VideoCommon: Move abstract texture creation function to Renderer

This commit is contained in:
Stenzek 2017-09-30 16:25:36 +10:00
parent 5860c97144
commit 49a9c33bd7
24 changed files with 49 additions and 36 deletions

View file

@ -33,11 +33,6 @@ namespace OGL
{
//#define TIME_TEXTURE_DECODING 1
std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig& config)
{
return std::make_unique<OGLTexture>(config);
}
void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half)