fix compile on linux

fixed some warnings.
(gcc seems not to like char variables as array subscript)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3330 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-06-05 07:36:55 +00:00
parent 004dfffff0
commit 4e98655aa3
5 changed files with 22 additions and 22 deletions

View file

@ -151,7 +151,7 @@ void ClientSide::OnClientData(unsigned char data)
delete[] buffer;
}
void ServerSide::OnServerData(char sock, unsigned char data)
void ServerSide::OnServerData(int sock, unsigned char data)
{
size_t recv_size;
char *buffer = NULL;
@ -193,7 +193,7 @@ void ServerSide::OnServerData(char sock, unsigned char data)
sent = 0x30;
// Send to all
for (char i=0; i < m_numplayers ; i++)
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
@ -222,11 +222,11 @@ void ServerSide::OnServerData(char sock, unsigned char data)
wxT("WARNING : Player %s does Not have this Game !\n"), m_client[sock].nick.c_str());
four_bytes = (int)error_str.size();
for (char i=0; i < 2; i++)
for (int i=0; i < 2; i++)
Event->AppendText(error_str);
// Send to all
for (char i=0; i < m_numplayers ; i++)
for (int i=0; i < m_numplayers ; i++)
{
if (i == sock)
continue;
@ -253,7 +253,7 @@ void ServerSide::OnServerData(char sock, unsigned char data)
four_bytes = (int)buffer_str.size();
// Send to all
for (char i=0; i < m_numplayers ; i++)
for (int i=0; i < m_numplayers ; i++)
{
m_client[i].socket.Send((const char*)&data, 1);