5Z": {
"title": "Road Trip: The Arcade Edition",
"FADBAB5EC280CF8ED4C9536A33F4184BA210C9B0": "16:9 Widescreen"
},
"GRYE41": { "GRYE41": {
"title": "Rayman Arena", "title": "Rayman Arena",
"AF0A575EB6071EAC0D2EC3D2EA30A23EB05A4192": "Disable Culling to Fix Rise and Shrine Hang" "AF0A575EB6071EAC0D2EC3D2EA30A23EB05A4192": "Disable Culling to Fix Rise and Shrine Hang"
}, },
"GSAE01r0": {
"title": "Star Fox Adventures",
"0D529180B9B28BB06E21EDBDBA61C17EEF0FFB7F": "viWidth 704 Aspect Ratio Fix"
},
"GSAE01r1": {
"title": "Star Fox Adventures",
"CB15ED22625690A5DBE4607FE30160125421461D": "viWidth 704 Aspect Ratio Fix"
},
"GSAP01": {
"title": "Star Fox Adventures",
"749EDA62B1B73354599929F1B50E992E111C5493": "viWidth 704 Aspect Ratio Fix"
},
"GSNE8P": {
"title": "Sonic Adventure 2 Battle",
"D90F66C0D46D9BEF27C8E13BC8804DB1F382C8B1": "60Hz Aspect Ratio Fix",
"CFDF3FA5B48B347E49E8E521D7BE47FCC9A5CBF4": "16:9 Widescreen"
},
"GSNJ8P": {
"title": "Sonic Adventure 2 Battle",
"98DF9D67DE77F66A4B09F25C5621805DEB40865B": "60Hz Aspect Ratio Fix"
},
"GSNP8P": {
"title": "Sonic Adventure 2 Battle",
"D90F66C0D46D9BEF27C8E13BC8804DB1F382C8B1": "60Hz Aspect Ratio Fix"
},
"GSO": {
"title": "Sonic Mega Collection (US)",
"0D60D0593F6DA28B1236381B22082506B9533F0E": "16:9 Widescreen Region Free"
},
"GSPE69": {
"title": "The Simpsons: Road Rage",
"80E18A8963F4EFD3C03494C95934452FCB6E521B": "16:9 Widescreen"
},
"GSPP69": {
"title": "The Simpsons: Road Rage",
"162E87E9F5511CD82216811055836C11B374C45B": "16:9 Widescreen",
"E5DF2DF34D2F0BDEE4205C891576511EC572C5DC": "60Hz"
},
"GSWE64": {
"title": "Star Wars Rogue Squadron II: Rogue Leader",
"6480326CCA8FF64A4868EC6E9FDE9F38819A75A1": "16:9 Widescreen",
"85F65E4B627641862C1A6091D29A3BB0626B04C3": "Disable Dithering"
},
"GTEE01": {
"title": "1080: Avalanche",
"6B57EBCB9CC0ACE2EDA0F13E3F1F55F3FABC3A26": "16:9 Widescreen"
},
"GTEP01": {
"title": "1080: Avalanche",
"72785784363C46180AF8E388348FD77667E7D382": "16:9 Widescreen"
},
"GTOJAF": {
"title": "TALES OF SYMPHONIA 1",
"53A2EDF113F2ED7E54A16AA0E73FDB2C44C79DE5": "Remove Blur"
},
"GTZE41": {
"title": "Disney's Tarzan Untamed",
"ECCE87E0006475C73E7D936AA0150BD20166F9EF": "16:9 Widescreen"
},
"GTZP41": {
"title": "Disney's Tarzan Untamed",
"62D8F159B93167171E0860D96C4BB32A5BF5648B": "16:9 Widescreen"
},
"GU2D78": { "GU2D78": {
"title": "2 Games in 1: The Incredibles / Finding Nemo", "title": "2 Games in 1: The Incredibles / Finding Nemo",
"CFF4C3F932B08732627572EDA1A0CD2D9C71AE0C": "EFB Copy Fix" "CFF4C3F932B08732627572EDA1A0CD2D9C71AE0C": "EFB Copy Fix"
@ -184,17 +783,82 @@
"title": "2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom", "title": "2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom",
"D54767785E139A8BC8C4B75573FBD5A0B686D8E3": "EFB Copy Fix" "D54767785E139A8BC8C4B75573FBD5A0B686D8E3": "EFB Copy Fix"
}, },
"GUNE5Dr0": {
"title": "Gauntlet - Dark Legacy",
"C942EBCBE8A487C25E296EC1FAC2358DA1487DBD": "16:9 Widescreen",
"A441630EC5FF0EB74D2243A3092D22E69C6BEA02": "60Hz"
},
"GUNE5Dr1": {
"title": "Gauntlet - Dark Legacy",
"39BD84CBE2AFACFEDEC5E9020D1A8B0D36DD53F9": "16:9 Widescreen",
"05779F1A3D0C43305D52A95447D612CB424942C0": "60Hz"
},
"GUNP5D": {
"title": "Gauntlet - Dark Legacy",
"FE3BA1DAA1AF278A7839E27BF466B0BA0B390EC2": "16:9 Widescreen",
"3B20499A3F8D1D7CCA5B0015F2D80ECED25842A6": "50Hz"
},
"GV4E69": { "GV4E69": {
"title": "MVP Baseball 2005", "title": "MVP Baseball 2005",
"8679891FCAA250FCFF670B26E0CB9875900D17FD": "Fix 2D Rendering" "8679891FCAA250FCFF670B26E0CB9875900D17FD": "Fix 2D Rendering"
}, },
"GVJE08": {
"title": "Viewtiful Joe",
"09EFDA75D876A675121C8344D8FDD09A70A1A846": "16:9 Widescreen"
},
"GVJP08": {
"title": "Viewtiful Joe",
"93938F4C6112C91549F2B52E6259170F7501EC07": "16:9 Widescreen"
},
"GVPE69": { "GVPE69": {
"title": "MVP Baseball 2004", "title": "MVP Baseball 2004",
"3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering" "3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering"
}, },
"GVSE8P": {
"title": "Virtua Striker 2002",
"4CE9C491160A4B631142EE9CE802C694163F1CA3": "16:9 Widescreen"
},
"GWRE01": {
"title": "WAVE RACE / BLUE STORM",
"AC42770B06662BE1DC863EC80F44B5E034C63664": "16:9 Widescreen"
},
"GWRP01": {
"title": "WAVE RACE / BLUE STORM",
"9DDDFAB28C4BD35CF64050E1EF684DC042B1AFFA": "16:9 Widescreen"
},
"GWWE01": {
"title": "WARIO WORLD",
"98B2E75D8E1CED4A964D3129A5DC10E30538CAA6": "16:9 Widescreen"
},
"GWWJ01": {
"title": "WARIO WORLD",
"2DAD9A5E2A140F02CCBA727C4BE7C74BAC156778": "16:9 Widescreen"
},
"GWWP01": {
"title": "WARIO WORLD",
"2DAD9A5E2A140F02CCBA727C4BE7C74BAC156778": "16:9 Widescreen"
},
"GWZE01": {
"title": "Dance Dance Revolution: Mario Mix",
"9EFC191DE6D21A1681FE241AB2EE4A131259F317": "16:9 Widescreen"
},
"GXCE01": {
"title": "Custom Robo",
"901A1E78A3A0124F55548507D3B3707125C64A8A": "16:9 Widescreen"
},
"GXSE8P": {
"title": "Sonic Adventure DX",
"4214C74DFB8A74FC3AA4A643E869BC4D9A38EDA0": "Aspect Ratio Fix",
"F50BBA440184FC77A4DFFAA58FF2BB888E2E072F": "16:9 Widescreen"
},
"GXSJ8P": {
"title": "Sonic Adventure DX",
"227909607984BBC3D36AAC7DB9DFE385F3363C49": "Aspect Ratio Fix"
},
"GXXE01": { "GXXE01": {
"title": "Pokémon XD: Gale of Darkness", "title": "Pokémon XD: Gale of Darkness",
"64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates" "64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates",
"2CA66DFAB3CC67D76AE06A378B1F0E9CBA5F3D68": "16:9 Widescreen"
}, },
"GXXJ01": { "GXXJ01": {
"title": "ポケモンXD 闇の旋風ダーク・ルギア", "title": "ポケモンXD 闇の旋風ダーク・ルギア",
@ -202,19 +866,63 @@
}, },
"GXXP01": { "GXXP01": {
"title": "Pokémon XD: Gale of Darkness", "title": "Pokémon XD: Gale of Darkness",
"3CAFBC4AE6FC5CE9F53377F86AB5BD8F1BC8861A": "Allow Memory Card saving with Savestates" "3CAFBC4AE6FC5CE9F53377F86AB5BD8F1BC8861A": "Allow Memory Card saving with Savestates",
"02716B2585BEE74F8FCDD97A78F6A0D3DC7F331B": "16:9 Widescreen"
},
"GYFPA4": {
"title": "Yu-Gi-Oh! The Falsebound Kingdom",
"402ED10AC842041AB4B39AE8F2D81B2D7AEF9CB4": "60Hz"
}, },
"GZ2E01": { "GZ2E01": {
"title": "The Legend of Zelda: Twilight Princess [GC]", "title": "The Legend of Zelda: Twilight Princess [GC]",
"FCB673D46E716C7F63C618B8D8BF83AEE0B501F0": "Hyrule Field Speed Hack" "FCB673D46E716C7F63C618B8D8BF83AEE0B501F0": "Hyrule Field Speed Hack",
"E7521ED27BFC972628906CBE8D5403ED57253BB8": "16:9 Widescreen v2"
}, },
"GZ2J01": { "GZ2J01": {
"title": "The Legend of Zelda: Twilight Princess [GC]", "title": "The Legend of Zelda: Twilight Princess [GC]",
"FCB673D46E716C7F63C618B8D8BF83AEE0B501F0": "Hyrule Field Speed Hack" "FCB673D46E716C7F63C618B8D8BF83AEE0B501F0": "Hyrule Field Speed Hack",
"F985A0A58D8E2B23E8A557FAFF8D367AFFEADD07": "16:9 Widescreen"
}, },
"GZ2P01": { "GZ2P01": {
"title": "The Legend of Zelda: Twilight Princess [GC]", "title": "The Legend of Zelda: Twilight Princess [GC]",
"0F63623D4D984B7706F718F57C0ABDB6DBADCF8D": "Hyrule Field Speed Hack" "0F63623D4D984B7706F718F57C0ABDB6DBADCF8D": "Hyrule Field Speed Hack",
"CAC38B0D334B925A57AA3118D35932B8A185137E": "16:9 Widescreen v2"
},
"GZ3E70": {
"title": "Dragon Ball Z 2",
"167F9E9A9B372CB3A01F308B46FF1403F8599C51": "16:9 Widescreen",
"2E163CB5FE724EB49B31CF607E5B9AFDA031DDD5": "Deinterlacing Fix"
},
"GZDP70": {
"title": "Godzilla: Destroy All Monsters Melee",
"2E424E0BBAE6EF5D6A8FB4224EA1D0746BAC37D3": "16:9 Widescreen"
},
"GZLE01": {
"title": "The Legend of Zelda The Wind Waker",
"78EA34CEF8E01701491C280F155F1C12EC9BF1A2": "Remove Distance Blur",
"9FA864EE7DD8CE7FF538EB4E0243F20137430BD8": "16:9 Widescreen"
},
"GZLJ01": {
"title": "The Legend of Zelda The Wind Waker",
"E03B61989025CA33937E63A057E6E40A403811BC": "16:9 Widescreen"
},
"GZLP01": {
"title": "The Legend of Zelda The Wind Waker",
"14BECBEA4DD281EBD0F7FE7DEE8020B6F2418ACD": "Remove Distance Blur",
"3EFFF6C52B5633A1729FAA6883D8579E77F7D057": "16:9 Widescreen"
},
"GZPE70": {
"title": "Zapper: One Wicked Cricket",
"7142F2495507AC7136992128ED0FCA6BC72B61F4": "16:9 Widescreen"
},
"GZPP70": {
"title": "Zapper: One Wicked Cricket",
"591FD6C9668C79FF1CE8558EBED2486A7A327F05": "16:9 Widescreen",
"A59B84DB5486521AEE1C23B6C741ECD35216E5AD": "60Hz"
},
"GZSE70": {
"title": "Zoids: Battle Legends",
"8E86EAC7EA4F4D2854DD9020CD795630CA64C4EE": "16:9 Widescreen"
}, },
"HAF": { "HAF": {
"title": "Forecast Channel", "title": "Forecast Channel",
@ -224,10 +932,6 @@
"title": "Region Select", "title": "Region Select",
"AD12237401ABE9FE4A545AADB5C5AE10355E2076": "RSAPatch" "AD12237401ABE9FE4A545AADB5C5AE10355E2076": "RSAPatch"
}, },
"RELJAB": {
"title": "SegaBoot",
"130F3594CAB57B85616F95C7126F4748AAC5867D": "DI Seed Blanker"
},
"RGQE70": { "RGQE70": {
"title": "Ghostbusters", "title": "Ghostbusters",
"5F4CF8D4DA19A0FF74FF9EB925AC0236069BFD59": "crashfix" "5F4CF8D4DA19A0FF74FF9EB925AC0236069BFD59": "crashfix"
@ -236,6 +940,33 @@
"title": "Ten Pin Alley 2", "title": "Ten Pin Alley 2",
"793642AC6862C2F3412035A9E3D7172CC4A1D5C7": "Fix crash on main menu" "793642AC6862C2F3412035A9E3D7172CC4A1D5C7": "Fix crash on main menu"
}, },
"RM8E01": {
"title": "Mario Party 8",
"BCC4279F8B28636AD773F01540E78DF40EAD6087": "QOL - Faster Boot Time",
"B65AF1819966CD3435D88801E8C79704E3A52DB5": "QOL - Increased Board Speed",
"66495D7CB532FAE778AFC22CF45D17D0FFDE5310": "QOL - Increased Taunt Capabilities",
"B4186DDC54F33F4D6A22188EF50CEB43FB205673": "QOL - Increased Text Display",
"9D90A9C66AE8AD91B201B40C4145D1323B701A77": "QOL - Invert IR Stick for GameCube Mod",
"330DD53AB993A99576564FEFD222D7BD211B878F": "QOL - Remove Explanations",
"25223F9EFAABF601CAC7810004F124E4056598B1": "Extra - Disable Music",
"E61344EB1542A78D497981C307B6549985C7A05A": "16:9 Widescreen"
},
"RM8J01": {
"title": "Mario Party 8",
"A140BDCB8E1721CB6B4CD878E412113322258B57": "16:9 Widescreen"
},
"RM8P01": {
"title": "Mario Party 8",
"F664C32AFD3D785FC6E04D8990A3FA1C72A18C5C": "16:9 Widescreen"
},
"RMHE08": {
"title": "Monster Hunter Tri",
"CCF233DA57B3E75221870DE502955114B0D4E7FA": "Bloom OFF"
},
"RMHJ08": {
"title": "Monster Hunter Tri",
"29D3625B7ED577587E56AA07CB0EB8C47C97E823": "Bloom OFF"
},
"RMHP08": { "RMHP08": {
"title": "Monster Hunter Tri", "title": "Monster Hunter Tri",
"1720C1173D4698167080DBFC4232F21757C4DA08": "Bloom OFF" "1720C1173D4698167080DBFC4232F21757C4DA08": "Bloom OFF"

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -1,8 +1,5 @@
# D43E01 - Legend of Zelda, The - Ocarina of Time - Master Quest # D43E01 - Legend of Zelda, The - Ocarina of Time - Master Quest
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -1,8 +1,5 @@
# D43J01 - ZELDA OCARINA MULTI PACK # D43J01 - ZELDA OCARINA MULTI PACK
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.
$loophack $loophack

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -5,9 +5,6 @@
FPRF = True FPRF = True
MMU = True MMU = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -5,9 +5,6 @@
FPRF = True FPRF = True
MMU = True MMU = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
FPRF = True FPRF = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.
@ -18,3 +15,8 @@ EFBEmulateFormatChanges = True
[Video_Enhancements] [Video_Enhancements]
ArbitraryMipmapDetection = True ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
MMU = True MMU = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.
@ -16,3 +13,6 @@ $Bypass Modem Detection
[Video_Settings] [Video_Settings]
SafeTextureCacheColorSamples = 512 SafeTextureCacheColorSamples = 512
[AR_RetroAchievements_Verified]
$Bypass Modem Detection

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
RealWiiRemoteRepeatReports = False RealWiiRemoteRepeatReports = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
CPUThread = False CPUThread = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
CPUThread = False CPUThread = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
CPUThread = False CPUThread = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
CPUThread = False CPUThread = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -4,9 +4,6 @@
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
CPUThread = False CPUThread = False
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -0,0 +1,22 @@
# E78JAF - Solvalou
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBEmulateFormatChanges = True
# Solves minor graphical issues when starting level and game over screen
#EFBToTextureEnable = False
[Video_Settings]
MSAA = 0
[Video_Enhancements]
ForceFiltering = False
ForceTrueColor = False

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -3,9 +3,6 @@
[Core] [Core]
# Values set here will override the main Dolphin settings. # Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

View file

@ -8,9 +8,6 @@ DSPHLE = False
# Values set here will override the Dolphin DSP settings. # Values set here will override the Dolphin DSP settings.
EnableJIT = True EnableJIT = True
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
# Add memory patches to be applied every frame here. # Add memory patches to be applied every frame here.

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