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Begin implementing save states to video software. Kind of works, sometimes.
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10 changed files with 59 additions and 4 deletions
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@ -39,6 +39,8 @@
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#include "FileUtil.h"
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#include "VideoBackend.h"
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#include "Core.h"
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#include "OpcodeDecoder.h"
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#include "SWVertexLoader.h"
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#define VSYNC_ENABLED 0
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@ -93,9 +95,13 @@ bool VideoSoftware::Initialize(void *&window_handle)
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return true;
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}
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void VideoSoftware::DoState(PointerWrap&)
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void VideoSoftware::DoState(PointerWrap& p)
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{
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// NYI
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// TODO: incomplete
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SWCommandProcessor::DoState(p);
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SWPixelEngine::DoState(p);
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EfbInterface::DoState(p);
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OpcodeDecoder::DoState(p);
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}
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void VideoSoftware::CheckInvalidState()
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