Ok, part 2/2 of the symbol code rewrite. You can now create and use function signature files. A monkey ball signature file included. Now to add some cooler features...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@294 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-08-24 18:50:51 +00:00
parent 23665a7b93
commit c0c6fc9e6d
29 changed files with 546 additions and 622 deletions

View file

@ -30,7 +30,7 @@
#include "Host.h"
#include "Debugger/PPCDebugInterface.h"
#include "Debugger/Debugger_SymbolMap.h"
#include "PowerPC/SymbolDB.h"
#include "Core.h"
#include "LogManager.h"
@ -148,18 +148,18 @@ void CMemoryWindow::NotifyMapLoaded()
{
symbols->Show(false); // hide it for faster filling
symbols->Clear();
/*
#ifdef _WIN32
const Debugger::XVectorSymbol& syms = Debugger::AccessSymbols();
for (int i = 0; i < (int)syms.size(); i++)
const FunctionDB::XFuncMap &syms = g_symbolDB.Symbols();
for (FuntionDB::XFuncMap::iterator iter = syms.begin(); iter != syms.end(); ++iter)
{
int idx = symbols->Append(syms[i].GetName().c_str());
symbols->SetClientData(idx, (void*)&syms[i]);
int idx = symbols->Append(iter->second.name.c_str());
symbols->SetClientData(idx, (void*)&iter->second);
}
//
#endif
*/
symbols->Show(true);
Update();
}
@ -167,11 +167,11 @@ void CMemoryWindow::NotifyMapLoaded()
void CMemoryWindow::OnSymbolListChange(wxCommandEvent& event)
{
int index = symbols->GetSelection();
Debugger::Symbol* pSymbol = static_cast<Debugger::Symbol*>(symbols->GetClientData(index));
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
if (pSymbol != NULL)
{
memview->Center(pSymbol->vaddress);
memview->Center(pSymbol->address);
}
}