Emulated Wiimote: Added dead zone option for the gamepad input

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-14 01:15:35 +00:00
parent 94583cbab0
commit 79947e5d29
13 changed files with 239 additions and 103 deletions

View file

@ -204,8 +204,8 @@ void handle_event(struct wiimote_t* wm)
wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
if(frame->m_bRecording)
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", wm->accel.x, wm->accel.y, wm->accel.z);
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", AccelX, AccelY, AccelZ);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", AccelX, AccelY, AccelZ);
}
// Send the data to be saved