Removed the DSP LLE on separate thread option.

The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
This commit is contained in:
skidau 2014-10-29 23:22:17 +11:00
parent 0515ab852e
commit 2140ac15e4
7 changed files with 22 additions and 18 deletions

View file

@ -289,7 +289,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("CPUCore", m_LocalCoreStartupParameter.iCPUCore);
core->Set("Fastmem", m_LocalCoreStartupParameter.bFastmem);
core->Set("CPUThread", m_LocalCoreStartupParameter.bCPUThread);
core->Set("DSPThread", m_LocalCoreStartupParameter.bDSPThread);
core->Set("DSPHLE", m_LocalCoreStartupParameter.bDSPHLE);
core->Set("SkipIdle", m_LocalCoreStartupParameter.bSkipIdle);
core->Set("DefaultISO", m_LocalCoreStartupParameter.m_strDefaultISO);
@ -508,7 +507,6 @@ void SConfig::LoadCoreSettings(IniFile& ini)
core->Get("CPUCore", &m_LocalCoreStartupParameter.iCPUCore, SCoreStartupParameter::CORE_INTERPRETER);
#endif
core->Get("Fastmem", &m_LocalCoreStartupParameter.bFastmem, true);
core->Get("DSPThread", &m_LocalCoreStartupParameter.bDSPThread, false);
core->Get("DSPHLE", &m_LocalCoreStartupParameter.bDSPHLE, true);
core->Get("CPUThread", &m_LocalCoreStartupParameter.bCPUThread, true);
core->Get("SkipIdle", &m_LocalCoreStartupParameter.bSkipIdle, true);