mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-28 21:08:04 +03:00
Merge 86f81872a1
into 8ee64a84c7
This commit is contained in:
commit
a0fd3050eb
20 changed files with 190 additions and 18 deletions
|
@ -100,6 +100,12 @@ enum class BooleanSetting(
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"OverclockEnable",
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false
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),
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MAIN_VI_OVERCLOCK_ENABLE(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_CORE,
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"VIOverclockEnable",
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false
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),
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MAIN_RAM_OVERRIDE_ENABLE(
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Settings.FILE_DOLPHIN,
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Settings.SECTION_INI_CORE,
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|
|
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@ -11,6 +11,7 @@ enum class FloatSetting(
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// These entries have the same names and order as in C++, just for consistency.
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MAIN_EMULATION_SPEED(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "EmulationSpeed", 1.0f),
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MAIN_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "Overclock", 1.0f),
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MAIN_VI_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "VIOverclock", 1.0f),
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GFX_CC_GAME_GAMMA(Settings.FILE_GFX, Settings.SECTION_GFX_COLOR_CORRECTION, "GameGamma", 2.35f);
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override val isOverridden: Boolean
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|
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@ -1031,6 +1031,27 @@ class SettingsFragmentPresenter(
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false
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)
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)
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.MAIN_VI_OVERCLOCK_ENABLE,
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R.string.vi_overclock_enable,
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R.string.vi_overclock_enable_description
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)
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)
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sl.add(
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PercentSliderSetting(
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context,
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FloatSetting.MAIN_VI_OVERCLOCK,
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R.string.vi_overclock_title,
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R.string.vi_overclock_title_description,
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0f,
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400f,
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"%",
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1f,
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false
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)
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)
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val mem1Size = ScaledIntSetting(1024 * 1024, IntSetting.MAIN_MEM1_SIZE)
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val mem2Size = ScaledIntSetting(1024 * 1024, IntSetting.MAIN_MEM2_SIZE)
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|
|
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@ -376,7 +376,7 @@
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<string name="enable_cpu_cache_description">Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed.</string>
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<string name="clock_override">Clock Override</string>
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<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
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<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
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<string name="overclock_enable_description">Higher values can make games run at a higher frame rate if they lagged on original hardware, requiring a powerful device. Lower values improve performance by causing lag, but will slow down the game (without affecting audio) if its speed is tied to the frame rate.</string>
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<string name="overclock_title">Emulated CPU Clock Speed</string>
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<string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
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<string name="memory_override">Memory Override</string>
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|
@ -385,6 +385,10 @@
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<string name="main_mem1_size">MEM1 Size</string>
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<string name="main_mem2_size">MEM2 Size</string>
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<string name="gpu_options">GPU Options</string>
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<string name="vi_frequency_enable">Override VBI Frequency</string>
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<string name="vi_frequency_enable_description">Makes the game run at a different frame rate without impacting audio, making the emulation less demanding when lowered, or improving smoothness when increased. This may affect game speed, as it is often tied to the frame rate.</string>
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<string name="vi_frequency_title">Emulated VBI Clock Speed</string>
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<string name="vi_frequency_title_description">Adjusts the emulated VBI frequency rate if \"Override VBI Frequency\" is enabled.\nAlso adjusts the emulated CPU\'s clock rate, to keep it relatively the same.</string>
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<string name="synchronize_gpu_thread">Synchronize GPU Thread</string>
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<string name="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>
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<string name="custom_rtc_options">Custom RTC Options</string>
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|
|
|
@ -222,6 +222,8 @@ const Info<bool> MAIN_PRECISION_FRAME_TIMING{{System::Main, "Core", "PrecisionFr
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DEFAULT_PRECISION_FRAME_TIMING};
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const Info<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
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const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
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const Info<float> MAIN_VI_FREQUENCY{{System::Main, "Core", "VIFrequency"}, 1.0f};
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const Info<bool> MAIN_VI_FREQUENCY_ENABLE{{System::Main, "Core", "VIFrequencyEnable"}, false};
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const Info<bool> MAIN_RAM_OVERRIDE_ENABLE{{System::Main, "Core", "RAMOverrideEnable"}, false};
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const Info<u32> MAIN_MEM1_SIZE{{System::Main, "Core", "MEM1Size"}, Memory::MEM1_SIZE_RETAIL};
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const Info<u32> MAIN_MEM2_SIZE{{System::Main, "Core", "MEM2Size"}, Memory::MEM2_SIZE_RETAIL};
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|
|
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@ -128,6 +128,8 @@ extern const Info<float> MAIN_EMULATION_SPEED;
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extern const Info<bool> MAIN_PRECISION_FRAME_TIMING;
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extern const Info<float> MAIN_OVERCLOCK;
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extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
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extern const Info<float> MAIN_VI_FREQUENCY;
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extern const Info<bool> MAIN_VI_FREQUENCY_ENABLE;
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extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
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extern const Info<u32> MAIN_MEM1_SIZE;
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extern const Info<u32> MAIN_MEM2_SIZE;
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|
|
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@ -42,6 +42,8 @@ public:
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layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);
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layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.oc_enable);
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layer->Set(Config::MAIN_OVERCLOCK, m_settings.oc_factor);
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layer->Set(Config::MAIN_VI_FREQUENCY_ENABLE, m_settings.vi_freq_enable);
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layer->Set(Config::MAIN_VI_FREQUENCY, m_settings.vi_freq_factor);
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for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
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layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
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layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);
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|
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@ -117,7 +117,9 @@ void CoreTimingManager::Shutdown()
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void CoreTimingManager::RefreshConfig()
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{
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m_config_oc_factor =
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Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
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(Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f) *
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(Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE) ? Config::Get(Config::MAIN_VI_FREQUENCY) :
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1.0f);
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m_config_oc_inv_factor = 1.0f / m_config_oc_factor;
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m_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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@ -444,6 +446,11 @@ bool CoreTimingManager::GetVISkip() const
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return m_throttle_disable_vi_int && g_ActiveConfig.bVISkip && !Core::WantsDeterminism();
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}
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float CoreTimingManager::GetOverclock() const
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{
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return m_config_oc_factor;
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}
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bool CoreTimingManager::UseSyncOnSkipIdle() const
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{
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return m_config_sync_on_skip_idle;
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|
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@ -165,6 +165,8 @@ public:
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// Used by VideoInterface
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bool GetVISkip() const;
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float GetOverclock() const;
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bool UseSyncOnSkipIdle() const;
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private:
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|
|
|
@ -365,6 +365,8 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND));
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builder.AddData("cfg-oc-enable", Config::Get(Config::MAIN_OVERCLOCK_ENABLE));
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builder.AddData("cfg-oc-factor", Config::Get(Config::MAIN_OVERCLOCK));
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builder.AddData("cfg-vi-freq-enable", Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE));
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builder.AddData("cfg-vi-freq-factor", Config::Get(Config::MAIN_VI_FREQUENCY));
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builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));
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if (g_video_backend)
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{
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|
|
|
@ -13,8 +13,10 @@
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#include "Common/Config/Config.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PerformanceMetrics.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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@ -41,7 +43,10 @@ VideoInterfaceManager::VideoInterfaceManager(Core::System& system) : m_system(sy
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{
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}
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VideoInterfaceManager::~VideoInterfaceManager() = default;
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VideoInterfaceManager::~VideoInterfaceManager()
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{
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Config::RemoveConfigChangedCallback(m_config_changed_callback_id);
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}
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static constexpr std::array<u32, 2> CLOCK_FREQUENCIES{{
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27000000,
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|
@ -173,6 +178,22 @@ void VideoInterfaceManager::Preset(bool _bNTSC)
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void VideoInterfaceManager::Init()
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{
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Preset(true);
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m_config_changed_callback_id = Config::AddConfigChangedCallback([this] { RefreshConfig(); });
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RefreshConfig();
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}
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void VideoInterfaceManager::RefreshConfig()
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{
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m_config_vi_freq_factor =
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Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE) ? Config::Get(Config::MAIN_VI_FREQUENCY) : 1.0f;
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if (AchievementManager::GetInstance().IsHardcoreModeActive() && m_config_vi_freq_factor < 1.0f)
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{
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Config::SetCurrent(Config::MAIN_VI_FREQUENCY, 1.0f);
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m_config_vi_freq_factor = 1.0f;
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OSD::AddMessage("Minimum VBI frequency is 100% in Hardcore Mode");
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}
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UpdateRefreshRate();
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}
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void VideoInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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|
@ -707,7 +728,11 @@ void VideoInterfaceManager::UpdateParameters()
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m_vblank_timing_even.PRB - odd_even_psb_diff;
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m_even_field_last_hl = m_even_field_first_hl + acv_hl - 1;
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// Refresh rate:
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UpdateRefreshRate();
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}
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void VideoInterfaceManager::UpdateRefreshRate()
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{
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m_target_refresh_rate_numerator = m_system.GetSystemTimers().GetTicksPerSecond() * 2;
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m_target_refresh_rate_denominator = GetTicksPerEvenField() + GetTicksPerOddField();
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m_target_refresh_rate =
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|
@ -729,9 +754,10 @@ u32 VideoInterfaceManager::GetTargetRefreshRateDenominator() const
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return m_target_refresh_rate_denominator;
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}
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u32 VideoInterfaceManager::GetTicksPerSample() const
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double VideoInterfaceManager::GetTicksPerSample() const
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{
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return 2 * m_system.GetSystemTimers().GetTicksPerSecond() / CLOCK_FREQUENCIES[m_clock & 1];
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return 2 * m_system.GetSystemTimers().GetTicksPerSecond() / CLOCK_FREQUENCIES[m_clock & 1] /
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m_config_vi_freq_factor;
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}
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u32 VideoInterfaceManager::GetTicksPerHalfLine() const
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|
|
|
@ -7,6 +7,7 @@
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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enum class FieldType;
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class PointerWrap;
|
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|
@ -384,7 +385,7 @@ public:
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u32 GetTargetRefreshRateNumerator() const;
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u32 GetTargetRefreshRateDenominator() const;
|
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|
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u32 GetTicksPerSample() const;
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double GetTicksPerSample() const;
|
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u32 GetTicksPerHalfLine() const;
|
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u32 GetTicksPerField() const;
|
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|
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|
@ -407,6 +408,9 @@ private:
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void BeginField(FieldType field, u64 ticks);
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void EndField(FieldType field, u64 ticks);
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|
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void RefreshConfig();
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void UpdateRefreshRate();
|
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// Registers listed in order:
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UVIVerticalTimingRegister m_vertical_timing_register;
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UVIDisplayControlRegister m_display_control_register;
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|
@ -447,6 +451,9 @@ private:
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u32 m_even_field_last_hl = 0; // index last halfline of the even field
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u32 m_odd_field_last_hl = 0; // index last halfline of the odd field
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|
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float m_config_vi_freq_factor = 0.0f;
|
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|
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Config::ConfigChangedCallbackID m_config_changed_callback_id;
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Core::System& m_system;
|
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};
|
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} // namespace VideoInterface
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|
|
|
@ -68,9 +68,7 @@ IPCReply GetCPUSpeed(Core::System& system, const IOCtlVRequest& request)
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return IPCReply(IPC_EINVAL);
|
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}
|
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|
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const bool overclock_enabled = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
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const float oc = overclock_enabled ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
|
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|
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const bool oc = system.GetCoreTiming().GetOverclock();
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const u32 core_clock = u32(float(system.GetSystemTimers().GetTicksPerSecond()) * oc);
|
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|
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auto& memory = system.GetMemory();
|
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|
|
|
@ -862,6 +862,8 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
|
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packet >> m_net_settings.allow_sd_writes;
|
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packet >> m_net_settings.oc_enable;
|
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packet >> m_net_settings.oc_factor;
|
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packet >> m_net_settings.vi_freq_enable;
|
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packet >> m_net_settings.vi_freq_factor;
|
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|
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for (auto slot : ExpansionInterface::SLOTS)
|
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packet >> m_net_settings.exi_device[slot];
|
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|
|
|
@ -47,6 +47,8 @@ struct NetSettings
|
|||
bool allow_sd_writes = false;
|
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bool oc_enable = false;
|
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float oc_factor = 0;
|
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bool vi_freq_enable = false;
|
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float vi_freq_factor = 0;
|
||||
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
|
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int memcard_size_override = -1;
|
||||
|
||||
|
|
|
@ -1376,6 +1376,8 @@ bool NetPlayServer::SetupNetSettings()
|
|||
settings.allow_sd_writes = Config::Get(Config::MAIN_ALLOW_SD_WRITES);
|
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settings.oc_enable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
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settings.oc_factor = Config::Get(Config::MAIN_OVERCLOCK);
|
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settings.vi_freq_enable = Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE);
|
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settings.vi_freq_factor = Config::Get(Config::MAIN_VI_FREQUENCY);
|
||||
|
||||
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
|
||||
{
|
||||
|
@ -1603,6 +1605,8 @@ bool NetPlayServer::StartGame()
|
|||
spac << m_settings.allow_sd_writes;
|
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spac << m_settings.oc_enable;
|
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spac << m_settings.oc_factor;
|
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spac << m_settings.vi_freq_enable;
|
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spac << m_settings.vi_freq_factor;
|
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|
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for (auto slot : ExpansionInterface::SLOTS)
|
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spac << static_cast<int>(m_settings.exi_device[slot]);
|
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|
|
|
@ -20,6 +20,7 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/HW/VideoInterface.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
|
@ -111,14 +112,47 @@ void AdvancedPane::CreateLayout()
|
|||
|
||||
m_cpu_clock_override_checkbox->SetDescription(
|
||||
tr("Adjusts the emulated CPU's clock rate.<br><br>"
|
||||
"Higher values may make variable-framerate games run at a higher framerate, "
|
||||
"at the expense of performance. Lower values may activate a game's "
|
||||
"internal frameskip, potentially improving performance.<br><br>"
|
||||
"<b>WARNING</b>: Changing this from the default (100%) can and will "
|
||||
"Higher values can make games run at a higher frame rate if they "
|
||||
"lagged on original hardware at the expense of performance. Lower "
|
||||
"values improve performance by causing lag, but will slow down "
|
||||
"the game (without affecting audio) if its speed is tied to the frame rate.<br><br>"
|
||||
"WARNING: Changing this from the default (100%) can and will "
|
||||
"break games and cause glitches. Do so at your own risk. "
|
||||
"Please do not report bugs that occur with a non-default clock."
|
||||
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
|
||||
|
||||
auto* vi_rate_override = new QGroupBox(tr("VBI Clock Override"));
|
||||
auto* vi_rate_override_layout = new QVBoxLayout();
|
||||
vi_rate_override->setLayout(vi_rate_override_layout);
|
||||
main_layout->addWidget(vi_rate_override);
|
||||
|
||||
m_vi_rate_override_checkbox =
|
||||
new ConfigBool(tr("Enable VBI Frequency Override"), Config::MAIN_VI_FREQUENCY_ENABLE);
|
||||
vi_rate_override_layout->addWidget(m_vi_rate_override_checkbox);
|
||||
connect(m_vi_rate_override_checkbox, &QCheckBox::toggled, this, &AdvancedPane::Update);
|
||||
|
||||
auto* vi_rate_override_slider_layout = new QHBoxLayout();
|
||||
vi_rate_override_slider_layout->setContentsMargins(0, 0, 0, 0);
|
||||
vi_rate_override_layout->addLayout(vi_rate_override_slider_layout);
|
||||
|
||||
m_vi_rate_override_slider = new QSlider(Qt::Horizontal);
|
||||
m_vi_rate_override_slider->setRange(1, 500);
|
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vi_rate_override_slider_layout->addWidget(m_vi_rate_override_slider);
|
||||
|
||||
m_vi_rate_override_slider_label = new QLabel();
|
||||
vi_rate_override_slider_layout->addWidget(m_vi_rate_override_slider_label);
|
||||
|
||||
m_vi_rate_override_checkbox->SetDescription(
|
||||
tr("Adjusts the emulated VBI frequency. Also adjusts the emulated CPU's "
|
||||
"clock rate, to keep it relatively the same.<br><br>"
|
||||
"Makes the game run at a different frame rate without impacting audio, making the "
|
||||
"emulation less demanding when lowered, or improving smoothness when increased. This may "
|
||||
"affect game speed, as it is often tied to the frame rate.<br><br>"
|
||||
"WARNING: Changing this from the default (100%) can and will "
|
||||
"break games and cause glitches. Do so at your own risk. "
|
||||
"Please do not report bugs that occur with a non-default frequency."
|
||||
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
|
||||
|
||||
auto* ram_override = new QGroupBox(tr("Memory Override"));
|
||||
auto* ram_override_layout = new QVBoxLayout();
|
||||
ram_override->setLayout(ram_override_layout);
|
||||
|
@ -199,6 +233,18 @@ void AdvancedPane::ConnectLayout()
|
|||
Update();
|
||||
});
|
||||
|
||||
connect(m_vi_rate_override_slider, &QSlider::valueChanged, [this](int oc_factor) {
|
||||
const float factor = m_vi_rate_override_slider->value() / 100.f;
|
||||
Config::SetBaseOrCurrent(Config::MAIN_VI_FREQUENCY, factor);
|
||||
Update();
|
||||
});
|
||||
|
||||
m_ram_override_checkbox->setChecked(Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE));
|
||||
connect(m_ram_override_checkbox, &QCheckBox::toggled, [this](bool enable_ram_override) {
|
||||
Config::SetBaseOrCurrent(Config::MAIN_RAM_OVERRIDE_ENABLE, enable_ram_override);
|
||||
Update();
|
||||
});
|
||||
|
||||
connect(m_mem1_override_slider, &QSlider::valueChanged, [this](int slider_value) {
|
||||
const u32 mem1_size = m_mem1_override_slider->value() * 0x100000;
|
||||
Config::SetBaseOrCurrent(Config::MAIN_MEM1_SIZE, mem1_size);
|
||||
|
@ -222,6 +268,7 @@ void AdvancedPane::Update()
|
|||
{
|
||||
const bool is_uninitialized = Core::IsUninitialized(Core::System::GetInstance());
|
||||
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
||||
const bool enable_vi_rate_override_widgets = Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE);
|
||||
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
|
||||
const bool enable_custom_rtc_widgets =
|
||||
Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && is_uninitialized;
|
||||
|
@ -264,6 +311,30 @@ void AdvancedPane::Update()
|
|||
return tr("%1% (%2 MHz)").arg(QString::number(percent), QString::number(clock));
|
||||
}());
|
||||
|
||||
QFont vi_bf = font();
|
||||
vi_bf.setBold(Config::GetActiveLayerForConfig(Config::MAIN_VI_FREQUENCY_ENABLE) !=
|
||||
Config::LayerType::Base);
|
||||
m_vi_rate_override_checkbox->setFont(vi_bf);
|
||||
m_vi_rate_override_checkbox->setChecked(enable_vi_rate_override_widgets);
|
||||
|
||||
m_vi_rate_override_slider->setEnabled(enable_vi_rate_override_widgets);
|
||||
m_vi_rate_override_slider_label->setEnabled(enable_vi_rate_override_widgets);
|
||||
|
||||
{
|
||||
const QSignalBlocker blocker(m_vi_rate_override_slider);
|
||||
m_vi_rate_override_slider->setValue(
|
||||
static_cast<int>(std::round(Config::Get(Config::MAIN_VI_FREQUENCY) * 100.f)));
|
||||
}
|
||||
|
||||
m_vi_rate_override_slider_label->setText([] {
|
||||
int percent = static_cast<int>(std::round(Config::Get(Config::MAIN_VI_FREQUENCY) * 100.f));
|
||||
float vps =
|
||||
static_cast<float>(Core::System::GetInstance().GetVideoInterface().GetTargetRefreshRate());
|
||||
if (vps == 0.0f || !Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE))
|
||||
vps = 59.94f * Config::Get(Config::MAIN_VI_FREQUENCY);
|
||||
return tr("%1% (%2 VPS)").arg(QString::number(percent), QString::number(vps, 'f', 2));
|
||||
}());
|
||||
|
||||
m_ram_override_checkbox->setEnabled(is_uninitialized);
|
||||
SignalBlocking(m_ram_override_checkbox)->setChecked(enable_ram_override_widgets);
|
||||
|
||||
|
|
|
@ -39,6 +39,10 @@ private:
|
|||
QSlider* m_cpu_clock_override_slider;
|
||||
QLabel* m_cpu_clock_override_slider_label;
|
||||
|
||||
ConfigBool* m_vi_rate_override_checkbox;
|
||||
QSlider* m_vi_rate_override_slider;
|
||||
QLabel* m_vi_rate_override_slider_label;
|
||||
|
||||
ConfigBool* m_custom_rtc_checkbox;
|
||||
QDateTimeEdit* m_custom_rtc_datetime;
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoCommon/FrameDumpFFMpeg.h"
|
||||
#include <cstdint>
|
||||
|
||||
#if defined(__FreeBSD__)
|
||||
#define __STDC_CONSTANT_MACROS 1
|
||||
|
@ -62,13 +63,13 @@ struct FrameDumpContext
|
|||
|
||||
namespace
|
||||
{
|
||||
AVRational GetTimeBaseForCurrentRefreshRate()
|
||||
AVRational GetTimeBaseForCurrentRefreshRate(int64_t max_denominator)
|
||||
{
|
||||
auto& vi = Core::System::GetInstance().GetVideoInterface();
|
||||
int num;
|
||||
int den;
|
||||
av_reduce(&num, &den, int(vi.GetTargetRefreshRateDenominator()),
|
||||
int(vi.GetTargetRefreshRateNumerator()), std::numeric_limits<int>::max());
|
||||
int(vi.GetTargetRefreshRateNumerator()), max_denominator);
|
||||
return AVRational{num, den};
|
||||
}
|
||||
|
||||
|
@ -248,11 +249,16 @@ bool FFMpegFrameDump::CreateVideoFile()
|
|||
return false;
|
||||
}
|
||||
|
||||
m_max_denominator = std::numeric_limits<uint64_t>::max();
|
||||
|
||||
// Force XVID FourCC for better compatibility when using H.263
|
||||
if (codec->id == AV_CODEC_ID_MPEG4)
|
||||
{
|
||||
m_context->codec->codec_tag = MKTAG('X', 'V', 'I', 'D');
|
||||
m_max_denominator = std::numeric_limits<unsigned short>::max();
|
||||
}
|
||||
|
||||
const auto time_base = GetTimeBaseForCurrentRefreshRate();
|
||||
const auto time_base = GetTimeBaseForCurrentRefreshRate(m_max_denominator);
|
||||
|
||||
INFO_LOG_FMT(FRAMEDUMP, "Creating video file: {} x {} @ {}/{} fps", m_context->width,
|
||||
m_context->height, time_base.den, time_base.num);
|
||||
|
@ -535,7 +541,7 @@ FrameState FFMpegFrameDump::FetchState(u64 ticks, int frame_number) const
|
|||
state.frame_number = frame_number;
|
||||
state.savestate_index = m_savestate_index;
|
||||
|
||||
const auto time_base = GetTimeBaseForCurrentRefreshRate();
|
||||
const auto time_base = GetTimeBaseForCurrentRefreshRate(m_max_denominator);
|
||||
state.refresh_rate_num = time_base.den;
|
||||
state.refresh_rate_den = time_base.num;
|
||||
return state;
|
||||
|
|
|
@ -62,6 +62,9 @@ private:
|
|||
// Used for filename generation.
|
||||
std::time_t m_start_time = {};
|
||||
u32 m_file_index = 0;
|
||||
|
||||
// Some codecs (like MPEG4) have a limit to this
|
||||
int64_t m_max_denominator = std::numeric_limits<int64_t>::max();
|
||||
};
|
||||
|
||||
#if !defined(HAVE_FFMPEG)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue