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Common: Moved Windows console functions to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
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70 changed files with 1337 additions and 2987 deletions
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@ -15,32 +15,42 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// -------------
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#include <iostream>
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#include "Globals.h"
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#include "Globals.h" // Local
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#if defined(HAVE_WX) && HAVE_WX
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#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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#include "Debugger/Debugger.h" // for the CDebugger class
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CDebugger* m_frame;
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#include "Debugger/File.h" // For file logging
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#include "Debugger/Debugger.h" // For the CDebugger class
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CDebugger* m_frame;
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#endif
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#include "ConsoleWindow.h" // Common: For the Windows console
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#include "ChunkFile.h"
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#include "WaveFile.h"
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#include "resource.h"
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#ifdef _WIN32
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#include "PCHW/DSoundStream.h"
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#include "ConfigDlg.h"
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#include "PCHW/DSoundStream.h"
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#include "ConfigDlg.h"
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#else
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#include "PCHW/AOSoundStream.h"
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#include "PCHW/AOSoundStream.h"
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#endif
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#include "PCHW/Mixer.h"
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#include "DSPHandler.h"
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#include "Config.h"
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///////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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DSPInitialize g_dspInitialize;
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u8* g_pMemory;
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extern std::vector<std::string> sMailLog, sMailTime;
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@ -50,6 +60,11 @@ std::string gpName;
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static bool log_ai = false;
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static WaveFileWriter g_wave_writer;
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// --------------------------------------
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// Mailbox utility
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// ----------
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struct DSPState
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{
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u32 CPUMailbox;
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@ -69,14 +84,15 @@ struct DSPState
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DSPMailbox_Read[1] = true;
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}
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};
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DSPState g_dspState;
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// ====================
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// -------------------
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///////////////////////////////
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#if defined(HAVE_WX) && HAVE_WX
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets - Some kind of stuff wx needs
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// wxWidgets: Create the wxApp
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -87,9 +103,13 @@ class wxDLLApp : public wxApp
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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///////////////////
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#endif
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///////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// DllMain
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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HINSTANCE g_hInstance = NULL;
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@ -126,6 +146,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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return(TRUE);
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}
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#endif
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///////////////////
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// =======================================================================================
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@ -134,9 +155,9 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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void OpenConsole()
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{
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#if defined (_WIN32)
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startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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wprintf("OpenConsole > Console opened\n");
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
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Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows
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Console::Print("OpenConsole > Console opened\n");
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MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
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// adjustable from the debugging window
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#endif
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}
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@ -150,6 +171,10 @@ void CloseConsole()
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// ===================
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//////////////////////////////////////////////////////////////////////////////////////////
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// Exported fuctions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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// =======================================================================================
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// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
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// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
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@ -216,11 +241,11 @@ void Initialize(void *init)
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gpName = g_dspInitialize.pName(); // save the game name globally
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for (u32 i = 0; i < gpName.length(); ++i) // and fix it
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{
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wprintf(L"%c", gpName[i]);
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Console::Print(L"%c", gpName[i]);
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std::cout << gpName[i];
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if (gpName[i] == ':') gpName[i] = ' ';
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}
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wprintf(L"\n");
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Console::Print(L"\n");
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#endif
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CDSPHandler::CreateInstance();
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@ -269,7 +294,13 @@ void Shutdown()
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void DoState(unsigned char **ptr, int mode) {
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PointerWrap p(ptr, mode);
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}
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///////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Mailbox fuctions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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@ -334,7 +365,12 @@ void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
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PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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}
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}
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///////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Other DSP fuctions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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unsigned short DSP_WriteControlRegister(unsigned short _Value)
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{
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return CDSPHandler::GetInstance().WriteControlRegister(_Value);
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@ -369,3 +405,4 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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DSound::DSound_UpdateSound();
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#endif
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}
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///////////////////////////////
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