Commit graph

92 commits

Author SHA1 Message Date
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Admiral H. Curtiss
929222ffbd
HW/DSP: Refactor to class. 2023-03-09 22:35:29 +01:00
Admiral H. Curtiss
d638d2dcb7
HW/AudioInterface: Refactor to class. 2023-03-09 02:40:29 +01:00
Admiral H. Curtiss
a1c2651fee
HW/EXI: Pass System to IEXIDevice. 2023-03-08 22:51:17 +01:00
Sam Belliveau
ebf114aef5 Tie Speed to CPU Speed and not VPS 2023-01-29 13:33:48 -05:00
Admiral H. Curtiss
0a0b4d325f
HW/SystemTimers: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Sam Belliveau
bc1cc9eeb4 CoreTiming: Throttle Before Every Event Using Chrono 2023-01-06 17:21:17 -05:00
Admiral H. Curtiss
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
a36a5c1308
CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
Shawn Hoffman
0fe99e9bc8 ThrottleCallback: correct units in log
make first invocation a bit more correct
2022-08-02 22:24:06 -07:00
Shawn Hoffman
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
CasualPokePlayer
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
JMC47
d32b13fb36
Merge pull request #10363 from JosJuice/systemtimers-dma-period
SystemTimers: Refactor, get rid of s_audio_dma_period
2022-01-11 09:30:41 -05:00
JosJuice
aa57eb57b1 SystemTimers: Refactor, get rid of s_audio_dma_period
This static variable was only used within one function,
so we can get rid of it.
2022-01-09 12:02:22 +01:00
Admiral H. Curtiss
2aa44b10ba
Config: Port TimingVariance setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
fb47035f97
Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
b93983b50a Remove Atomic.h
The STL has everything we need nowadays.

I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).

Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00
Léo Lam
522cb6b137
IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00
Lioncash
a8b0661fb0 Core: Make use of C++17 deduction guides with locks
C++17 allows omitting the mutex type, which makes for both less reading
and more flexibility (e.g. The mutex type can change and all occurrences
don't need to be updated).
2020-12-29 16:06:17 -05:00
Lioncash
a0f9b041a0 Core: Convert logging over to fmt pt.2
Continues the core migration of logs up to the EXI handling code.
2020-11-20 10:05:44 -05:00
Jordan Woyak
4f47cccd9f Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
spycrab
0691971d82 Core: Fix some warnings 2019-01-25 21:21:22 +01:00
Pierre Bourdon
a9f7df5b15 SystemTimers: fix a 1-in-1000 crash happening in throttler performance 2018-11-10 20:50:17 +01:00
Pierre Bourdon
64e04eb38c SystemTimers: export performance index from the throttler callback 2018-10-27 15:14:59 +02:00
Pierre Bourdon
eadb4a66a5 ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
Lioncash
562d2a700b PowerPC: Add functions to read/write the full timebase value
Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Léo Lam
2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
Lioncash
44fb429e7e EXI: Namespace device classes 2017-03-18 21:13:12 -04:00
Léo Lam
a085cd431d Adjust event times after a PPC clock change
This likely doesn't change much, but it makes events trigger at the
correct time after a clock change.
2017-02-08 16:22:27 +01:00
Léo Lam
fdfe57a49b IOS: Implement MIOS functionality
This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.

Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.

Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:

* The System Menu detects a GameCube disc and launches BC (1-100)
  instead of the game. [Dolphin does this too.]

* BC, which is reportedly very similar to boot1, lowers the Hollywood
  clock speed to the Flipper's and then launches boot2.

* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
  of the System Menu.

MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.

Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Lioncash
8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Léo Lam
49b9c723e2 Put IOS devices in a namespace and drop WII_IPC_HLE prefix 2017-01-18 21:42:33 +01:00
Léo Lam
24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Pringo
93bdab64fa Change "Wiimote" to "Wii Remote" in Logs 2016-11-03 17:58:28 -07:00
JosJuice
9950209bbf EXI_DeviceIPL: Unify GetGCTime epoch handling 2016-10-29 18:30:00 +02:00
degasus
9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
EmptyChaos
c3cef54910 PatchEngine: Handle MSR more cleanly
Instead of fiddling with the MSR value, just reschedule and try again
after the game fixes it itself.
2016-10-03 16:27:42 +11:00
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
Chris Burgener
80ac4a359d Disable changing Custom RTC when game is running 2016-07-19 16:30:00 -04:00
Chris Burgener
cac9516e39 Add Configurable RTC 2016-07-19 11:20:02 -04:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Scott Mansell
5e50c37c13 Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell
28e0607522 Fix Metroid: Other M
During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.

Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.
2016-04-10 00:10:56 +12:00