Stenzek
|
7ec1fce741
|
D3D12: Fix error with >1xIR/MSAA EFB depth access
|
2016-05-08 12:08:25 +10:00 |
|
Stenzek
|
ac1cd8279b
|
D3D12: Implement GPU-based bounding box
|
2016-05-08 12:08:25 +10:00 |
|
Stenzek
|
32599559db
|
D3D12: Use helper method for binding EFB render targets
|
2016-05-08 12:08:25 +10:00 |
|
Stenzek
|
c4d79d6db3
|
D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
|
2016-02-28 17:18:46 +10:00 |
|
Stenzek
|
1d909ec7a4
|
D3D12: Implement non-blocking EFB access when EFB has not been modified
|
2016-02-28 17:18:43 +10:00 |
|
Stenzek
|
6bbf836ea9
|
D3D12: Simplify and fix MSAA EFB depth copy path
|
2016-02-28 17:18:43 +10:00 |
|
hdcmeta
|
8cc686b360
|
D3D12: Initial commit for D3D12 backend implementation.
|
2016-02-15 09:48:25 -08:00 |
|