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Remove bSupportsGLSLLocation since it won't work how I expect it.
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parent
4fe9792760
commit
e8087aa1a9
6 changed files with 26 additions and 76 deletions
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@ -81,11 +81,6 @@ void PixelShaderCache::Init()
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// Should this be set here?
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if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
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g_Config.backend_info.bSupportsGLSLBinding = true;
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// This bit doesn't quite work yet, always set to false
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// TODO: Probably just drop this entirely in favour of UBOS
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//if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_separate_shader_objects") != NULL)
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g_Config.backend_info.bSupportsGLSLLocation = false;
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if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL)
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g_Config.backend_info.bSupportsGLSLUBO = true;
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@ -505,11 +500,6 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
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{
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float f[4] = { f1, f2, f3, f4 };
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if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, 1, f);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f);
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@ -528,11 +518,6 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
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void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, 1, f);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f);
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@ -551,11 +536,6 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
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void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
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{
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glUniform4fv(const_number, count, f);
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f, count);
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