Jordan Woyak
17c994df2a
InputCommon: Move SDL Device class into its own cpp/h files.
2025-03-30 23:23:06 -05:00
Jordan Woyak
8354279aae
InputCommon: Add support for SDL gamecontroller rumble triggers.
2025-01-21 21:09:39 -06:00
Jordan Woyak
fb512adc5f
InputCommon: Make SDL Motor L/R Outputs not fight each other.
2025-01-21 19:19:01 -06:00
Jordan Woyak
ad1511982a
InputCommon/SDL: Add touchpad inputs.
2024-12-04 21:08:18 -06:00
JMC47
8c3b9c9cf6
Merge pull request #13174 from jordan-woyak/sdl-battery
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ControllerInterface/SDL: Add Battery Input.
2024-12-04 21:46:07 -05:00
JosJuice
0f2c2c7ae0
Merge pull request #13156 from jordan-woyak/sdl-no-wgi
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ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-11-17 21:51:56 +01:00
Jordan Woyak
83ed817ad2
ControllerInterface/SDL: Add Battery Input.
2024-11-04 22:24:42 -06:00
Jordan Woyak
2f1390e9f9
InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
2024-11-03 15:06:50 -06:00
dreamsyntax
2f38a00534
InputCommon: Disable DualSense Player LED
2024-11-02 16:49:36 -07:00
Jordan Woyak
d361d4ba6e
ControllerInterface/SDL: Fix device removal event processing.
2024-10-31 14:11:27 -05:00
Jordan Woyak
19c3b88e5a
ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-10-30 17:41:09 -05:00
Dr. Dystopia
9602f36248
Remove redundant semicolons
2024-08-20 14:59:54 +02:00
Jordan Woyak
3a85725ffa
SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs.
2024-03-14 23:50:17 -05:00
Jordan Woyak
0538366326
SDL: Deduplicate Motor logic with templates.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0fff8374d0
SDL: Move class definition out of header.
2024-03-14 23:43:58 -05:00
Admiral H. Curtiss
c7d7ae4912
InputCommon/SDL: Code style fixes.
2024-01-15 15:19:41 +01:00
Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Filoppi
e456bef163
Input: Improve Controller Interface devices threading
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Dentomologist
2d3bae9c79
SDL: Add default case to switch statement
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Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.
log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00
Jordan Woyak
30ce1f2ec2
ControllerInterface/SDL: Remove Xbox 360 controller disabling hack.
2023-10-26 18:04:11 -05:00
TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
Shawn Hoffman
f92541fbd9
StripSpaces: only strip spaces
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StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Admiral H. Curtiss
e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows.
2022-07-13 01:37:05 +02:00
Shawn Hoffman
54b4ad8f55
ci/sdl: pump messages for SDL_hidapi so device detection works
2022-07-10 15:39:06 -07:00
Shawn Hoffman
ddf83462ac
sdl: enable SDL_HINT_JOYSTICK_THREAD
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fixes window message pumping
2022-07-10 15:39:06 -07:00
Shawn Hoffman
dd20c7cf78
ci/sdl: re-add the x360 controller block
2022-07-10 15:39:06 -07:00
Shawn Hoffman
3f7a2c6d4d
ci/sdl: minor cleanup
2022-07-10 15:39:06 -07:00
Jun Bo Bi
6cb936d0cf
Add SDL motion input and rumble support
2022-07-10 14:49:49 -07:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
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See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
Pokechu22
6e5f4125e3
Use Common::ToLower and Common::ToUpper
2022-01-16 17:00:12 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi
2aa941081e
ControllerInterface: make SDL use PlatformPopulateDevices()
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and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi
81092cf7e4
InputCommon: replace SerialInterface log with ControllerInterface
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where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
Shawn Hoffman
7e1df34735
rename InputCommon/ControllerInterface/Device to CoreDevice
2021-01-27 14:29:48 -08:00
Lioncash
a5e1415e74
InputCommon: Migrate logging over to fmt
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Continues the migration of the logging calls over to the fmt capable
ones.
2020-10-23 13:16:18 -04:00
Lioncash
ec60027f56
InputCommon: Use nested namespace specifiers where applicable
2019-06-17 16:51:41 -04:00
Jordan Woyak
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
Jordan Woyak
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
Michael M
932ca644aa
Add hotplug support to SDL2 controller backend
2018-06-04 17:50:08 +02:00
Michael M
7062967b5b
SDLJoystick: store name on creation
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Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael Maltese
3e69d066f5
ControllerInterface: replace Reinitialize with RefreshDevices
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Léo Lam
788e19f54d
ControllerInterface: Make the ID assigning code common
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This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.
Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Léo Lam
8678133e87
ControllerInterface: Switch to std::shared_ptr
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Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).
Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).
A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Léo Lam
fd29e5c4cc
ControllerInterface: Don't pass m_devices to the backends
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Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.
Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00