NetPlay: Sync CPU engine between NetPlay clients/servers

This commit is contained in:
Jasper St. Pierre 2014-01-08 17:58:27 -05:00
parent 216f4c927a
commit 3046d0e701
5 changed files with 6 additions and 1 deletions

View file

@ -409,6 +409,7 @@ void NetPlayDiag::GetNetSettings(NetSettings &settings)
{
SConfig &instance = SConfig::GetInstance();
settings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
settings.m_CPUcore = instance.m_LocalCoreStartupParameter.iCPUCore;
settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
settings.m_DSPEnableJIT = instance.m_EnableJIT;
settings.m_WriteToMemcard = m_memcard_write->GetValue();