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Don't store the absolute pathname of plugins in the configuration file,
just the basename like libPlugin_foo.dylib. Dolphin then loads the plugins relative to the compiled-in plugins directory. This means that you won't have to reselect the plugins when running different builds (in different directories) and is most obviously beneficial on OS X where application bundles are not (should not) be expected to stay in the place where they are first installed. This is tested on OS X and Linux with local/global build options, but not Windows. I don't anticipate any problems on Windows, but that OS does have slightly different semantics with regard to path component separators and file suffixes, so it's something to watch out for. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5621 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 25 additions and 34 deletions
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@ -59,6 +59,9 @@ const char *DllGetLastError()
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*/
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int DynamicLibrary::Load(const char* filename)
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{
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std::string LibraryPath = File::GetPluginsDirectory() + filename;
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filename = LibraryPath.c_str();
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INFO_LOG(COMMON, "DL: Loading dynamic library %s", filename);
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if (!filename || strlen(filename) == 0) {
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