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Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
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9 changed files with 79 additions and 24 deletions
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@ -358,7 +358,9 @@ void Shutdown(void)
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// ===================================================
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/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about between 20 ms and
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100 ms in my case. I'm not sure what it means in frame delays. */
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100 ms in my case in Zelda - TP. You may have to increase this value for other things to work, for
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example in the wpad demo I had to set it to at least 3 for the Sound to be able to turned on (I have
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an update rate of around 150 fps in the wpad demo) */
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// ----------------
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void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
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{
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@ -435,7 +437,9 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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// There are no 0x22 replys to these report from the real wiimote from what I could see
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// Report 0x10 that seems to be only used for rumble
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if(!(data[1] == WM_READ_DATA && data[2] == 0x00) && !(data[1] == WM_REQUEST_STATUS))
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if(!(data[1] == WM_READ_DATA && data[2] == 0x00)
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&& !(data[1] == WM_REQUEST_STATUS)
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&& !(data[1] == WM_WRITE_SPEAKER_DATA))
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if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) CreateAckDelay((u8)_channelID, (u16)sr->channel);
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}
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break;
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