remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-07-11 00:27:32 +00:00
parent 6a4bf11d3b
commit 2a236a4631
15 changed files with 34 additions and 176 deletions

View file

@ -53,9 +53,6 @@ void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
// Update selected gamepad
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
// Update the enabled checkbox
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
@ -110,8 +107,7 @@ void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
}
/* Populate the PadMapping array with the dialog items settings (for example
selected joystick, enabled or disabled status and so on) */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
selected joystick and so on) */
void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
{
// Temporary storage
@ -124,9 +120,8 @@ void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, i
// Replace "" with "-1" in the GUI controls
ToBlank(false);
// Set enabled or disable status and other settings
// Set other settings
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();