ControllerInterface: Make the ID assigning code common

This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
This commit is contained in:
Léo Lam 2016-07-14 10:25:52 +02:00
parent 89a03174cc
commit 788e19f54d
25 changed files with 41 additions and 112 deletions

View file

@ -185,12 +185,6 @@ std::string KeyboardMouse::GetName() const
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return DINPUT_SOURCE_NAME;