mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-09 12:08:05 +03:00
Added a few translatable strings.
Added German language translations. Thanks to JackyCola. Added Italian language translations. Thanks to RebuMan. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
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13 changed files with 7540 additions and 177 deletions
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@ -32,26 +32,26 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
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const wxString &title, const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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wxButton *m_OK = new wxButton(this, wxID_OK, wxT("OK"),
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wxButton *m_OK = new wxButton(this, wxID_OK, _("OK"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
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// Create items
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"),
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, _("Enable HLE Audio"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"),
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"),
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *FrequencyText = new wxStaticText(this, wxID_ANY, wxT("Sample Rate"),
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wxStaticText *FrequencyText = new wxStaticText(this, wxID_ANY, _("Sample Rate"),
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wxDefaultPosition, wxDefaultSize, 0);
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m_FrequencySelection = new wxChoice(this, ID_FREQUENCY, wxDefaultPosition, wxSize(110, 20),
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wxArrayRates, 0, wxDefaultValidator, wxEmptyString);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"),
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, _("Audio Backend"),
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wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20),
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wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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@ -68,16 +68,13 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
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m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
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// Add tooltips
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m_buttonEnableHLEAudio->SetToolTip(wxT("This is usually used to play voice and sound effects."));
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m_buttonEnableDTKMusic->SetToolTip(wxT("This is used to play music tracks, like BGM."));
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m_buttonEnableThrottle->SetToolTip(wxT("This is used to control game speed by sound throttle.\n")
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wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
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wxT("But sometimes enabling this could cause constant noise.\n")
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wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_buttonEnableHLEAudio->SetToolTip(_("This is usually used to play voice and sound effects."));
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m_buttonEnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
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m_buttonEnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_FrequencySelection->
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SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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m_BackendSelection->
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SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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// Create sizer and add items to dialog
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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@ -34,21 +34,21 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
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// Load config settings
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g_Config.Load();
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m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_OK = new wxButton(this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
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// Create items
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableJIT = new wxCheckBox(this, ID_ENABLE_JIT, wxT("Enable JIT Dynarec"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableJIT = new wxCheckBox(this, ID_ENABLE_JIT, _("Enable JIT Dynarec"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, _("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20), wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
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m_volumeSlider->Enable(SupportsVolumeChanges(ac_Config.sBackend));
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m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
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m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(_("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
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// Update values
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m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
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@ -56,14 +56,10 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
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m_buttonEnableJIT->SetValue(ac_Config.m_EnableJIT ? true : false);
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// Add tooltips
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m_buttonEnableDTKMusic->SetToolTip(wxT("This is used to play music tracks, like BGM."));
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m_buttonEnableThrottle->SetToolTip(wxT("This is used to control game speed by sound throttle.\n")
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wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
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wxT("But sometimes enabling this could cause constant noise.\n")
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wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_buttonEnableJIT->SetToolTip(wxT("Enables dynamic recompilation of DSP code.\n")
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wxT("Changing this will have no effect while the emulator is running!"));
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m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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m_buttonEnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
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m_buttonEnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_buttonEnableJIT->SetToolTip(_("Enables dynamic recompilation of DSP code.\nChanging this will have no effect while the emulator is running!"));
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m_BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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// Create sizer and add items to dialog
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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