New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View file

@ -23,6 +23,7 @@
// Stub out the dsplib host stuff, since this is just a simple cmdline tools.
u8 DSPHost_ReadHostMemory(u32 addr) { return 0; }
void DSPHost_WriteHostMemory(u8 value, u32 addr) {}
bool DSPHost_OnThread() { return false; }
bool DSPHost_Running() { return true; }
u32 DSPHost_CodeLoaded(const u8 *ptr, int size) {return 0x1337c0de;}