This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.
Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
Shouldn't have any behaviour change for regular usage as both masks are 32MB
by default.
But fixes theoretical buffer overrun when memory size override is used.
The swaps are confusing and don't accomplish much.
It was originally written like this:
u32 pte = bswap(*(u32*)&base_mem[pteg_addr]);
then bswap was changed to Common::swap32, and then the array access
was replaced with Memory::Read_U32, leading to the useless swaps.
While 6xx_pem.pdf §7.6.1.1 mentions that the number of trailing
zeros in HTABORG must be equal to the number of trailing ones
in the mask (i.e. HTABORG must be properly aligned), this is actually
not a hard requirement. Real hardware will just OR the base address
anyway. Ignoring SDR changes would lead to incorrect emulation.
Logging a warning instead of dropping the SDR update silently is a
saner behaviour.
Converts the remaining PowerPC code over to fmt-capable logging.
Now, all that's left to convert over are the lingering remnants within
the frontend code.
HostIsInstructionRAMAddress uses XCheckTLBFlag::OpcodeNoException,
so we should also use XCheckTLBFlag::OpcodeNoException when reading,
to ensure that we use the IBAT (as opposed to the DBAT) for both.
Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true.
GUI features have been added to Config > Advanced to adjust the new OnionConfig values.
A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115.
FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away.
I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great.
Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing.
A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
Prevents implicit conversions to types and requires explicitly
specifying them in order to construct instances of them. Given these are
used within emulation code directly, being explicit is always better
than implicit.
Makes all of the naming consistent with our code style, and makes
parameters match their header equivalents.
Essentially just a clean-up of things that weren't migrated over
already.
There's no reason to use int here as opposed to an unsigned value.
Video_AccessEFB() takes its arguments as u32 values, so we'd be doing
sign conversions for no reason here (along with causing avoidable
compiler warnings).
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.
Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
The efficient function (that is nearly the same as
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
replaces one loop based instance (which also reused the xx variable
afterwards, whereas it should have used htabmask instead) and one
instance using the population count a.k.a. Hamming weigth.
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through. This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
Currently, slowmem is used at any time that memory breakpoints are in use. This commit makes it so that whenever the DBAT gets updated, if the address is overllaping any memchecks, it forces the use of slowmem. This allows to keep fastmem for any other cases and noticably increases performance when using memory breakpoints.
Currently, slowmem is used at any time that memory breakpoints are in use. This commit makes it so that whenever the DBAT gets updated, if the address is overllaping any memchecks, it forces the use of slowmem. This allows to keep fastmem for any other cases and noticably increases performance when using memory breakpoints.
TryReadInstruction doesn't validate the address it resolves, that
can result in Memory::GetPointer failing and returning nullptr
which then leads to a nullptr dereference and a crash.
Created PowerPC::HostIsInstructionRAMAddress which works the same
way as PowerPC::HostIsRAMAddress for the IBAT.