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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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24 changed files with 69 additions and 72 deletions
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
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@ -31,7 +32,7 @@ static const struct
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// lil silly
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static HWND m_hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd)
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{
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m_hwnd = _hwnd;
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@ -56,7 +57,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& de
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if (SUCCEEDED(
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mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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devices.push_back(new KeyboardMouse(kb_device, mo_device));
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g_controller_interface.AddDevice(new KeyboardMouse(kb_device, mo_device));
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return;
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}
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}
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