mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-09 03:58:06 +03:00
merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
This commit is contained in:
parent
818a376bd4
commit
bbc292c210
15 changed files with 389 additions and 716 deletions
|
@ -28,7 +28,6 @@
|
|||
#include "Render.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "StringUtil.h"
|
||||
|
@ -38,136 +37,6 @@
|
|||
namespace OGL
|
||||
{
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
PIXELSHADERUID PixelShaderCache::s_curuid;
|
||||
bool PixelShaderCache::s_displayCompileAlert;
|
||||
GLuint PixelShaderCache::CurrentShader;
|
||||
bool PixelShaderCache::ShaderEnabled;
|
||||
|
||||
PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
|
||||
PIXELSHADERUID PixelShaderCache::last_uid;
|
||||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
ShaderEnabled = true;
|
||||
CurrentShader = 0;
|
||||
last_entry = NULL;
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
s_displayCompileAlert = true;
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
{
|
||||
PSCache::iterator iter = PixelShaders.begin();
|
||||
for (; iter != PixelShaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
}
|
||||
|
||||
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlphaMode, components);
|
||||
|
||||
// Check if the shader is already set
|
||||
if (last_entry)
|
||||
{
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
}
|
||||
|
||||
last_uid = uid;
|
||||
|
||||
PSCache::iterator iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end())
|
||||
{
|
||||
PSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
// Make an entry in the table
|
||||
PSCacheEntry& newentry = PixelShaders[uid];
|
||||
last_entry = &newentry;
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && code)
|
||||
{
|
||||
GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
|
||||
newentry.shader.strprog = code;
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!code || !CompilePixelShader(newentry.shader, code)) {
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||
{
|
||||
GLuint result = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(result, 1, &pstrprogram, NULL);
|
||||
glCompileShader(result);
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
|
||||
GLsizei length = 0;
|
||||
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
|
||||
if (length > 1)
|
||||
{
|
||||
GLsizei charsWritten;
|
||||
GLchar* infoLog = new GLchar[length];
|
||||
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
|
||||
ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "ps_%d.txt", result);
|
||||
FILE *fp = fopen(szTemp, "wb");
|
||||
fwrite(infoLog, strlen(infoLog), 1, fp);
|
||||
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
|
||||
fclose(fp);
|
||||
delete[] infoLog;
|
||||
}
|
||||
|
||||
GLint compileStatus;
|
||||
glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
|
||||
if (compileStatus != GL_TRUE)
|
||||
{
|
||||
// Compile failed
|
||||
ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
|
||||
|
||||
// Don't try to use this shader
|
||||
glDeleteShader(result);
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
(void)GL_REPORT_ERROR();
|
||||
ps.glprogid = result;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
|
||||
{
|
||||
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
|
||||
|
@ -175,11 +44,11 @@ void SetPSConstant4fvByName(const char * name, unsigned int offset, const float
|
|||
{
|
||||
if (!strcmp(name, UniformNames[a]))
|
||||
{
|
||||
if (tmp.UniformLocations[a] == -1)
|
||||
if (tmp.shader.UniformLocations[a] == -1)
|
||||
return;
|
||||
else
|
||||
{
|
||||
glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
|
||||
glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue