VideoCommon: Move abstract texture creation function to Renderer

This commit is contained in:
Stenzek 2017-09-30 16:25:36 +10:00
parent 5860c97144
commit 49a9c33bd7
24 changed files with 49 additions and 36 deletions

View file

@ -14,6 +14,7 @@
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWTexture.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/OnScreenDisplay.h"
@ -34,6 +35,11 @@ void SWRenderer::Shutdown()
UpdateActiveConfig();
}
std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<SW::SWTexture>(config);
}
void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
{
SWOGLWindow::s_instance->PrintText(pstr, left, top, color);