State: Simplify interthread communication and general cleanups.

This commit is contained in:
Jordan Woyak 2025-04-25 14:34:05 -05:00
parent d985f247e5
commit 26d5a69345
6 changed files with 178 additions and 257 deletions

View file

@ -252,19 +252,15 @@ public final class NativeLibrary
* Saves a game state to the slot number.
*
* @param slot The slot location to save state to.
* @param wait If false, returns as early as possible.
* If true, returns once the savestate has been written to disk.
*/
public static native void SaveState(int slot, boolean wait);
public static native void SaveState(int slot);
/**
* Saves a game state to the specified path.
*
* @param path The path to save state to.
* @param wait If false, returns as early as possible.
* If true, returns once the savestate has been written to disk.
*/
public static native void SaveStateAs(String path, boolean wait);
public static native void SaveStateAs(String path);
/**
* Loads a game state from the slot number.

View file

@ -464,16 +464,16 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
}
MENU_ACTION_TAKE_SCREENSHOT -> NativeLibrary.SaveScreenShot()
MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9, false)
MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9)
MENU_ACTION_QUICK_LOAD -> NativeLibrary.LoadState(9)
MENU_ACTION_SAVE_ROOT -> showSubMenu(SaveOrLoad.SAVE)
MENU_ACTION_LOAD_ROOT -> showSubMenu(SaveOrLoad.LOAD)
MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0, false)
MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1, false)
MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2, false)
MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3, false)
MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4, false)
MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5, false)
MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0)
MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1)
MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2)
MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3)
MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4)
MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5)
MENU_ACTION_LOAD_SLOT1 -> NativeLibrary.LoadState(0)
MENU_ACTION_LOAD_SLOT2 -> NativeLibrary.LoadState(1)
MENU_ACTION_LOAD_SLOT3 -> NativeLibrary.LoadState(2)

View file

@ -228,7 +228,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath, true)
fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath)
private val temporaryStateFilePath: String
get() = "${requireContext().filesDir}${File.separator}temp.sav"

View file

@ -334,19 +334,17 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(J
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv*, jclass,
jint slot,
jboolean wait)
jint slot)
{
HostThreadLock guard;
State::Save(Core::System::GetInstance(), slot, wait);
State::Save(Core::System::GetInstance(), slot);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
jstring path,
jboolean wait)
jstring path)
{
HostThreadLock guard;
State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
State::SaveAs(Core::System::GetInstance(), GetJString(env, path));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,

View file

@ -4,11 +4,9 @@
#include "Core/State.h"
#include <algorithm>
#include <condition_variable>
#include <filesystem>
#include <locale>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <utility>
@ -20,12 +18,13 @@
#include <lz4.h>
#include <lzo/lzo1x.h>
#include "Common/Buffer.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Contains.h"
#include "Common/Event.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Common/TimeUtil.h"
@ -68,31 +67,23 @@ static AfterLoadCallbackFunc s_on_after_load_callback;
// Temporary undo state buffer
static Common::UniqueBuffer<u8> s_undo_load_buffer;
static std::mutex s_undo_load_buffer_mutex;
static std::mutex s_load_or_save_in_progress_mutex;
// Used to estimate buffer size for the next save.
static u32 s_last_state_size = 0;
struct CompressAndDumpState_args
struct CompressAndDumpStateArgs
{
Common::UniqueBuffer<u8> buffer;
std::string filename;
std::shared_ptr<Common::Event> state_write_done_event;
};
// Protects against simultaneous reads and writes to the final savestate location from multiple
// threads.
static std::mutex s_save_thread_mutex;
// Queue for compressing and writing savestates to disk.
static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
static Common::WorkQueueThread<CompressAndDumpStateArgs> s_save_thread;
// Keeps track of savestate writes that are currently happening, so we don't load a state while
// another one is still saving. This is particularly important so if you save to a slot and then
// immediately load from the same one, you don't accidentally load the state that's still at that
// file path before the write is done.
static std::mutex s_state_writes_in_queue_mutex;
static size_t s_state_writes_in_queue;
static std::condition_variable s_state_write_queue_is_empty;
// Protect concurrent access of states on the filesystem.
// Note: Only CPU-thread writes to filesystem states.
// so this mutex is only needed for reads outside of CPU-thread.
static std::mutex s_state_fs_mutex;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 173; // Last changed in PR 10084
@ -121,20 +112,24 @@ static const std::map<u32, std::pair<std::string, std::string>> s_old_versions =
{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
enum
{
STATE_NONE = 0,
STATE_SAVE = 1,
STATE_LOAD = 2,
};
static constexpr bool s_use_compression = true;
static bool s_use_compression = true;
void EnableCompression(bool compression)
// TODO: This will only actually wait if the CompressAndDump task has actually queued.
// If Core is still inside DoState then this will return immediately.
// It's possible to observed outdated (albeit coherent) timestamps in the UI.
// I'm sure we have far worse actually critical race conditions elsewhere,
// but I'd still consider this a race, so here's me documenting it.
// There's no issue if Core was paused since DoState would happen directly in host-thread.
static void WaitForSaveCompletion()
{
s_use_compression = compression;
s_save_thread.WaitForCompletion();
}
static Common::EventHook s_flush_data_hook =
Core::FlushUnsavedDataEvent::Register(WaitForSaveCompletion, "State flush");
static bool ReadHeader(const std::string& filename, StateHeader& header);
static void DoState(Core::System& system, PointerWrap& p)
{
bool is_wii = system.IsWii() || system.IsMIOS();
@ -201,48 +196,40 @@ static void DoState(Core::System& system, PointerWrap& p)
#endif // USE_RETRO_ACHIEVEMENTS
}
void LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
static bool LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
{
if (NetPlay::IsNetPlayRunning())
{
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
return;
}
if (AchievementManager::GetInstance().IsHardcoreModeActive())
{
OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
return;
}
Core::RunOnCPUThread(
system,
[&] {
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(system, p);
},
true);
return p.IsReadMode();
}
void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
static bool SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
{
Core::RunOnCPUThread(
system,
[&] {
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(system, p_measure);
// Attempt to save to our provided buffer as-is.
// If buffer isn't large enough, PointerWrap transitions to MeasureMode,
// and then we have our measurement for a second attempt.
u8* ptr = buffer.data();
PointerWrap pointer_wrap(&ptr, buffer.size(), PointerWrap::Mode::Write);
DoState(system, pointer_wrap);
const auto measured_size = pointer_wrap.GetOffsetFromPreviousPosition(buffer.data());
const size_t new_buffer_size = ptr - (u8*)(nullptr);
if (new_buffer_size > buffer.size())
buffer.reset(new_buffer_size);
if (pointer_wrap.IsWriteMode())
{
s_last_state_size = measured_size;
return true;
}
ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Write);
DoState(system, p);
},
true);
if (measured_size > buffer.size())
{
DEBUG_LOG_FMT(CORE, "SaveToBuffer: Growing buffer from size {} to measured size {}",
buffer.size(), measured_size);
buffer.reset(measured_size);
return SaveToBuffer(system, buffer);
}
// Buffer was large enough but we still failed for some other reason.
return false;
}
namespace
@ -293,6 +280,8 @@ static std::string MakeStateFilename(int number);
static std::vector<SlotWithTimestamp> GetUsedSlotsWithTimestamp()
{
WaitForSaveCompletion();
std::vector<SlotWithTimestamp> result;
StateHeader header;
for (int i = 1; i <= (int)NUM_STATES; i++)
@ -374,17 +363,18 @@ static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
}
static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
static void CompressAndDumpState(Core::System& system, CompressAndDumpStateArgs& save_args)
{
const u8* const buffer_data = save_args.buffer.data();
const size_t buffer_size = save_args.buffer.size();
const std::string& filename = save_args.filename;
// Find free temporary filename.
// TODO: The file exists check and the actual opening of the file should be atomic, we don't have
// functions for that.
// TODO: The file exists check and the actual opening of the file should be atomic.
// This is only an issue for multiple instances of dolphin operating on the same user folder.
std::string temp_filename;
size_t temp_counter = static_cast<size_t>(Common::CurrentThreadId());
auto temp_counter = static_cast<size_t>(Common::CurrentThreadId());
do
{
temp_filename = fmt::format("{}{}.tmp", filename, temp_counter);
@ -413,7 +403,7 @@ static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args
const std::string dtmname = filename + ".dtm";
{
std::lock_guard lk(s_save_thread_mutex);
std::lock_guard lk{s_state_fs_mutex};
// Backup existing state (overwriting an existing backup, if any).
if (File::Exists(filename))
@ -460,65 +450,31 @@ static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args
Host_UpdateMainFrame();
}
void SaveAs(Core::System& system, const std::string& filename, bool wait)
void SaveAs(Core::System& system, std::string filename)
{
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
if (!lk)
return;
Core::RunOnCPUThread(
system,
[&] {
{
std::lock_guard lk_(s_state_writes_in_queue_mutex);
++s_state_writes_in_queue;
}
[&system, filename = std::move(filename)]() mutable {
CompressAndDumpStateArgs dump_args;
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(system, p_measure);
const size_t buffer_size = ptr - (u8*)(nullptr);
// Try with a buffer a bit larger than the previous state.
// This will often avoid the "Measure" step.
const auto buffer_size_estimate = std::size_t(s_last_state_size) * 110 / 100;
dump_args.buffer.reset(buffer_size_estimate);
// Then actually do the write.
Common::UniqueBuffer<u8> current_buffer(buffer_size);
ptr = current_buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
DoState(system, p);
dump_args.filename = std::move(filename);
if (p.IsWriteMode())
if (SaveToBuffer(system, dump_args.buffer))
{
Core::DisplayMessage("Saving State...", 1000);
std::shared_ptr<Common::Event> sync_event;
CompressAndDumpState_args save_args;
save_args.buffer = std::move(current_buffer);
save_args.filename = filename;
if (wait)
{
sync_event = std::make_shared<Common::Event>();
save_args.state_write_done_event = sync_event;
}
s_save_thread.EmplaceItem(std::move(save_args));
if (sync_event)
sync_event->Wait();
s_save_thread.EmplaceItem(std::move(dump_args));
}
else
{
// someone aborted the save by changing the mode?
{
// Note: The worker thread takes care of this in the other branch.
std::lock_guard lk_(s_state_writes_in_queue_mutex);
if (--s_state_writes_in_queue == 0)
s_state_write_queue_is_empty.notify_all();
}
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
},
true);
false);
}
static bool GetVersionFromLZO(StateHeader& header, File::IOFile& f)
@ -618,18 +574,18 @@ static bool ReadStateHeaderFromFile(StateHeader& header, File::IOFile& f,
return true;
}
bool ReadHeader(const std::string& filename, StateHeader& header)
static bool ReadHeader(const std::string& filename, StateHeader& header)
{
// ensure that the savestate write thread isn't moving around states while we do this
std::lock_guard lk(s_save_thread_mutex);
File::IOFile f(filename, "rb");
bool get_version_header = false;
constexpr bool get_version_header = false;
return ReadStateHeaderFromFile(header, f, get_version_header);
}
std::string GetInfoStringOfSlot(int slot, bool translate)
{
WaitForSaveCompletion();
std::lock_guard lk{s_state_fs_mutex};
std::string filename = MakeStateFilename(slot);
if (!File::Exists(filename))
return translate ? Common::GetStringT("Empty") : "Empty";
@ -643,6 +599,9 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
u64 GetUnixTimeOfSlot(int slot)
{
WaitForSaveCompletion();
std::lock_guard lk{s_state_fs_mutex};
State::StateHeader header;
if (!ReadHeader(MakeStateFilename(slot), header))
return 0;
@ -659,7 +618,7 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
u64 total_bytes_read = 0;
while (true)
{
s32 compressed_data_len;
s32 compressed_data_len = 0;
if (!f.ReadArray(&compressed_data_len, 1))
{
PanicAlertFmt("Could not read state data length");
@ -679,8 +638,8 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
return false;
}
u32 max_decompress_size =
static_cast<u32>(std::min((u64)LZ4_MAX_INPUT_SIZE, size - total_bytes_read));
const auto max_decompress_size =
static_cast<int>(std::min((u64)LZ4_MAX_INPUT_SIZE, size - total_bytes_read));
int bytes_read = LZ4_decompress_safe(
compressed_data.get(), reinterpret_cast<char*>(raw_buffer.data()) + total_bytes_read,
@ -699,7 +658,8 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
{
return true;
}
else if (total_bytes_read > size)
if (total_bytes_read > size)
{
PanicAlertFmtT("Internal LZ4 Error - payload size mismatch ({0} / {1}))", total_bytes_read,
size);
@ -713,7 +673,7 @@ static bool ValidateHeaders(const StateHeader& header)
bool success = true;
// Game ID
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.legacy_header.game_id, 6))
if (!std::ranges::equal(SConfig::GetInstance().GetGameID(), header.legacy_header.game_id))
{
Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
std::string_view{header.legacy_header.game_id,
@ -722,8 +682,8 @@ static bool ValidateHeaders(const StateHeader& header)
return false;
}
// Check both the state version and the revision string
std::string current_str = Common::GetScmRevStr();
// Check the state version.
// FYI: revision string isn't currently tested, that might make things annoying.
std::string loaded_str = header.version_string;
const u32 loaded_version = header.version_header.version_cookie - COOKIE_BASE;
@ -758,22 +718,7 @@ static bool ValidateHeaders(const StateHeader& header)
static void LoadFileStateData(const std::string& filename, Common::UniqueBuffer<u8>& ret_data)
{
File::IOFile f;
{
// If a state is currently saving, wait for that to end or time out.
std::unique_lock lk(s_state_writes_in_queue_mutex);
if (s_state_writes_in_queue != 0)
{
if (!s_state_write_queue_is_empty.wait_for(lk, std::chrono::seconds(3),
[]() { return s_state_writes_in_queue == 0; }))
{
Core::DisplayMessage(
"A previous state saving operation is still in progress, cancelling load.", 2000);
return;
}
}
f.Open(filename, "rb");
}
StateHeader header;
if (!ReadStateHeaderFromFile(header, f) || !ValidateHeaders(header))
@ -837,7 +782,7 @@ static void LoadFileStateData(const std::string& filename, Common::UniqueBuffer<
ret_data.swap(buffer);
}
void LoadAs(Core::System& system, const std::string& filename)
void LoadAs(Core::System& system, std::string filename)
{
if (!Core::IsRunningOrStarting(system))
return;
@ -854,18 +799,13 @@ void LoadAs(Core::System& system, const std::string& filename)
return;
}
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
if (!lk)
return;
Core::RunOnCPUThread(
system,
[&] {
[&system, filename = std::move(filename)] {
// Save temp buffer for undo load state
auto& movie = system.GetMovie();
if (!movie.IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard lk2(s_undo_load_buffer_mutex);
SaveToBuffer(system, s_undo_load_buffer);
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
if (movie.IsMovieActive())
@ -874,27 +814,26 @@ void LoadAs(Core::System& system, const std::string& filename)
File::Delete(dtmpath);
}
bool loaded = false;
bool loadedSuccessfully = false;
bool was_file_read = false;
bool loaded_successfully = false;
// brackets here are so buffer gets freed ASAP
{
Common::UniqueBuffer<u8> buffer;
WaitForSaveCompletion();
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(system, p);
loaded = true;
loadedSuccessfully = p.IsReadMode();
was_file_read = true;
loaded_successfully = LoadFromBuffer(system, buffer);
}
}
if (loaded)
if (was_file_read)
{
if (loadedSuccessfully)
if (loaded_successfully)
{
std::filesystem::path tempfilename(filename);
Core::DisplayMessage(
@ -917,7 +856,7 @@ void LoadAs(Core::System& system, const std::string& filename)
if (s_on_after_load_callback)
s_on_after_load_callback();
},
true);
false);
}
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
@ -927,25 +866,14 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
void Init(Core::System& system)
{
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpStateArgs args) {
CompressAndDumpState(system, args);
{
std::lock_guard lk(s_state_writes_in_queue_mutex);
if (--s_state_writes_in_queue == 0)
s_state_write_queue_is_empty.notify_all();
}
if (args.state_write_done_event)
args.state_write_done_event->Set();
});
}
void Shutdown()
{
s_save_thread.Shutdown();
std::lock_guard lk(s_undo_load_buffer_mutex);
s_undo_load_buffer.reset();
}
@ -955,9 +883,9 @@ static std::string MakeStateFilename(int number)
SConfig::GetInstance().GetGameID(), number);
}
void Save(Core::System& system, int slot, bool wait)
void Save(Core::System& system, int slot)
{
SaveAs(system, MakeStateFilename(slot), wait);
SaveAs(system, MakeStateFilename(slot));
}
void Load(Core::System& system, int slot)
@ -967,12 +895,9 @@ void Load(Core::System& system, int slot)
void LoadLastSaved(Core::System& system, int i)
{
if (i <= 0)
{
Core::DisplayMessage("State doesn't exist", 2000);
return;
}
Core::RunOnCPUThread(
system,
[&system, i] {
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
if (static_cast<size_t>(i) > used_slots.size())
{
@ -980,30 +905,38 @@ void LoadLastSaved(Core::System& system, int i)
return;
}
std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
Load(system, (used_slots.end() - i)->slot);
std::ranges::stable_sort(used_slots, std::ranges::greater{}, &SlotWithTimestamp::timestamp);
Load(system, used_slots[i].slot);
},
false);
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved(Core::System& system)
{
Core::RunOnCPUThread(
system,
[&system] {
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
if (used_slots.size() < NUM_STATES)
{
// save to an empty slot
Save(system, GetEmptySlot(used_slots), true);
Save(system, GetEmptySlot(used_slots));
return;
}
// overwrite the oldest state
std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
Save(system, used_slots.front().slot, true);
Save(system, used_slots.front().slot);
},
false);
}
// Load the last state before loading the state
void UndoLoadState(Core::System& system)
{
std::lock_guard lk(s_undo_load_buffer_mutex);
Core::RunOnCPUThread(
system,
[&system] {
if (!s_undo_load_buffer.empty())
{
auto& movie = system.GetMovie();
@ -1017,7 +950,8 @@ void UndoLoadState(Core::System& system)
}
else
{
PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
PanicAlertFmtT(
"No undo.dtm found, aborting undo load state to prevent movie desyncs");
}
}
else
@ -1029,6 +963,8 @@ void UndoLoadState(Core::System& system)
{
PanicAlertFmtT("There is nothing to undo!");
}
},
false);
}
// Load the state that the last save state overwritten on

View file

@ -10,7 +10,6 @@
#include <string>
#include <type_traits>
#include "Common/Buffer.h"
#include "Common/CommonTypes.h"
namespace Core
@ -81,13 +80,8 @@ struct StateExtendedHeader
};
void Init(Core::System& system);
void Shutdown();
void EnableCompression(bool compression);
bool ReadHeader(const std::string& filename, StateHeader& header);
// Returns a string containing information of the savestate in the given slot
// which can be presented to the user for identification purposes
std::string GetInfoStringOfSlot(int slot, bool translate = true);
@ -100,14 +94,11 @@ u64 GetUnixTimeOfSlot(int slot);
// If we're in the main CPU thread then they run immediately instead
// because some things (like Lua) need them to run immediately.
// Slots from 0-99.
void Save(Core::System& system, int slot, bool wait = false);
void Save(Core::System& system, int slot);
void Load(Core::System& system, int slot);
void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
void LoadAs(Core::System& system, const std::string& filename);
void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
void LoadFromBuffer(Core::System& system, const Common::UniqueBuffer<u8>& buffer);
void SaveAs(Core::System& system, std::string filename);
void LoadAs(Core::System& system, std::string filename);
void LoadLastSaved(Core::System& system, int i = 1);
void SaveFirstSaved(Core::System& system);