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Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make a variable framerate game faster (e.g. Spyro or The Last Story), or to make a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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12 changed files with 111 additions and 10 deletions
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@ -345,6 +345,8 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
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core->Set("FrameLimit", m_Framelimit);
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core->Set("FrameSkip", m_FrameSkip);
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core->Set("Overclock", m_OCFactor);
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core->Set("OverclockEnable", m_OCEnable);
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core->Set("GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
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core->Set("GPUDeterminismMode", m_LocalCoreStartupParameter.m_strGPUDeterminismMode);
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core->Set("GameCubeAdapter", m_GameCubeAdapter);
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@ -580,6 +582,8 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("FastDiscSpeed", &m_LocalCoreStartupParameter.bFastDiscSpeed, false);
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core->Get("DCBZ", &m_LocalCoreStartupParameter.bDCBZOFF, false);
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core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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core->Get("Overclock", &m_OCFactor, 1.0f);
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core->Get("OverclockEnable", &m_OCEnable, false);
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core->Get("FrameSkip", &m_FrameSkip, 0);
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core->Get("GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
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core->Get("GPUDeterminismMode", &m_LocalCoreStartupParameter.m_strGPUDeterminismMode, "auto");
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