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Dolphin: Add disable copy filter to graphics options
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parent
9e798eec94
commit
ea4090d92c
6 changed files with 24 additions and 2 deletions
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@ -296,8 +296,9 @@ public final class SettingsFragmentPresenter
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Setting perPixel = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_PER_PIXEL);
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Setting forceFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_FORCE_FILTERING);
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Setting disableFog = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_FOG);
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Setting disableCopyFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_COPY_FILTER);
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Setting shaderCompilationMode = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE);
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Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS);
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Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_descrip, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_descrip, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa));
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@ -311,6 +312,7 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_PER_PIXEL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.per_pixel_lighting, R.string.per_pixel_lighting_descrip, false, perPixel));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FORCE_FILTERING, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.force_texture_filtering, R.string.force_texture_filtering_descrip, false, forceFilter));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_FOG, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_fog, R.string.disable_fog_descrip, false, disableFog));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_COPY_FILTER, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_copy_filter, R.string.disable_copy_filter_descrip, false, disableCopyFilter));
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/*
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Check if we support stereo
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@ -92,6 +92,7 @@ public final class SettingsFile
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public static final String KEY_PER_PIXEL = "EnablePixelLighting";
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public static final String KEY_FORCE_FILTERING = "ForceFiltering";
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public static final String KEY_DISABLE_FOG = "DisableFog";
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public static final String KEY_DISABLE_COPY_FILTER = "DisableCopyFilter";
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public static final String KEY_STEREO_MODE = "StereoMode";
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public static final String KEY_STEREO_DEPTH = "StereoDepth";
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@ -149,6 +149,8 @@
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<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
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<string name="disable_fog">Disable Fog</string>
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<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
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<string name="disable_copy_filter">Disable Copy Filter</string>
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<string name="disable_copy_filter_descrip">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
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<string name="stereoscopy">Stereoscopy</string>
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<string name="stereoscopy_descrip">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
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<string name="stereoscopy_mode">Stereoscopy Mode</string>
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