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New LockThreads option. Also added new INI core option - OptimizeQuantizers. Set to False to work around Resident Evil 1 bug (this will slow down other games somewhat).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@20 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 358 additions and 279 deletions
12
Externals/zlib/zlib.vcproj
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12
Externals/zlib/zlib.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Version="8.00"
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Name="zlib"
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ProjectGUID="{3E03C179-8251-46E4-81F4-466F114BAC63}"
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RootNamespace="zlib"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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WholeProgramOptimization="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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