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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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25 changed files with 41 additions and 112 deletions
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@ -185,12 +185,6 @@ std::string KeyboardMouse::GetName() const
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return "Keyboard Mouse";
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}
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int KeyboardMouse::GetId() const
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{
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// should this be -1, idk
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return 0;
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}
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std::string KeyboardMouse::GetSource() const
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{
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return DINPUT_SOURCE_NAME;
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