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InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
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44370518a3
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15 changed files with 571 additions and 434 deletions
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@ -56,22 +56,22 @@ void ConfigBox::UpdateGUIKeys(int controller)
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// Update the enabled checkbox
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m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
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tmp << PadMapping[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
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// Update the deadzone and controller type controls
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m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
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@ -83,16 +83,16 @@ void ConfigBox::UpdateGUIKeys(int controller)
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//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
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// Update D-Pad
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if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
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if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
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{
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tmp << PadMapping[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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}
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else
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{
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tmp << PadMapping[controller].dpad2[CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
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}
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// Replace "-1" with "" in the GUI controls
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@ -124,22 +124,22 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
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PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
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// The analog buttons
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m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_X] = value; tmp.clear();
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m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
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m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_X] = value; tmp.clear();
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m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_Y] = value; tmp.clear();
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m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
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m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
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m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
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m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
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// The shoulder buttons
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m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_L_SHOULDER] = value;
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m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_R_SHOULDER] = value;
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m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
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m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
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// The digital buttons
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m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_A_BUTTON] = value; tmp.clear();
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m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_B_BUTTON] = value; tmp.clear();
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m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_X_BUTTON] = value; tmp.clear();
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m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Y_BUTTON] = value; tmp.clear();
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m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear();
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m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_START] = value; tmp.clear();
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m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
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m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
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m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
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m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
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m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
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m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
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//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
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// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
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@ -148,16 +148,16 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
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m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
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// The digital pad
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if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
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if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
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{
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m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
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}
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else
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{
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m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_UP] = value; tmp.clear();
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m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_DOWN] = value; tmp.clear();
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m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_LEFT] = value; tmp.clear();
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m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear();
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m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
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m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
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m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
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m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
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}
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// Replace "-1" with ""
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@ -288,16 +288,16 @@ void ConfigBox::DoGetButtons(int GetId)
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bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
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bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
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&& !(TriggerType == CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
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&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
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bool XInput = (TriggerType == CTL_TRIGGER_XINPUT);
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bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
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bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
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|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
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|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == CTL_DPAD_CUSTOM); // Or the custom hat mode
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|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
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bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
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&& (PadMapping[Controller].controllertype == CTL_DPAD_HAT); // Not with the hat option defined
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&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
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/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
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that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
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@ -370,7 +370,7 @@ void ConfigBox::DoGetButtons(int GetId)
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if(AvoidValues(value)) continue; // Avoid values
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pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
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type = CTL_AXIS;
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type = InputCommon::CTL_AXIS;
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Succeed = true;
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}
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}
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@ -383,7 +383,7 @@ void ConfigBox::DoGetButtons(int GetId)
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if(SDL_JoystickGetHat(joy, i))
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{
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pressed = i;
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type = CTL_HAT;
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type = InputCommon::CTL_HAT;
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Succeed = true;
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}
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}
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@ -400,7 +400,7 @@ void ConfigBox::DoGetButtons(int GetId)
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if(SDL_JoystickGetButton(joy, i))
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{
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pressed = i;
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type = CTL_BUTTON;
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type = InputCommon::CTL_BUTTON;
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Succeed = true;
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}
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}
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@ -410,12 +410,12 @@ void ConfigBox::DoGetButtons(int GetId)
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#ifdef _WIN32
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if(XInput)
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{
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for(int i = 0; i <= XI_TRIGGER_R; i++)
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for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
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{
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if(XInput::GetXI(0, i))
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{
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pressed = i + 1000;
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type = CTL_AXIS;
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type = InputCommon::CTL_AXIS;
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Succeed = true;
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}
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}
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@ -429,7 +429,7 @@ void ConfigBox::DoGetButtons(int GetId)
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if(g_Pressed >= buttons)
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{
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pressed = g_Pressed;
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type = CTL_BUTTON;
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type = InputCommon::CTL_BUTTON;
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Succeed = true;
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g_Pressed = 0;
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if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key
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