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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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8a1bbaa563
commit
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24 changed files with 69 additions and 72 deletions
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@ -2,9 +2,9 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
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#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
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@ -44,7 +44,7 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
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return result;
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}
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void Init(std::vector<Core::Device*>& devices, HWND hwnd)
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void Init(HWND hwnd)
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{
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IDirectInput8* idi8;
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if (FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8,
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@ -53,8 +53,8 @@ void Init(std::vector<Core::Device*>& devices, HWND hwnd)
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return;
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}
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InitKeyboardMouse(idi8, devices, hwnd);
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InitJoystick(idi8, devices, hwnd);
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InitKeyboardMouse(idi8, hwnd);
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InitJoystick(idi8, hwnd);
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idi8->Release();
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}
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